☑ Rei's Rules and Regulation.
☑ All out.
☑ Mid range.
☑ No water source.
☑
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☑ Post le bio and choose who goes first!
☑ Un-Official.
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Minato pack his back acessories with FTG kunais, Paper bombs, Smoke bombs etc etc and waits in the battlefield waiting for someone to challenge him. He is having two regular Katana's with the FTG seal placed already in them strapped on both the sides of his hip.
Priest on his simple clergy attire. A crucifix on his neck though he looks plain, all his weapon, bayonets, pouch and blades are inside his coat except for his bow which he holds on his hand. He slides the bow on his back straping it with a belt. however he had secretly placed a fuin tag on a kunai and lodge it on the ground. Welcome Young energetic man! Prepare yourself
After speaking those words, Priest makes a confrontation handsign and erects an invisible barrier around himself though he follows the confrontation sign with 6 more handseals making it look as if he made seven handseals in total. At the end of the handseals you are sudden grabbed from behind into a submission hold(like preta path did to Naruto) by an earth elf. Another earthen elf imediately rises infront of you and stab you with his sword making the sword burrow through your heart and through the elf behind you while he leaves the sword stuck in you. In real life however, the earthen elfs are actually elf made of water.
(Bo no Elendil) - Bow of Elendil
Type: Weapon Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80(-40 if splited) Description: Bow of Elendil is a 70" metallic chakra bow made of hard lustrous metal alloy of unknown nature but is as hard as diamond with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws 3 different elemental chakras which are earth, water and fire from the users hand thereby forming an arrow made of earth, water or fire as the user pulls it. the arrow that it shoots been mainly pure earth, water or fire chakra (= to A-Rank) is fast and precise and can pierce through B-Rank of its nature but the arrows
still follows their elemental weaknesses.
Picture:
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Abilities:
-the spikes can be used to slash and pierce opponent in close range.
-because of the metallic composition of the bow, it is indestructible
-can fire up to 2 arrow at once but the power is halved for each arrow
-1 Arrow = A-Rank, 2 Arrows = Each arrow is B-Rank
Earth
-The user focuses on his earth chakra and the bow responds to this by forming up to 2 arrows of earth as the user pulls it.
-the arrows are thick and has accient markings on their glossy body.
-An arrow can pierce through B-rank earth and 2 arrows can pierce through C-rank earth each
Water
-The user focuses on his water chakra and the bow responds to this by forming up to 2 arrows of water as the user pulls it.
-the arrows are dense and has blunt glowing body.
-An arrow can pierce through B-rank water and 2 arrows can pierce through C-rank water each.
Fire
-The user focuses on his Fire chakra and the bow responds to this by forming up to 2 arrows of fire as the user pulls it.
-the arrows are thick and has golden scripture markings on their fiery body.
-An arrow can pierce through B-rank fire and 2 arrows can pierce through C-rank fire each
Restrictions:
-can't wave handseals when wielding the bow
-Can't use elemental ninjutsus except earth, water or fire when wielding the weapon
-Shooting from the bow counts as one of the 3 moves per turn, regardless of shooting 2 arrows or only 1.
-each elemental version is useable only 5 times per battle making it useable 15 times in total
-only one elemental version can be used per turn
-can only be wield and only listen to Priest
(Kyōkai Kekkai no Jutsu) - Boundary
Barrier Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining
active)
Damage points: N/A
Description: This is a detection type barrier
which is simply a more advanced version of
the (Kekkai: Tengai Hojin) - Barrier: Dome
Method Formation technique and that can
be used to surround an area and allows the
user to monitor a certain area covering from the sky to underneath the ground creating a
sphere. The user will create a tag with the 許
可 (Kyoka) Kanji and place it on the ground,
doing the confrontation hand seal
afterwards to activate it. After the barrier
is erected, the user, if inside it, will be able to detect any enemy inside it, even if he
hiding his presence. After that, anyone who
enters or leaves the barrier is instantly
detected as well as anything that moves
inside it. Techniques that mask the users
presence are ineffective at avoiding detection as the barrier focuses on
movement and displacement of matter, not
solely on chakra detection. The barrier can
also be moved according to the
requirements of the user by moving the tag.
