[Open] ??? Vs You

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Orochimaru in the sig
Laxus bio: https://animebase.me/threads/laxus-dreyar-lightning-sage-v6.779430/#post-22063159

Watching the man mid-range away Laxus would casually spawn a mass of Mal val 5meters above him. The mass of NE would fall down right after creation to crush the man underneath. Laxus made sure to have it large enough to cover the man's short range, making it hard for him to escape.

While this is happening, the Lightning Sage would take his approach. Walking in a arc but slowly closing in on the man's location.

Akuma no Wana|Devil's Trap
Type: Supplementary/Offensive
Rank: C-S (A)
Range: Short-Long
Chakra: 15-40 (30)
Damage: 30-80 (60)
Description: This technique is considered the Malefic Val counterpart to Celestial Intent. Through harnessing Nature Energy from their bodies or their surroundings, the user is capable of creating masses of Malefic Val. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Malefic Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cover them, releasing the crushing force onto them. C-A rank versions of this technique can be used to simply restrain a target without damage, pinning them to a surface such as a ceiling or a wall(Supplementary), or as an attempt to completely crush the target, dealing damage in respect to the rank used(offensive).
Note: S-rank version can only be used by Archangels and above
Note: No other S-rank Val techniques can be used within the same turn(If S-rank version is used)
Note: Restraint version of technique needs to be maintained; performing other techniques causes it to disperse
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: S-rank and above require the usage of two handseals

Health: 200
Chakra: 2000 - 30 = 1970
 

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Oro stands before the person in front of him and a shadow cast its self just above him just out of the blue. It wasn't like it grew into the size it is now. He opens his mouth that has a snake that rushes towards the person before him. This would allow him to evade whatever is above him and right along would attack his opponent. Once the snake has been stopped or it stops himself Oro would appear right where the snake is.

( Hebi Riyousha no Jutsu ) - Snake User Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Orochimaru will fall to the ground on his hands and feet and then release a giant snake, which then attacks the target. After completing the attack, Orochimaru appears where the snake stops, his former body dispersing into several small white snakes.
Note: Can only be used by Orochimaru.

1900 -20 =1880 Chakra Points
160 Health Points
100 Sanity Points
 

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Upon seeing the snake slither in his direction, Laxus would quickly string together several hand seals to create a 7x7meter swamp starting from a few meters infront of Laxus to right behind the location of oro. Covering the entire area where the snake traveling on also. The depth of the swamp reaches well beyond long range. To follow up, he would re use a similar tactic from earlier in where he manipulated NE to take shape of something above the man. Instead of a flat platform this time, he would create several spears 5meters above the man and the snake. With a simple mental command and a leap backwards, the area of the swamp +1meter out would be fill with spears of NE raining down. Blowing up the area after overloading it with energy from the divine val.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (A)
Range: Short - Long
Chakra: 30 - 50 (30)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-S (A)
Range:Short-Long
Chakra:15-40 (30)
Damage:15-80 (60)
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Divine Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike. Skilled Enochians are capable of isolating this effect to particular parts/segments of the target as opposed to overloading the entire target, such as destroying an arm or leg as opposed to overloading the entire body of a human target.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn(If S-rank version is used)
Note: S-rank and above requires the usage of two handseals

Health: 200
Chakra: 1970 - 60 = 1910
 

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The snake stops as the ground cracks and starts to change his texture. As the snake stops Oro appears right in that same stop. Oro summons Manda would places him in his mouth. He is a large snake that body is large enough to stand in such of an A rank Swamp Underworld. He moves his head directly towards the enemy and opens his mouth. Oro stands there with his chakra sensory activated passively with four hand seals performed. He releases two meters of wind that is directed a his opponent before him. He leaps up to the right to get on solid ground as Manda sit still in the mud with ease.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.

1880 -50 -30 =1800 Chakra Points
160 -10 =150 Health Points
100 Sanity Points
 
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Upon seeing the wind heading his way, Laxus would quickly enter into his PSSM and dash to the side (your right) avoiding the wind. With that evasion, Laxus would also swipe his arm laterally to release a large wall of hot razor sharp winds. Laxus timed it right to reach the man while he was mid air from the jump to solid ground. The wall of wind would be 10meters tall with a width of 6meters. If successful, it would surely deal some serious damage to the man. Laxus with his enhance speed continues to arc around while keeping an eye on his surroundings.

Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short/Mid/Long
Chakra: 10-40 (40)
Damage: 20-80 (80+30)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times

Health: 200
Chakra: 1910*10% = 191 SC
Sage: 191 - 40 = 151
 

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Oro senses the build of chakra in his opponent after he starts to arc around him. He notices the nature of it is very calming which could only mean a wind type. Manda on the other hand is darting towards the opponent as he was arcing around them. He aims his tail at his opponent like a drill going through a building. Oro holds his right arm out and expands a black orb that would absorb the wind style technique with ease. He looks towards the chakra signature of his opponent and smirk.

Manda leave

You don't tell me what to do Orochimaru. You owe my 100 human bodies.

Manda leaves as Oro slams his hands on the ground. This would create a large golum from the ground below the swamp that rises up with the swamp in the palm of his right hand. The golum as he is emerging throws the swamp right at his opponent.

RAWR!!!!!!!!!!!!!!!!!!!

