Mashiro somewhere in sig. Trainings slightly outdated I believe.
Terrain shall be a 25 meter island with two trees on either side. One being you the other behind myself. The island is surrounded by ocean and sharks.
Cw is draped across her back.
Magnhild
Type:Weapon
Rank: S rank
Range:short
Chakra:40
Damage:80
Description
This giant hammer was passed down from a woman named Nora Valkyrie. It is a long handled hammer with a big head and a long haft (handle) the length of 5 feet, and weighs in at 20lbs. The head of the hammer is round and flat on the front side and on the back side it comes to an hollowed out Spike like point . Seen as how this hammer is quite a big and heavier weapon then most it is normally stored in a scroll unless the user states at the beginning of battle that they are carrying it. Regular strikes or freeform in nature will have minimal damage dealing only up to C rank damage and will not require added chakra to fuel. These attacks however will be considerably slower without the extra propulsion speed.
Tempest strike
The user can channel A rank wind chakra into the head of the hammer, and use it to propel the backside of the hammer. This gives it a burst of speed that is harder to visually time an attack. Using the extra propelling force of A rank wind will also give this swing a crushing + 10 damage boost. This release of wind will help to propel the hammer swings and or rotational swings of the hammer.
The boosting speed is similar to that of a powerful wind burst released from its backside. Having a speedy swing will give extra momentum for crushing blows.
Talley Hoooo!
Due to the size of the hammer the user can place a foot on the head of the hammer, while it is upside down. The user holding the haft and standing on the head will be able to release the wind from the spike end. This will propel you through mid air combat by jetting you around on the hammer. As seen in the video the she was able to lift herself into the air or around mid air on the battlefield. This ability has enough propelling force to move you from short range to long. It all depends on the users description as to where they end up. Using Talley Hoooo will require A rank chakra to be used to propel you up to long range
Notes:
every time an ability is used it uses a Jutsu slot.
Tempest strike requires a full turn cool down between usage.
Tempest strike gives the hammer a +10 damage boost to the A rank damage
wind Talley hoooo can only be used twice in the same turn.
wind Talley hoooo requires a full turn cool down after the two usages.
can only be used by Juha and those he allows.
Sensory is passively active.
(Chakra Henkanshi no Jutsu ) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( - 5 per turn )
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively
After arriving in a blitz like frenzy. Being dropped outta the sky Mashiro crashes to the ground! Oh my God! Let's do that again.. popping up from the ground in the sand/dirt on the island. Catching a glimpse of a precarious person standing on the island in front of her. Hiiiiiiii! It's me Mashiro. Wait you don't really know me. Hiiiiiiii I'm Mashiro.
Winking at the man with intent....
Tsuindoragonringu - Twin Dragon Rings
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.
The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".
"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.
"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.
Restrictions
- The effects of the rings are passive
- Can only be taught by Klad
A secluded land from the rest of the world, all this island had were its hungry sharks constantly circling around the section of the land, in hope that something made of flesh would be within their range of assaulting. It would be certain that the normal person would face unavoidable death if he was put up against those primal and ruthless animals. The Indigo Dark ninja was leaning against this one tree with his back, playing with a kunai. The sudden arrival from above left quite an impression so Feitan had to get out of his comfortable position and see what was up. Standing mid range from the green hair female, he was intrigued by how she talked, and not the least, how she looked as well. A quick action was taken; reaching both of his ankles and unstrapping his leg weights, setting his legs free from them and also throwing the two heavy objects towards the female target.
With an apparent smirk which only suggested mockery, Feitan tried to make up for such an unexpected action. "Uh, oh, sorry about that. Being aware that one simple hit from the weights could deal serious damage to the human body, Feitan wondered how the girl would respond.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Watching as the man would slightly bend to grab at his Ankles. I proceed to mirror the man's movements. Doing exactly as he does. I even grab the weights and throw them at his weights! Oh a wise guy hey! Well have a taste of your own medicine.
Masssshhhhirrroooooo super fling!
