[Open] - to those who knows how to reply.....

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
LMAO, I see then.
Alucard and Lilith stood side by side, armslength away facing a rather eccentric looking female with appealing looks along with a snake. Weren't it for the heat of the moment they would maybe even become friends. Well, her and Lilith anyway. Alucard wasn't the one to make such connections anyway. Seeing through her chakra pathways and her being, he noticed that she was potent. Much more so than his previous opponents, this could actually get interesting he thought to himself. While Lilith lacked much experience with her new setup it was time to rip the band aids off and see what she could do in a fight nowadays. Lilith would break the silence that had clouded the field thus far. She spoke with respect.

Ohaidesu. You're looking rather friendly but i suppose looks can be deceiving. I bet your beauty is a deadly charade, yet it's still there. That's my goal.. To have both, yet.. I have a long way to go.. Oh well, i hope we'll be able to have some fun.
Alucard stood in silence, he had removed his glasses - revealing his Dojutsu. Coupled with his chakra sensory he had almost omnipotent awareness. Could he even afford to start things off slowly? What the hell, he thought. He would set the bar in the middle, the woman could then decide the tempo. Like a dance, really.. He communicated to Lilith through their telepathic link and decided on a combination opening. Lilith would start things off and weaved two hand seals while channeling her chakra through her body and into the ground infront of them. Using her Bisumaton release, she formed a large wave that formed right infront of her and Alucard while working it's way towards the opponents. The wave was wide and tall, cutting off any visuals between the contenders unless means was involved that bypassed the opportunity. The wave reached up to 15 meters tall and 30 meters wide with the opponent being targeted as in the middle of it, resulting in a full envelopment of the wave. Her Bisumaton techniques where passively buffed due to her swords and overall strength gained by YY COAT buffs.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40 (30) + 10
Damage: 20-80 (60) + 40
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

At the very same time, Alucard weaved a single handseal and placed both targets in a Genjutsu where feathers started to fall from the sky - putting both of them asleep after a turn.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
 
Last edited:
  • Like
Reactions: Vayne

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Semiramis is in ME btw, so not with me unfortunately.

(Kagura Shingan) Mind's Eye of Divine Entertainment (Ref)
Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.

The duo's intent was made clear, both through their actions and intent. Boa would be unamused by the talking runt, taking insult to the insolence shown by such a subpar being. Dealing swiftly with their offensive manoeuvres, Boa would start walking towards the duo while going through some hand seals, resulting in production of a unique barrier. The barrier would be empowered with an additional helping of chakra, allowing it to combat the Bismuth technique. The barrier would clash with the wave and push it backwards towards it's creator, putting the duo at risk from their own technique.

As for the illusion, it would be detected both through Boa's sensory capabilities and her medical gauntlet, the latter would be the method used to release her from the illusion. Following that, Boa would summon Gokudere to the field, evening out the number of combatants between the two parties.

(Gizen mushi) Sealing Arts: Fiendish Neglect
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 +10
Damage Points: N/A
Description: The user will first perform two hand seals and cause for a magenta colored barrier to peel off of their skin and continue moving up to ten meters away. This barrier will take the form of a spherical and translucent barrier that continues to expand in size as it moves away from the user. For example, once released from the user the barrier will begin to expand towards everything ten meters around where it was released. The thing so special about this barrier is that in the turn it was released the user will select a specific target for it. For example, the user could choose the Fire element and by doing so would cause the barrier to push away all signs of the fire element near the user. This is basically a technique the user can use to push away attacks that happen to form very close to their person, in fact, due to how the barrier is emitted from their body it can affect just about anything nearby. Essentially, the specified target will be pushed up to ten meters away. It is important to note that this technique does not cause damage to the target, but instead just pushes them away. Logically speaking though, this technique can be used to neutralize attacks. Of course, this technique has limits, it can only affect techniques up to A-rank and can be opposed or stopped by attacks above that rank. Additionally, when selecting a target for the technique, it can be any of the five base elements or any Custom Element. This technique also does not affect any other person or jutsu besides the ones chosen and will simply phase through it.
Note: Can only be used four time with a turn cool down
Note: No Fuin A-rank and above next turn
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.

Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
Semiramis is in ME btw, so not with me unfortunately.

(Kagura Shingan) Mind's Eye of Divine Entertainment (Ref)
Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.

The duo's intent was made clear, both through their actions and intent. Boa would be unamused by the talking runt, taking insult to the insolence shown by such a subpar being. Dealing swiftly with their offensive manoeuvres, Boa would start walking towards the duo while going through some hand seals, resulting in production of a unique barrier. The barrier would be empowered with an additional helping of chakra, allowing it to combat the Bismuth technique. The barrier would clash with the wave and push it backwards towards it's creator, putting the duo at risk from their own technique.

As for the illusion, it would be detected both through Boa's sensory capabilities and her medical gauntlet, the latter would be the method used to release her from the illusion. Following that, Boa would summon Gokudere to the field, evening out the number of combatants between the two parties.

(Gizen mushi) Sealing Arts: Fiendish Neglect
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 +10
Damage Points: N/A
Description: The user will first perform two hand seals and cause for a magenta colored barrier to peel off of their skin and continue moving up to ten meters away. This barrier will take the form of a spherical and translucent barrier that continues to expand in size as it moves away from the user. For example, once released from the user the barrier will begin to expand towards everything ten meters around where it was released. The thing so special about this barrier is that in the turn it was released the user will select a specific target for it. For example, the user could choose the Fire element and by doing so would cause the barrier to push away all signs of the fire element near the user. This is basically a technique the user can use to push away attacks that happen to form very close to their person, in fact, due to how the barrier is emitted from their body it can affect just about anything nearby. Essentially, the specified target will be pushed up to ten meters away. It is important to note that this technique does not cause damage to the target, but instead just pushes them away. Logically speaking though, this technique can be used to neutralize attacks. Of course, this technique has limits, it can only affect techniques up to A-rank and can be opposed or stopped by attacks above that rank. Additionally, when selecting a target for the technique, it can be any of the five base elements or any Custom Element. This technique also does not affect any other person or jutsu besides the ones chosen and will simply phase through it.
Note: Can only be used four time with a turn cool down
Note: No Fuin A-rank and above next turn
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.

Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him
Oh okay, R.I.P..

Without any means of communications, the woman remained calm albeit noticeably furious. Nevertheless, a barrier expanded from her presence and knocked Lilith's tidal wave of destruction back towards her. The size of it it put both of them in jeopardy but whatever. Alucard used his mental link to Lilith and instructed her on what to do. She would utilize her dark release and formed a sphere from her hands expanding outwards that absorbed her own technique which could then be used for further Dark release techniques at her disposal - meaning her original technique, while bounced back towards them, still would serve her. Her Darkiscie sword extended the original chakra output for the Inhaling Maw technique, allowing her to absorb the Bisumaton technique regardless of the fact it was strong to Dark release techniques.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40 + 10 = 50
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

As Lilith absorbed the technique, and before the opponent could be allowed to proceed - Alucard weaved two handseals and transformed the landmark infront of him and Lilith into a large swamp extending to that of Mid-range.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (A-rank)
Range: Short - Long (Short - Mid)
Chakra: 30 - 50 (30)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

With the swamp swiftly formed and with her Bisumaton technique absorbed as fuel, Lilith would then use it in order to unleash a devastatingly strong Dark release technique. One that she had only been taught but never used. She weaved a single handseal as well as crossed her arms above her head to form a singularity of dark chakra. This sphere then proceeded to the trapped woman in Alucards swamp and smashed into her. If caught in the sphere they would take a large amount of damage as well as being sealed within it.

(Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 30 + 10 = (40)
Damage: 60 + 20 + 20 = 100
Description:
After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
Notes:
- Can only be used twice per-match.
- Must have used Dark Release: Inhaling Maw before use.
- Have to wait two turns before you can use it again.
- The target once trapped inside the orb can only use A-rank and below water and earth techniques.
- Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
- The user can only have the orb active for a max of two turns.
- Can only be taught by Nathan.

