(OPEN) Vs the Uchiha Queen

Mirai

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Noodlau

Nestled between the Ruins of Chungsu and the Noodle Panhandle, Noodlau share many of their natural characteristics, including a mild, temperate climate and a landscape of rolling grassland, with some rocky terrain near the coastland. It is home to many workshops that made equipment for the Hanguri Army, most of which are now abandoned.
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Mirabelle arrives, floating on a cloud of blue ionized ash. “Any reason you called for me, Izzybella” she purposefully mocked her cousin’s name, munching on some dango and a cup of moomoo milk in her other hand. On her lap was Engulfing Lightning, her god slaying naginata and also Kurokiba on her waist. She would have stopped mid-range from Isabella, taking a small gulp of her milk.
 
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Lili-Chwan

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Isabella pondered whether she made the right call asking Mirabelle to come after she said that nickname. It doesn't even make sense. But alas, it is what it is.

Our spar was inconclusive. And I think the problem is that there were no stakes or purpose for it. I have developed an experimental hallucinogenic that will induced a shared illusory state. We will feel everything as if it was real, our chakra will behave exactly the same way. But if we die, we'll just wake up, like a dream.

Isabella took on an easy going stance, her cryptic smile shining with a hint of mischievousness.

In fact, I've already plugged you in without you noticing it. None of this is real. We can fight to out heart's content.

She said, her pupil immediately turning red, spinning around as Mirabelle's entire body bursts into flames. Her skin and limbs crumple up like burnt paper, hindering her dexterity and preventing the usage of handseals.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (3T)
Type: Supplementary
Rank: C - A Rank ( A Rank )
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) ( 30 ; 10 per turn )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: The user casts a Genjutsu that makes the opponent believe that their body is made of paper and is burning, reducing their dexterity of movement, stopping them from performing handseals.
Note: Requires three tomoe Sharingan and eye contact

Specialized Infusion: Success (1/3)

Feeling the infusion of void inside her body, Isabella smirked, and wielded her Fire Iron with her right hand, charging at Mirabelle with a burst of speed, fully using her Sage speed to puncture through her friend's belly with the 3 pronged pokers of the god slaying tool.

( Kamikorosu: Hikakibo ) God Slayer: Fire Iron
Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Fire Iron is an instrument wielded to tend a fire now forged as a God-Slaying Tool. It is a rather small weapon, roughly two and a half feet in length. Its most notable feature is the three pronged trident-like tips at the end, sharpened to make an excellent stabbing weapon although not particularly suited to cut. This forged Fire Iron specifically is hollowed from the inside, with open ended tips that excel at releasing fire from them. This particular Fire Iron was forged for Isabella; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Acquired
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Mirai

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Mirabelle’s eyes blinked for a moment, watching that cryptic smile on her face. She knew immediately trouble was about to see in, but her idiocy allowed her to glance into her eyes. Of course, an illusion was immediately her reward. “Ughhhhhhhhhh” she mentally groaned like teenager, her illusionary sensory allowed her to immediately know of the illusion’s existence while also her own teachings when it came to Surreal Palm, the lax chaos resonated in her mind. However, the burning paper body of Mirabelle would have been gripped neatly and tightly around her limbs, as she is dragged. These arms, dark and void of form – held onto the former princess of the Hayabusa Clan. She was saved, thrusted into the inner darkest regions of her mind, where a familiar little follow would have weaved at his piano. “Welcome back, Mirabelle…” he spoke, almost mimicking the tone of her own voice. The princess, draped in ared gown as though she was invited to the ballroom, she smiled as she waltzed, casually leaving the confides of her mind. “See you again, Igor…”she smiled with a kiss to the creation of her mind. In reality however, only mere seconds passed as she returned to the world. Her mind free and untethered to the wickedness of the scarlet Uchiha. Her gaze drifted lightly, gaining a last hint of the milk in her cup. “Oh…my milk…” she said, clearly saddened but alas, she would have noticed her clothing changed in reality too.

Oops, seems my clothing responded to my own desires…” she said, but she loved it anyways. “I suppose its time to dance” she ushered, now off her cloud and naginata in hand. “Waltz with me, Isabella” she started to imitate the movements of the foxtrot, though her movements…it had an accompaniment. Brilliance sapphire flames ignited from her feet, releasing outwards as ocean of flames. However, Mirabelle continued to dance on them, utilizing the flames as a literal platform as she walked towards her. The elegance in her movements, not a single wasted move in her actions. Her use of her flames to waltz on her body, she was also infused with the wonderous infusion from the very Void. This would sadly be a little misleading, considering the woman attempted to approach her, would surely be burned into a crisp.


