[Open] Tower of God

Akuma

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LoK's R&R | Start at Mid Range| All Out (Unofficial Btw)

I'll be using Zahad. Post your bio and I'll go first to whomever challenges.

Chorok - First Moon
Type: Weapon
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Chorok is a weapon crafted by Rand K'ai Kaguya himself. It is a Hook made of pure bone as dense and hard as steel with cartilage, it is actually composed of many tiny shards of bone although compacted tightly into a single one in the shape of a Hook. Chorok is in it's basic state 1 meter in length, although that is just the cover that hides it's real apperance and abilities. It has been seen to change color depending on Rand K'ai's mood and chakra flow, although it can only ever switch from white to green. It is commonly carried by Rand on his back or on his hip as he would any regular sword. The Hook is in a state of constant generation, as such is always taking chakra from the user. What this means is that it will always repair itself by producing more bone, despite it's steel like hardness and it's strong properties which make it nearly indestructible. Being struck by Fire or Lightning of equal rank which would shatter it. Although it would still self-repair, taking however two turns to do so. Should the opponent get a hold of the Hook, the user is capable of making a handseal and causing it to explode into the thousands of bone shards that it is made of, piercing the holder.
Chorok Abilities:

♦ Chorok is capable of elongating and as it's a Compressed Weapon; Ignition will decompress part or all of it. When enlongated, the Chorok is capable of enlarging long enough to reach Mid range, it can also get wider as it gets longer, large and long enough to whip even summons the size of Gamabunta, due to it's bone properties and cartilage flexibility, it is as strong as steel while being flexible like a vine; and sharp as any steel edge. This technique as a rank and strength of A rank.

♦ Chorok is capable of turning an entire field into a massive forest of bones, unlike Sawari no Mai, these spiked branches are much more larger like an actual forest and come from everywhere on the weapon, not from the ground. These branches would grow from the sides of the Hook, virtually growing from it and extending outwards, leveling anything in it's path. The user is granted control over all of the branches growing rapidly from the Hook and can aim for specific targets or uses instead of a simple large scaled attack. This techniques has a rank and strength of A rank.

♦ Given it's abilities to alter it's shape and produce more bone, the user is able to let the Hook consume their body, it would split into countless thin vines of bone that wrap around the user's body, creating a full fledged armour of bone or alternatively, cover in armour a single part of the user's body (a leg, the torso, etc). While in this armour, the user gets primitive control over the weapon, being bale to use it's abilities from their body directly, such as growing vines and diferent types of objects/weapons, which are connected always to the armour through bone vines, thus not having to hold them manually but instead control them through chakra and mental command. This techinque has a rank of S rank, while the obstructs formed from it are A ranked.

* Must have a Kaguya bio to use and can only be used by Loki himself.
* Each of the abilities count as a technique when used.
* The abilities can only be used thrice per battle each and the same one cannot be used in consecutive turns.
* Only two of the three abilities can be used in the same turn, unable to use all 3 in the same one.
 
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Akuma

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Zahad stood roughly seven meters before his foe. The King long awaited a contestant as there was no one worthy to take his throne. With no further haste Zahad would weave three handseals before bending down on his right knee pressing his palm on the earth's surface. In almost an instant, the terrain shifted from grassland to a city of bone that overtakes the entire battlefield, filled with structures of completely comprised from bones, Zahad's false Kingdom. In the midst of forming the new terrain he infused two different techniques that all happen in the same timeframe. The first allows full access/control over the city of bone, while the other allows strengthens the city bone structure by inducing more calcium throughout, in essence reinforcing the matter.. A rare Kaguya he was, one of the last of his breed; a survivor blessed to avoid annihilation, a conqueror of sorts. He takes a stance hovering his left hand over the hilt of Chorok, his weapon of bone, as he extends the right arm out in front of the man to provoke him, letting the challenger commence his attack.

"I've longed for a competitor, come!"