Note: Can only be used twice.
Magen: Rosuto Sorrisu no Garathorne -
Demonic Illusion: Lost Souls of Galathorne
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After making 6 handseals, the user casts a genjutsu upon an opponent
while he immediately follows up with water
manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his
suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
++No A-rank Genjutsu and water in the next
turn
++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques
++Useable only twice per match
++Does not require water source
++Must be taught by Priest
Sorry for the late reply!
Also all the kunais throws by me are FTG kunais! . Minato has Katana with a FTG seal strapped on his right waist.
As the old man in front of Minato utters those words, Minato was pretty sure that he was in a intent to fight him. While placing his hands on his hips in a casual manner. Minato, Places the seal of Flying thunder god on himself which the opponent wouldn't have noticed.Minato then takes out two kunais from his pouch each in both his hands. As soon as he does that, Something grabbed Minato from behind. Minato simply dropped the Kunai that was in his left hand to the ground so that it will fix itself to the ground. Also, Minato was able to observe that the a weird looking Golem like thingy was trying to attack him from front. Minato without any hesitation, releases a burst of earth chakra from all over his body. As he does that multitude of rocks start to grow around him. Minato then makes spikes from the rocks to attack the earth like golems that is trying to attack him but to his surprise, the Golems were made of Water.
"Heh? Advanced elemental Genjutsu? He is indeed a sneaky one.."
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Without wasting any time, Minato starts to run towards his opponent in a arc like fashion towards his left with the kunai in his right hand as well as concentrates his doton chakra and makes gigantic earth pillars to directly emerge from the ground in a slanting manner below his opponent such that they will rise as slightly slanting pillars when they emerge out of the ground. On emerging they ll be slightly slanting towards the backside of the opponent.
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Priest recognizes the face of his adversary. oh oh, its the yellow flash.
As you begin to coat yourself in earth while destroying his elves in the process, Priest makes a single handseal and sends from his right hand, a powerful yet thin condensed lightning spear towards the center of your body. As the lightning leaves his hand, he changes his chakra nature to wind and stomps his right foot. A 360 slicing wave of wind is released outward just above the ground starting from Priest's entity. It looks like a ripple wave from when an object lands in water. The height of the slicing wave from the ground however, reaches upto the knee. Thus your legs would be amputated if nothing is done.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape
of a spear from their hands or mouth which
then pierces the enemy. Kakuzu, the original
user, shoots the technique from his
Lightning mask's mouth. Its destructive
power is great enough to even pierce through rock; meaning it has a high killing
potential. The user can increase the number
of spears to attack multiple enemies by
branching the main spear. This, coupled with
the sheer speed of the lightning, makes it a
difficult technique to evade. This strong attack can be defended against by an equally
strong attack of the same element such as
Raikiri.
(futon: mei mei mikku no Jutsu) - wind Style: divine stomp Jutsu
Rank: S
Type: Offense/defense
Range: long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into one of his/her leg and stomps on the ground thus releasing a
powerful,large wave of slicing wind raging
through the ground with great speed, towards the Target. Doing major damage to his/her leg.
-Useable 3 times per battle
-No A-rank wind next turn
Priest recognizes the face of his adversary. oh oh, its the yellow flash.
As you begin to coat yourself in earth while destroying his elves in the process, Priest makes a single handseal and sends from his right hand, a powerful yet thin condensed lightning spear towards the center of your body. As the lightning leaves his hand, he changes his chakra nature to wind and stomps his right foot. A 360 slicing wave of wind is released outward just above the ground starting from Priest's entity. It looks like a ripple wave from when an object lands in water. The height of the slicing wave from the ground however, reaches upto the knee. Thus your legs would be amputated if nothing is done.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape
of a spear from their hands or mouth which
then pierces the enemy. Kakuzu, the original
user, shoots the technique from his
Lightning mask's mouth. Its destructive
power is great enough to even pierce through rock; meaning it has a high killing
potential. The user can increase the number
of spears to attack multiple enemies by
branching the main spear. This, coupled with
the sheer speed of the lightning, makes it a
difficult technique to evade. This strong attack can be defended against by an equally
strong attack of the same element such as
Raikiri.
