[open] Yakuza clan member fight

Wakizashi

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From the Darkness, Saito casually takes one step at a time slowly revealing himself in the light coming from the skylight above the old abandoned factory warehouse. Saito was the one to pick the location seeing that it was the best suited for an exclusive battle not many are able to experience.

Just letting you know now, Im not going to hold back!

As Saito was speaking to the opponent position midrange before him, he bent down to touch his ankles pulling off both special ankles weights before bringing them up to his sides and dropping them to the ground, allowing dirt and debris to fly into the air while shattering the ground as it made impact with it.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

From there, Saito draws vortex maker that hung from his right hip and holds it in his left hand. He focuses chakra and uses shape manipulation so the chakra would take the shape of the blade before making a falling vertical swing allowing Saito to release the chakra in the form of a cresent wave projectile that was directed and the opponent's torso. After releasing the cresent wave, Saito dashes towards the opponent, closely following the cresent wave he initially released.

(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio
 

Robot Boy

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As they enter the factory, Atalanta's coach keeps to long-range while she and Tauropolos step up to mid-range. It was a bit a dark, but not a problem with slingshot with her. As she sees Saito step out into the light, she wonders if he was the one who issued the challenge. No. It certaintly was him. She felt something strong emanating from him.

Bring it!

After watching closely of his preparation, the two readied themselves. As the chakra wave was released and headed towards them, Tauropolos gathers his chakra into his mouth and condenses it, making sure his move reaches the other, before letting out a roar, releasing a beam of chakra to disperse the man's projectile.

Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank A
Range Short - Mid
Chakra 30
Damage 60
Description This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.

Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn

As this occurred, Atalanta was alarmed that she couldn't visibly see Saito. Even her smelling had trouble telling his location. Wondering if he was still here, with her slingshot in hands, taking on a stance to fire, and while standing on the ground, Atalanta focused earth chakra so she can better sense her opponent.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy

( Calydonian suringushotto) – Calydonian Slingshot
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.


Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range

Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.

Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)

Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.

Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use

HP: 1400
CP: 1400
 

Wakizashi

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As they enter the factory, Atalanta's coach keeps to long-range while she and Tauropolos step up to mid-range. It was a bit a dark, but not a problem with slingshot with her. As she sees Saito step out into the light, she wonders if he was the one who issued the challenge. No. It certaintly was him. She felt something strong emanating from him.

Bring it!

After watching closely of his preparation, the two readied themselves. As the chakra wave was released and headed towards them, Tauropolos gathers his chakra into his mouth and condenses it, making sure his move reaches the other, before letting out a roar, releasing a beam of chakra to disperse the man's projectile.

Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank A
Range Short - Mid
Chakra 30
Damage 60
Description This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.

Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn

As this occurred, Atalanta was alarmed that she couldn't visibly see Saito. Even her smelling had trouble telling his location. Wondering if he was still here, with her slingshot in hands, taking on a stance to fire, and while standing on the ground, Atalanta focused earth chakra so she can better sense her opponent.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy

( Calydonian suringushotto) – Calydonian Slingshot
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.


Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range

Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.

Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)

Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.

Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use

HP: 1400
CP: 1400
Using the blast from the Radiant howl clashing with the cresent wave, Saito decided quickly leap into the air spin at a rapid rate while focusing chakra thru the blade. Doing this allowed Saito to take the form of spinning circle glowing a blue hue! As he could come descend he would cut down the middle of the ninken landing behind the body in a low crouch.

(Chakura Bōsekiken) - Chakra Spinning Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword making it glow blue and then jumping into the air they spin at a rapid rate creating a spinning circle and cutting through the enemy target.

The same time Saito lands in the low crouching position, with his blade sheath, he would extend his right leg forward to perform a leg sweep directed at his opponent's left foot to throw the opponent off balance and cause them to stumble forwards. As the opponent is stumbling forwards Saito rises from the ground while quickdrawing and slashing his blade upwards diagonally to the left. As he makes the slash he quickly channels chakra thru the blade and using shape manipulation he easily shapes the chakra to sharpen the blade as he cuts the opponent in two!
 