Alucard speed: 14 // tracking: 80 (10 x 4+4)

Lilith speed: 6 // tracking: 6
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
A look of pure disgust would be plastered on Boa's face as the opponents dirty up her feet by using a swamp. In response, she would change course on what to summon, opting to slam her hands upon the surface of the mud to bring forth the five Rashomon gates. The scaling and size would displace Boa, removing her from the swamp and putting her out of range of Lilith's dark attack as well. Whilst on the gates, Boa would summon Gokudere like intended while moving backwards. Gokudere would descend against the back walls of the gate, or at least what remained before leaping backwards into the clear spot of the terrain without the swamp, putting himself and Boa at long range distance from the opposition. Boa would then summon a weapon as well, before putting her card face down.


(Kuchiyose no Jutsu: Gojū Rashōmon) - Summoning Technique: Quintuple Rashōmon
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
Note: Usable twice per battle
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him
(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
( Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank Or +20 Damage . It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (S-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is S-rank/80 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every turn of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 5 turns of being in close range, someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
A look of pure disgust would be plastered on Boa's face as the opponents dirty up her feet by using a swamp. In response, she would change course on what to summon, opting to slam her hands upon the surface of the mud to bring forth the five Rashomon gates. The scaling and size would displace Boa, removing her from the swamp and putting her out of range of Lilith's dark attack as well. Whilst on the gates, Boa would summon Gokudere like intended while moving backwards. Gokudere would descend against the back walls of the gate, or at least what remained before leaping backwards into the clear spot of the terrain without the swamp, putting himself and Boa at long range distance from the opposition. Boa would then summon a weapon as well, before putting her card face down.


(Kuchiyose no Jutsu: Gojū Rashōmon) - Summoning Technique: Quintuple Rashōmon
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
Note: Usable twice per battle
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him
(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
( Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: S
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank Or +20 Damage . It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (S-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is S-rank/80 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every turn of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 5 turns of being in close range, someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
The two noticed how the opponent raise the Rashomon gates in order to level themselves out of the swamp - however Lilith's dark release technique was strong enough to destroy the gates as soon as they were created. Meanwhile, somehow, they had the opportunity to summon an ally which both descended to long-range away from the swamp which now put all four contestants between each other. Lilith constructed a massive pillar behind her using her Bisumaton release and after weaving a few handseals. Her technique spawned a deadly skybourne threat in the form of droplets of boiling metal, enhanced in damage like all her Bisumaton techniques. This prevented any further moves from the opponents forcing them to act upon her offensive action. As Liliths technique formed, Alucard raised his hands and created a gravitational pull that forced the opponents back to the swamp and into Lilith's technique. This meant the opponents had to evade a threat from below and above at the same time as being uncontrollably pulled towards death?

(Bisumaton: Ōame | Bismuth release: Heavy Rain)
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40(-20/turn) (+10)
Damage: 80/turn (+40)
Description: The user performs three handseals and ignites the skies by channeling bisumaton chakra into the skies above them. Standard sized droplets of molten bismuth will start to rain down on the field from Mid-Long range of where the user is, and the user cannot adjust the size or location of the droplets. This can be done with or without sourceless materializing although if the user does not have that specialty they will need to form a gigantic pillar of molten bismuth that they stretch out from behind them and let go as it reaches the skies and expands into a barrage of rain. The only real advantage the user gets if they possess the sourceless materializing is the element of surprise. While this technique is ongoing, the user is limited in terms of that they can perform. This limits them to only using fire, wind and earth as well as KGs/AEs/CEs based on either one of those elements. Regular skills are not affected although no forbidden techniques. Each droplet of the rain causes extreme pain and will sink through the skin, flesh and bones through any limb or body it hits until it has passed through. Each drop falls faster than that of regular rain as bismuth is by far heavier and denser making the technique almost unavoidable, but it is still possible for the user to catch sight of the rain long before it actually makes contact with them. The user can only use the bismuth to form techniques from the bismuth or to create more bisumaton techniques only once the bismuth has hit the ground. This technique can only be used twice per battle and can stay on the field for two turns while it requires a two-turn cool-down. The user can only use two other moves while this is active.