(futon: mei mei mikku no Jutsu) - wind Style: divine stomp Jutsu
Rank: S
Type: Offense/defense
Range: long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into one of his/her leg and stomps on the ground thus releasing a
powerful,large wave of slicing wind raging
through the ground with great speed, towards the Target. Doing major damage to his/her leg.
-Useable 3 times per battle
-No A-rank wind next turn
As Minato Desimates the Rock that is covering his body, he observes that the opponent performs a single hand seal and sends a bolt of lightning towards him. Without wasting any time. as soon as the opponent sends the lightning, Minato performs a single hand seal and exhales a huge blast of wind while simultaneously throwing the kunai towards the opponent not directly at him but aimed to go near his side while exhaling the wind. The kunai is thrown is such a way that it takes a projectile path and will rain down to the side of the opponent since it is not directly aimed at the opponent. The huge blast of wind then cancels the lightning technique.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Now, Minato see's the opponent stomping his leg and suddenly a large ripple of wind wave starts from his legs towards Minato. By this time, The Kunai would have reached close range - short range from his opponent. Minato now plans to use his signature technique. As the wave of wind is sent towards minato, He quickly teleports to the kunai that is near the opponent to get him by surprise. As soon as he teleports, Taking the momentary shock of the opponent, Minato quickly leaps and extends his right hand to punch the abdomen of the opponent. As the abdomen is punched, Minato places the Seal of FTG on the opponent without him noticing it and pushes him back to the ground. Minato then takes his sword and holds it in his hand for his opponent to respond to him.
" What is your name? Oldman! "
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
Oh! How mouth-watering it feels like to end this but I'll just play for a while ^^Joking!
As you send the kunais, Priest sense your position as well as the kunais and knows you are not actually aiming them towards him. This means you are planning something. He nonetheless, allows it to play out. As you vanish, Priest in an instant switches himself with an undistinguishable image of himself while he sidesteps with a blitz of speed to his right. You appear though and slam your right fist into the figure though to your suprise your hand sinks into the alien and you become traped in the sticky man. The moment you become trapped, Priest unleashes his killing intent further killing your resolve. The pressure is very strong since Priest is short range to you(5m to your left). You collapse on top of the sticky bind and sees the image of your own death(you see the figure exploding while your body parts disperses around the field in patches). Priest tosses a single kunai towards your neck. Oh I see you. Nice technique you have there. Teleportation? You don't see that lurking around on a normal day. Ehn Yondaime Hokage!
I'm Priest by the way!
Water Style: Sticky Image - Suiton: Nebanebasuru Zo
Rank: B
Type: Sup
Range: Short
Chakra: 20
Damage: 0
Description: The user knead his suiton chakra throughout his entire body and
creates a perfect image dummy of himself
made of sticky water while quickly moving
away from his current position in a swift
dash(5meters from his original position).
The user can do this while running and create the dummy behind himself for distraction
and to buy some time for himself. The
dummy can't move but is created and stay at
the point of creation and any physical contact
with him would immediately trap the target
in its adhesive gelatinous body thus restraining their movement.The dash
however can not be used to avoid incoming
techniques other than Taijutsu.
-1 turn rest in between usage
(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing
intention and having it affect their opponent
and others around them up to the point of
paralyzing them. When the Killing Intent is
particularly strong, it can even give the
victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing
Intent to be confused with a genjutsu,
despite not being a genjutsu at all; simply a
showcase of intention and power. The target
will feel as if facing an overwhelming enemy
and, even if not a sensor, will suddenly feel the pressure of the users chakra and its
magnitude, making the effect that much
more dramatic. To effectively be used, the
user needs to focus on his target and
concentrate on the killing intent towards it,
meaning that one must see the target and be focused on it. The strength of the Killing
Intent is dependent on many factors and go
through several levels. If a difference in
rank smaller than 2 ranks exist, the enemy
will feel only the pressure and the ominous
presence of their dark intentions. Its enough to lose your grasp on a weapon or
stay clinched to it (depending on the
situation) or even to hesitate in an attack,
stumble or mess up a handseal, all
depending on the situation and proximity.