Wakizashi

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As they enter the factory, Atalanta's coach keeps to long-range while she and Tauropolos step up to mid-range. It was a bit a dark, but not a problem with slingshot with her. As she sees Saito step out into the light, she wonders if he was the one who issued the challenge. No. It certaintly was him. She felt something strong emanating from him.

Bring it!

After watching closely of his preparation, the two readied themselves. As the chakra wave was released and headed towards them, Tauropolos gathers his chakra into his mouth and condenses it, making sure his move reaches the other, before letting out a roar, releasing a beam of chakra to disperse the man's projectile.

Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank A
Range Short - Mid
Chakra 30
Damage 60
Description This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.

Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn

As this occurred, Atalanta was alarmed that she couldn't visibly see Saito. Even her smelling had trouble telling his location. Wondering if he was still here, with her slingshot in hands, taking on a stance to fire, and while standing on the ground, Atalanta focused earth chakra so she can better sense her opponent.

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy

( Calydonian suringushotto) – Calydonian Slingshot
Type: Weapon
Rank: B
Range: Short-Long
Chakra: n/a(-20 for light)
Damage: n/a
Description: Is a jet black and yellow, metallic slingshot. The slingshot has two rubber bands that can be stretched over the length of a person’s arm. At the base of the weapon, is a small cylinder-shaped metal attachment with a small wide lens. From there, the user can imbue chakra into it to aid the user’s aim when firing their special pellets or balls. With the wide lens, it emits a high-intense green-chakra light in order to see at night. The user can control the intensity of the light with their chakra and they can make the light zoom in and out (-10 = short-range, -15 = mid-range, -20 = long-range). The user can also make use of rocks if they happen to run out of ammo. The weapon was made to be able to handle the user’s strength so that it doesn’t break and allow their shots to pierce through tough material.


Chakra Metal Balls: These balls can be fired and channeled with chakra to expand for offensive and defensive purposes. These pellets are 1 inch in diameter, when fired they have B rank power and will have strong offensive capabilities, of bruising and fracturing bones. Firing these pellets counts as a move per turn and can reach up to long range

Explosive Pellets: These pellets are made of pure fire chakra. By focusing extra fire chakra (-5), the user can the pellets shine brightly similarly to the fire release: fire wisp, enough to make them blind an opponent after shooting it into the air. The user will focus their katon chakra into the their weapon as they draw the sling back to form the fire pellet which they can release up to long range. It will explode on impact with a 5m blast radius much like an explosive tag, but with B rank power. This can be used once per turn.

Mud Pellets: These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

Flammable Pellets: These pellets contain flammable gas in them and increase the spread/range of a fire jutsu, adding +1 range to fire release techniques and increasing their power by one rank, when they collide in them. (Short to Mid, Mid-range to Long etc.) This can only be used 3 times per battle as these will be pellets prepared before the battle. Can only be used once per turn. (B rank)

Lightning Balls: The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.

Note: Can only fire one pellet per turn
Note: All abilities count as a move per turn and will follow the chakra cost based on their power, eg. B rank = 20 chakra to use

HP: 1400
CP: 1400
Using the blast from the Radiant howl clashing with the cresent wave, Saito decided quickly leap into the air spin at a rapid rate while focusing chakra thru the blade. Doing this allowed Saito to take the form of spinning circle glowing a blue hue! As he could come descend he would cut down the middle of the ninken landing behind the body in a low crouch.

(Chakura Bōsekiken) - Chakra Spinning Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword making it glow blue and then jumping into the air they spin at a rapid rate creating a spinning circle and cutting through the enemy target.

The same time Saito lands in the low crouching position, with his blade sheath, he would extend his right leg forward to perform a leg sweep directed at his opponent's left foot to throw the opponent off balance and cause them to stumble forwards. As the opponent is stumbling forwards Saito rises from the ground while quickdrawing and slashing his blade upwards diagonally to the left. As he makes the slash he quickly channels chakra thru the blade and using shape manipulation he easily shapes the chakra to sharpen the blade as he cuts the opponent in two!