The weights meet in between the both of us and clash with a loud bang. An air shockwave from the concussive force of the weights was sent out following the clash.
I proceeded to strike a super pose with my hands on my hips like Superman. Or wait was it Clark Kent I can never remember. Oh well I just know it look awe inspiring.
(KataiOmorioroppu)LegWeightsrop
Type:Supplementary
Rank:A-Rank
Range:Short
Chakra:N/A
Damage:N/A(+20toKicks,2xRunningSpeed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
"Fighting fire with fire, is what we're doing then?"
Feitan humbly accepted the challenge. The copycat would see if she'd be able to copy the next move as well. Swiftly undergroing a process of five handseals, the spiky haired ninja slams his hands against the island's ground and channels chakra around the surroundings of Mashiro. Within moments, a potent and vivid barrier of purple color emerges from nothingness and its forceful nature immediately starts to subdue the female opponent and push her down, while of course draining her chakra. In conjuction with the barrier technique, Feitan performs the Ram handseal and concentrates his earth chakra right beneath the soles of Mashiro's boots, which would be the epicentre of a massively abrupt in-ward spinning of the ground around her. This sudden change would bring trouble to her getting out of that mess unless she'd done something about the barrier, then it would be easier.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Seeing the man shifting about. I remove my hands from my hips and proceed to hold my left hand out in front of myself. Pointing it palm first directly at Feitan. Constructing a paw bubble directly behind the man, and aimed center of his back while he is making handsigns. I simply flick my finger towards me and the paw bubble comes crashing into the back of the man. I then step to the left twice sidestepping the return of the blast. Instead of waiting for it to be absorbed back into my paw. I grabbed the hilt of Magnhild upon the sidestepping and proceeded to draw it. I proceed to step onto the head of the hammer while holding the shaft upwards. Channeling my chakra and leaning backwards slightly I lift off into the air soaring towards Feitan. Wait for me!.
Upon getting close enough I shift my weight and flip forward while channeling A rank wind into the head of the hammer. Initiating a front flip type swing onto the man.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn
As Feitan was performing the hand seals, he suddenly sensed a construct made of chakra to form right behind him. Having his rings guide him what the contruct was truly made of, the Dark user interrupts the process of the handseals and instead focuses dark chakra in his right arm. His limb quickly gets covered in vivid and hungry dark chakra, acting as a sort of an active Inhaling Maw. Since the paw bubble was nothing but air and raw chakra, the dark chakra could absorb it without any trouble. What made Feitan's move unorthodox is that he did not disturb the formation of his hands from doing the seals. He'd only stopped for a brief moment, did the Guardian Angel technique and now was aiming again for the handseals as the paw bubble was being absorbed. He was set on on forming the Infinite Multiple Embraces technique on Mashiro, who by now would have leapt into the air and attempted to come closer, however she could not due to the pressure and chakra drain of the barrier. Here I am waiting for you to come... if you can.
(Meiton : Shugo tenshi) - Dark Release : Guardian Angel
Type: Supplementary/Offensive/Defensive
Rank: B-rank → A-rank
Range: Short
Chakra Cost: 20 → 30 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs elements and ranks according to the S&W scheme (A-rank → S-rank for strengths and so on) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. This means that the user can carry on with other actions as Guardian Angel does its job. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.
With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank → S-rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
Looking at the man who seemingly brushed off a paw effect. I became slightly piqued with interest. Never have I seen someone counteract something so smoothly. It was like a Symphony of destruction. I'll show you though that I am not just some kid who can be binder with restraint.
Using my drawn Magnhild as a source or medium thereof. I channel my lightning chakra through it and release a full body burst. That is sent towards your location while also freeing the restriction upon my body. If you could just hold still for a minute, maybe we can get through introductions as to what people call you. Personally I call people who cross me stupid but I gotta say. I LIKE YOU! WITH A SINISTER DARK GRIN. My chakra goes from being friendly and bright to dark and envious. That of a soul snatcher from the pits of Tartarus. Would this man find the equality to showcase class?
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty