[OPEN] This is the best and greatest fight in the world....Tribute

Never

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Official
Lok’s RnR.
Mid-range.
Plain Grassy Field or Better Terrain on your request?

Post link to your bio
 

Zatanna 🥉

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Ayy yo ill fight. Ill use uchiha.

Ill post a link in morning when i get off phone.
Dont care about terrain, but i probably will be RP a lot
 

Never

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Will be using Ashe Katsuryoku In Signature

"Why, Howdy there - seems you came to the wrong neighbourhood. This is the territory of the Deadlock Gang."

Suddenly in Ashe's hands spawned a Large weapon that she held in both of her hands, she cocked it as like a warning and as a precaution - getting ready to fight. Ashe wasn't one to just mercilessly slaughter someone who may have just accidentally stumbled on her territory, But she wasn't just gonna let them waltz in either, she had to keep her pride and infamous reputation intact.

Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: (40 Ability 1)(30 Ability 2)(10 to summon)
Damage Points: (80 Ability 10)(60 Ability 2)
Description:
Vár is a very versatile weapon. The size of the weapon usually outmatches the user's own size, but wielder's are still able to use it with ease. It can be used as a great sword, and a variety of different firing guns depending on what rounds the user would like to use. The gun has a variant of attachments that are built into the weapon or kept on the user's person and can be placed onto the chassis for use - Var can be outfitted with a sniper scope that can be used for long ranges of up to 100 meters, the scope can also be used separately to scout distances - attaching it costs a turn.. The Great-Sword attachment just means the wielder can use it as a normal sword or sword/blade/katana substitute. Var also has a grip on the Chassis which allows the user to wield it with both hands, used to shoot the weapon because of it's largeness.

Vár's first ability is to fire a large shell, and is the variant that can be used with a scope to fire at long ranges. The Shell is almost like a tank round and is the strongest of all of them. This bullet can be aimed accurately at up to 100 meters as long as the user has used the scope and is holding it in both hands, without the scope it's accuracy only reaches 25 meters before straying off. The round will drill through defences and attacks or terrain to get to it's desired target. Once it does reach it's target the round will eject other rounds within it and spread out from the original bullet, all of them will explode creating a cluster effect as the middle explodes and then the ejected shells explode - creating layers of the explosion that continue to erupt from it's origin point up to 5 meters away. This variant is S-Rank and has a 3 turn cooldown, can only be used two times and no other Vár abilities in the same turn.

Vár's Second ability is the ability to lock-down on multiple targets and fire at them simultaneously. Vár has a built in chakra lock system, recognising allies to enemies it will lock onto the chakra signatures the user deems necessary targets and will fire a barrage of bullets in each direction aiming to pierce them. The bullets have a capable of being able to twist and turn so they can reach targets. Bullets can be fired all at one target as a sort of shotgun spread, this can only go up to Mid-range. This variant is A-Rank and has a 2 turn cooldown, can only be used 4 times

Vár then has it's Freeform shots which act as a semi-automatic rifle, firing a max of 5 shots that do four damage each - totalling a maximum of 20 damage against the opponent. There is also the matter of storage and capacity to carry, user's of Vár can opt to carry the weapon or have a Tattoo placed on the inside of their Forearm so it can be summoned straight to hand which acts like a summoning Tattoo for the weapon. By channelling a small amount of chakra into it will trigger the summoning of the weapon and by the user's command can reverse summon it back into the seal at any time. Summoning the weapon costs 10 chakra each time, a slot in the time frame and costs a turn.

- Vár can be used by the User
- Vár's abilities are neutral to the elements.
- Vár must be reloaded after each time the first ability is used at some point, the user has to do this manually by loading the shell and then cocking it.
- Vár's Looks and Scale :

1600 -10 =1590
 

Zatanna 🥉

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Will be using Ashe Katsuryoku In Signature

"Why, Howdy there - seems you came to the wrong neighbourhood. This is the territory of the Deadlock Gang."

Suddenly in Ashe's hands spawned a Large weapon that she held in both of her hands, she cocked it as like a warning and as a precaution - getting ready to fight. Ashe wasn't one to just mercilessly slaughter someone who may have just accidentally stumbled on her territory, But she wasn't just gonna let them waltz in either, she had to keep her pride and infamous reputation intact.

Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: (40 Ability 1)(30 Ability 2)(10 to summon)
Damage Points: (80 Ability 10)(60 Ability 2)
Description:
Vár is a very versatile weapon. The size of the weapon usually outmatches the user's own size, but wielder's are still able to use it with ease. It can be used as a great sword, and a variety of different firing guns depending on what rounds the user would like to use. The gun has a variant of attachments that are built into the weapon or kept on the user's person and can be placed onto the chassis for use - Var can be outfitted with a sniper scope that can be used for long ranges of up to 100 meters, the scope can also be used separately to scout distances - attaching it costs a turn.. The Great-Sword attachment just means the wielder can use it as a normal sword or sword/blade/katana substitute. Var also has a grip on the Chassis which allows the user to wield it with both hands, used to shoot the weapon because of it's largeness.