(Tsumibukai Genjutsu: Burakku Bokkusu)†Sinful Illusionary Arts: The Black Box†
Type: Supplementary | Offensive
Rank: C-S
Range: Short - Mid
Chakra: 15-40
Damage: N/A
Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self-evaluate situation, allowing them to identify they are in a genjutsu. The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality.Can be used for a total of three times for B-A Ranked, twice for S-ranked while unlimited for C ranked and below. A genjutsu specialist is capable of releasing one rank higher then they normally would base on the Kai Restrictions (i.e A Sannin can only release up to A-ranked with Kai but being a Genjutsu specialist will allow them to do so up to S-ranked). When used on a target it is B-Ranked in strength and can be used only twice
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
( Aoi Katon ) - Blue Fire Release

Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40 (40) x 2 = 80
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Katon: Hōka) | Fire Release: Pyromania (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
(Kamikorosu: Naginata) – God Slayer: Naginata (Reference)
Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pole weapon wielded by the Samurai class now forged as a God-Slaying Tool. It is quite a large weapon, roughly five feet in length from the tip of its curved blade to the bottom of the pole-staff. This particular Naginata was forged for Mirabelle; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.
 
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Mirabelle’s eyes blinked for a moment, watching that cryptic smile on her face. She knew immediately trouble was about to see in, but her idiocy allowed her to glance into her eyes. Of course, an illusion was immediately her reward. “Ughhhhhhhhhh” she mentally groaned like teenager, her illusionary sensory allowed her to immediately know of the illusion’s existence while also her own teachings when it came to Surreal Palm, the lax chaos resonated in her mind. However, the burning paper body of Mirabelle would have been gripped neatly and tightly around her limbs, as she is dragged. These arms, dark and void of form – held onto the former princess of the Hayabusa Clan. She was saved, thrusted into the inner darkest regions of her mind, where a familiar little follow would have weaved at his piano. “Welcome back, Mirabelle…” he spoke, almost mimicking the tone of her own voice. The princess, draped in ared gown as though she was invited to the ballroom, she smiled as she waltzed, casually leaving the confides of her mind. “See you again, Igor…”she smiled with a kiss to the creation of her mind. In reality however, only mere seconds passed as she returned to the world. Her mind free and untethered to the wickedness of the scarlet Uchiha. Her gaze drifted lightly, gaining a last hint of the milk in her cup. “Oh…my milk…” she said, clearly saddened but alas, she would have noticed her clothing changed in reality too.

Oops, seems my clothing responded to my own desires…” she said, but she loved it anyways. “I suppose its time to dance” she ushered, now off her cloud and naginata in hand. “Waltz with me, Isabella” she started to imitate the movements of the foxtrot, though her movements…it had an accompaniment. Brilliance sapphire flames ignited from her feet, releasing outwards as ocean of flames. However, Mirabelle continued to dance on them, utilizing the flames as a literal platform as she walked towards her. The elegance in her movements, not a single wasted move in her actions. Her use of her flames to waltz on her body, she was also infused with the wonderous infusion from the very Void. This would sadly be a little misleading, considering the woman attempted to approach her, would surely be burned into a crisp.


(Tsumibukai Genjutsu: Burakku Bokkusu)†Sinful Illusionary Arts: The Black Box†
Type: Supplementary | Offensive
Rank: C-S
Range: Short - Mid
Chakra: 15-40
Damage: N/A
Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self-evaluate situation, allowing them to identify they are in a genjutsu. The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality.Can be used for a total of three times for B-A Ranked, twice for S-ranked while unlimited for C ranked and below. A genjutsu specialist is capable of releasing one rank higher then they normally would base on the Kai Restrictions (i.e A Sannin can only release up to A-ranked with Kai but being a Genjutsu specialist will allow them to do so up to S-ranked). When used on a target it is B-Ranked in strength and can be used only twice
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
( Aoi Katon ) - Blue Fire Release

Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40 (40) x 2 = 80
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Katon: Hōka) | Fire Release: Pyromania (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
(Kamikorosu: Naginata) – God Slayer: Naginata (Reference)
Type: God-Slaying Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pole weapon wielded by the Samurai class now forged as a God-Slaying Tool. It is quite a large weapon, roughly five feet in length from the tip of its curved blade to the bottom of the pole-staff. This particular Naginata was forged for Mirabelle; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.
Isabella kept on with her charge, despite the insurgence of blue fire. With a flicker of her sharingan, she identified the best path to take amidst the raging flames, and spread outwards a mass of red flames ( A Rank, 30 chakra, 80 damage ). The superior flame would douse out the flame, consuming themselves in a spread out path that would destabilize Mirabelle's platform, bringing her down towards the rising pokers of the Fire Iron. With her opposite hand, she would lasso 5 strings of bright flames that she would sneakily wrap around the Jinchuuriki's hand, to further guide her fall onto the skewering Fire Iron.