(Isuraeru Ōkoku) – Kingdom of Israel
Type: Offensive, Defensive, Supplementary
Rank: S Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn) + 30 = 70
Damage: N/A
Description: A technique derived from Outbreak, focused on battlefield manipulation. Unlike Outbreak, which employs a type of emergence of Bone matter simply to cover the battlefield, the Kingdom of Israel creates a much more complex series of structures on the battlefield that are intended to mimic the capital city of Solomon’s kingdom, Jerusalem. After performing three handseals,The technique essentially overtakes the battlefield with a number of bone structures; the outer limits of the battlefield become encased a large ten-meter-tall bone wall forming a barrier around the city. Within the walls a massive array of buildings, varying in size and type, burst from the earth. In essence the technique recreates a perfect model of the Kingdom of Israel, imposed upon the battlefield. The Kingdom of Israel is imbued naturally with a characteristic akin to that in the Blessing of Machaon, making it capable of regenerating from damage that does not immediately destroy it and passively draws upon ten of the user’s chakra per turn in order to sustain it, although allowing the user to independently operate. This technique can be used twice per battle, once every four turns. The user is unable to use Shikotsumyaku techniques above A-Rank in the same turn.

(Kodo Majutsu) - Sorcery of the Worm
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This technique allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, within the same timeframe, allows the user to apply a similar principle to that of Dance of the Young Ferns; through this, the user is able to merge future bone techniques through structures, objects, and constructs of bone that are on the battlefield outside of the user’s body. This allows the user to produce techniques that would normally require them to be produced from their body, like Bone Tendrils or Ten Finger Drilling Bullets, from these constructs. This infusion requires a substantial infusion of chakra, thus making it impractical to be used frequently. This technique can be activated three times per battle, and lasts for the usage of a single technique per use.

Note: Techniques must emerge a minimum of 5 meters from the opponent.
(Achān Zōen) – Achaean Reinforcement
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion is considered the sibling to the Blessing of Machaon and bases itself off Dance of the Clematis Flower. The user infuses a proceeding Shikotsumyaku technique, within the same timeframe, with additional chakra initiating a process of enhanced bone regeneration. This excessive regeneration manifests as a production of additional calcium matter on the bones, thus reinforcing their strength. The strengthening takes place while the technique is being created, thus this technique does not offer any inherent regenerative properties after it has been completed. Techniques affected by Achaen Reinforcement gain an additional rank in strength, up to S-Rank. This technique can be used five times per battle; once used, the user is unable to apply Achaean Reinforcement for two turns.
Chakra: 1530
 
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Serpent

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Zahad stood roughly seven meters before his foe. The King long awaited a contestant as there was no one worthy to take his throne. With no further haste Zahad would weave three handseals before bending down on his right knee pressing his palm on the earth's surface. In almost an instant, the terrain shifted from grassland to a city of bone that overtakes the entire battlefield, filled with structures of completely comprised from bones, Zahad's false Kingdom. In the midst of forming the new terrain he infused two different techniques that all happen in the same timeframe. The first allows full access/control over the city of bone, while the other allows the city to constantly manifest itself if destroyed. A rare Kaguya he was, one of the last of his breed; a survivor blessed to avoid annihilation, a conqueror of sorts. He takes a stance hovering his left hand over the hilt of Chorok, his weapon of bone, as he extends the right arm out in front of the man to provoke him, letting the challenger commence his attack.

"I've longed for a competitor, come!"