Vár's first ability is to fire a large shell, and is the variant that can be used with a scope to fire at long ranges. The Shell is almost like a tank round and is the strongest of all of them. This bullet can be aimed accurately at up to 100 meters as long as the user has used the scope and is holding it in both hands, without the scope it's accuracy only reaches 25 meters before straying off. The round will drill through defences and attacks or terrain to get to it's desired target. Once it does reach it's target the round will eject other rounds within it and spread out from the original bullet, all of them will explode creating a cluster effect as the middle explodes and then the ejected shells explode - creating layers of the explosion that continue to erupt from it's origin point up to 5 meters away. This variant is S-Rank and has a 3 turn cooldown, can only be used two times and no other Vár abilities in the same turn.

Vár's Second ability is the ability to lock-down on multiple targets and fire at them simultaneously. Vár has a built in chakra lock system, recognising allies to enemies it will lock onto the chakra signatures the user deems necessary targets and will fire a barrage of bullets in each direction aiming to pierce them. The bullets have a capable of being able to twist and turn so they can reach targets. Bullets can be fired all at one target as a sort of shotgun spread, this can only go up to Mid-range. This variant is A-Rank and has a 2 turn cooldown, can only be used 4 times

Vár then has it's Freeform shots which act as a semi-automatic rifle, firing a max of 5 shots that do four damage each - totalling a maximum of 20 damage against the opponent. There is also the matter of storage and capacity to carry, user's of Vár can opt to carry the weapon or have a Tattoo placed on the inside of their Forearm so it can be summoned straight to hand which acts like a summoning Tattoo for the weapon. By channelling a small amount of chakra into it will trigger the summoning of the weapon and by the user's command can reverse summon it back into the seal at any time. Summoning the weapon costs 10 chakra each time, a slot in the time frame and costs a turn.

- Vár can be used by the User
- Vár's abilities are neutral to the elements.
- Vár must be reloaded after each time the first ability is used at some point, the user has to do this manually by loading the shell and then cocking it.
- Vár's Looks and Scale :

1600 -10 =1590

Kyoko raised an eyebrow at the weir unique woman ahead of her, she was a strange one to be sure. As her eyes swirled into the common red hue, her sharingan formed in her eyes while she unclicked the sword on her hip, so that it was partially out of its sheath.
Looking into her opponents eyes she would cast a genjutsu where three different forms of herself would split from her body, two to her left, one directly at her with Kyoko herself running to her right. All of the sopies with Kyoko herself would collapse on the target, drawing the sword and slicing through the opponent with ease.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (3T passive)

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion

Type: Supplementary
Rank: C - S (A)
Range: Short - Mid
Chakra cost: 15 - 40
Damage points: N/A
Description: This technique is simply the use of generic genjutsu used by members of the Uchiha clan. By simply having their opponents look into their eyes, the Uchiha can lock the user within a genjutsu of their choosing.
Note: Can only be used with 3 tomoe sharingan

( Kumo-Ryū Omotegiri ) - Cloud-Style Front Beheading

Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage: 30
 

Never

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"A Lady of little words ah see."

And she saw many, they split and tried to trick her. Those red eyes, admittedly they were more special than her own red eyes but she would never say that out loud. Luckily Ashe had the passive ability of Soul Sensing, she could tell what was a faker and a real from the very aura they gave off. She knew that the real enemy was approaching from the right, making the others measly copies. She could confirm that though, she shot her freeform bullets from Var, one into each of the illusionary clones and they passed straight through. Tsch. Ain't nothin' but fakes. At the same time as she was doing this, Ashe stomped her foot on the ground as she went forward to get a better stance with Var, the large weapon needing a strong stance. Using this stomp she had fire pool below her target as she moved into close range the pillars would erupt from below intercepting her, in a triangle formation two behind and one in front but all three close enough to hit her whilst she remained in the middle. It would make it harder to retreat.

"I warned ya."

Ashe brought Var behind her and focused her wind chakra through the air, creating invisible swords of wind that whistles to life within short range, slicing up anything she targeted. With her enemy just in short range this would be quite quick and if she were to try and avoid the short range attack Ashe would simply command the blades to be carried into Mid-Range, dicing up the opponent.


Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
Note(s):
- Can only be used 3×
- Requires contact with a bladed weapon
- While being performed user cannot perform any other chakra related techniques.

