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Skozu in sig :D. Wishing to try out some new customs >_>.


Skozu was in the forest outside the village and met up with a ninja wearing a very cool armor. Almost a little.. Too cool >_>.

Iron man let's see if i can make you fly!

And so the battle had begun O__O. Skozu performed two handseals and formed a large orb of iron sand that floated about 20 meters above the two. The orb was magnetically charged to attract other metals and would thus make anything that could be magnetically attracted(most metals) levitate towards the orb. This would draw any weapons, shields, armor pieces out of metal towards the orb and make them useless for the time. She'd also spend chakra to have the orb levitate on position after its formed.

Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30(-10/turn)
Damage: N/A
Description: Skozu starts by forming two simple handseals (Boar - Ox). As she does this, she channels her magnetic chakra from her core and forms a magnetic field somewhere on the battlefield. This magnetic field will draw iron sand from her possession or from the ground and form a large orb(the size can vary at the users will). This orb will act as a magnet and attract objects that are magnetically attracted towards the orb(mostly metals). If Skozu so desires, she can spend chakra to keep the orb floating(-10 chakra/turn) and so make the objects/weapons etc unusable by the user of the weapons/objects.

Note: Can only be used by Iron Sand users.
Note: Jutsu needs a two-turn cooldown in between uses.
Note: The technique lasts for 4 turns and after that, the orb crumbles.



Seeing her opponent starting to levitate towards the orb, cause of their armor, Skozu would channel lightning chakra through her body and jump upwards towards her opponent and release a torrent of lightning that would disintegrate the spy or w/e >_>.

(Raiton: Sandā Sāburu) - Lightning Style: Thunder Saber
Rank: B
Type: Attack
Range:Short
Chakra cost: 20
Damage Points: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.

 

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Good luck, have fun – CW on wrist

Relaxing on a fine summer day in what appeared to be a field of green grass, Alora notices a lone individual emerging from the woodwork. Within moments, the Mandalore rose up and put herself in a strong, invoking pose as to show off her one of a kind armor–armor that this random stranger would surely be jealous of. "Make me fly? If that was supposed to be some challenge invitation, that was pretty disappointing. But anyways…" Standing roughly ten meters away from her new adversary, Alora would use a small portion of chakra to activate her armor's sensing mechanism, just as the stranger began to weave a string of hand seals. Right when this happens, the Mandalore would be alerted to a chakra source located about twenty or so meters above, before starting to be lifted from the ground. "Interesting… It seems that this technique has a rather strong effect on me. I wonder…"

Just as both feet were lifted off the ground, she promptly equips herself with a kunai & smoke bomb, before tossing it in front of her. Surprisingly enough, the kunai would almost immediately drawn to the dark blob, while the bomb simply falls to the floor without erupting into a plume of smoke. As Alora had expected, that black construct only seemed to attract metals–meaning that it has to be some sort of magnetism. But disregarding that fact for a moment, the Mandalore would hear the loud crackle of lightning as she senses her opponent approaching. Quickly weaving a single hand seal, Alora gathers and molds her lightning chakra and points it in the direction of her target. Right as they'd enter short range, she immediately releases a powerful of lightning from her right palm that's aimed directly at her opponent's chest. As they are in mid air with the bolt moving at incredible speeds across a short distance, Alora's opponent would find it extremely difficult to try to maneuver out of the way in time. However, before it would strike them, Alora uses shape manipulation to cause the bolt to split in half. One of them continues towards the stranger and pierces him in the heart, while the second is sent towards the black construct above and negates its magnetic power (both spears would be A-Ranked in strength).

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
With her adversary left to deal with her lightning spear, Alora would soon feel the magnet fading away and begins to fall back down to the grass below. As she's flying falling with style, the Mandalore, quickly follows up by gathering and molding her fire chakra. Without the use of hand seals, the Mandalore releases a massive fireball that erupts into a maelstrom of flames as it comes into contact with her target. "…"

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 
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