Note: Can only be taught by Skorm.

( Tensei Hōyō ) - Reincarnated Embrace
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Using his Tenseigan, the user is able to use gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Comparative to Banso Tenin, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Tenseigan Bios.

Alucard speed: (Bruh i read it wrong, he has 16 base.. Lol) // tracking: 80 (10 x 4+4)

Lilith speed: 6 // tracking: 6
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
In response to the audacity of having her weapon summoning interrupted, Boa would give a specific command to Gokudere just as the yeeting across the terrain began, with her utilising her sensory capabilities to it's fullest to determine the specific ranges needed. As a result, Gokudere would begin to manipulate the terrain in grand fashion, empowered through both Boa's Chakra Transfer and the September tool. The terrain behind the opposing duo and specifically beneath the Bismuth column would rapidly drop at a steep angle, redirecting their attack back at them once more, this time from a much closer angle than the initial sequence of the battle. Naturally, other portions of the terrain would be manipulated in tandem, specifically the ground/swamp in front (5m) of Gokudere/Boa and the earth surrounding the opposing duo.

The earth to the sides and front of the duo would form into spikes to impede them while skewering them, with the portion below them dropping (at a lesser pace than the Bismuth pillar) while the swamp and portion in front of Boa/Gokudere would rapidly rise to crash down on the duo akin to a wave of swamp and earth. All in all, the end result should be a multilayered assault that would limit the opposing duo's vision and mobility. The swamp/earth wave would reach 20 meters in height and width, while the drop of the Bismuth pillar would reach 25 meters drop in the end. The portion below the duo would drop by 15 meters. Due to the angles, the Bismuth pillar would eventually collide with the wave and cancel it out, but to reach that point it would have clashed with the opposing duo beforehand, most likely knocking out Lilith, if successful, by factor of it being a critical attack she could not track.

By virtue of this manipulation, Alucard's line of sight of the duo would be impeded, stopping his pull, or potentially leading to him yeeting portions of the swamp towards himself as it occupies his line of sight. Gokudere would stop himself from colliding with the wall of earth in front of him and move back ten meters, naturally with Boa on top of him. Boa herself would activate her PSM, awaiting the opponents response.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30 +10
Damage points: 60 +40 +20 = 120
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes

260 SC || Speed: 40 || Tracking: 60
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Status
Awards
In response to the audacity of having her weapon summoning interrupted, Boa would give a specific command to Gokudere just as the yeeting across the terrain began, with her utilising her sensory capabilities to it's fullest to determine the specific ranges needed. As a result, Gokudere would begin to manipulate the terrain in grand fashion, empowered through both Boa's Chakra Transfer and the September tool. The terrain behind the opposing duo and specifically beneath the Bismuth column would rapidly drop at a steep angle, redirecting their attack back at them once more, this time from a much closer angle than the initial sequence of the battle. Naturally, other portions of the terrain would be manipulated in tandem, specifically the ground/swamp in front (5m) of Gokudere/Boa and the earth surrounding the opposing duo.

The earth to the sides and front of the duo would form into spikes to impede them while skewering them, with the portion below them dropping (at a lesser pace than the Bismuth pillar) while the swamp and portion in front of Boa/Gokudere would rapidly rise to crash down on the duo akin to a wave of swamp and earth. All in all, the end result should be a multilayered assault that would limit the opposing duo's vision and mobility. The swamp/earth wave would reach 20 meters in height and width, while the drop of the Bismuth pillar would reach 25 meters drop in the end. The portion below the duo would drop by 15 meters. Due to the angles, the Bismuth pillar would eventually collide with the wave and cancel it out, but to reach that point it would have clashed with the opposing duo beforehand, most likely knocking out Lilith, if successful, by factor of it being a critical attack she could not track.