(Isuraeru Ōkoku) – Kingdom of Israel
Type: Offensive, Defensive, Supplementary
Rank: S Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn) + 30 = 70
Damage: N/A
Description: A technique derived from Outbreak, focused on battlefield manipulation. Unlike Outbreak, which employs a type of emergence of Bone matter simply to cover the battlefield, the Kingdom of Israel creates a much more complex series of structures on the battlefield that are intended to mimic the capital city of Solomon’s kingdom, Jerusalem. After performing three handseals,The technique essentially overtakes the battlefield with a number of bone structures; the outer limits of the battlefield become encased a large ten-meter-tall bone wall forming a barrier around the city. Within the walls a massive array of buildings, varying in size and type, burst from the earth. In essence the technique recreates a perfect model of the Kingdom of Israel, imposed upon the battlefield. The Kingdom of Israel is imbued naturally with a characteristic akin to that in the Blessing of Machaon, making it capable of regenerating from damage that does not immediately destroy it and passively draws upon ten of the user’s chakra per turn in order to sustain it, although allowing the user to independently operate. This technique can be used twice per battle, once every four turns. The user is unable to use Shikotsumyaku techniques above A-Rank in the same turn.

(Kodo Majutsu) - Sorcery of the Worm
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This technique allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, within the same timeframe, allows the user to apply a similar principle to that of Dance of the Young Ferns; through this, the user is able to merge future bone techniques through structures, objects, and constructs of bone that are on the battlefield outside of the user’s body. This allows the user to produce techniques that would normally require them to be produced from their body, like Bone Tendrils or Ten Finger Drilling Bullets, from these constructs. This infusion requires a substantial infusion of chakra, thus making it impractical to be used frequently. This technique can be activated three times per battle, and lasts for the usage of a single technique per use.

Note: Techniques must emerge a minimum of 5 meters from the opponent.
(Achān Zōen) – Achaean Reinforcement
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion is considered the sibling to the Blessing of Machaon and bases itself off Dance of the Clematis Flower. The user infuses a proceeding Shikotsumyaku technique, within the same timeframe, with additional chakra initiating a process of enhanced bone regeneration. This excessive regeneration manifests as a production of additional calcium matter on the bones, thus reinforcing their strength. The strengthening takes place while the technique is being created, thus this technique does not offer any inherent regenerative properties after it has been completed. Techniques affected by Achaen Reinforcement gain an additional rank in strength, up to S-Rank. This technique can be used five times per battle; once used, the user is unable to apply Achaean Reinforcement for two turns.
Chakra: 1530
Goku looks around as the very battlefield becomes that of a bone city. A notion and view not all that unfamiliar to him. "MUAHAHA So you've decided your grave be be within a graveyard, How unoriginal of you mortal." Goku says in a sinister voice as he makes a seal on his forehead of his own blood, sealing away apart of his chakra and soul as the buildings finish their formation.

( Fuinjutsu: Kujaku Myōhō - Hoshi Fukkatsu ) - Sealing Art: Mysterious Peacock Method - Star Resurrection
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A ( input equal to how much chakra sealed ) (600)
Damage: N/A ( -10 to user )
Description: This technique is the most advanced skill in all of the Mysterious Peacock Method. Using their blood, the user will make a unique sealing. With this seal, the user will seal a large portion of their star chakra into it and it disappear, laying dormant until the user's health reaches 0. Upon this condition, the seal will reappear causing the chakra within it to rise and form a transparent apparition of the user with a violet hue to appear. The apparition is a pure construct of the user's chakra with the will of the user still within. This technique essentially seals the user's Star Chakra and a piece of their spirit which allows them keep fighting for a short while longer even after rendered unconscious. This ghostly apparition only has the ability to use the Mysterious Peacock Method techniques and basic Taijutsu. The apparition has mass enough to make physical contact with objects and people but does not feel pain. Though the spirit can be bound and as if it were a physical being, the apparition can stay on the field it's chakra runs out unless they use the Predation technique to extend their chakra. In order for the user to make the blood seal, they must have enough Xhakra and physical strength to put their chakra into a seal meaning they can only do if they have more than 25% of their chakra left. When sealing chakra inside, the user can seal up to half of their base chakra.
Note: Should the medium where the seal was placed be destroyed before the user is knocked out, the technique will disperse and can no longer be used.
Nite: This technique can only be used once and only by shinobi who have the appropriate rank in Fuinjutsu.
Note: The user does not need to have their Mysterious Peacock Method active to form the seal.
"Now, are you ready to die mortal?" Goku lifts his hand forward focusing sphere of chakra, pink in color as it's altered by his Star Chakra. This sphere is then blasted forward upon his opponent with massive force where it will then explode as a 5m radius electrical blast.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 20 = 80
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.
Chakra: 2600 - 630 = 1970
Health: 160
 

