[Open] Uh I'm Sannin

Shady Doctor

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Official
3-day reply limit

Terrain
Plain field with stones/debris scattered around | Mid-Range [15m]
Pre-existing water source 8m to my left/your right

Biography
Silver Eye bio in sig
Sannin - 1400 chakra

Post your bio and first move unless you'd like me to start.
 

Delta

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If youll take S class, ill use Grimmjow. Dont think we've ever fought for real o.o

Muramasa on my left hip, pre charged with lightning.

1000 chakra, 100 health, lets use the new system
 

Shady Doctor

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Miria would see the man and immediately note that he was a shinobi of some sort. Walking away from him to the left, with her eyes closed, she activates an ability to allow better sense of the surrounding.

"Get lost...."



(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
 

Delta

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Miria would see the man and immediately note that he was a shinobi of some sort. Walking away from him to the left, with her eyes closed, she activates an ability to allow better sense of the surrounding.

"Get lost...."



(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
Replying on phone, sorry for any grammar issues. Also hope you dont mind if i go all out from the gate, but i expect you can counter easily, shady san



Once again Grimmjow found himself face to face with another victim. More blood to spill on his journey to becoming a true king. The girl was snarky from the get go, clearly the type who looks down on everyone. Sometimes that was a good thing, because it meant they where strong. Sometimes it was bad, as their over confidence lead to a boring hunt. It mattered not, as Grimmjow passively activatef his chakra sensory. Locking onto the girl, he sensed the sound chakra moving through her as she activated some sort of ability. It didnt appear to have any offence abilities, as it was primarily situated inside her. It was likely a sensory based skill, but Grimmjow was unfamiliar with sound release, having only gone up against it once, he knew enough to recognise it, but nothing more. Wanting to test his theory, Grimmjow spoke.

You're the one in my way, Little girl.

As he taunted her, Grimmjow began to crouch low, very low, as he placed his palms on the ground. Arching his back, he assumed a position looking like a cat ready to pounce. As his palms hit the ground however, he channeled his dark chakra into the ground behind the girl. As he did, a claw of dark chakra would rise silently from the ground, becoming big enough that it could reach her heart. As this happened, Grimmjow spoke again.

My name, Is Grimmjow Jaegerjaquez,
King of the Jaguars. I see you use sound, so ill just move faster than sound, that ok with you. Tell the reaper i said hi.


As soon as his last word spoke, the claw would tear through her chest, grabbing her heart and ripping it clean through her chest before crushing it in front of her eyes, all the while Grimmjow smirked, watching the life leave her eyes.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Meiton: Kemono no tsume) - Dark Release: Claw of the Beast
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage: 50 (60 if absorbed a jutsu)
Description: The user will touch one of their hands to the ground while releasing Dark chakra at any location. At that location, a large claw will emerge out of the ground and will be controlled by the user. The claw can absorb C-Rank or lower jutsu and once it does, it grows much larger in size. It can emerge quickly and silently.
Restrictions:
~The claw cannot move from it's original position.
~Usable three times.
~Can only absorb one attack. Any B-rank and above technique will destroy it afterward.

1000-15-25=960
 

Shady Doctor

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With the obviously confident man spoke to Miria, her sound ability allowed her to sense his movements as if she didn't have her eyes closed. The moment the dark release jutsu emerged behind her, the sound waves she was emitting from her body instantly hit it, being absorbed and causing a blind spot in her sensing right there (or if it doesn't absorb it she'd sense its emergence). At that moment, knowing the battle had truly began, she'd activate a technique from an element that she created herself; Gifting herself an automated defensive mechanism. This caused a flow of Stygian water around and below Miria's immediate position, which was infused with Kurochi at the same time as it was brought forth into existence. Due to the natural black color of Stygian water itself, it looked no different than normal when gaining the dark properties of Kurochi. Almost instantly eating the dark jutsu away, Miria would take in the excess Chakra from the technique and add it to her reserves. All the while she was moving towards the man and drawing her swords in each hand.

"Sigh. Guess I'll end you, little kitty.."