(Iaidō) - Art of Quick Draw and re-sheathing the sword
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Iaidō is a form of kenjutsu where the user quick draws the blade extremely fast to strike, then re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu making it highly effective against enemy ninja. General Mifune of the Land of Iron is a master of this style, making him highly effective against even ninja of caliber of Sasuke Uchiha and Hanzō the Salamander. (The speed of the technique is equivilant to that of the rank of the user)
Note: Can only be used by Samurai biographies

(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio
 

Robot Boy

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Upon appearing in the air, Atalanta's nose was able to pick up Saito's position. She would shout the words 'up there', but her ninken probably was already aware as well. Not only did they have the same senses, but Tauropolos counters by launching his tail like a flail and have clash with Saito's saw attack. However, Tauropolos was knocked back after blocking it, rolling backwards.

(Te-ru Shikon) - Tail Fang
Type:Defensive, Offensive
Rank:B
Range:short
Chakra:20
Damage:n/a (40 when used to attack)
Description: The Inuzuka’s ninken will channel chakra into and around its tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ to the extent that it can be used as a shield to protect its own body or an ally, blocking physical attacks up to C-rank. When performing it, the ninken twirls its tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga. The tail can now be used like a medieval flail for taijutsu purposes.
-Can be used up to four times
-Can only be used by a ninken or in one of the wolf transformations

Figuring out where he would land, Atalanta fires two mud pellets, using her earth chakra once more. Both at the ground where he would land. They would pop like balloons and fill the ground with sticky mud, trapping Saito and restricting his following movements. She was going to go with the chakra metal balls, but decides to protect herself and her partner. Lastly, she jumps back and flows chakra into her slingshot in order to use the high-intense green-chakra light to help her shoot in the dark. Tauropolos was nearly knocked out of mid-range, but quickly gets himself up. Both their eyes were on Saito.

Mud Pellets:
These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

Tauropolos are you alright?!

HP:1400-40=1360
CP:1400-30-20-20-20 (light)-20 = 1290
 

Wakizashi

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Upon appearing in the air, Atalanta's nose was able to pick up Saito's position. She would shout the words 'up there', but her ninken probably was already aware as well. Not only did they have the same senses, but Tauropolos counters by launching his tail like a flail and have clash with Saito's saw attack. However, Tauropolos was knocked back after blocking it, rolling backwards.

(Te-ru Shikon) - Tail Fang
Type:Defensive, Offensive
Rank:B
Range:short
Chakra:20
Damage:n/a (40 when used to attack)
Description: The Inuzuka’s ninken will channel chakra into and around its tail, 'enlarging' it , and creating a dense coat as well as a second ‘tail’ to the extent that it can be used as a shield to protect its own body or an ally, blocking physical attacks up to C-rank. When performing it, the ninken twirls its tails around like rotary blades, spinning them furiously and causing air currents to form around it, making it resemble a mini Tsūga. The tail can now be used like a medieval flail for taijutsu purposes.
-Can be used up to four times
-Can only be used by a ninken or in one of the wolf transformations

Figuring out where he would land, Atalanta fires two mud pellets, using her earth chakra once more. Both at the ground where he would land. They would pop like balloons and fill the ground with sticky mud, trapping Saito and restricting his following movements. She was going to go with the chakra metal balls, but decides to protect herself and her partner. Lastly, she jumps back and flows chakra into her slingshot in order to use the high-intense green-chakra light to help her shoot in the dark. Tauropolos was nearly knocked out of mid-range, but quickly gets himself up. Both their eyes were on Saito.

Mud Pellets:
These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

Tauropolos are you alright?!