By virtue of this manipulation, Alucard's line of sight of the duo would be impeded, stopping his pull, or potentially leading to him yeeting portions of the swamp towards himself as it occupies his line of sight. Gokudere would stop himself from colliding with the wall of earth in front of him and move back ten meters, naturally with Boa on top of him. Boa herself would activate her PSM, awaiting the opponents response.

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30 +10
Damage points: 60 +40 +20 = 120
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes

260 SC || Speed: 40 || Tracking: 60
Alucard sensed the expansion of Sage chakra injected into the ground from the main opponents body. He needed not seeing it only. Regardless, the power of the technique seemed to have also been borrowed from the snake she had now with her. Liliths column started to fall into a pit that would envelop both of them. While this in itself did not really do anything to stop the bismuth that had already formed in the sky it was likely the opponents would get hit by it. However, without any guarantees it was probably best to gtfo of the sinking ship, so to say. Alucard summoned the great moon statue of Hamura which would serve as a quasi.-sentient mountain of an ally rivaling the size of a full bijuu. Having being summoned beneath him and his daughter, the colossus put them out of any potential harms way as the bismuth itself would not have formed above them either. Lilith, would place her hand on the head of the statue as it was summoned beneath her and Alucard. She infused it with Yang energy in order for it to fully tank everything thrown at it now and for future references.

( Kuchiyose no Jutsu: Hamura no Zō) - Summoning Technique: Statue of Hamura
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The giant golem was a creature that resided on the moon alongside Toneri Ōtsutsuki. Prior to being animated, it was a stone monument made in Hamura Ōtsutsuki's image.
The golem's body was originally a stone monument to Hamura carved into a rock wall over a shrine, but was transformed into a living entity, allowing it to separate itself from the cliff's side and to crawl using primitive stone arms. As such its appearance resembles that of Hamura's, complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back. The golem was able to fight hand-to-hand, and temporarily overwhelm Kurama, the strongest of the nine tailed beasts. It was durable enough to survive high damage, requring a significant amount to destroy it. It can also regenerate any damaged piece of its body, making it very difficult to defeat. Perhaps its strongest ability is to manipulate gravitational forces to draw meteorites from space, similarly to Madara's Rinnegan ability. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 2 Forbidden level techniques, taking little damage from the result. Differing from normal summonings, only those with the Tenseigan are able to summon the Statue of Hamura, paying tribute with their own chakra instead of blood sacrifice.
Note: Only Tenseigan users can summon the Statue of Hamura.
Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn.
Note: Once per turn, the Statue can regenerate damage done to it by up to 60 damage. This can allow it to grow limbs back if removed and can be done up to 3 times. Counts as one of the user's three jutsu per turn.

As the statue was summoned, Lilith empowered it making it more resilient to damage as well as gaining it a pair of wings on its back. Both Alucard and Lilith were now

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

With their land-tank in place, it was also time to power-up it seemed matching the strength of the opponents... whatever they were just transforming into. Hailing again to his ocular force, Alucard activated his Tenseigan Chakra Mode which would grant him ludicrous speeds and even higher tracking than before. He stared down on the opponents with a horrifying grin.


I take it you’re done with the childrens games then.. Splendid.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

Alucard speed: 16 * 4 = 64 // tracking: 90 (10 x 5+4)

Lilith speed: 6 // tracking: 6
 

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Alucard sensed the expansion of Sage chakra injected into the ground from the main opponents body. He needed not seeing it only. Regardless, the power of the technique seemed to have also been borrowed from the snake she had now with her. Liliths column started to fall into a pit that would envelop both of them. While this in itself did not really do anything to stop the bismuth that had already formed in the sky it was likely the opponents would get hit by it. However, without any guarantees it was probably best to gtfo of the sinking ship, so to say. Alucard summoned the great moon statue of Hamura which would serve as a quasi.-sentient mountain of an ally rivaling the size of a full bijuu. Having being summoned beneath him and his daughter, the colossus put them out of any potential harms way as the bismuth itself would not have formed above them either. Lilith, would place her hand on the head of the statue as it was summoned beneath her and Alucard. She infused it with Yang energy in order for it to fully tank everything thrown at it now and for future references.