( Suteijian Suiton: megami no hogo ) Ξ Stygian Water: Protection of The Underworld Goddess
Rank:*A
Type:*Offensive/Supplementary/Defensive
Range:*Short - Mid
Chakra Cost:*30 ( -10 per turn ) +20
Damage Points:*60 +20 (80)
Description:*Similarly to the Water Release: Water Prison Shark Dance Technique, the user creates a small pool of Stygian Water around and under him. As he moves, this water jutsu likewise moves to keep up with his positioning at the same speeds. This means as long as he moves, this jutsu will move with him while in use. Alongside the pool of water under him, a thin and barely visible mist is created, a mist that carries no corrosive capabilities and covers a short range radius around the user . What this mist does, much like the The Rain Tiger at Will technique, is detect foreign chakra that enters it's depths but doesn't give the user himself awareness nor any sort of sensing. Once Something is detected, Stygian Water immediately rushes the target to combat and eat away at whatever enters it's realm, even if the user himself isn't aware . It can also be used as a way to cause direct harm if needed. Similar to Mei Terumi and her corrosive element, this water would not directly burn the user himself, but if he were to somehow be bluntly hit by it, he wouldn't be immune to be damaged as such.*

Note:*This jutsu lasts 3 turns with a 2 turn cooldown period and can only be used twice.*
Note:*After ending, the user cannot use S rank or higher Stygian Water jutsu This turn or next

IV:
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

I:
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.

Chakra:
1400
-11 (ISS)
-50 (Stygian + Hegemony)

1339
+12.5

1351.5
 

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️
With the obviously confident man spoke to Miria, her sound ability allowed her to sense his movements as if she didn't have her eyes closed. The moment the dark release jutsu emerged behind her, the sound waves she was emitting from her body instantly hit it, being absorbed and causing a blind spot in her sensing right there (or if it doesn't absorb it she'd sense its emergence). At that moment, knowing the battle had truly began, she'd activate a technique from an element that she created herself; Gifting herself an automated defensive mechanism. This caused a flow of Stygian water around and below Miria's immediate position, which was infused with Kurochi at the same time as it was brought forth into existence. Due to the natural black color of Stygian water itself, it looked no different than normal when gaining the dark properties of Kurochi. Almost instantly eating the dark jutsu away, Miria would take in the excess Chakra from the technique and add it to her reserves. All the while she was moving towards the man and drawing her swords in each hand.

"Sigh. Guess I'll end you, little kitty.."



( Suteijian Suiton: megami no hogo ) Ξ Stygian Water: Protection of The Underworld Goddess
Rank:*A
Type:*Offensive/Supplementary/Defensive
Range:*Short - Mid
Chakra Cost:*30 ( -10 per turn ) +20
Damage Points:*60 +20 (80)
Description:*Similarly to the Water Release: Water Prison Shark Dance Technique, the user creates a small pool of Stygian Water around and under him. As he moves, this water jutsu likewise moves to keep up with his positioning at the same speeds. This means as long as he moves, this jutsu will move with him while in use. Alongside the pool of water under him, a thin and barely visible mist is created, a mist that carries no corrosive capabilities and covers a short range radius around the user . What this mist does, much like the The Rain Tiger at Will technique, is detect foreign chakra that enters it's depths but doesn't give the user himself awareness nor any sort of sensing. Once Something is detected, Stygian Water immediately rushes the target to combat and eat away at whatever enters it's realm, even if the user himself isn't aware . It can also be used as a way to cause direct harm if needed. Similar to Mei Terumi and her corrosive element, this water would not directly burn the user himself, but if he were to somehow be bluntly hit by it, he wouldn't be immune to be damaged as such.*

Note:*This jutsu lasts 3 turns with a 2 turn cooldown period and can only be used twice.*
Note:*After ending, the user cannot use S rank or higher Stygian Water jutsu This turn or next

IV:
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

I:
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.