HP:1400-40=1360
CP:1400-30-20-20-20 (light)-20 = 1290
After the ninken blocked Saito attack, instinctively looking down as he was descending to land he would see mud that obviously wasnt there before since he was the one that picked out the location for this battle, and remembering that ninja tend to use mud as a sticky syrup property to restrict movement Saito knew what he had to do. Saito quickly released a full body surge of chakra and using shape manipulation to form the wings, torso, and head of a phoenix along his back with a three meter wingspan of 3 meters granting Saito the ability of flight, and preventing him from landing on the sticky mud like the opponent wanted.

(Bushidō: Saisho no Seijū: Yi no Shuiro Fenikkusu) - Way of the Warrior: First Holy Beast: Vermilion Phoenix of Yi
Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 40
Damage: N/A
Description: The Vermilion Phoenix is the first and supreme Holy Beast, said to manifest itself to worthy Samurai who have learned to harness the power of the three lesser beasts beforehand. Despite its alleged superiority, the type of role the Phoenix plays is that of a support-based one; additionally, unlike the other series of techniques, this is not initiated through any form of Iaidō or Samurai Saber technique. It is activated by exuding one's chakra along the entirety of the body, causing the Phoenix (wings, upper torso and head) to manifest itself from the back of the Samurai. Its total wingspan stretches up to three meters, granting the Samurai the ability of flight, along with increasing the damage of all other Holy Beast techniques by twenty during the turns in which this is active. The Samurai can further manipulate the Phoenix at will to shield them from simple projectile-based weapons or techniques; though it should be noted that because this technique is not created through the Samurai Saber, the Phoenix does not interact neutrally with the five basic elements, instead, it is weak to any of them similar to normal raw chakra. Staying true to the legends of the Phoenix being reborn from its "ashes", if it is prematurely destroyed, it can be reactivated on the following turn for half the initial chakra cost, although if this is done, it only remains active for that same turn before disappearing.
Restrictions:
Note: Can only be used once per battle.
Note: Can only be used by Samurai biographies.
Note: Lasts for three turns, after which the Samurai will be unable to use any A-rank and above Samurai-Saber based techniques for the following turn. If the Phoenix is reborn after being destroyed and ends on the same turn, this same restriction applies.

I'm not done yet!

As Saito Soars towards the opponent and his Ninken, he has his sword drawn and in hand as he channels chakra thru his katana and using shape manipulation to focus the strong chakra to the tip of the blade and just as he would thrust the blade to pierce the opponent, Saito releases the chakra all at once from the tip of the blade right before skewering the opponent's torso like a piercing needle, just as the opponent was getting himself up.

(Kenjutsu: Haridō) - Sword Technique: Art of the Needle
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique employs the use of the Samurai Saber Technique in a more deadly manner. Instead of focusing chakra throughout the whole blade or changing it's shape, the user instead channels a precise amount of strong chakra and releases it all at once from the tip of the sword. The release of chakra is done right before skewering the target area and resembles a needle. Techniques of this type are found to be more effective and accurate with rapier-type swords, which specialize in thrusting rather than striking or slicing. One could compare this technique to jousting.
Note: Must have learnt Samurai Saber Technique
Note: Can only be used two times per battle
Note: Can only be used by Samurai
Note: Courtesy of Deviation
 

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Coach: Use the move I taught you!

Seeing her opponent take flight, Atalanta decides to go with that. Little did Saito know, this wasn't the only way to use the mud. Releasing her earth chakra, she makes the mud under Saito burst. One mud like defense shoots up from an angle that would launch Saito upwards and back. As this occurred, Atalanta summons Descending wolf who leaps into the air using it powerful legs to grab Saito by the ankles while standing on top of the mud-like defense before kicking off it into the air to go even higher. As it does this, it adds spin as it lifts off while swinging Saito around a few times before releasing him, sending him towards its right. Saito would fly past the coach and land few meters away from him.

Mud Pellets:
These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

(Yottsu-jū bīsuto ningen) – Quadruple Beast Human
Type: Attack/Defense/Supplementary
Rank: B
Range: Short (-Long for Descending Wolf)
Chakra: 20
Damage: 40
Description:The user will create a modified clone of their ninken. The clones can also combine to increase their size and power (much like the transformations), as well as their killing intent and claw resistance (in the case of the Clawing Wolf), but the user can’t use them as replacement ninken to perform the transformations.

