Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: (40 Ability 1)(30 Ability 2)(10 to summon)
Damage Points: (80 Ability 10)(60 Ability 2)
Description:
Vár is a very versatile weapon. The size of the weapon usually outmatches the user's own size, but wielder's are still able to use it with ease. It can be used as a great sword, and a variety of different firing guns depending on what rounds the user would like to use. The gun has a variant of attachments that are built into the weapon or kept on the user's person and can be placed onto the chassis for use - Var can be outfitted with a sniper scope that can be used for long ranges of up to 100 meters, the scope can also be used separately to scout distances - attaching it costs a turn.. The Great-Sword attachment just means the wielder can use it as a normal sword or sword/blade/katana substitute. Var also has a grip on the Chassis which allows the user to wield it with both hands, used to shoot the weapon because of it's largeness.
Vár's first ability is to fire a large shell, and is the variant that can be used with a scope to fire at long ranges. The Shell is almost like a tank round and is the strongest of all of them. This bullet can be aimed accurately at up to 100 meters as long as the user has used the scope and is holding it in both hands, without the scope it's accuracy only reaches 25 meters before straying off. The round will drill through defences and attacks or terrain to get to it's desired target. Once it does reach it's target the round will eject other rounds within it and spread out from the original bullet, all of them will explode creating a cluster effect as the middle explodes and then the ejected shells explode - creating layers of the explosion that continue to erupt from it's origin point up to 5 meters away. This variant is S-Rank and has a 3 turn cooldown, can only be used two times and no other Vár abilities in the same turn.
Vár's Second ability is the ability to lock-down on multiple targets and fire at them simultaneously. Vár has a built in chakra lock system, recognising allies to enemies it will lock onto the chakra signatures the user deems necessary targets and will fire a barrage of bullets in each direction aiming to pierce them. The bullets have a capable of being able to twist and turn so they can reach targets. Bullets can be fired all at one target as a sort of shotgun spread, this can only go up to Mid-range. This variant is A-Rank and has a 2 turn cooldown, can only be used 4 times
Vár then has it's Freeform shots which act as a semi-automatic rifle, firing a max of 5 shots that do four damage each - totalling a maximum of 20 damage against the opponent. There is also the matter of storage and capacity to carry, user's of Vár can opt to carry the weapon or have a Tattoo placed on the inside of their Forearm so it can be summoned straight to hand which acts like a summoning Tattoo for the weapon. By channelling a small amount of chakra into it will trigger the summoning of the weapon and by the user's command can reverse summon it back into the seal at any time. Summoning the weapon costs 10 chakra each time, a slot in the time frame and costs a turn.
- Vár can be used by the User
- Vár's abilities are neutral to the elements.
- Vár must be reloaded after each time the first ability is used at some point, the user has to do this manually by loading the shell and then cocking it.
- Vár's Looks and Scale :
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