The effect is small and normally not that significant but can be effectively used to
pressure enemies into making a mistake. If
a difference of 2 ranks or more exist, the
enemy will be frozen, almost unable to move
as the overwhelming killing intent dominates
their own conscious and riddles them with nightmarish versions of death. The
paralyzation gradually weakens as time
passes and can only be maintained while the
user is focused on the target. The further
away the target, the weaker it is and it can
only fully paralyze a target within short range. Similarly, the more targets one
focuses on, the weaker the effect is in each
one (divinding the effects equally between
the number of targets). Lastly, the stronger
the user is in relation to the target, the
stronger the effect will be. The target can counter Killing Intent directed at it through
pain, "mind cleansing" techniques or their
own Killing Intent.
Note: Intensity of technique depends on the
rank of the user, distance to target and
number of targets one is focusing on Note: Can only be used once
Note: Lasts only while the user is focusing on
it and while focusing on it the user can't mold
chakra
Oh! How mouth-watering it feels like to end this but I'll just play for a while ^^Joking!
As you send the kunais, Priest sense your position as well as the kunais and knows you are not actually aiming them towards him. This means you are planning something. He nonetheless, allows it to play out. As you vanish, Priest in an instant switches himself with an undistinguishable image of himself while he sidesteps with a blitz of speed to his right. You appear though and slam your right fist into the figure though to your suprise your hand sinks into the alien and you become traped in the sticky man. The moment you become trapped, Priest unleashes his killing intent further killing your resolve. The pressure is very strong since Priest is short range to you(5m to your left). You collapse on top of the sticky bind and sees the image of your own death(you see the figure exploding while your body parts disperses around the field in patches). Priest tosses a single kunai towards your neck. Oh I see you. Nice technique you have there. Teleportation? You don't see that lurking around on a normal day. Ehn Yondaime Hokage!
I'm Priest by the way!
Water Style: Sticky Image - Suiton: Nebanebasuru Zo
Rank: B
Type: Sup
Range: Short
Chakra: 20
Damage: 0
Description: The user knead his suiton chakra throughout his entire body and
creates a perfect image dummy of himself
made of sticky water while quickly moving
away from his current position in a swift
dash(5meters from his original position).
The user can do this while running and create the dummy behind himself for distraction
and to buy some time for himself. The
dummy can't move but is created and stay at
the point of creation and any physical contact
with him would immediately trap the target
in its adhesive gelatinous body thus restraining their movement.The dash
however can not be used to avoid incoming
techniques other than Taijutsu.
-1 turn rest in between usage
(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing
intention and having it affect their opponent
and others around them up to the point of
paralyzing them. When the Killing Intent is
particularly strong, it can even give the
victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing
Intent to be confused with a genjutsu,
despite not being a genjutsu at all; simply a
showcase of intention and power. The target
will feel as if facing an overwhelming enemy
and, even if not a sensor, will suddenly feel the pressure of the users chakra and its
magnitude, making the effect that much
more dramatic. To effectively be used, the
user needs to focus on his target and
concentrate on the killing intent towards it,
meaning that one must see the target and be focused on it. The strength of the Killing
Intent is dependent on many factors and go
through several levels. If a difference in
rank smaller than 2 ranks exist, the enemy
will feel only the pressure and the ominous
presence of their dark intentions. Its enough to lose your grasp on a weapon or
stay clinched to it (depending on the
situation) or even to hesitate in an attack,
stumble or mess up a handseal, all
depending on the situation and proximity.