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

1800 -40 -40 =1720 Chakra Points
150 Health Points
 

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As the snake's tail came rushing in towards Laxus, he also saw the man casually absorbing the hot wind. With a smirk he'd simply use his enhance speed and agility to quickly evade the snake while focusing chakra into the legs. Laxus evaded the snake by dodging a bit while flipping a few meters away (still within mid-range) from the direction of the snake. With the motion and twist of the flip, he'd manipulate the air currents around him to have a suction like effect. Pulling in the opponent only towards the wind that began to form into a serpent that would do some serious damage if contact is made. The quick pull would occur after the man absorbed the hot wind. Preventing him from creating the earth golem.

(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 +30
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.

Health: 200
Chakra: 1719
Sage: 151 - 30 - 10 = 111
 

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1720 +40 =1760 Chakra Points

Oro is interrupted by something is sucking him close to his opponent.

Wooooah

He starts to be sucked towards him. Before he could tell Manda to buzz off he yells to him

Manda don't move!!!!!

Manda stands still and gives Orochimaru an evil stare. From the through of Orochimaru is a scroll with a dragon wrapped around it. He throws it in front of him. The scrolls unrolls and a dragon burst toward towards the serpent. It takes out the serpent easily and continues towards the enemy. The suction stops and Oro starts to fall but Manda slings his tail towards Oro which stops him from hitting the ground.

You owe me

Oro leaps off and slams his hand on the ground. This would create a large golum from the ground below the swamp that rises up with the swamp in the palm of his right hand. The golum as he is emerging throws the swamp right at his opponent.


(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

1760 -40 -40 =1680 Chakra Points
150 Health Points
 

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Laxus was quite impress with the fire breaking through coming his direction. But once more with his speed (56 vs the fire traveling at 13) he'd easily move a distance away in time before the fire came too close to harm him. While maneuvering out of the way, he'd start to string up some hand seals. Manipulating NE around the snake/man and have it close in, in attempt to crush them both (Basically squeezing you against manda and also squeezing manda himself). With his fist close to direct the NE around the duo to crush them, Laxus would also have it move them straight into the swamp created a while ago. Tilting them so that Manda lands on his summoner, pushing him quicker in the swamp since manda wouldn't sink fully.

Tengoku no Hosuto|Host of Heaven
Type: Offensive/Defensive/Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40 (60 +30)
Damage: N/A(Depends on application)
Description: The Host of Heaven is a powerful Sigil located on the chest of those Enochians deemed worthy/powerful enough to wield it. This Sigil is considered a deviant of the Handiwork of God, enhancing the user’s ability to control Natural Energy to a higher degree than normal for various usages, both defensive and offensive.

The Spear of Destiny(A)
Through the formation of three handseals, the user will cause the flow Natural Energy within a short-range radius of the target to rapidly flow inwards, sustaining and controlling it to surround and compress onto the target enough to restrain their movements and hold them in place, rendering them completely immobile without damaging them. Upon “wrapping” the target in Natural Energy, the user can freely manipulate the positioning of the object through moving the Energy, causing the target encased inside to move along with it. Alternatively, through the gesture of forming a fist, the user can have the Natural Energy rapidly compress onto the target, crushing them beyond function. When used on living creatures, such as humans or summoning animals, there is a delay between the coating of Natural Energy and the compression in the case of the latter usage, granting the target enough time to respond to the feel of the Energy around them and to circumvent being damaged by the technique. Inanimate objects or constructs produced through techniques can be crushed virtually immediately, so long as it doesn't result in direct harm to the opposing bio. This jutsu can only be used being up to 4 times per battle. This technique cannot be invoked in consecutive turns.



Holy Ammunition(S-rank)
Upon the formation of three handseals, the user will cause the flow of Natural Energy to be directed towards a target. As they do so, they will cause their own chakra to be transmitted towards the target as well. This influx of chakra will blend with the pure Natural Energy infused into the target, transforming it into Divine Val. The sudden creation of Divine Val causes the target to burst apart from the inside out. This technique effectively allows the user to spawn a surge of Divine Val within an object as a means to destroy it, with the execution of this technique being quite rapid. However, this technique can only be used on jutsu or inanimate objects given that they are not infused/made with more chakra than this technique and within respect to strengths and weaknesses, in addition to living targets. When used on living targets, the Natural Energy becomes visible as it moves towards the target, appearing 5 meters away from all around as visible blue waves, similar to the way chakra appears to those that can perceive it. This is to allow a target to be able to perceive and avoid the Nature Energy, should they have the ability to, circumventing the infusion and avoiding the technique's effects. This Sigil can only be utilized three times per battle, requiring a two turn cooldown between usages. No Enochian techniques S-rank and above can be used within the same turn.

Holy Host(S)
This Sigil allows the user to manipulate Natural Energy into whatever shape he desire after three handseals, condensing its form to the point that it becomes visible as a sharp silver color with a slight golden hue, or as a transparent, ethereal-like hue. Due to their highly condensed forms, these constructs of pure Natural Energy are able to physically interact with other objects around them. The size of these constructs are limited only to the user’s imagination, and can be freely manipulated once created though sapping up -10 per turn to be maintained. These constructs are capable of being made through ambient Natural Energy or from Natural Energy within, released as a surge from the user’s body into the desired form upon the formation of three handseals, and can clash evenly with elemental Ninjutsu of the same rank, with the power divided evenly between each construct when multiple are created. Additionally, the constructs created through the Holy Host technique can be applied as extensions of the user's body, such as arms or legs to supplement Taijutsu or wings to mimic flight, etc. within reason. Such constructs cannot be used for handseals, or to create motions for jutsu controlled through motions of the limbs. This technique can only be initiated four times per battle, and constructs cannot be created within consecutive turns. While constructs are being manipulated, no Enochian techniques above S-rank can be activated.

Health: 200
Chakra: 1719
Sage: 111 - 40 = 71
 
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