Clawing Wolf: The clawing wolf will appear with larger and sharper claws, and bulkier legs. To attack, the clone uses their huge claws and once the target is within range, the user will trap the target between its claws, and release their killing intent (B-rank) onto them before slashing by crossing their claws as if they were a pair of scissors. The claws are very hard, able to withstand C-rank taijutsu and D-rank ninjutsu. They can also move on their hind legs instead of just on all fours when fighting. Once per turn, the Clawing Wolf can outstretch its claws and spin in place to slice and knock away the target. (B-rank) It’s more effective when used in collaboration with other modified clones.

All-Around Wolf: The all around wolf will appear as a average sized wolf, but slightly taller than a human. They can stand on their hind legs, their legs are slightly smaller as well as their arms but appear muscular mostly in the upper arms, and they have no visible neck. Their mouth is always open, with their tongue hanging on the side and they have retained their ears and paws/sharp nails, but have become slightly smaller as well. The clone’s body is durable against B-rank and below earth style jutsu. The all-around wolf can support the Inuzuka by leaving a trail of saliva once per turn (B-ranked) that slows their opponent, decreasing their base speed by 2.

Power Wolf: The power wolf will appear as a human wolf-like form. The clone retains its claws, wolf nose, ears, and thick fur as well as appearing very large, muscular, and monstrous but despite this, their agility isn’t hindered. Its body offers it a form of defense against A-ranked Tai-related techniques, but it doesn’t negate momentum. The strength in the clone’s attacks is increased, adding +10 to physical attacks. Once per turn, the power wolf can deliver a powerful punch to the opponent sending them back. (10 meters)

Descending Wolf: The descending wolf will appear as a human-like wolf transformation. They will retain their large wolf hind legs but, massive in size which they can use to jump long distances and land/stomp on the enemy. Anything else within a five meter radius is knocked away due to the shockwave the landing creates. These shockwaves can be done once per turn and is B-ranked in strength. Furthermore, the clone’s large hind legs give its leg-based taijutsu +10damage. The descending wolf can deliver a double drop kick, crashing down on the target and then kick off of them to increase the target’s momentum as they are sent back along the saliva trail. (This can only be done after AA wolf releases saliva.) They can also use their claws to dive down and attack.

-Can only be used three times per battle and the user can only create one clone at a time.
-These clones follow the same rules as the clones in the BA/NW.
-Only one type of Wolf can be created per turn.
-Two clones combining make an A-rank Wolf and Three make an S-rank Wolf
Note: Counts towards the clone limit in battle

As the coach saw where Saito would land, he turns back to tell Atalanta something.

Coach: No, the other one!

A drop of sweat would be visible on Atalanta's temple and head as she thought he had meant a different tactic.
 

Wakizashi

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Coach: Use the move I taught you!

Seeing her opponent take flight, Atalanta decides to go with that. Little did Saito know, this wasn't the only way to use the mud. Releasing her earth chakra, she makes the mud under Saito burst. One mud like defense shoots up from an angle that would launch Saito upwards and back. As this occurred, Atalanta summons Descending wolf who leaps into the air using it powerful legs to grab Saito by the ankles while standing on top of the mud-like defense before kicking off it into the air to go even higher. As it does this, it adds spin as it lifts off while swinging Saito around a few times before releasing him, sending him towards its right. Saito would fly past the coach and land few meters away from him.

Mud Pellets:
These pellets are made of condensed Mud with a harder rock outer layer that forms in the sling from the users chakra. The user can fire this up to long range and on impact the pellet will burst like a balloon releasing a mass of condensed B rank mud that is enough to cover an area twice the size of a shinobi, binding them in a sticky layer. The user can also release their chakra to cause this to burst at any point, to create a mud like defense. This can be used once per turn. (B rank)

(Yottsu-jū bīsuto ningen) – Quadruple Beast Human
Type: Attack/Defense/Supplementary
Rank: B
Range: Short (-Long for Descending Wolf)
Chakra: 20
Damage: 40
Description:The user will create a modified clone of their ninken. The clones can also combine to increase their size and power (much like the transformations), as well as their killing intent and claw resistance (in the case of the Clawing Wolf), but the user can’t use them as replacement ninken to perform the transformations.

