[Open] - Un-official Spar

Hard

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  • Unofficial
  • Rei's R&R
  • Medium Range
  • Barren Waste Land, no water source
  • Customs? I'll leave that up to you
  • You may go first if you'd like
 

Hard

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Am I still being hunted down? ...

I sighed in frustration as I asked the question. I then continued by performing the ram hand seal, causing a large pit of earth to form a meter in front of you. The pit would begin to suck everything within a 5m meter radius around you, causing you to sink underground if successful. The pit is deep enough to 'bury' you 10m into the ground.


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Immediately after performing the ram hand seal and initiating my technique, I begin to sprint full force towards my left-hand side whilst keeping an eye on you as well as your surrounding area for any possible counters. As I begin to run and my previous technique has fully activated, I perform the Bird hand seal, thereafter overlapping my hands over my mouth. This in turn allows me to release a stream of high velocity wind mixed with dust particles, making for a great slashing/grinding combination. I continue to run until I've reached a long range distance from you. While on the process of running, I nod my head from left to right, aiming to release my stream of wind in a more widespread range, (15m to either side) reducing the chances of escape without counter-attacking. Due to the dust particles within the wind, our views of each other would be blocked, thus my attention and caution is on the highest of degrees, keeping close tabs on my surroundings as well as close range.

(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
 

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Upon seeing the handseal made by his opponent, Kenshiro was on point and molds his swift chakra, so as the ground in front of him rumbles and begins to spiral inwards and Alex begins running to Ken's right, he performs the Boar seal while releasing his swift chakra, aiming to appear in what would seem like a virtual instant several meters in front of Alex's running path before Alex could even realize it...
(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must wait one turn before using again.
- Must have a swift release bio.
By now, Alex is looking to his right towards Kenshiro's previous location, so Kenshiro before Alex can turn his head back, strikes like lightning delivering an untelegraphed punch, pushing off his rear right foot forwards as his turns his hips counter clockwise, extending his right arm in a quick snapping motion and flicking his wrist turning his fist 45 degree's as he clenches it at the last moment to a fist, striking the left side of Alex's already turned face knuckles first, and driving thru the blow so hard, his head turns another 45 degree's to facing behind himself, turning his head around a full 180 degree's from it's original location, snapping his neck as he runs a few more steps, then collapses dead to the ground in front of Kenshiro, chest first but the back of his head bouncing off the hard ground as Kenshiro looks down on him...
Your already dead....?
(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (If striking)
Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.

Notes, Additional info & Limitations:
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.
- Must be a Jeet Kune Do Master
 
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Upon seeing the handseal made by his opponent, Kenshiro was on point and molds his swift chakra, so as the ground in front of him rumbles and begins to spiral inwards and Alex begins running to Ken's right, he performs the Boar seal while releasing his swift chakra, aiming to appear in what would seem like a virtual instant several meters in front of Alex's running path before Alex could even realize it...
(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic. The user can escape attacks that for one, he can track, attacks that are projectile-ish but not huge attacks like kirin. The user could dodge an attack like fireball jutsu however, the attack that the user dodges cannot be wider than 10meters in diameter. Otherwise the user would still be hit due to the user can only travel by 10meters since this technique is short to mid range so this cannot be used to dodge large scale techniques only small projectile like techniques like fireball jutsu, Fire Style: Exploding Flame Shots and other small scale projectile like techniques, as well as few attacks that are like blasts as long as they aren't large scale as said before due to this has a 10meter range limit so any attack that is 10 meters in diameter would still hit you if you try to use this as a counter.This jutsu would allow someone to dodge small Amaterasu flames, but not large scale flames that are 10 meters in diameter or flames that appear all around/cover you as there has to be away to escape out of it. This jutsu would only allow you to dodge the same type of techniques that Doton no jutsu can allow you to dodge, only this is much faster.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must wait one turn before using again.
- Must have a swift release bio.
By now, Alex is looking to his right towards Kenshiro's previous location, so Kenshiro before Alex can turn his head back, strikes like lightning delivering an untelegraphed punch, pushing off his rear right foot forwards as his turns his hips counter clockwise, extending his right arm in a quick snapping motion and flicking his wrist turning his fist 45 degree's as he clenches it at the last moment to a fist, striking the left side of Alex's already turned face knuckles first, and driving thru the blow so hard, his head turns another 45 degree's to facing behind himself, turning his head around a full 180 degree's from it's original location, snapping his neck as he runs a few more steps, then collapses dead to the ground in front of Kenshiro, chest first but the back of his head bouncing off the hard ground as Kenshiro looks down on him...
Your already dead....?
(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (If striking)
Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.