( Nintaijutsu: Ritomasu Fisuto ) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30 (Plus up to an additional 30 Chakra each turn)
Damage: 60
Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.

The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.

Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".

Elemental: Nope

( Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers ( Fire )
Rank: A
Range: Short-Mid
Chakra Cost: 30 (-5 per turn to maintain)
Damage Points: 60 ( 80 )
Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).
*If used from the ground, can't preform any further jutsu until the grip is released*
The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
*This jutsu can only be used thrice per battle, at max 1 usage every two turns*
The wires follow the element's and rank's weaknesses and strengths
*Cannot be used by CE elements.~

Elemental: Nope

So how's the Tsumikage doing?
 

Mirai

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Mirabelle watched as Isabella released her own flames in retaliation; watching as the flames danced with one another in a perfect harmony. Who knew sapphire and crimson flames meshed so well into one another? Mirabelle leaped from the flames ocean she gracefully weaved into existence – but she landed on the ground now safely. It seems Isabella insisted on coming closer, but Mirabelle was wary of her. “Oh you know…being a leader and mommy at the same time is a full package so…being a busy body…” she admitted. As the flaming strings attempting to touch Mirabelle, it would be snuffed out by the growth of some algal sludge on her body. The sickly blue liquid oozed from her extended palm and burst forward towards Isabella, consuming the flames and continuing towards her, though of course a bit weakened from the interaction. “Sorry, but I don’t like BDSM shit…try the man who knocked me up, think we can find him in some ravine…” she pondered on the idea, trying to remember the last time she saw that person. “Oh well, I think its time we moved out of this child’s play…unless you’re just here to waste my time” she raised a brow in suspicion. Never the less, the sludge would have attempted to lock Isabella’s movement in place.

(Sōruiton: Ewa ) – Algae Release: Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40 (30)
Damage points: 20-80 (60)
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized

Mirabelle twirled Engulfing Lightning around herself quickly as she kneaded chakra into it. As she did, she twirled around on her heel, as she unleashed a volley of fiery slashes into her general direction, attempting to slice clean through bone and flesh. The naginata of course provided the flames their own hint of Divinity, something Mirabelle still steeled herself to come to terms with. “As weak as the weapons might be for now, I truly do believe it’s time we started looking into mastering these things. Any bright ideas on how we can do that, outside of fighting each other? Why not actually trying to kill Neferian, instead of wanting to sleep with him…” she rolled her eyes, hands on hip as she finished her movement. As she returned back to facing Isabella, she would of course continue to avoid looking into her eyes the entire time, but alas the lady of sin had little time to waste. Once she finished, she simply drew on the Nibi’s chakra, allowing herself to become cloaked in a shroud of bubbling orange red chakra. “I tend to forget I have access to this power…hmm…” she murmured to herself. She would have also been blessed with another void infusion, merging it within herself.

Fire Style: Blade Swing Fire Strike(Katon:Ken Yurasu Katon Dageki)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels fire chakra into their blade making the outer hew glow a crimson red,by swinging the blade the fire chakra will be released into the form of firey slashes which strike out across the ground towards the opponent/opponents.
Restrictions:
Can only be used 3 times during battle
Need Katon up to A rank completed
Can only be taught by Delta
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.
 
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Lili-Chwan

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Mirabelle watched as Isabella released her own flames in retaliation; watching as the flames danced with one another in a perfect harmony. Who knew sapphire and crimson flames meshed so well into one another? Mirabelle leaped from the flames ocean she gracefully weaved into existence – but she landed on the ground now safely. It seems Isabella insisted on coming closer, but Mirabelle was wary of her. “Oh you know…being a leader and mommy at the same time is a full package so…being a busy body…” she admitted. As the flaming strings attempting to touch Mirabelle, it would be snuffed out by the growth of some algal sludge on her body. The sickly blue liquid oozed from her extended palm and burst forward towards Isabella, consuming the flames and continuing towards her, though of course a bit weakened from the interaction. “Sorry, but I don’t like BDSM shit…try the man who knocked me up, think we can find him in some ravine…” she pondered on the idea, trying to remember the last time she saw that person. “Oh well, I think its time we moved out of this child’s play…unless you’re just here to waste my time” she raised a brow in suspicion. Never the less, the sludge would have attempted to lock Isabella’s movement in place.