Clawing Wolf: The clawing wolf will appear with larger and sharper claws, and bulkier legs. To attack, the clone uses their huge claws and once the target is within range, the user will trap the target between its claws, and release their killing intent (B-rank) onto them before slashing by crossing their claws as if they were a pair of scissors. The claws are very hard, able to withstand C-rank taijutsu and D-rank ninjutsu. They can also move on their hind legs instead of just on all fours when fighting. Once per turn, the Clawing Wolf can outstretch its claws and spin in place to slice and knock away the target. (B-rank) It’s more effective when used in collaboration with other modified clones.

All-Around Wolf: The all around wolf will appear as a average sized wolf, but slightly taller than a human. They can stand on their hind legs, their legs are slightly smaller as well as their arms but appear muscular mostly in the upper arms, and they have no visible neck. Their mouth is always open, with their tongue hanging on the side and they have retained their ears and paws/sharp nails, but have become slightly smaller as well. The clone’s body is durable against B-rank and below earth style jutsu. The all-around wolf can support the Inuzuka by leaving a trail of saliva once per turn (B-ranked) that slows their opponent, decreasing their base speed by 2.

Power Wolf: The power wolf will appear as a human wolf-like form. The clone retains its claws, wolf nose, ears, and thick fur as well as appearing very large, muscular, and monstrous but despite this, their agility isn’t hindered. Its body offers it a form of defense against A-ranked Tai-related techniques, but it doesn’t negate momentum. The strength in the clone’s attacks is increased, adding +10 to physical attacks. Once per turn, the power wolf can deliver a powerful punch to the opponent sending them back. (10 meters)

Descending Wolf: The descending wolf will appear as a human-like wolf transformation. They will retain their large wolf hind legs but, massive in size which they can use to jump long distances and land/stomp on the enemy. Anything else within a five meter radius is knocked away due to the shockwave the landing creates. These shockwaves can be done once per turn and is B-ranked in strength. Furthermore, the clone’s large hind legs give its leg-based taijutsu +10damage. The descending wolf can deliver a double drop kick, crashing down on the target and then kick off of them to increase the target’s momentum as they are sent back along the saliva trail. (This can only be done after AA wolf releases saliva.) They can also use their claws to dive down and attack.

-Can only be used three times per battle and the user can only create one clone at a time.
-These clones follow the same rules as the clones in the BA/NW.
-Only one type of Wolf can be created per turn.
-Two clones combining make an A-rank Wolf and Three make an S-rank Wolf
Note: Counts towards the clone limit in battle

As the coach saw where Saito would land, he turns back to tell Atalanta something.

Coach: No, the other one!

A drop of sweat would be visible on Atalanta's temple and head as she thought he had meant a different tactic.
As Saito makes his wings the mud under him makes a rising burst to launch him into the air. In response Saito uses his wings to make a barrel rollto the left as he hovers while in unison focusing chakra in his blade and forming it to sharpen the blade so Saito to successfully defend against the underhanded tactic the kunoichi While at the same time disposing of the descending wolf before continuing to advance to the opponent.

(Samurai Guntou no Jutsu) Samurai Sabre Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the flying sparrow and Kusanagi: Chidori katana. Through the use of chakra flow the user channels their chakra through their swords his extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung. This released chakra is capable of great destruction as shown from how it destroyed a stone pillar. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.(The technique is capable of countering Ninjutsu of A rank and below due to the chakra charge technique).
Note: Can only be taught and used by a Samurai Bio

in unison with

( Zettai Tōroku ) - Absolute Inscription
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user quickly draws his sword, slashing everything around himself and is capable of attacking multiple opponents with quick speeds.
Note: Must have first learnt Iaido.

