Using the blast from the Radiant howl clashing with the cresent wave, Saito decided quickly leap into the air spin at a rapid rate while focusing chakra thru the blade. Doing this allowed Saito to take the form of spinning circle glowing a blue hue! As he could come descend he would cut down the middle of the ninken landing behind the body in a low crouch.As they enter the factory, Atalanta's coach keeps to long-range while she and Tauropolos step up to mid-range. It was a bit a dark, but not a problem with slingshot with her. As she sees Saito step out into the light, she wonders if he was the one who issued the challenge. No. It certaintly was him. She felt something strong emanating from him.
Bring it!
After watching closely of his preparation, the two readied themselves. As the chakra wave was released and headed towards them, Tauropolos gathers his chakra into his mouth and condenses it, making sure his move reaches the other, before letting out a roar, releasing a beam of chakra to disperse the man's projectile.
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank A
Range Short - Mid
Chakra 30
Damage 60
Description This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
As this occurred, Atalanta was alarmed that she couldn't visibly see Saito. Even her smelling had trouble telling his location. Wondering if he was still here, with her slingshot in hands, taking on a stance to fire, and while standing on the ground, Atalanta focused earth chakra so she can better sense her opponent.
(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy
( Calydonian suringushotto) – Calydonian Slingshot
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.
Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range
Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.
Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)
Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)
Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.
Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use
HP: 1400
CP: 1400
Using the blast from the Radiant howl clashing with the cresent wave, Saito decided quickly leap into the air spin at a rapid rate while focusing chakra thru the blade. Doing this allowed Saito to take the form of spinning circle glowing a blue hue! As he could come descend he would cut down the middle of the ninken landing behind the body in a low crouch.As they enter the factory, Atalanta's coach keeps to long-range while she and Tauropolos step up to mid-range. It was a bit a dark, but not a problem with slingshot with her. As she sees Saito step out into the light, she wonders if he was the one who issued the challenge. No. It certaintly was him. She felt something strong emanating from him.
Bring it!
After watching closely of his preparation, the two readied themselves. As the chakra wave was released and headed towards them, Tauropolos gathers his chakra into his mouth and condenses it, making sure his move reaches the other, before letting out a roar, releasing a beam of chakra to disperse the man's projectile.
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank A
Range Short - Mid
Chakra 30
Damage 60
Description This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
As this occurred, Atalanta was alarmed that she couldn't visibly see Saito. Even her smelling had trouble telling his location. Wondering if he was still here, with her slingshot in hands, taking on a stance to fire, and while standing on the ground, Atalanta focused earth chakra so she can better sense her opponent.
(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy
( Calydonian suringushotto) – Calydonian Slingshot
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.
Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range
Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.
Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)
Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)
Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.
Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use
HP: 1400
CP: 1400
After the ninken blocked Saito attack, instinctively looking down as he was descending to land he would see mud that obviously wasnt there before since he was the one that picked out the location for this battle, and remembering that ninja tend to use mud as a sticky syrup property to restrict movement Saito knew what he had to do. Saito quickly released a full body surge of chakra and using shape manipulation to form the wings, torso, and head of a phoenix along his back with a three meter wingspan of 3 meters granting Saito the ability of flight, and preventing him from landing on the sticky mud like the opponent wanted.Upon appearing in the air, Atalanta's nose was able to pick up Saito's position. She would shout the words 'up there', but her ninken probably was already aware as well. Not only did they have the same senses, but Tauropolos counters by launching his tail like a flail and have clash with Saito's saw attack. However, Tauropolos was knocked back after blocking it, rolling backwards.
(Te-ru Shikon) - Tail Fang
Typeefensive, Offensive
Rank:B
Range:short
Chakra:20
Damage:n/a (40 when used to attack)
Description: The Inuzuka’s ninken will channel chakra into and around its tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ to the extent that it can be used as a shield to protect its own body or an ally, blocking physical attacks up to C-rank. When performing it, the ninken twirls its tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga. The tail can now be used like a medieval flail for taijutsu purposes.
-Can be used up to four times
-Can only be used by a ninken or in one of the wolf transformations
Figuring out where he would land, Atalanta fires two mud pellets, using her earth chakra once more. Both at the ground where he would land. They would pop like balloons and fill the ground with sticky mud, trapping Saito and restricting his following movements. She was going to go with the chakra metal balls, but decides to protect herself and her partner. Lastly, she jumps back and flows chakra into her slingshot in order to use the high-intense green-chakra light to help her shoot in the dark. Tauropolos was nearly knocked out of mid-range, but quickly gets himself up. Both their eyes were on Saito.
Mud Pellets:
These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)
Tauropolos are you alright?!
HP:1400-40=1360
CP:1400-30-20-20-20 (light)-20 = 1290
As Saito makes his wings the mud under him makes a rising burst to launch him into the air. In response Saito uses his wings to make a barrel rollto the left as he hovers while in unison focusing chakra in his blade and forming it to sharpen the blade so Saito to successfully defend against the underhanded tactic the kunoichi While at the same time disposing of the descending wolf before continuing to advance to the opponent.Coach: Use the move I taught you!