Chakra:
1400
-11 (ISS)
-50 (Stygian + Hegemony)

1339
+12.5

1351.5
Grimmjow was, to say the least, surprised when the watery looking substance erupted from the woman, blocking his claw and destroying it before his eyes. With a puzzled look, he sensed the chakra forming around the woman, but he wasn't familiar with it. It looked like water, kind of, but it was tainted with black, similar to dark, and whatever that other chakra source in it was, felt dangerous. Grimmjow didn't know much about this element, or whatever was inside it, and stood bad up, all emotion removed from his face. He had to find out what it was, and how to beat it. It seemed to easily over power his dark claw, which lead him to believe that it was perhaps strong to dark, but that was a bad idea to consider, as the claw wasn't that strong to begin with. Deciding to test this substance, Grimmjow began weaving handseals and channeling huge amounts of water chakra into his lungs. Once done, Grimmjow would spew out the huge amount of water, creating a massive wave, however, the wave would change shape. As it formed, the water would form into hundreds of horses, all running towards the woman aiming to trample her to death.

(Suiton: mure akume kekekomi)-Water Style: herd of wild horse stampede
• Rank: S
• Type:attack
• Range:Short-Long
• Chakra cost:60
• Damage Points:100
• Descripton: after few hand seals, the user will create a wave of water which can level the area around the user and it is shaped like a stampede of wild horses. this wave can crush bones and rocks.. it can also drag opponent underwater by the current of the wave makin them unable to get to the surface.
note can be mixed with mud (the area will be covered in huge layer of mud that can bury the opponents under this really huge layer of mud) and lightning (shocks the opponent and paralysises them)
note can: only be used once and no S rank jutsu next turn

960-5-60=895
 

Shady Doctor

Legendary
Joined
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Messages
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Kin
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Kumi
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Trait Points
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Miria watched as the man spewed out the wave in the form of a stampede of horses; Though no matter how much power it seemingly held, she felt no fear at all. She actually felt her hunger for chakra rumble deep inside of her, knowing such a strong technique could be fed on once stopped. Slamming her hands on the ground, she'd cause a golem to rise in a quick fashion. The golem hands would emerge around Miria as a dome that will protect her from the water, while the body is positioned behind her standing tall. The golem of course would be infused with Kurochi from the Hegemony technique, being pitch black in appearance as it rises and having a boost in power overall. The golem being equal in damage (100) to the water but having the elemental advantage allowed it to overpower it. The Kurochi would eat away at the water nigh instantly, leaving nothing behind but the blackened golem, whom moves its hands to reveal the Claymore. With the water technique destroyed, Miria would be passively taking in the left over chakra from it (50%).

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40 +20 (60)
Damage: 80 +20 (100)
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

I: (Passive)
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.

"Ahh, I doubt you'll survive long out here... You should flee, if possible." - The words casually slipped from Miria's lips as she controlled the golem to do a hammering motion with its left fist, aiming to crush Grimmjow beneath the massive hand. Meanwhile, Miria was darting at you at full speed, attempting to close the gap and enter short range where she'd personally slaughter her opponent.




Chakra:

1351.5
-60 (Golem + Hegemony)
-10 (Stygian Defense)
-1 (ISS)

1280.5
+30 (Primeval Gluttony)

1310.5
 

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️
Miria watched as the man spewed out the wave in the form of a stampede of horses; Though no matter how much power it seemingly held, she felt no fear at all. She actually felt her hunger for chakra rumble deep inside of her, knowing such a strong technique could be fed on once stopped. Slamming her hands on the ground, she'd cause a golem to rise in a quick fashion. The golem hands would emerge around Miria as a dome that will protect her from the water, while the body is positioned behind her standing tall. The golem of course would be infused with Kurochi from the Hegemony technique, being pitch black in appearance as it rises and having a boost in power overall. The golem being equal in damage (100) to the water but having the elemental advantage allowed it to overpower it. The Kurochi would eat away at the water nigh instantly, leaving nothing behind but the blackened golem, whom moves its hands to reveal the Claymore. With the water technique destroyed, Miria would be passively taking in the left over chakra from it (50%).

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40 +20 (60)
Damage: 80 +20 (100)
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.

I: (Passive)
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.