(Sōruiton: Ewa ) – Algae Release: Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40 (30)
Damage points: 20-80 (60)
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized

Mirabelle twirled Engulfing Lightning around herself quickly as she kneaded chakra into it. As she did, she twirled around on her heel, as she unleashed a volley of fiery slashes into her general direction, attempting to slice clean through bone and flesh. The naginata of course provided the flames their own hint of Divinity, something Mirabelle still steeled herself to come to terms with. “As weak as the weapons might be for now, I truly do believe it’s time we started looking into mastering these things. Any bright ideas on how we can do that, outside of fighting each other? Why not actually trying to kill Neferian, instead of wanting to sleep with him…” she rolled her eyes, hands on hip as she finished her movement. As she returned back to facing Isabella, she would of course continue to avoid looking into her eyes the entire time, but alas the lady of sin had little time to waste. Once she finished, she simply drew on the Nibi’s chakra, allowing herself to become cloaked in a shroud of bubbling orange red chakra. “I tend to forget I have access to this power…hmm…” she murmured to herself. She would have also been blessed with another void infusion, merging it within herself.

Fire Style: Blade Swing Fire Strike(Katon:Ken Yurasu Katon Dageki)
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels fire chakra into their blade making the outer hew glow a crimson red,by swinging the blade the fire chakra will be released into the form of firey slashes which strike out across the ground towards the opponent/opponents.
Restrictions:
Can only be used 3 times during battle
Need Katon up to A rank completed
Can only be taught by Delta
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
(Mukō: Soshi Chūnyū) – Void: Elemental Infusion (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.
Isabella saw the sludge atempt to overpower her flaming strings, but her own fire speciality would prevent it from happening, as the strings were far more powerful than they would normally be. The algae muck around Mirabelle's body would be constricted in place, none able to overpower eachother, increasingly boiling the water content inside the algae and hindering it's advancement.

With her opposite hand, the one wielding the Fire Iron, she infused the hollow center with fire chakra, empowered by her own speciality, refueling the Litmus Body technique ( A rank, 30 chakra, 80 damage ; Elemental Roll: Success (2/3) ). The temperature pressure within the hollow tube would immediately burst forward, shooting out of the pronged end of the God Slaying Tool as a jet of concentrated flames that would collide with Mirabelle's hand that was maneuvering the Naginata. It would arrest the swing of fire that Mirabelle would atempt, piercing her hand away from Isabella, opening up her torso to the scarlet Uchiha.

Raising her right knee upwards, Isabella would shatter reality. Like a glass pane cracking into a million pieces, Mirabelle would feel her torso being ravaged by a fault line, which would tendril and split down to both her arms and legs, disassociating them from eachother. Losing the ability to communicate with her limbs, as her mind split into splinters, Mirabelle would be vulnerable for an ensuing kick, as Isabella would pivot on her supporting leg and shoot her right foot outwards, kicking her friend near the solar plexus, hitting the diaphragm, which would shatter the remaining shreds of consciousness from the Jinchuuriki.

( Shuru-te: Hariade ⋔ Hokori ) Surreal Palm: Infinite Incisions ⋔ Shattered
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 ( +5 per turn active )
Damage Points: 60
Description: Possibilitates the shattering of the chaotic continuum, and weaves its piercing debris onto a wholesome harmony. The form consists of up to 5 physical motions with a 6th as a finisher, which in turn shatter and pulverize the world around, inside the illusion. Everything breaks down and fragments, and the practitioner guides the weaving dust of the shrapnel of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a crystallized substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when affected, shatters and crashes like glass, even if it retains the same colors and textures, which seemingly shiver and sparkle like multiple diamonds. With this crunched reality, the user is able to wrap the target with blankets of shattered illusions, throw clouds of piercing dust and splintered blades of reality, or even continuously shatter and reform one's body and limbs to make one's physical attacks more unpredictable, etc. After the six motions, the user is free to perform a finisher where the practitioner will place both hands, or even both knees besides the opponent's face and neck and then quickly snap the head around, shattering the neck and spine, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.


*Non-Finisher usages leave the target bound for 2 turns before the genjutsu ends. This does not require extra chakra, it's merely lingering genjutsu*
*Each physical strike disrupts the illusion for a fraction of a second, unless it's after the 6 motions, where any fitting physical strike will disrupt the genjutsu as normal*
*shattering your mental realm does not break the illusion because it's an illusionary shattering*
*Can only be used 4 times per battle, and can only be used once every two turns*

Specialized: Success ( 3/3 )

Why are we wasting time? I thought you'd like a bit of a dance, Mirabelle. At least it hasn't stopped your incessant flirting ;)
 