Akuma

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Zahad swiftly retaliates at Goku Black who shouted nothing but an epiphany of ignorance. To be at the grace of closest to a God is what fueled Zahad with slight anger which was unbeknownst to his foe. An unbelievable sight that was rare to encounter, however. In a million years he'd never thought someone of such insolence existed, though no matter because as long as they'd both share in common of having blood in their body they're both truly equal at core. "Have you gone mad? You are at mercy of a King you mongrel of a man." Viewing the man execute some type of ritual he awaited the real assault.

The King watched as the man released a sphere of lightning shrouded in a pink tint towards him. In response, Zahad would manifest his chakra forming ten bullet like bones. With the arm he previously he had extended he reaches it out in the direction of the lightning which was in the same path as the man. The bone formed weren't any ordinary bones. They were produced as a set of finely compressed grey and black threads of bone, rather than a perfectly solid structure, strengthening and negating its weakness to lightning. Zahad fired the bullets from his right hand, timed where it would meet contact with the lightning between the two combatants as it sheds through the lightning while redirecting its electrical currents, avoiding the blast radius completely, waltzing its way towards the insolent man in an attempt to pierce him. Should they reach it would result in the bone fragments to puncture through his body while causing internal bleeding. Nearly at the same time, a soldier formed out of bone emerged from the Kingdom of bone three meters to Zahad's left waiting for command. In composition, the Myrmidon replicates the same build of the King in stature.


(Jiin no Bōtoku) – Desecration of the Temple
Type: Offensive, Defensive, Supplementary
Rank: A + 1 = S
Range: Short – Long
Chakra: 30 + 20 = 50
Damage: 60 + 20 + 30 (Passive) = 110
Description: A variation of the Ten Finger Drilling Bullets technique which allow the user to fire up to ten bullet-shaped bones from anywhere on their body. Like with the weaker version of this technique, the bullets spin through the air and drill through targets once contact is made. However, unique to this technique is that each of the bullets is composed of highly compressed Bone threads. The purpose of these threads, compressed so tightly that the bullet is essentially solid, is to act similar to that of a hollow point bullet. This causes the bullet, upon impact, to expand its threads rapidly up to short-range from the bullet’s position. The threads are incredibly sharp such that it will pierce anything they come in contact with, respecting strengths and weaknesses. Targets directly hit will suffer considerable internal damage from the bullet’s threads expanding within. The user is also able to prematurely expand the threads that compose each bullet through their chakra, which allow them to circumvent the need to directly impact a target. This technique can be used four times per battle, once every other turn.

(Sensō no Kami Seifuku) – God of War’s Conquest
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A (+1 rank/20 damage to applied technique)
Description: One of the sibling techniques to the Witch-Queen’s Ritual, applying a similar principle to advanced Shikotsumyaku manipulation and control that alter its inherent structure. As a supplementary infusion this technique is applied within the same timeframe as the Shikotsumayku technique it is used with. God of War’s Conquest, or Conquest for short, essentially alters any Shikotsumyaku technique it is applied to be produced as a set of finely compressed grey and black threads of bone, rather than a perfectly solid structure. The resulting technique appears as it would normally aside from appearing a mixture of grey and black, but in reality, it is composed of these highly compressed bone threads. The infusion results in a technique that sheds its weakness to Lightning Release due to the bone threads becoming able to redirect electrical currents through them more evenly, but loses its strength to Water Release because it loses its inherent structural integrity. Likewise, the technique gains an increase in damage potency, causing an increase of +1 rank or 20 damage for techniques above S-Rank. God of War’s Conquest can be used thrice per battle, with a two-turn cooldown between usages.