As Saito continued toward the kunoichi, With his blade sheathed from the last iajutsu he continued to invoke the samurai sabre jutsu, causing it to build pressure while within the scabbard which is released when Saito quickdraws the blade. It is then shot out like a bullet traveling x2 Saito's base speed while still cloaked in the Samurai Sabre skill. As Saito quickdraws the blade he shapes the aura to resemble the blade it coats but it is elongated up to mid range distance and faster then Saito's strongest iado making it almost impossible to avoid.

(Bushidō: Amanogawa) Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at a greater speed than the Iaidō technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
Note: Like Iaidō, the speed of this technique is relative to the user's rank. However, this technique is twice as fast as Iaidō.
Note: The user cannot have the Samurai Saber Skill currently active for this technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Note: Courtesy of KeotsuEclipse

This is the end for you!
 

Robot Boy

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Coach: ....

Seeing that Saito evaded descending wolf, Atalanta prepares by weaving the necessary hand-seals and items. The coach was silent and somewhat surprised by Saito's skill. By the time Saito was done with his combo. He wouldn't have suspected that his final attack against Atalanta was a substitution. Upon being struck, a cloud of smoke envelops "Atalanta" and reveals a piece of log, split in half. Following this, A cloak made to blend in with the metal of the factory they werer fighting in, drops, revealing Atalanta next to Tauropolos with her slingshot in hand, ready to fire.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: The user will pull out a cloak that is pre designed for their use. Then, by using Ninjutsu, they make the cloth blend into the background. Skilled ninja can see through this jutsu.

She catches him off guard, knowing that Saito is very fast from what was demonstrated so far. She releases her hand and sends two lightning pellets at Saito from her new position and has them explode on him using her chakra.

Lightning Balls:
The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.

Coach: No, the real fight starts now.

Health: 1360-80=1280
Chakra: 1290-20-5-5-30=1230
 
Last edited:

Wakizashi

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Coach: ....

Seeing that Saito evaded descending wolf, Atalanta prepares by weaving the necessary hand-seals and items. The coach was silent and somewhat surprised by Saito's skill. By the time Saito was done with his combo. He wouldn't have suspected that his final attack against Atalanta was a substitution. Upon being struck, a cloud of smoke envelops "Atalanta" and reveals a piece of log, split in half. Following this, A cloak made to blend in with the metal of the factory they werer fighting in, drops, revealing Atalanta next to Tauropolos with her slingshot in hand, ready to fire.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: The user will pull out a cloak that is pre designed for their use. Then, by using Ninjutsu, they make the cloth blend into the background. Skilled ninja can see through this jutsu.

She catches him off guard, knowing that Saito is very fast from what was demonstrated so far. She releases her hand and sends two lightning pellets at Saito from her new position and has them explode on him using her chakra.

Lightning Balls:
The user will form a ball of condensed lightning into the sling that they will fire at will, on impact it will explode outwards like chidori chidori remei, with the power to destroy and shock at the same time. The user can cause this to explode at any point through chakra control. This will have A rank power, and can be used once per turn.

Coach: No, the real fight starts now.

Health: 1360-80=1280
Chakra: 1290-20-5-5-30=1230
With the strike connected, Saito grinned with satisfaction until he noticed a poof of smoke which revealed a log that was cut in half. It was a substitution jutsu. In response Saito he blade while taking the Iado ready stance while with his free hand he grabbed a pill and consumed and upon consumption Saito gained greater strength and reaction timing while still retaining the x2 base speed from dropping his weights earlier. Saito kept still and calm while waiting for his opponent to make the first move!