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Mirai

Supreme
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Mirabelle’s attempt at creating her flaming slashes was meet with a little bit of resistance as the jet of flames was released from the tip of Isabella’s weapon. She didn’t stop, instead of however infusing the weapon with fiery chakra, she simply allowed her hand to swing the blade down violently. This generated enough air pressure to cut the jet down in literal half. She would have split it in half, with either side passing off to the sides of her. “See? Even the slightest movement can create such a…masterful piece of work…” she said, smiling as the flames harmlessly passed by her. However, Mirabelle’s world immediately become pierced once more, the nature of the illusion again being identified. She sometimes wondered “why” when someone attempted to place her in an illusion. Like, they should know whom she was but alas it seems Isabella’s own confidence would once again leave just a sheer air of negligence to the Jinchuriki’s own prowess. “Hehe fine,” she said – her body not bounded by the restraints of the illusion. She was as much as a practioneer of the same style, her movements at times carried more elegance and tactical movement. Intent on crafting her own little bubble, the lady would have jested and quickly entertain the notion of a dance. As she swung both arms, the shattered pieces of her body exploded, bursting to life glorious wings made from sapphire flames, her lower half remsembling that of a thunderbird’s. Powerful yellow talons, as she quickly maneuver to intercept the kick with her own. The clash was neutral, but Mirabelle’s own brightness and increased potency of the illusion shattered the previous one.

With that reality, becoming her own, she became an embodiment of the animals she loved. Her eyes shifting to that of cat’s own, but also the tail of an overgrown lizard…wyvern. Once the blows was exchanged and equalized, Mirabelle quickly retracted her leg down to the ground, as she attempted to strike, slamming her right wing into Isabella’s torso, but in reality the naginata would have struck her instead, slashing through her upper body at a diagonal path, severing tendons and causing to bleed out. “Flirting is my forte, you should know this, you taught me a few tricks after all” she winked and smiled. The illusion she crafted, she silenced the ability to break free of it being chakra surges.

(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (S)
Range: Short
Chakra: N/A
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.
( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A (A + 1 Rank = S Rank)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60 (80)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion (Blue Fire Release)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
 

Lili-Chwan

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Mirabelle’s attempt at creating her flaming slashes was meet with a little bit of resistance as the jet of flames was released from the tip of Isabella’s weapon. She didn’t stop, instead of however infusing the weapon with fiery chakra, she simply allowed her hand to swing the blade down violently. This generated enough air pressure to cut the jet down in literal half. She would have split it in half, with either side passing off to the sides of her. “See? Even the slightest movement can create such a…masterful piece of work…” she said, smiling as the flames harmlessly passed by her. However, Mirabelle’s world immediately become pierced once more, the nature of the illusion again being identified. She sometimes wondered “why” when someone attempted to place her in an illusion. Like, they should know whom she was but alas it seems Isabella’s own confidence would once again leave just a sheer air of negligence to the Jinchuriki’s own prowess. “Hehe fine,” she said – her body not bounded by the restraints of the illusion. She was as much as a practioneer of the same style, her movements at times carried more elegance and tactical movement. Intent on crafting her own little bubble, the lady would have jested and quickly entertain the notion of a dance. As she swung both arms, the shattered pieces of her body exploded, bursting to life glorious wings made from sapphire flames, her lower half remsembling that of a thunderbird’s. Powerful yellow talons, as she quickly maneuver to intercept the kick with her own. The clash was neutral, but Mirabelle’s own brightness and increased potency of the illusion shattered the previous one.

With that reality, becoming her own, she became an embodiment of the animals she loved. Her eyes shifting to that of cat’s own, but also the tail of an overgrown lizard…wyvern. Once the blows was exchanged and equalized, Mirabelle quickly retracted her leg down to the ground, as she attempted to strike, slamming her right wing into Isabella’s torso, but in reality the naginata would have struck her instead, slashing through her upper body at a diagonal path, severing tendons and causing to bleed out. “Flirting is my forte, you should know this, you taught me a few tricks after all” she winked and smiled. The illusion she crafted, she silenced the ability to break free of it being chakra surges.

(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (S)
Range: Short
Chakra: N/A
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.
( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A (A + 1 Rank = S Rank)
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60 (80)
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion (Blue Fire Release)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Isabella's void artifact would immediately steal all of Mirabelle's infusions, spending two to regain 2, retaining their 3 infusions. She would be faced with a Surreal Palm kick that would mirror her own, resulting in a neutral clash, as the blue fire talon would meet the black leather boot of the scarlet uchiha. but the clashing feet would hide a much fouler sucker punch, as Isabella would mark her friend's foot as a totem, empowered by Strength of the Void. Simultaneously, she would blast backwards, in a somersault, coating her escape with a massive shield of Fire in blacken ash form from her Litmus Fist technique ( A rank, 30 chakra, 80 damage ), as the totem explodes, allowing the explosion to harmlessly propell her to the limits of short-range from Mirabelle, while adding more damage dealt to Mirabelle.