"Ahh, I doubt you'll survive long out here... You should flee, if possible." - The words casually slipped from Miria's lips as she controlled the golem to do a hammering motion with its left fist, aiming to crush Grimmjow beneath the massive hand. Meanwhile, Miria was darting at you at full speed, attempting to close the gap and enter short range where she'd personally slaughter her opponent.




Chakra:

1351.5
-60 (Golem + Hegemony)
-10 (Stygian Defense)
-1 (ISS)

1280.5
+30 (Primeval Gluttony)

1310.5
Wew, i am looking forward to this clan. Although, where did this +20 come from to the earth golem?



Grimmjow wasn't entirely surprised as he sensed the Earth chakra build up in the women, before into the ground, and she rose a massive golem. The golem would, of coarse, stop his water jutsu, he could tell that just from its size. Also, this was the case, Grimmjow was already preparing. Ripping Muramasa from its sheath, Grimmjow shuddered as his blade trembled in his hands. Muramasa had been silent for so long, but now, she roared once more. Grimmjow watched as the Golem raised its arm up, Before bringing it down ready to crush him, but Grimmjow was already on the offensive once more. As soon as he drew Muramasa, Grimmjow would cut the strap on his leg weights, causing them to hit the ground with a serious thud. At the same time, he would use the lightning chakra already flowing through Muramasa to activate a strong Kenjutsu technique, boosting his damage. As Muramasa crackled with excitement, Grimmjow would dash to the left, completely dodging the large fist with ease. However, Grimmjow knew he would have to completely destroy the golem, so he would go for a 2 for 1 instead of just a general counter. As soon as he was out of harms way, Grimmjow would adopt a low stance, preparing his body and sword for an onslaught. Balancing on his feet, Grimmjow would spin, slashing Muramasa in a full 360 degree motion, while releasing the lightning chakra from the blade, creating a powerful ring of lightning that would spread from him. The Ring would obliterate the golems arm with little to no resistance, and continue on towards the women, who, at this point, would be dashing straight into the rings path, being bisected in half and left to die. As the ring makes contact, Grimmjow would speak.

Even in death...you're a damn ugly women


Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type: Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .

Approved Here:

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Raiton: Raiton Ringu) Lightning Release: Lightning Ring
Typeffensive
Rank:S rank
Range:Short-Mid
Chakra:40
Damage:80(+40)=120
Description: A Kenjutsu based jutsu created to take down fast ninja that can't be perceived with the users own eye sight. The user will begin by channeling large amounts of Raiton into their blade to prepare for the attack. The user will then take a low stance, both arms will be crossed with the right arm over the left arm with the blade tip pointing towards the users left. Bending the knee's the user will put their right foot forward and slightly twist his back and hips towards the left. When positioned the user will then spin on his ball of his right foot, at the same time the user will swing their right arm across their body while pushing off with their left foot to creating a spinning motion. As the blade is swung the user will release the Raiton in the sword causing it to begin being release in an arc. As the user spins a full 360 degree turn he will unleash all the Raiton causing a ring of lightning to spread out from the users original position up to mid range. Anything cause inside the ring will be cut in half with ease due to the momentum of the swing and the cutting power of Raiton giving it the power to slice through almost any armor or defense(Within Reason).

Restrictions:
Can only be used twice per battle.
No S rank or above Raiton jutsu for the next turn
Can only be taught by Delta.

895-5-90=805(although idk if that kenjutsu technique will cost chakra as Muramasa already has 30 chakra worth of lightning chakra in it as stated in my first move but eh)
 

Shady Doctor

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Wew, i am looking forward to this clan. Although, where did this +20 come from to the earth golem?