The effect is small and normally not that significant but can be effectively used to
pressure enemies into making a mistake. If
a difference of 2 ranks or more exist, the
enemy will be frozen, almost unable to move
as the overwhelming killing intent dominates
their own conscious and riddles them with nightmarish versions of death. The
paralyzation gradually weakens as time
passes and can only be maintained while the
user is focused on the target. The further
away the target, the weaker it is and it can
only fully paralyze a target within short range. Similarly, the more targets one
focuses on, the weaker the effect is in each
one (divinding the effects equally between
the number of targets). Lastly, the stronger
the user is in relation to the target, the
stronger the effect will be. The target can counter Killing Intent directed at it through
pain, "mind cleansing" techniques or their
own Killing Intent.
Note: Intensity of technique depends on the
rank of the user, distance to target and
number of targets one is focusing on Note: Can only be used once
Note: Lasts only while the user is focusing on
it and while focusing on it the user can't mold
chakra
xD I am Kage rank now lol. But I will still play as sannin.
As Minato is about the land the punch on the opponent, His opponent suddenly replaces himself with a stick image that restricts the movement of Minato by trapping him in it. Minato glanced at his opponent. His Killing intent. His intent to kill Minato was very very high. Minato was able to handle that, but was not really left unaffected by the technique. I order to resist the killing intent of the opponent and also overpower him, Minato gather a large amount of Futon chakra all along his body and released it from every single pore in his body. A very powerful breeze of wind is released from his body. Since his opponent was short range from him, The wind breeze, threw off both the sticky image and his opponent to mid range in a matter of seconds. They were pushed back with such a great force that the opponent will lose his balance and fall down on the ground Mid range from him...
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This jutsu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.
-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel
As soon as the opponent was pushed off from the ground, Minato seized the outflow of futon chakra and made a single hand seal. As he does that, 5 wires appear from the ground behind Priest and binds him. Minato adds his Raiton chakra to the wire to achieve the effects of paralyzation along with the constriction. Due to the infusion of lightning chakra, the cutting power of the wires if also increased. He makes the wire shoot out and bind the opponent is such a way that it gets a tight hold of the neck, two wrist and two ankles of the opponent. Due to the increased cutting power of the wires, the Jugular vein, the veins in the wrist and the Achilles tendons are severed which leads to heavy loss of blood and due to damage of the tendon, the opponent loses his ability to walk!. The opponent becomes paralysed due to the lightning chakra too.
(Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers
Rank: A
Range: Short-Mid
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: 60
Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).
*If used from the ground, can't preform any further jutsu until the grip is released*
The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used thrice per battle, at max 1 usage every two turns*
The wires follow the element's and rank's weaknesses and strengths
*Cannot be used by CE elements.
Now as the opponent is paralysed with heavy loss of blood, Minato runs towards his opponent while gathering his Raiton chakra and emits a powerful electric field around him. He positively charges the air around him while the opponent gets the negatively charged and get's continuously electrocuted by it.
"Priest? Seems like a old Gothic name."
(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)
Call it anything you like but consider it your last words.
Preist senses the wind pressure approaching him and would only spread his right hand forward allowing his paw to absorb the impact making it to stop completely. He would at the same time, send the force of the impact back at you while simultenously mixing it with another paw art to add damage. This is done into a single timeframe.
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank
of the absorbed technique. When the
absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank,
80 damage if used to absorbed s-rank force)
Description: The user takes advantage of
their paws and, upon physical contact, any
impact is absorbed instantaneously. This is
seen by the clan members as an invert push. The impact is stored on the paw until the
user is able to catch his opponent off guard,
striking them with the full power of the
absorbed technique. The absorbed force can
be released also as a focused blast of air
pressure from the paw that aborbed it. While the paw instantenously absorb the impact,
the momentum of the jutsu or technique in
question stops totally and either falls as a
dormant entity or deforms while proceeding
no further. The user can at the same
instance, release the absorbed force instead of choosing to store it for a while.
Alternatively, the user can use the paw in
form of a suction through reverse repel
action to stop a surrounding force be it push
or pull by absorbing the closely embracing
kinetic energy (only if they are close to the user) like any remote force, encapsulating
the user. Also after absorption, he can
release the absorbed force immediately.