1590 -30 -30 =1530
 

Zatanna 🥉

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Omae wa mou shindeiru...

Kyoko could easily see the formation of chakra in the body, its vibrant energy swirling as it was sent down to her legs, pushed out through the stomp. It was spread, seeming out, flowing, moving, rotating, forming circles. The Iron Sand in her armour came alive, falling beneath her as it coalesced into a spike, rising up from the ground, Kyoko running along it, thankfully wide enough to protect from the flames erupting below, either side of her covered in flames. With a single strike, she drew the samurai sword at her hip and struck her opponent on the head, as the Iron sand fell back down to the ground while the flames died out. The combination of attack and defence. All in one.

(Jiton: Satetsu Dokusutoraiku) - Magnet Release: Iron Sand Venom Strike
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
(Iaido: Kyūban sōdo) - Art of the Quick Drawing and Resleathing: Sucker Sword
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: Using the basic application of the quick drawing method of Kendo, the samurai will draw their sword at blinding speeds equal to the ranking speed of the orignal Iaido Technqiue. But rather than slashing the target, the samurai will turn the blade to the duller side and smash the blade along either the neck or the head, which can even knock the target out if done so. This is done with incredible speed and brute force in conjunction with using the blunt side of the sword.

Note: Only useable by Samurai bios.
Note: Only useable four times per battle.
Note: Courtesy of Nakiri
 

Never

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Sorry for the Late Reply.

Seeing that her opponent manages to defend against the Fire Pillars, Ashe doesn't bring her sword back and instead keeps it out in front of her. Holding it in both hands, due to it's massive size (shown in the Jutsu) and the fact she had been following her opponent's movement even as she got close. Var would skewer Kyoko as she runs into it herself to try and approach Ashe. With her opponent stuck on the end of the blade and halted from approaching, Ashe would use her Wind Chakra to create a burst of chakra to erupt from the blade to force/propel it to slice upwards with Kyoko still on the end, causing further damage and slicing her almost in half whilst also launching her into the air.

With her enemy lifted into the air by the Sword Shotgun Technique and disorientated, Ashe would then release a barrage of shots from Var. They will all shoot out at once and with great speed hit Kyoko as she's in the air, all of them locking on to her signature and sending her backwards rather than upwards now - crashing to the floor.

"You gonna keep on ignorin' me?"

Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The Sword Shotgun Technique is an advanced Wind Ability that requires the shinobi to have good Stamina and a proficiency of wind whether it be a primary or secondary speciality to be able to use. This Technique uses the very structure of one's sword and positioning to created quick and powerful attacks, through the use of wind as a propellant through quick bursts that last not even a second. The Bursts of Wind are extremely strong and are imbued with the blade, using it's structure as a way to aim said bursts to create quick and powerful blade strikes.

These bursts can be use in various ways that the user desires, the most simplest way to use this technique is vertical and horizontal slashes. The Blast of wind will shoot from the back of the Katana's Blade, creating a really fast strike that happens in a split second. However, through the same way the user can do a 360 degree spin on the spot because of the burst of winds power, however their body must be positioned in such a way that they are standing on one leg so that they are easily spun around. The ordinary slash would be performed whilst standing on both feet.

Then there is the more acrobatic way to use this Technique, for example the user can point the blade behind themselves after lifting themselves from the ground and expelling the burst of wind from their blade to shoot them towards the target in short range, they can then slash them when they are close after travelling the distance (Maximum of 5 meters). The Blade can also be pointed at a target and expelled that way blasting the opponent away if they are in point blank range, if it's used this way they will receive no damage and just be shot into midrange; the user will also be push back from the recoil created. Another acrobatic use would be as the user is performing a vertical upwards slash, they expel the blast of wind, lifting them from the air whilst slashing and then finishing by spinning in the air doing a 360 degree slash - sort of like doing the shape of a "9" with the tip of their blade.

- Can be used with other Swords other than a Katana
- Can be used on two swords at the same time, power is split between them (C-Rank each)
- Must be Taught by LonelyAssassin
- Requires Wind Specialty (Can be Second or Primary)
- Requires Mastery of Ordinary Taijutsu
- Can be used consecutively for Combos, however can only be used twice a turn


Vár's Second ability is the ability to lock-down on multiple targets and fire at them simultaneously. Vár has a built in chakra lock system, recognising allies to enemies it will lock onto the chakra signatures the user deems necessary targets and will fire a barrage of bullets in each direction aiming to pierce them. The bullets have a capable of being able to twist and turn so they can reach targets. Bullets can be fired all at one target as a sort of shotgun spread, this can only go up to Mid-range. This variant is A-Rank and has a 2 turn cooldown, can only be used 4 times
 
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