(Mukō: Noroi no Abuzu) – Void: Curse of Abzu
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes two stacks of Void Infusion; allows the user to steal all of their opponent’s stacks of Void Infusion within range.

Spends 2 charges ( 1/3 )
Acquires 2 charges ( 3/3 )

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

Spends 1 charge ( 2/3 )

(Fuuinjutsu: Tōtemu Bakuyaku) Sealing Technique: Explosive Totem
Rank: A
Type: Offensive/Supplementary
Range: Short/Mid
Chakra cost: 30
Damage points: 60 ( 80 )
Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.

Note: Can only be used two times per battle.
Note: Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
Note: Can only be taught by Zero Kelvin.

Void Strength Usages: 1/4
 

Mirai

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It was that moment, during the physical clashing – that Mirabelle noticed something was off. Immediately; she realized a seal was placed on her – much to her own annoyance. “Aww, you left me a gift…” she said; as she too would have placed a seal onto herself. As the seal exploded, she had already made a quick hand seal, that once the explosion occurred, it would have been absorbed by a chakra wolf entity – to which latched onto the chakra as it sucked it in. The wolf enjoyed the chakra, much to his delight. While she took some damage; some of which was negated via the infusion of her piercings’ unique ability to reduce the damage of technique upon interaction. This reduced the damage down to 60; but as the seal would have then pumped the chakra absorb by the wolf into Mirabelle’s body and healed her completely of the damage taken. “Sneaky little Uchiha…”she said in a very irritated tone, as the smoke cleared and revealed Mirabelle in a witch like garb. Her body remained fine for the most part, as the wolf would have completely healed the damage for her and managed to eat most of the explosion’s chakra anyways.

(Ninjutsu/Iryō Fuinjutsu: Gurattonzu Banketto) Ninja Art / Medical Sealing Style: Gluttons Banquet
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/a
Description: Gluttons Banquet is a very unique style of jutsu that combines the basics of ninja art in terms of molding and creation and sealing arts. The user will touch their body applying a seal while stringing a single handseal creating a wolf like entity in the form of pure raw chakra around the user. Upon doing this the wolf will have a fork and knife. The wolf like entity purpose is to eat all forms of chakra present within short range all around the user excluding directly from the opponents body (User isnt affected by this). The wolf like entity will take a deep breath. Upon doing this, it will break down, and absorb all forms of chakra by inhaling the techniques/chakra, even harden materials (It will simply break down the earth into crumbs). As the jutsus are absorb into the wolf, thats when the seal on the user will kick in. The chakra that the wolf absorbs will be stored inside the users body, being able to replenish their Health equivalent to the damage output of said opponent technique.
Note: The user can only use said technique Twice per battle
Note: User can only absorb S rank techniques once and A and below, once.
Note: Cant use any Fuinjutsu or Basic Ninjutsu in the same turn or the following turn
Note: Cant use any medical jutsu in the following turn
Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

Now it’s time I start punishing you for you insolence” she said, as her body immediately become shrouded in microscopic blades of chakra. Journey of the Swordless was triggered; but the maiden would have dashed into the direction of the opponent; not allowing her to get away too far. As she did, she immediately swung her arm down, releasing extremely fast-moving chakra blades, while slowing down her movement as to not run into her own technique on purpose. She was prepared to unleash one of her most powerful attacks as a result.

(Tabi no Katana nashi)Journey of the Swordless
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction
(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + 20 = 100
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
 

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It was that moment, during the physical clashing – that Mirabelle noticed something was off. Immediately; she realized a seal was placed on her – much to her own annoyance. “Aww, you left me a gift…” she said; as she too would have placed a seal onto herself. As the seal exploded, she had already made a quick hand seal, that once the explosion occurred, it would have been absorbed by a chakra wolf entity – to which latched onto the chakra as it sucked it in. The wolf enjoyed the chakra, much to his delight. While she took some damage; some of which was negated via the infusion of her piercings’ unique ability to reduce the damage of technique upon interaction. This reduced the damage down to 60; but as the seal would have then pumped the chakra absorb by the wolf into Mirabelle’s body and healed her completely of the damage taken. “Sneaky little Uchiha…”she said in a very irritated tone, as the smoke cleared and revealed Mirabelle in a witch like garb. Her body remained fine for the most part, as the wolf would have completely healed the damage for her and managed to eat most of the explosion’s chakra anyways.