Seeing her opponent take flight, Atalanta decides to go with that. Little did Saito know, this wasn't the only way to use the mud. Releasing her earth chakra, she makes the mud under Saito burst. One mud like defense shoots up from an angle that would launch Saito upwards and back. As this occurred, Atalanta summons Descending wolf who leaps into the air using it powerful legs to grab Saito by the ankles while standing on top of the mud-like defense before kicking off it into the air to go even higher. As it does this, it adds spin as it lifts off while swinging Saito around a few times before releasing him, sending him towards its right. Saito would fly past the coach and land few meters away from him.
Mud Pellets:
These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)
(Yottsu-jū bīsuto ningen) – Quadruple Beast Human
Type: Attack/Defense/Supplementary
Rank: B
Range: Short (-Long for Descending Wolf)
Chakra: 20
Damage: 40
Description:The user will create a modified clone of their ninken. The clones can also combine to increase their size and power (much like the transformations), as well as their killing intent and claw resistance (in the case of the Clawing Wolf), but the user can’t use them as replacement ninken to perform the transformations.
Clawing Wolf: The clawing wolf will appear with larger and sharper claws, and bulkier legs. To attack, the clone uses their huge claws and once the target is within range, the user will trap the target between its claws, and release their killing intent (B-rank) onto them before slashing by crossing their claws as if they were a pair of scissors. The claws are very hard, able to withstand C-rank taijutsu and D-rank ninjutsu. They can also move on their hind legs instead of just on all fours when fighting. Once per turn, the Clawing Wolf can outstretch its claws and spin in place to slice and knock away the target. (B-rank) It’s more effective when used in collaboration with other modified clones.
All-Around Wolf: The all around wolf will appear as a average sized wolf, but slightly taller than a human. They can stand on their hind legs, their legs are slightly smaller as well as their arms but appear muscular mostly in the upper arms, and they have no visible neck. Their mouth is always open, with their tongue hanging on the side and they have retained their ears and paws/sharp nails, but have become slightly smaller as well. The clone’s body is durable against B-rank and below earth style jutsu. The all-around wolf can support the Inuzuka by leaving a trail of saliva once per turn (B-ranked) that slows their opponent, decreasing their base speed by 2.
Power Wolf: The power wolf will appear as a human wolf-like form. The clone retains its claws, wolf nose, ears, and thick fur as well as appearing very large, muscular, and monstrous but despite this, their agility isn’t hindered. Its body offers it a form of defense against A-ranked Tai-related techniques, but it doesn’t negate momentum. The strength in the clone’s attacks is increased, adding +10 to physical attacks. Once per turn, the power wolf can deliver a powerful punch to the opponent sending them back. (10 meters)
Descending Wolf: The descending wolf will appear as a human-like wolf transformation. They will retain their large wolf hind legs but, massive in size which they can use to jump long distances and land/stomp on the enemy. Anything else within a five meter radius is knocked away due to the shockwave the landing creates. These shockwaves can be done once per turn and is B-ranked in strength. Furthermore, the clone’s large hind legs give its leg-based taijutsu +10damage. The descending wolf can deliver a double drop kick, crashing down on the target and then kick off of them to increase the target’s momentum as they are sent back along the saliva trail. (This can only be done after AA wolf releases saliva.) They can also use their claws to dive down and attack.
-Can only be used three times per battle and the user can only create one clone at a time.
-These clones follow the same rules as the clones in the BA/NW.
-Only one type of Wolf can be created per turn.
-Two clones combining make an A-rank Wolf and Three make an S-rank Wolf
Note: Counts towards the clone limit in battle
As the coach saw where Saito would land, he turns back to tell Atalanta something.
Coach: No, the other one!
A drop of sweat would be visible on Atalanta's temple and head as she thought he had meant a different tactic.
With the strike connected, Saito grinned with satisfaction until he noticed a poof of smoke which revealed a log that was cut in half. It was a substitution jutsu. In response Saito he blade while taking the Iado ready stance while with his free hand he grabbed a pill and consumed and upon consumption Saito gained greater strength and reaction timing while still retaining the x2 base speed from dropping his weights earlier. Saito kept still and calm while waiting for his opponent to make the first move!Coach: ....
Seeing that Saito evaded descending wolf, Atalanta prepares by weaving the necessary hand-seals and items. The coach was silent and somewhat surprised by Saito's skill. By the time Saito was done with his combo. He wouldn't have suspected that his final attack against Atalanta was a substitution. Upon being struck, a cloud of smoke envelops "Atalanta" and reveals a piece of log, split in half. Following this, A cloak made to blend in with the metal of the factory they werer fighting in, drops, revealing Atalanta next to Tauropolos with her slingshot in hand, ready to fire.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.
(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: The user will pull out a cloak that is pre designed for their use. Then, by using Ninjutsu, they make the cloth blend into the background. Skilled ninja can see through this jutsu.
She catches him off guard, knowing that Saito is very fast from what was demonstrated so far. She releases her hand and sends two lightning pellets at Saito from her new position and has them explode on him using her chakra.
Lightning Balls:
The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.
Coach: No, the real fight starts now.
Health: 1360-80=1280
Chakra: 1290-20-5-5-30=1230