( Kuchiyose no Jutsu: Hamura no Zō) - Summoning Technique: Statue of Hamura
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The giant golem was a creature that resided on the moon alongside Toneri Ōtsutsuki. Prior to being animated, it was a stone monument made in Hamura Ōtsutsuki's image.
The golem's body was originally a stone monument to Hamura carved into a rock wall over a shrine, but was transformed into a living entity, allowing it to separate itself from the cliff's side and to crawl using primitive stone arms. As such its appearance resembles that of Hamura's, complete with the horns and six magatama designs carved on its collarbones, resembling the necklace worn by Hamura himself. Several large glowing orbs appear to be embedded in its back. The golem was able to fight hand-to-hand, and temporarily overwhelm Kurama, the strongest of the nine tailed beasts. It was durable enough to survive high damage, requring a significant amount to destroy it. It can also regenerate any damaged piece of its body, making it very difficult to defeat. Perhaps its strongest ability is to manipulate gravitational forces to draw meteorites from space, similarly to Madara's Rinnegan ability. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 2 Forbidden level techniques, taking little damage from the result. Differing from normal summonings, only those with the Tenseigan are able to summon the Statue of Hamura, paying tribute with their own chakra instead of blood sacrifice.
Note: Only Tenseigan users can summon the Statue of Hamura.
Note: If the Statue is summoned, both it and the user cannot make use of gravity based techniques in the same turn.
Note: Once per turn, the Statue can regenerate damage done to it by up to 60 damage. This can allow it to grow limbs back if removed and can be done up to 3 times. Counts as one of the user's three jutsu per turn.

As the statue was summoned, Lilith empowered it making it more resilient to damage as well as gaining it a pair of wings on its back. Both Alucard and Lilith were now

( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

With their land-tank in place, it was also time to power-up it seemed matching the strength of the opponents... whatever they were just transforming into. Hailing again to his ocular force, Alucard activated his Tenseigan Chakra Mode which would grant him ludicrous speeds and even higher tracking than before. He stared down on the opponents with a horrifying grin.


I take it you’re done with the childrens games then.. Splendid.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

Alucard speed: 16 * 4 = 64 // tracking: 90 (10 x 5+4)

Lilith speed: 6 // tracking: 6
You must be registered for see images
 

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
So I was asked to check this by Vayne to clear up a couple of issues. One was cleared up by Lok so I'll post his wording for reference.

But to start off I need to check this in full and draw on any issues. Skorm in your first move you say you can see Vayne's chakra pathways but there is no technique posted to show you have your tenseigan active. In the future can you please make sure you're posting these techniques for reference as to how you're able to achieve said effects. Same with your boosts, post the sword for reference that boosts the technique.

"Lilith carries Darkiscie and GM by default" - To wield two cw in one fight and meet the requirements to do so, a creation would need to have a speciality. Creations can no longer have a speciality, making this statement in your bio null. In your fights you need to state the weapon or update your bio to clarify which Lilith holds

Last issue, that I was originally asked to check was regarding the defensive purpose of the Hamura statue, which I'll answer with a direct quote from Lok:

"Shinji, Lord Commander — Today at 01:29
It wasn't intended to tank 2 F ranks for 180 at a single time. Keep in mind things like 2 S ranks = 1 F rank in terms of clashes. It can tank 2 F ranks on separate occasions but wasn't intended to tank 90 + 90 = 180 at a single time, as the RP has always treated F rank + F rank = F+ rank or 110 damage"

What this means is, the 120 damage from "Sage Art: Inorganic Reincarnation" and the damage of the "Bismuth release: Heavy Rain " Would hit the statue and completely destroy it in the process, rendering the defence almost useless (work out damage interactions to see how much damage you take).

On top of that, it would be two separate time frames for the statue and the yang technique. You can't infuse something until after it has been summoned. This creates the two timeframes so it would be "Inorganic reincarnation > Statue (hit and destroyed, lilith and alucard hit) > Yang.

This means that the statue is gone and Vayne continues from there.
 
Last edited:
  • Like
Reactions: Alyx
Top