Three jutsu per round, according to your Rank via Rei's Rules and restrictions.
Chakra total must be calculated.
You are allowed to dodge moves without the use of a technique, so long as you detail how you do so, and that the movement is believable.
All other standard rules apply.
Customs allowed, unofficial battle.
Terrain: We start mid-range apart on a mountain side, with a forest mid-range away to your right, my left. The entire terrain is covered in ankle deep snow.
I'll be using my Keotsu bio with my CW Mythos., you can post your bio, as well as choose who goes first.
Got it. If you want some RP in it, you can start it up. @_@ Just to note, even though we're keeping track of our HP, logic will still be used. A fatal hit is still fatal, even if it was simply Chidori, and you have full health.
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Staring down my opponent, I begin quickly by focusing my Suiton chakra and cause water to erupt around their feet, so that an orb of water will quickly envelop them, leaving them unable to move. The speed of the jutsu is fast, but not unbelievably so; I know that I'll need to quickly follow up my technique.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Quickly releasing lightning energy from my hands after forming five handseals, I send the electrical energies along the snow on the ground, using the frozen water to help keep the Raiton attack at full power as it makes it's way towards the water dome, while simultaneously electrifying the snowy ground below it.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
As the two pronged attack makes its way towards my opponent, I quickly unsheathe Mythos and release a cresent wave of chakra no larger than the blade of Mythos itself, today a Katana, towards my opponent, adjusting the trajectory slightly, due to delaying the attack so that I can adjust for their reactions to my previous attack.
(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40 +20
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
As the water appears on the ground below Gabriel, he quickly places his hand on his Shine-Tsu Hiko on his back. As the water begins to rise and Keotsu begins the preparations for his next technique, Gabriel unsheaths his sword, swinging it out in front of him and releasing a powerful blast of wind. The powerful blast of wind disperses the water that has managed to come up thus far to try and encapsulate Gabriel as well as dispersing the source in front of him on the ground as the winds travel towards Keotsu. With the source of the water disturbed, the water technique would essntially cease as well. The wind travels along the ground, its wind currents parting the snow as it travels. Though the wind would be weakened from the water technique, the elemental affinity of the wind towards the Lightning as well as the power gained from the God of Wind, the technique should continue on towards Keotsu should he continue his lightning technique.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60+15
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Just after releasing his blaze of wind, Gabriel makes three quick hand seals, this time focusing on his suiton chakra. Using his free hand, Gabriel creates a large torrent of water which travels outwards behind the wind at high speed. The torrent of water would travel and should combine with the wind, expanding it's range due to the wind's wide range, creating a high speed wave of wind and water.
(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required
Keotsu-sama, I'm going to prove myself worthy to be called one of your generals!