(Higan no Yakuza: Shodan Kaigan) - Yakuza Secret Compound: First Stage Enhancement]
Type: Supplementary
Rank: N/A
Range: Self
Chakra: N/A (-10 per turn active)
Damage: (+15)
Description: One of the three main enhancements of the Yakuza Clan, which earned them the moniker of ''Human Enhanced Tools''. The Shodan Kaigan is the weakest of the three basic enhancements and thus, can be used by anyone who is at least a Yanguryu (Young Dragon). This compound contains a set amount of chakra, mixed with several drugs that were developed by the Yakuza, which, once administered into the organism, will stimulate their body tissues, muscles, and brain, granting them a minor temporary boost in strength (Less than half the damage increase the Chakra Enhanced Strength technique provides), reaction time (Equal to that of someone with a one-tomoe sharingan), and speed (In terms of the speed chart, equal to that of the user's total speed times 1.5). The user has several options on how to administer this compound within themselves; They may either imbibe it (Drink it from a vial), inject it via syringe, or consume it in pill form.
Restrictions:
Note: Can be taken twice per battle
Note: Lasts two turns if taken by a Yanguryu (Young Dragon)
Note: Lasts four turns if taken by a Fukuryu (Crouching Dragon)
Note: Lasts five turns if taken by a Giseiryu (Sacrificing Dragon)
Note: Lasts for the rest of the battle if taken by a Hitsuryu (Dragon Head)

In an attempt to catch Saito Off guard the Kunoichi released a projectile of some sort. Saito was able to know this because being as calm and still as he was he was able to listen to the projectile whistle in the wind as flew towards Saito. In repsonse, Saito used his chakra to suddenly sidestep out of the way of the lightning pellets trajectory and turned to face the direction where the pellets came from. Simultaneously, Saito invoke the samurai sabre skill in two of his katana before quick drawing them both in unison, while using shape manipulation to form the chakra flowing thru the blades to take the shape of two blue dragons before using the movement of his blades to direct the dragons at the origin of travel of the lightning pellets meaning that if the opponent is positioned there they will be engulfed by the ferocity of the two semi tangible dragons.

(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: May only be used by samurai who have attained the rank of Sage (unofficial or official).
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.
simultaneously with...

(Bushidō: Daini no Seijū: Echigo no Konpeki Tsuin Ryū) - Way of the Warrior: Second Holy Beast: Azure Twin Dragon of Echigo)
Rank: S
Type: Defensive, Offensive
Range: Short - Mid
Chakra: 40
Damage: 80+15
Description: A maneuver which employs the concept of Zettai Tōroku, or Absolute Inscription, along with the Samurai Saber technique using short-swords. The Samurai will begin by activating the Samurai Saber technique within both weapons (if not already activated prior), before they unsheathe both of the blades using the Art of Iaidō, utilizing shape manipulation to form the chakra coursing through the blades into the shape of semi-tangible dragons, one dragon head stemming from each of the two individual blades. From here, there are two ways in which this technique can be applied; in a defensive manner, using the concept of Absolute Inscription to slash all around oneself, as the dragons violently circle the immediate vicinity all around in an effort to protect its master. Not only is this capable of defending against physical based attacks, but energy based ones as well. This is possible due to the speed in which the Samurai has unsheathed and slashed around them self with Iaidō, creating compressed waves of wind that push away at all forms of attacks (this is not wind release -- an example of the concept of using speed and strength to achieve this particular affect can be seen in the Leaf Dragon God technique). In an offensive manner, the Samurai can control the dragons completely with blade movements in order to make them bite into their target(s) or defend from attacks that aren't in their immediate short range. The dragons are individually equivalent to A-rank in strength, combining as an S rank technique only when used together to defend from attacks or when attacking simultaneously with both dragon constructs.
Restrictions:
Note: Can only be used by Samurai biographies.
Note: Can only be used twice per battle.
Note: As with all forms of Iaidō, this requires that both short-swords be sheathed prior to initiating the technique.
Note: Because the dragon constructs are formed from the Samurai Saber technique, the user is capable of sustaining its form continuously for only one turn following the initial activation of this technique as long as they fuel chakra into the blades (20 chakra for the following turn), or until the dragons have been destroyed.

Time to show you why they call me the Azure Dragon of Iron!
 
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