(Ninjutsu/Iryō Fuinjutsu: Gurattonzu Banketto) Ninja Art / Medical Sealing Style: Gluttons Banquet
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/a
Description: Gluttons Banquet is a very unique style of jutsu that combines the basics of ninja art in terms of molding and creation and sealing arts. The user will touch their body applying a seal while stringing a single handseal creating a wolf like entity in the form of pure raw chakra around the user. Upon doing this the wolf will have a fork and knife. The wolf like entity purpose is to eat all forms of chakra present within short range all around the user excluding directly from the opponents body (User isnt affected by this). The wolf like entity will take a deep breath. Upon doing this, it will break down, and absorb all forms of chakra by inhaling the techniques/chakra, even harden materials (It will simply break down the earth into crumbs). As the jutsus are absorb into the wolf, thats when the seal on the user will kick in. The chakra that the wolf absorbs will be stored inside the users body, being able to replenish their Health equivalent to the damage output of said opponent technique.
Note: The user can only use said technique Twice per battle
Note: User can only absorb S rank techniques once and A and below, once.
Note: Cant use any Fuinjutsu or Basic Ninjutsu in the same turn or the following turn
Note: Cant use any medical jutsu in the following turn
Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

Now it’s time I start punishing you for you insolence” she said, as her body immediately become shrouded in microscopic blades of chakra. Journey of the Swordless was triggered; but the maiden would have dashed into the direction of the opponent; not allowing her to get away too far. As she did, she immediately swung her arm down, releasing extremely fast-moving chakra blades, while slowing down her movement as to not run into her own technique on purpose. She was prepared to unleash one of her most powerful attacks as a result.

(Tabi no Katana nashi)Journey of the Swordless
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques.
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction
(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + 20 = 100
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
Isabella would somersault backwards as her opponent's wolf entity would handle the totem explosion. Of course Isabella would be amused by the events.

Yes, punish me.

She said, twirling her weapon in the air before slamming her hands together as her opponent activates her swordless technique. A mesh of fungus would rip from the ground like a giant maw that would eat the scarlet Uchiha, shielding her from the blade technique, before she caught the twirling weapon back into her hand. The damage would be reflected back onto Mirabelle, 40 damage worth.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: D-S ( S )
Range: Short-Long
Chakra Cost: 10-40 ( 50 )
Damage Points: 20-80 ( 0 ; -40 damage )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.

Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.
(Inton: Onryou no Jutsu) - Yin Release: The Ghost of the Piercing Hedgehog
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 50 ( +10 to infused technique )
Damage: N/A
Description: Piercing Ghost is a variant of the Hungry Ghost, a spiritual parasite created through the user’s Yin Release chakra adapt to Damage Shaving properties. When using a jutsu with a damage shaving property, the user will form the ram hand seal to seal the Piercing Ghost within their technique. Sealing the Piercing Ghost inside one’s technique happens within the same timeframe as their damage-shaving technique. When the user’s technique interacts with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, decreasing it's efficiency by increasing the damage-shaving buff of the host technique by -20 damage against the opposing technique. Once the piercing ghost consumes foreign chakra it is released attaches itself to the source of the chakra (the opponent), reflecting the same amount of damage onto the opponent as it was shaved off in the interaction, graded as spiritual damage.

Once the Piercing Ghost is released, the tether won't be immediate nor unblockable, and will be affected by damage shaving abilities inherent to the character, such as damage shaving specialities. Other means to counter the reflected damage include techniques used, prior, simultaneously or in the instant that follows the clash that deployed the Piercing Ghost, namely Anutu, Yang, Yin or Senjutsu based full-body surges or barriers with more than 50 chakra worth of power ( Yang requires 50 or more, whereas Anutu require 40 or more, being elementally stronger ). This will behave like a clashing interaction, whereas the reflected damage worth x damage points will interact with the attempted damage of the protecting technique based on the damage interaction rules, weakening a minimum of -20 damage worth of power ( -10 damage minimum for Yang techniques ), which means 1 rank lost in efficiency for the protecting technique after overpowering the reflected damage ( Less for Yang techniques, and Anutu, which can ignore it altogether and continue unimpeded ). ( Ex: Piercing Ghost worth 80 damage is akin to an S rank technique, vs an S rank Yin surge worth 80 damage. It lowers the Yin surge which shoots out of the target body weakened -30 damage as per the technique interaction rules, but the target takes no reflective damage to his health. If the Yin S rank technique was worth 120 damage or more, it would be weakened -20, as per the Piercing Ghost properties, but only -10 for a Yang protective surge, the target would have no health drop to their HP. If the Piercing Ghost damage is worth 100, and the protective technique is worth 80, then the piercing damage would be lowered, partially blocked by the protective technique, as per the technique interaction rules, and would deal 100 - 20 = 80 damage to the target HP. ). The reflected damage is also split between any clones of the user currently in place, such as Shadow Clones or other Elemental Clones, YY creations or Limbo Clones, allowing the target to dampen the damage with a clone technique used previously, simultaneously or after the clash ( Split Damage means a Piercing Ghost carrying a reflection worth 60 damage will deal 30 damage to the target and 30 damage to the one clone he activates, for example, and each entity can be protected as described before ). Unlike Hungry Ghost, the effects of the Piercing Ghost aren't turn-based, and are felt only with the first technique that it interacted with, working technique by technique.

