You can pick the terrain.
I'll use my nekura
Anything allowed
Once you use a rank twice, that rank of abilities is no longer accessible to you. So if you use two S-rank your first turn, you'll be stuck with everything but S-rank, you'd still be able to use forbidden though twice.
*I start by creating two clones one on my left and on my right.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*C1 jumps backwards into the air landing on top of the nearest statue that was behind us. C2 takes off towards you and points his right palm at you, creating a large rock around his arm/hand but, before he sends it towards you, he quickly takes out and places four explosives tags that were overlapped, one on top of the other, behind the large rock, He had turned them clockwise so that they would stick better.*
( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.
*I start by creating two clones one on my left and on my right.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*C1 jumps backwards into the air landing on top of the nearest statue that was behind us. C2 takes off towards you and points his right palm at you, creating a large rock around his arm/hand but, before he sends it towards you, he quickly takes out and places four explosives tags that were overlapped, one on top of the other, behind the large rock, He had turned them clockwise so that they would stick better.*
( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.
The moment you create the clones i weave two swift hand seals and create a 8x8m swamp around and under you. The swamp is 15m deep and would easily catch you and all of your clones within it.
(Doton: Yomi Numa)
- Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
After I make the swamp I instantly do a single hand seal to create rotating winds around my body, granting me flight and an omnidirectional defense. I'd quickly fly 8m into the air, dodging the rock technique if you still used it.
(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
The moment you create the clones i weave two swift hand seals and create a 8x8m swamp around and under you. The swamp is 15m deep and would easily catch you and all of your clones within it.
(Doton: Yomi Numa)
- Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
After I make the swamp I instantly do a single hand seal to create rotating winds around my body, granting me flight and an omnidirectional defense. I'd quickly fly 8m into the air, dodging the rock technique if you still used it.
(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
*As we were getting ready, we notice we are instantly caught in your swamp. Repede(right)and Aika(left) who were close to my side, were also caught and started to sink. C2 continued with his earth attack and is surprised that you are capable of flight just like Rex but, without an apparatus to aid him. I quickly make a hand-seal and release earth chakra from my body into the swamp, around myself and my ninken, and cause a similar petrifying effect on the mud. I grab hold of both Aika and Repede under each of my arms, and break out of our ensnarement. I take off and start to jump on top of the statues that were on my right in order to move away to a safe distance (long). I release my grip Aika and Repede so, that they could jump onto the statues as well and move freely.*
(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: N/A (up to +20 if used to add damage)
Description: The user will perform the Snake handseal and touch a given target (he needs to use his hands in most cases but can release the technique through his whole body if needed) for a small time frame. Upon doing so, he'll use the earth chakra to increase the weight of the target drastically. The technique can increase the targets weight up to 10 times. One interesting side effect of the technique is that when its used on wood based techniques (such as Zetsu's spore clones or normal wood), the infusion of large amounts of earth chakra into it will actually petrify the target in addition to increasing its weight. A similar effect can be achieved in other earthen materials such as mud. The user can also add weight to a given attack (if feasible) to increase both momentum and impact force, effectively adding damage to it.
Note: The weight change lasts 2 turns or until countered.
*The clones look at the wind that was forming around you. C1 takes out a demon shuriken and throws it at you while C2 takes and throws a shuriken with wire attached it. They quickly learn that the wind seemed to also serve as a barrier other than flight, as their moves couldn't harm you nor bind you.*
--------------------------------
Jutsu:
S - 0
A- 1
B- 1
C- 1
D- 0
E- 0
So if one of the ranks with a one gets to two, I can't use that rank anymore?