*The user can simultaneously perform a
Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take
half of the damage, and will be useless for 2
turns. This means it can absorb an impact
from upto S-rank jutsu, if it is normal chakra,
force, energy, tangible matter/entity, earth,
water, wind or elements technique related to them but can only absorb upto A-rank impact
from lightning and fire or elements similar
or related to them, leaving the paw useless
for 2 turns.
*Can only be used once every 2 turns for
normal members why Legends can use this with no turn rest except when their paw
receives damage*
*Normal members can use this only 4 times,
using it on an S-Rank allows only 1 additional
use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80+80=160
Description: Bartholomew clan members repel the air around them, sending a
devastating shockwave toward their
opponent. The shockwave can travel directly
through the body of the victim and continue
into the distance, leaving paw imprints in its
wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
Call it anything you like but consider it your last words.
Preist senses the wind pressure approaching him and would only spread his right hand forward allowing his paw to absorb the impact making it to stop completely. He would at the same time, send the force of the impact back at you while simultenously mixing it with another paw art to add damage. This is done into a single timeframe.
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank
of the absorbed technique. When the
absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank,
80 damage if used to absorbed s-rank force)
Description: The user takes advantage of
their paws and, upon physical contact, any
impact is absorbed instantaneously. This is
seen by the clan members as an invert push. The impact is stored on the paw until the
user is able to catch his opponent off guard,
striking them with the full power of the
absorbed technique. The absorbed force can
be released also as a focused blast of air
pressure from the paw that aborbed it. While the paw instantenously absorb the impact,
the momentum of the jutsu or technique in
question stops totally and either falls as a
dormant entity or deforms while proceeding
no further. The user can at the same
instance, release the absorbed force instead of choosing to store it for a while.
Alternatively, the user can use the paw in
form of a suction through reverse repel
action to stop a surrounding force be it push
or pull by absorbing the closely embracing
kinetic energy (only if they are close to the user) like any remote force, encapsulating
the user. Also after absorption, he can
release the absorbed force immediately.
*The user can simultaneously perform a
Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take
half of the damage, and will be useless for 2
turns. This means it can absorb an impact
from upto S-rank jutsu, if it is normal chakra,
force, energy, tangible matter/entity, earth,
water, wind or elements technique related to them but can only absorb upto A-rank impact
from lightning and fire or elements similar
or related to them, leaving the paw useless
for 2 turns.
*Can only be used once every 2 turns for
normal members why Legends can use this with no turn rest except when their paw
receives damage*
*Normal members can use this only 4 times,
using it on an S-Rank allows only 1 additional
use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: S
type: Attack
range: Short-long
Chakra: 40
Damage: 80+80=160
Description: Bartholomew clan members repel the air around them, sending a
devastating shockwave toward their
opponent. The shockwave can travel directly
through the body of the victim and continue
into the distance, leaving paw imprints in its
wake. Anyone and anything that is in the path of the blast receives Extreme damage.
~3 times per battle
~Only one other jutsu in the same turn
~no paw jutsu for the following turn
That's a nice technique you got there!
As Minato releases the Burst of wind chakra from his body, the sticky image that was holding him blew away but to his surprise, the Strong breeze of wind suddenly got nullified when the opponent extended his hand against it. Minato was pretty sure he used some kind of absorption technique given the scale of the technique but not sure what it would be. just to be in the safer case, Minato grabs a FTG kunai in his hand. To his surprise, the opponent sends a mighty shock wave towards him to attack him. he had no time to do hand seals of anything related to that, With his increased reflexes, Minato quickly teleported using the FTG techniques to the Kunai which he placed on the ground during the initial stages of battle Mid range from the opponent.
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
Now, Minato performs the shadow clone seal and creates a clone to his right. As a fluid motion, as soon as the Clone is created, Minato gives a gentle push to the clone signaling it to take a arc like path towards the right of the opponent while simultaneously placing a FTG seal on it which the enemy would not be aware of. As he does that he then starts to run towards the opponent throwing 4-5 kuanis towards the opponent, two which is directly aimed at him and three that goes through his sides and land at short range behind him. ( 5 meters ).