(Tessaria Mirumidon) – Thessalian Myrmidons
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Applying the principle of the Bone Dragon Technique, the user is able to produce basic familiars in the form of generic and indiscernible soldiers made of bone. The soldiers act independently of the user’s concentration, adhering to their will through a passive siphoning of chakra. The soldiers are created within short-range of the user and are of equivalent height and stature of the user. The Myrmidons formed all possess generic and indistinguishable characteristics, but are afforded a small level of customization. These customizations are not unlike those found in Bone Wings and Bone Tentacles, allowing alterations like wings that allow flight and tendrils. Myrmidons are able to, through their connection to the user, use Shikotsumyaku techniques up to its created rank. Myrmidons move at the user’s base speed, and cannot be raised above this. Creating multiple Myrmidons can be done through this technique, following splitting rules. These creations remain on the field for up to three turns. This technique can be used four times per battle, with a two turn cooldown in between. In the turn this technique expires, the user is unable to use S-Rank or higher Shikotsumyaku.

Chakra: 1470
 
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Goku smiles at the words of the so called King, a notion of mortals whom claim themselves ordained by the gods. A pitiful attempt to think themselves higher then the dust they stand upon. Pathetic. "What is a King when compared to a God." Goku will release a massive amount of energy as he flexes his power, using his affinity to yang in order to showcase his physical might. This pink energy will burst forth around Goku, divine energy from the stars as it forms into a towering dragon. The gift of life imbued within. Goku rising inside the dragon as it takes flight with it's wings as the dragon tanks the mortals attack, the bone shattering upon contact with the dragon and not dealing any damage. "A feeble attempt but alas your days as king are over" Goku mockingly says as the dragon releases an A-rank blast from it's mouth aimed at Zahad

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( Kujaku Myōhō - Ryu ) - Mysterious Peacock method - Dragon
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 140 + 20 = 160 ( -30 to user )
Description: The user will channel their star chakra and have it completely envelop them in a dark purple aura and shoot up into the sky. The chakra will form a serpentine like dragon and wrap its lower body around the user. Upon being created, the user can passively control the dragon to have it dive and attack or release powerful blasts of star chakra equivalent to A-rank (once per turn). The user may also chose to have the dragon grow wings to elevate the both of them, however they can only fly as fast as their current speed. Due to the use of all the user's star chakra, the user cannot use any other Mysterious Peacock technique while this is in play. The dragon may remain on the field a total of 4 turns and doesn't require the user to have previously activated the Mysterious Peacock Method. However once this technique ends, the user's body will have sustained so much damage that they will only be able to use the Mysterious Peacock Method once afterwards (if possible) and for a total of 4 turns instead of five.
Note: If the user was using their Mysterious Peacock Method technique when using this, they will collapse unable to use above A rank techniques for 3 turns. This technique can only be used once per battle.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Chakra: 1970 - 120 = 1850
Health: 160
Dragon Chakra: 300 - 10 = 290
 
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Akuma

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The King had been intentionally unmoved by his foe's foolish remarks until witnessing a magnificent sight. "Wonderful. 've never seen something like this from anyone you false God!" Goku Black had released a tremendous amount of energy that radiated similar to the color of Zahad's, the power of the Kujaku Myōhō that effortlessly destroyed his initial approach. This was no longer to time to bear the view that impressed him as he released a blast in the direction of the King. Zahad would drop the weights on his legs that constricted him of his true speed, running towards the right allowing him to evade the technique as he extends his right arm forth at Goku Black holding out two fingertips in an attempt to return the favor. Zahad will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers while infusing lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. He then forcibly releases it, causing an loud explosion in addition to him being blown back by at least six meters while what was headed towards Goku Black was a bone traveling at ferocious speeds, backed up by two waves of lightning the width of a car's front in an attempt to clash against the pink energy. Normally, King Zahad would've taken recoil damage from this feat, however as his heart rate began to spike reacting towards initial damage triggered activation of small seal that is passively applied to his chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it, allowing him to resist damage.