Notes, Additional info & Limitations:
- Must have learned basic Taijutsu
- Can defend against taijutsu up to B rank
- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.
- Must be a Jeet Kune Do Master
As I have begun to run and my earth technique initiates, I naturally blink my eyes whilst looking at my opponent. The second my eyes re-open, I suddenly see no one standing there, only but a small trail of dust around his vicinity produced by the natural texture of the barren lands. As I was already previously keeping tabs on my surroundings, I still did not see my opponent, thus naturally causing me to increase my caution as well as attention as I continued to run with my guard up. Within moments after noticing my opponent had vanished, I am instantly struck on the side of my face. Naturally, I attempt to overpower the blow as my head wants to turn clock-wise from the powerful strike. Instinctively knowing the blow was too strong to overpower, I release a blast of wind from my left shoulder, causing my body to spin clock-wise along with my head. This in turn would allow me to cushion the blow in a way, allowing me to spin along side my head before it snaps.

Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon

Being too banged up as well as shocked from the blow to accurately think of a good counter, the only thing coursing through my head was defending my body from a possible follow up attack. With that in mind, as my body begins to spin clock-wise from the previously released blast of air, I kick upwards with my right leg as I naturally spin. This in turn allows me to create a natural tornado of wind around me in the shape of a dragon with long whiskers. Due to our close proximity, the creation of the dragon would force my target to be repelled backwards, effectively bouncing off the naturally created wind. Immediately after creation, the natural wind currents are released outwards, attempting to envelop the target in the mouth of the dragon, producing cutting damage from the razor sharp wind currents. I then proceed to look over my target's current location as I place my left palm over my left cheek from the pain produced from the punch, slowly caressing the area.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

You certainly caught me off guard with that. Your speed.. its...its.. outstanding.
 

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Feeling the burst of wind, Kenshiro jumpstarts his senses to the limits using his swift chakra, giving him a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, allowing him to track movements at very high levels, as he observes the course of the man's posture, the slowly raising knee indicative of high kick and from his positioning it was aimed straight for Ken...
(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
..watching like a slow motion replay, as Alexander's back is turned to Ken mid way thru his spin and raising his knee to start a high spin kick, Ken has already begun to activate his earrings, his left one to be exact, so as the kick comes around and the Ryujin forms, it is met with a dampening shield of chakra just in front of Kenshiro, which diverts the Dragon's attack path and sends it back towards it's origin, namely Alexander, although it would be B ranked in strength the force would rip into Alexander with the very cutting winds he had intended for him, as Kenshiro makes the Boar handseal molding more swift chakra...
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description:[/B] Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
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Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earrings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
As Alex is flung upwards and back from the attack, Kenshiro holding the Boar seal vanishes with quick speed from Alexander's view, swiftly striking him upwards with a left uppercut, then appearing above him with a double axe handle smash, sending Alex to the ground as Ken is already standing there, and kicks him in the ribs lifting him up to eye level from the ground with his right foot, looking him in the eyes before raising his right hand up fist clenched, driving it downwards like a gavel in an out of order court, slamming the man across the bridge of his nose and both eyes with a extremly powerful hammer fist strike, breaking his nose and eye area's before Alex's head hits the ground so hard it bounces twice, blood spilling from underneath as the light leaves his eyes, the attacks happening within a split second something like ...
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
All those who challenge this fist shall die...I'll eliminate ALL obstacles...
 
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Feeling the burst of wind, Kenshiro jumpstarts his senses to the limits using his swift chakra, giving him a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, allowing him to track movements at very high levels, as he observes the course of the man's posture, the slowly raising knee indicative of high kick and from his positioning it was aimed straight for Ken...
(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.
..watching like a slow motion replay, as Alexander's back is turned to Ken mid way thru his spin and raising his knee to start a high spin kick, Ken has already begun to activate his earrings, his left one to be exact, so as the kick comes around and the Ryujin forms, it is met with a dampening shield of chakra just in front of Kenshiro, which diverts the Dragon's attack path and sends it back towards it's origin, namely Alexander, although it would be B ranked in strength the force would rip into Alexander with the very cutting winds he had intended for him, as Kenshiro makes the Boar handseal molding more swift chakra...
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description:[/B] Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.
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Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earrings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
As Alex is flung upwards and back from the attack, Kenshiro holding the Boar seal vanishes with quick speed from Alexander's view, swiftly striking him upwards with a left uppercut, then appearing above him with a double axe handle smash, sending Alex to the ground as Ken is already standing there, and kicks him in the ribs lifting him up to eye level from the ground with his right foot, looking him in the eyes before raising his right hand up fist clenched, driving it downwards like a gavel in an out of order court, slamming the man across the bridge of his nose and both eyes with a extremly powerful hammer fist strike, breaking his nose and eye area's before Alex's head hits the ground so hard it bounces twice, blood spilling from underneath as the light leaves his eyes, the attacks happening within a split second something like ...
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
All those who challenge this fist shall die...I'll eliminate ALL obstacles...
"After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed"
Due to our close proximity and the way your technique works, it's safe assume that;