Note: Reflected Damage will only be felt at the end of the turn, if left unblocked.
Note: Although Piercing Ghost boosts the damage debuff of a technique, and this increases one of two boosts applied to the technique, it will also revoke it's damage dealing properties, changing an Offensive technique into a Supplementary. This will also nullify any damage boosting buffs the technique has, though the user can add one additional Damage Shaving or Chakra/Rank/Efficiency buff to complete the pair, if capable.
Note: In case the host technique overpowers the preyed technique, the effects of the boosted damage shaving buff will not be felt, and the host technique will carry on with the normal damage shaving buff it had before the Piercing Technique. Thus, in order to successfully reflect the damage according to the damage debuff, the host technique needs to be capable of neutralizing or overpowering the preyed technique, adding another difficulty to the usage of the technique.
Note: Can only be used 6 times per battle and cannot be used on the same target more than thrice.
Note: Surges or Barriers of Anutu, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Piercing Ghost, preventing the user from performing them throughout the duration of this technique. Thus, techniques imbued with any of these natures can't have their damage reflected.
Note: Piercing Ghost can only be used on S-rank techniques and below.

Specialized: Nope

Isabella's eyes would then swirl from red to dark blue, as she activates her cosmical doujutsu. A blast of purple miasma would then spit out from within the bowels of the fungal jaws, accompanied by a fiery blast of blacken ash from the litmus fist ( A rank, 30 chakra, 80 damage ). Isabella would feel the tell-tale drainage of sanity from witnessing the Shimmering Depths, albeit abated ( -4 drop, +2 healed ).

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) ( 100 )
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Chaos: +20
Void Strength: 2/4

Sanity: 100 - 4 = 96 + 2 = 98
 

Mirai

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Tch this shit again?” Mirabelle thought to herself as she sensed the spiritual parasite being released after the interaction with her technique. Mirabelle ushered the spiritual parasite to latch onto her willingly, though almost immediately as it did – she would have activated Sage Mode, allowing a rush of natural energy flourish into her body in order to ascend into the higher state of being. This would easily erase the spirit’s existence (this being a surge/foreign introduction of chakra worth 250 chakra). As she purged it, she immediately gained a heightened awareness of self and the very world around her, as she clues in on Isabella’s chakra. It was at that moment the Abyssal Eyes would have awakened themselves though because Mirabelle wasn’t directly looking into Isabella’s eyes, she wouldn’t notice this and only sensing the activation of the eyes.

( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Sky Dominion, allowing them to generate natural thunderclouds (which are S Rank while in Sage Mode). Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

However, what she didn’t account for is the sudden infliction of madness onto herself; having extrasensory and also physically seeing the technique approaching her. She smirked; simple enough she would have thought. She quickly and passively summoned her bow into her freed hand, as she placed the naginata’s blade into the ground, allowing the staff to be pointing directly into the air. She would have quickly taken the power and the quiver, as she pulled a string back. “You’re worthless…” as voice whispered in Mirabelle’s ear as she looked around for a moment, yet it startled her considering it resembled the voice of her sister. As she knocked the arrow to the bow; she pulled the bow string and released the arrow quickly. It was infused with water based chakra, so that as it soars through the air it immediately turned into a large spiraling torpedo of sorts (being 8 x 8 meters). The spiraling tornado arrow would have pierced through the damned miasma and ash as it quickly found it’s mark. “Freaky eyed wench!” she yelled out to Isabella, as the arrow soared through the air. It would have also been empowered by the seal located on her bow.

(Mayonaka ) Midnight (Passive)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
(Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 + 30+ 20 = 130
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle
 
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Vayne

Legendary
Joined
Dec 14, 2011
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Trait Points
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Where can I get my own void weapon? Tch. Anyways, I'll have to give this one to Lili, just by a very small margin. Even though there was a mishap between turns 6 and 7, it did not come to factor in much. It was generally even, with both of you countering each other nicely and easily for the most part. I'd have liked this to go for a few more turns to get a more conclusive winner, especially as I feel the tides were about to shift (maybe, you guys have too many tricks up your sleeves) but as it stands it goes to Lili for the aforementioned slight. I know both of you are aware of each other's niches and whatnots and probably clear it out in DMs if there is an issue, but a reference in the fight itself would help more for future fights. Also, cool Yin tech Lili.
 
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