(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefore is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
As the blast ravages, Priest sees you disappear though he senses you appear once more at your previous position. Though the moment you appear, the ground trembles and tremors knocking you off your feet as you possibly land on your back. Concurrently, 4 deadly spears of earth forcibly eject from beneath you covering all your side except above while skewering you. So you like hide and seek, ehn Yondaime?
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to
create a small tremer that can result in
making the enemies lose their footing and
fall to ground or miss the aim of a given
technique.
( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to
sprout out in the form of four large spikes
which attack the target from four separate
directions to make it harder to evade.
However, it can be easilty avoided by
escaping upwards.
With Minato now teleported to his previous location, He was able to feel a nice tremor than knocked him off balance. As soon as he was knocked off balance, Minato quickly created two clone to his left and right which position itself to both catch and prevent Minato from falling as well positioning themselves to maintain their stability. Now as soon as the tremor stops, The clone C1 and C2 will quickly starts to run towards the opponent in an arc like fashion to the left and right of the opponent with both normal and Explosive FTG kunais in its hands.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As the clones starts to run towards the opponent, once again slight tremor Like something is coming from the ground was felt by Minato. Minato was able to guess that it must be some kind of earth release technique. He then quickly generates non focused electricity in his right hand and channels it into the ground in order to nullify the technique. While Minato does this, the clone which is moving towards the opponent's left makes a flow of gushing water below the opponent which traps them in a sphere of water while the clone in the opponent's right throws 5 explosive kunais towards the opponent as it will almost be short range from the opponent now..
"Hide and seek? It's called as tactics Oldman!"
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
As you makes clones to aid your balance from the tremer, Priest changes his plan though its an entirely diferent but still an earth jutsu. The ground beneath the three of you start spiralling and twirling towards the center. This would disrupt your balance once more. As you are being sucked in though, Priest invited Seth into the battle field. Seth would be summoned hovering 10m above Priest's position.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and
everything on and around it to be sucked in
towards the middle of a large pit, much like
the method an antlion uses to catch prey.
Upon being dragged to the centre, the victim
will then be sucked underground. There the victim, depending on how deep the user
makes them sink, will be trapped and/or
suffocated. The range of the pit is
determined by how much chakra is put into
the technique.
Pitohui Kuchyose: Seth - Pitohui Summoning: Seth
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then
presses their palm on the ground or clap
both hands together to summon Seth in a
cloud of white smoke.
Seth is a soldier, stoic though not fearsome
because of his color. As big as Sasuke's Eagle, He is rare in terms of appearance
amongst other Pitohuis as his entire self is
clad in white feathers, although rumor has it
that the whiteness is because Seth is pure
and is almost with no toxins except for his
claws and beak which a scratch could cause paralysis and that Seth is the essence of
lightning. He has excellent manouvreability in
mid-air and can communicate to the
summoner or other Pitohuis through
Pitohuian language though he rarely speaks
except when it matters. Abilities: -He can use Pitohui Arts
-Seth is a lightning specialist and 1x per
battle, he can turn himself completely into
lightning though still taking his normal shape
thus becoming intangible to physical things
and immune to lightning but vulnerable to wind via elemental strenghts and
weaknesses. Also he can move faster while
in this form. However, he is not able to attack
or convey the summoner in this form as he is
intangible and touching him could cause
electrical shock and total paralysis. This counts as a move and last only for 2 turns or
when he abruptly turns back to tangible.
-1x per turn he can generate a flush of
blinding white light that covers the whole
terrain and even blinds the summoner.
However, he can choose to propagate the harmless but blinding light into one direction
like a beam.
-Seth is immune to A-rank and below
lightning but in defense to other elements, he
would discharge a focused omnidirection
lightning surge(S-rank) up to short range around him, though he can only use this 1x
per turn and counts as a move from the
user's jutsu slot.
-1x every 2 turns, he can flap his wings to
release in a widespread, hundreds of
miniature golden(lightning) pitohuis that paralyses to the touch, this is A-rank and
counts as a move.
NOTE
++Can only be summoned 1x
++Lasts 4 turns
++Hooded Pitohui can only be taught by Priest
++All of his abilities counts as moves from
the users move count