Nearly within the same timeframe the Myrmidon began to take course of action. Through the connection that the Myrmidon has with Zahad allows it to use the same techniques he possess. The soldier weaves two seals, manipulating the pre-existing bone matter underneath Goku Black, caused from the Kingdom Zahad created previously. The Myrmidon soldier uses this to restructure the matter, changing it into spikes of bone that are aimed to protrude and breach the energy dragon; piercing Goku Black should both attacks work in accordance to each other. The bone takes the strength of forbidden rank, as it borrowed bone matter from the Kingdom.

"I am a ruler and something beyond that of mortals, don't dare compare me." Screamed Zahad, being meters away from Goku Black. He hadn't made a move prior to being pushed back due to the force of his technique, he stood idle along with his Myrmidon after it unleashed its attack.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A Damage:
N/A Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Note: This can be used for either canon Leg Weights technique.
(Katai Omori) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Ichi Ikkaku Hone/Denkou Tama) – One Point Bone/Lightning Bullet
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-20 to the user from initial explosion) + 30 = 120
Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos.
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist (Reference)

Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.

-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.

(Tessaria Mirumidon) – Thessalian Myrmidons (Reference)
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Applying the principle of the Bone Dragon Technique, the user is able to produce basic familiars in the form of generic and indiscernible soldiers made of bone. The soldiers act independently of the user’s concentration, adhering to their will through a passive siphoning of chakra. The soldiers are created within short-range of the user and are of equivalent height and stature of the user. The Myrmidons formed all possess generic and indistinguishable characteristics, but are afforded a small level of customization. These customizations are not unlike those found in Bone Wings and Bone Tentacles, allowing alterations like wings that allow flight and tendrils. Myrmidons are able to, through their connection to the user, use Shikotsumyaku techniques up to its created rank. Myrmidons move at the user’s base speed, and cannot be raised above this. Creating multiple Myrmidons can be done through this technique, following splitting rules. These creations remain on the field for up to three turns. This technique can be used four times per battle, with a two turn cooldown in between. In the turn this technique expires, the user is unable to use S-Rank or higher Shikotsumyaku.

(Hōki Sentō) – Insurrection Prime
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: 90 + 20 = 110
Description: Based on its lesser variant Insurrection, Insurrection Prime is an advanced application that follows the identical principle of the user infusing their chakra into bone matter, weapons, or structures on the battlefield. This chakra, rather than detonating the matter, is used to repurpose it. After performing two seals, any pre-existing Bone can be reshaped or reformed as the user wishes and will be capable of levitating while this technique is maintained. For example, a shard of Bone can be reshaped into a sword and launched at the enemy. A large slab of Bone can have a sword shaped and pulled from it. The damage of this technique is determined by the Bone matter being manipulated, adopting the applied Bone matter’s damage or Insurrection Prime’s damage, whichever is higher. This technique can be used four times per battle and once every other turn.

Chakra: 1,350
Thessalian Myrmidons: 1/3
 
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Serpent

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Goku Black watches as his opponent releases the weight and burst forward with his attack, having ineradicable tracking capabilities, the god will focus his chakra and slam his hands together, this as Zahad is in the middle of his attack. The sound will ring in his ears, causing him Paralysis and forcing his momentum to cause him to slam into the ground, his attack being rendered useless as it smashes into the ground with him. Meanwhile his myrmidon attack will go as planned however, without the combination attack from Zahad it would lack the power to penetrate the Dragon, the bone breaking along it's might. "You simply cannot fathom the power of the gods"

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
With Zahad now overcome with paralysis and incapable of movement the dragon will be able to see his location, no longer blinded by the burst of speed, and as such take the offensive. Once again releasing a condensed blast of star chakra equaling A-rank in power.