Grimmjow wasn't entirely surprised as he sensed the Earth chakra build up in the women, before into the ground, and she rose a massive golem. The golem would, of coarse, stop his water jutsu, he could tell that just from its size. Also, this was the case, Grimmjow was already preparing. Ripping Muramasa from its sheath, Grimmjow shuddered as his blade trembled in his hands. Muramasa had been silent for so long, but now, she roared once more. Grimmjow watched as the Golem raised its arm up, Before bringing it down ready to crush him, but Grimmjow was already on the offensive once more. As soon as he drew Muramasa, Grimmjow would cut the strap on his leg weights, causing them to hit the ground with a serious thud. At the same time, he would use the lightning chakra already flowing through Muramasa to activate a strong Kenjutsu technique, boosting his damage. As Muramasa crackled with excitement, Grimmjow would dash to the left, completely dodging the large fist with ease. However, Grimmjow knew he would have to completely destroy the golem, so he would go for a 2 for 1 instead of just a general counter. As soon as he was out of harms way, Grimmjow would adopt a low stance, preparing his body and sword for an onslaught. Balancing on his feet, Grimmjow would spin, slashing Muramasa in a full 360 degree motion, while releasing the lightning chakra from the blade, creating a powerful ring of lightning that would spread from him. The Ring would obliterate the golems arm with little to no resistance, and continue on towards the women, who, at this point, would be dashing straight into the rings path, being bisected in half and left to die. As the ring makes contact, Grimmjow would speak.

Even in death...you're a damn ugly women


Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type: Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .

Approved Here:

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Raiton: Raiton Ringu) Lightning Release: Lightning Ring
Typeffensive
Rank:S rank
Range:Short-Mid
Chakra:40
Damage:80(+40)=120
Description: A Kenjutsu based jutsu created to take down fast ninja that can't be perceived with the users own eye sight. The user will begin by channeling large amounts of Raiton into their blade to prepare for the attack. The user will then take a low stance, both arms will be crossed with the right arm over the left arm with the blade tip pointing towards the users left. Bending the knee's the user will put their right foot forward and slightly twist his back and hips towards the left. When positioned the user will then spin on his ball of his right foot, at the same time the user will swing their right arm across their body while pushing off with their left foot to creating a spinning motion. As the blade is swung the user will release the Raiton in the sword causing it to begin being release in an arc. As the user spins a full 360 degree turn he will unleash all the Raiton causing a ring of lightning to spread out from the users original position up to mid range. Anything cause inside the ring will be cut in half with ease due to the momentum of the swing and the cutting power of Raiton giving it the power to slice through almost any armor or defense(Within Reason).

Restrictions:
Can only be used twice per battle.
No S rank or above Raiton jutsu for the next turn
Can only be taught by Delta.

895-5-90=805(although idk if that kenjutsu technique will cost chakra as Muramasa already has 30 chakra worth of lightning chakra in it as stated in my first move but eh)
Yeah this doesn't work for obvious reasons and that pre charge means nothing to the Chakra cost of your tech lol. VMS.
 

Shady Doctor

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ooc: As agreed, your s rank technique doesn't happen, but you did evade the golem. I'm now in close range.

With the man dodging the golem's attempt at crushing him, Miria moved into close range as she had planned to before. Seemed the guy liked close quarters; Kenjutsu specifically, by the way he opted to wield a sword so soon. The moment Miria had stepped into close range of Grimmjow, she'd be channeling earthen chakra into the ground beneath them, turning it black nigh instantly. This was a medium to immediately turn his weight against him, increasing it by 50 fold in that single moment. Grimmjow would not only be weighed down by his own now enormous weight, but every tool, item and weapon on his person would be effected also. This means even his prized sword would become much too heavy for him to hold as he crashed into the ground from all the weight.

Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description:*
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.*

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd*
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

Meanwhile, due to being in close range, the Stygian Water defense around Miria would sense Grimmjow's foreign chakra and immediately attack him; Aiming to eat him alive from all sides. This was done free of Miria's will, simply her technique reacting as it should to defend her from all opposing her authority.
 

Delta

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ooc: As agreed, your s rank technique doesn't happen, but you did evade the golem. I'm now in close range.

With the man dodging the golem's attempt at crushing him, Miria moved into close range as she had planned to before. Seemed the guy liked close quarters; Kenjutsu specifically, by the way he opted to wield a sword so soon. The moment Miria had stepped into close range of Grimmjow, she'd be channeling earthen chakra into the ground beneath them, turning it black nigh instantly. This was a medium to immediately turn his weight against him, increasing it by 50 fold in that single moment. Grimmjow would not only be weighed down by his own now enormous weight, but every tool, item and weapon on his person would be effected also. This means even his prized sword would become much too heavy for him to hold as he crashed into the ground from all the weight.

Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: N/A
Description:*
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.*

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd*
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

Meanwhile, due to being in close range, the Stygian Water defense around Miria would sense Grimmjow's foreign chakra and immediately attack him; Aiming to eat him alive from all sides. This was done free of Miria's will, simply her technique reacting as it should to defend her from all opposing her authority.
I already know u aint gunna agree with my move here, but it is what it is.



As Grimmjow moved and went to use his Lightning ring, Muramasa wouldn't release the chakra. He had messed up, forgetting that previous jutsu drained him for a small period of time, unable to release the lightning jutsu let the women into close range, which wasn't good, not with that weird substance floating around her. He had sensed it was dangerous already, and now she was close, really close,
and so was that substance. He had to create distance between the two until it was gone, as it appeared to eat jutsu in the same way his dark release could. As she came in close, Grimmjow sensed the doton chakra building up in her and then beneath him. Fully aware of the jutsu, what Grimmjow didn't know was going to happen was his body going from its usual state to a heavier state. The moment the womens chakra infected him, he knew what was happening. She was going to immobilize him and then let that stuff hit him, but unfortunately for her, Grimmjow already knew what to do, and this actually helped him slightly. Using the added weight, Grimmjow released Muramasa briefly and brought his hands down to the ground while channeling earth chakra. This would happen extremely quickly, thanks to the womens own jutsu. The moment his hands hit the ground, he would shift the earth directly in front of him, so close that would almost hit him in the face, and raise the ground and the women 50m into the air rapidly. This would happen extremely quickly, and the moment the women was out of short range, the jutsu would fade returning Grimmjow to his normal weight. With his hands on the ground, he would grab Muramasa once again, sheathing the blade for now. It was too close a call this time, he had to wait out or find a way to destroy that shield of hers, and he had a plan. Jumping backwards from the now huge pillar in front of him, Grimmjow would bite his thumb, summoning the Twins of the Moon and Sun, Hunaphu and Xbalanque(X and Huna for short) The twins would appear 2m to Grimmjows left and Right, standing just as tall as him and speaking to him.

Grimmjow, it has been a long time since we saw your face, you must be in trouble to call upon us.

That is true brother, Grimmjow rarely speaks to us anymore, it's like he thinks he's too good for us or something,
hmm?


Both of you, shut up. I already have one headache up there, i dont need two down here as well. Listen, Huna,
we're going to use that combo, X, back us up, OK?


Both Jaguars nodded, as Huna built up Fire chakra and launched several large dragon headed fireballs into the sky, no where near the women, preparing to set up Grimmjows favorite, close quatres combo.


(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Kuchiyose no Jutsu: Hunahpu to Xbalanque, Hiro-tsuin sono Taiyo to Tsuki) - Summoning Technique: Hunahpu and Xbalanque, the Hero Twins of the Sun and Moon
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Hunahpu and Xbalanque are twin brothers who were born with differing coloration. Hunahpu has the traditional orange fur with black rosette spots, while Xbalanque was born with the more rare black melanism coloration. As the two brothers grew and became more powerful, they began drawing comparisons to the sun and moon, thus earning their nickname as the Hero Twins of the Sun and Moon. Both jaguars are of similar size and stand on all fours with their backs reaching up to about six feet. Hunahpu is proficient in the fire element and is capable of using up to A-rank techniques. He also has the passive ability to sense body heat making him an excellent tracker. Xbalanque is proficient in the wind element and is capable of using up to A-rank techniques. As a melanistic jaguar, Xbalanque is able to extend the jaguar ability to hide their presence from non-sensor ninja to include chakra sensory techniques, making him a stealthy opponent. While masking his chakra, he cannot use any chakra based jutsu of his own without allowing his chakra to be sensed. The twins share a mental link with each other which allows for them to communicate through their thoughts, though this doesn't extend to the summoner. Both summons are considered A-rank individually.
-Can only be summoned once per battle.
-Lasts 4 turns once summoned.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

805+40(from lightning ring not happening)-5-40=800
 

Shady Doctor

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I already know u aint gunna agree with my move here, but it is what it is.