A) The base of the tornado defends me from my own dragon.
B) It is physically impossibly for the dragon's mouth to be repelled 180 degrees in order to swallow me, within inches away from each other. If we were for example, a few meters away and the dragon travel towards you, then okay I understand you could repel the dragon and force it to attack me. However, I strongly believe both your custom's ability(s) and the specific abilities of the dragon and requirements to in order for the technique to damage me (Be eaten by the dragon.) would make it highly improbably for me to be hurt, at least by the razor sharp wind currents due to our distance.
C) Worse case scenario, my body physically touches the outside boundaries of the dragon and I am rebound backwards. Again, this solely depends on whether or not the actual base of the dragon defends me. Which.. taking into account your near instant defense and our close proximity, highly suggests I would be defended.

If you don't agree with my view of the events, let's talk it over VMs and I'll gladly edit my post according to the outcome of our discussion! =}

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Noticing my target in front of me repel my dragon back towards me, causing it to instantly clash against it's own base formation and canceling out, I decide to jump into the air as I wave together the special akimichi hand seal. As I do so, I channel earth chakra throughout my expanding limbs, in order to prepare my full combination. (I'll let you decide whether or not you're able to strike me in time, before I jump. Whether you do or don't, I'd be defended.) Immediately after going airborne, I adjust myself paralleled to the ground in a body slam position as my expansion occurs swiftly. Within moments, the entire battlefield is crushed completely leaving a large crater beneath me. Naturally, the terrain would already be destroyed, however the amplified boost of my armor would further increase the overall damage. This in turn would completely crush every single bone in my target's body as well as internal organs. Taking into account the scale of my expansion, simply changing locations would be futile. (The size in which I expanded to mirrors the one in the picture I posted above, so that means well over long range in our RP terms.)

(Chou Baika No Jutsu) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: N/A (+ 16 damage to taijutsu moves)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Chōji first used this technique.This juts lasts for 3 turns.

(Akimichi Ninpou: Kouseitan'i Okami) - Akimichi Ninja Arts: Elemental Emperor
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: +20 to Akimichi Techniques
Description: The Elemental Emperor can only be utilized after activating or performing one of the Akimichi Clan's related expansion techniques. After expansion, the user will coat that entire limb(s) and or body part(s) with one of the basic five elemental affinities for offensive and defensive purposes.

Doton: Similar to the 'Earth Spear Technique', the user will channel his/her earth chakra throughout the expanded limb(s) and or body part(s) and harden it to a steel-like quality for enhanced blunt force.

Suiton: The user will channel his/her water chakra throughout the expanded limb(s) and or body part(s) and materialize from the moister in the air a water source in which it is shape manipulated into vortex of water type drill around the expanded area.

Fūton: The user will channel his/her wind chakra throughout the expanded limb(s) and or body part(s) and manipulate the air currents around the coated area to manifest a cutting-edge tornado around it.

Raiton: The user will channel his/her lightning chakra throughout the expanded limb(s) and or body part(s) and coat the area with highly concentrated lightning having the piercing and numbing properties of chidori.

▵ Requires an Akimichi Biography
▵ The user is restricted to only using the channeled affinity while this technique is active
▵ The technique will stay active as long as the expansion technique which was used or a maximum of 2 turns per use
▵ Only one elemental affinity can be used per turn
▵ Can be used five times per battle
▵ Must be taught by Hard

(Honebuto no Daibingu Jutsu) - Big-Boned Dive Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30 +16, +20 = 76
Description: After performing Super Expansion Technique the user will then jump into the air and fall on their enemy crushing them.
Note: Can only be used by a member of the Akimichi Clan




Edit: As I said on VMs; We won't be reaching a positive note so I will end the fight on my part. Thank you for the lovely Spar! I really appreciate it! =}

For whatever it's worth, you've won this spar.
 
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