Chakra: 1850 - 30 = 1820
Health: 160
Dragon Chakra: 260 - 40 = 220
 

Akuma

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Before he knew it, Zahad misfired the technique due to a rapid high pitched sound frequency that radiated through his ears. This caused him to lose the momentum and trajectory as he finds himself blown six meters backwards from the techniques recoil. The King laid waste on the ground, unbefitting from someone of his caliber. Zahad was unable to move, he knew he was rendered paralyzed even though it had happened all in an instant. He watched Goku Black send forth another blast of Kujaku Myōhō energy towards him. The King was unable to react physically, but his Myrmidon stood unaffected by the sound which paralyzed its King. In the midst of the blast the Myrmidon soldier would intercept it, sacrificing its life for Zahad, taking the blunt force of the collison being shattered to a dust of bone. Zahad would continue to attempt to fight through the paralysis as small amounts of blood would drip from his earlobes.

(Tessaria Mirumidon) – Thessalian Myrmidons (Reference)
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Applying the principle of the Bone Dragon Technique, the user is able to produce basic familiars in the form of generic and indiscernible soldiers made of bone. The soldiers act independently of the user’s concentration, adhering to their will through a passive siphoning of chakra. The soldiers are created within short-range of the user and are of equivalent height and stature of the user. The Myrmidons formed all possess generic and indistinguishable characteristics, but are afforded a small level of customization. These customizations are not unlike those found in Bone Wings and Bone Tentacles, allowing alterations like wings that allow flight and tendrils. Myrmidons are able to, through their connection to the user, use Shikotsumyaku techniques up to its created rank. Myrmidons move at the user’s base speed, and cannot be raised above this. Creating multiple Myrmidons can be done through this technique, following splitting rules. These creations remain on the field for up to three turns. This technique can be used four times per battle, with a two turn cooldown in between. In the turn this technique expires, the user is unable to use S-Rank or higher Shikotsumyaku.

Chakra: 1340
 

Serpent

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Before he knew it, Zahad misfired the technique due to a rapid high pitched sound frequency that radiated through his ears. This caused him to lose the momentum and trajectory as he finds himself blown six meters backwards from the techniques recoil. The King laid waste on the ground, unbefitting from someone of his caliber. Zahad was unable to move, he knew he was rendered paralyzed even though it had happened all in an instant. He watched Goku Black send forth another blast of Kujaku Myōhō energy towards him. The King was unable to react physically, but his Myrmidon stood unaffected by the sound which paralyzed its King. In the midst of the blast the Myrmidon soldier would intercept it, sacrificing its life for Zahad, taking the blunt force of the collison being shattered to a dust of bone. Zahad would continue to attempt to fight through the paralysis as small amounts of blood would drip from his earlobes.

(Tessaria Mirumidon) – Thessalian Myrmidons (Reference)
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: Applying the principle of the Bone Dragon Technique, the user is able to produce basic familiars in the form of generic and indiscernible soldiers made of bone. The soldiers act independently of the user’s concentration, adhering to their will through a passive siphoning of chakra. The soldiers are created within short-range of the user and are of equivalent height and stature of the user. The Myrmidons formed all possess generic and indistinguishable characteristics, but are afforded a small level of customization. These customizations are not unlike those found in Bone Wings and Bone Tentacles, allowing alterations like wings that allow flight and tendrils. Myrmidons are able to, through their connection to the user, use Shikotsumyaku techniques up to its created rank. Myrmidons move at the user’s base speed, and cannot be raised above this. Creating multiple Myrmidons can be done through this technique, following splitting rules. These creations remain on the field for up to three turns. This technique can be used four times per battle, with a two turn cooldown in between. In the turn this technique expires, the user is unable to use S-Rank or higher Shikotsumyaku.

Chakra: 1340
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Goku would laugh as the man struggled to fight the paralysis. In his amusement goku will land, allowing his chakra creation to disperse as he stands atop a building looking down at the mortal.

"Oh how wonderful you look, on the ground where you belong. I am much enjoying this, please tell me you still have the will to fight?"

Chakra: 1820
Health: 160
 
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