As Grimmjow moved and went to use his Lightning ring, Muramasa wouldn't release the chakra. He had messed up, forgetting that previous jutsu drained him for a small period of time, unable to release the lightning jutsu let the women into close range, which wasn't good, not with that weird substance floating around her. He had sensed it was dangerous already, and now she was close, really close,
and so was that substance. He had to create distance between the two until it was gone, as it appeared to eat jutsu in the same way his dark release could. As she came in close, Grimmjow sensed the doton chakra building up in her and then beneath him. Fully aware of the jutsu, what Grimmjow didn't know was going to happen was his body going from its usual state to a heavier state. The moment the womens chakra infected him, he knew what was happening. She was going to immobilize him and then let that stuff hit him, but unfortunately for her, Grimmjow already knew what to do, and this actually helped him slightly. Using the added weight, Grimmjow released Muramasa briefly and brought his hands down to the ground while channeling earth chakra. This would happen extremely quickly, thanks to the womens own jutsu. The moment his hands hit the ground, he would shift the earth directly in front of him, so close that would almost hit him in the face, and raise the ground and the women 50m into the air rapidly. This would happen extremely quickly, and the moment the women was out of short range, the jutsu would fade returning Grimmjow to his normal weight. With his hands on the ground, he would grab Muramasa once again, sheathing the blade for now. It was too close a call this time, he had to wait out or find a way to destroy that shield of hers, and he had a plan. Jumping backwards from the now huge pillar in front of him, Grimmjow would bite his thumb, summoning the Twins of the Moon and Sun, Hunaphu and Xbalanque(X and Huna for short) The twins would appear 2m to Grimmjows left and Right, standing just as tall as him and speaking to him.

Grimmjow, it has been a long time since we saw your face, you must be in trouble to call upon us.

That is true brother, Grimmjow rarely speaks to us anymore, it's like he thinks he's too good for us or something,
hmm?


Both of you, shut up. I already have one headache up there, i dont need two down here as well. Listen, Huna,
we're going to use that combo, X, back us up, OK?


Both Jaguars nodded, as Huna built up Fire chakra and launched several large dragon headed fireballs into the sky, no where near the women, preparing to set up Grimmjows favorite, close quatres combo.


(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Kuchiyose no Jutsu: Hunahpu to Xbalanque, Hiro-tsuin sono Taiyo to Tsuki) - Summoning Technique: Hunahpu and Xbalanque, the Hero Twins of the Sun and Moon
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Hunahpu and Xbalanque are twin brothers who were born with differing coloration. Hunahpu has the traditional orange fur with black rosette spots, while Xbalanque was born with the more rare black melanism coloration. As the two brothers grew and became more powerful, they began drawing comparisons to the sun and moon, thus earning their nickname as the Hero Twins of the Sun and Moon. Both jaguars are of similar size and stand on all fours with their backs reaching up to about six feet. Hunahpu is proficient in the fire element and is capable of using up to A-rank techniques. He also has the passive ability to sense body heat making him an excellent tracker. Xbalanque is proficient in the wind element and is capable of using up to A-rank techniques. As a melanistic jaguar, Xbalanque is able to extend the jaguar ability to hide their presence from non-sensor ninja to include chakra sensory techniques, making him a stealthy opponent. While masking his chakra, he cannot use any chakra based jutsu of his own without allowing his chakra to be sensed. The twins share a mental link with each other which allows for them to communicate through their thoughts, though this doesn't extend to the summoner. Both summons are considered A-rank individually.
-Can only be summoned once per battle.
-Lasts 4 turns once summoned.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

805+40(from lightning ring not happening)-5-40=800
I actually agree with the way you went about this. But I think my auto defense screws you. Vm

Edit: NVM man just gonna edit in a reply soon
 
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