[Open] The Emerald Dragon vs ???

Mirai

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All Out Battle (Official)
Mid Range (10 Meters)
Terrain: Tsuchi Heihō
The vast majority of the inhabitants of Tsuchi Heihō live near the long river the flows through the area. The terrain is characterized by tall mountains and rocky barrens, but near the water the topography becomes less inhospitable, giving way to soil and vegetation. The inhabitants mine the rich mountains, fish in the water and collect amber along the shores. Their settlements are constructed on the banks of the water and countless small river boats allow them to trade with other areas both up and down the stream.

I'll be utilizing Xiao Hayabusa in signature, post you're bio and I'll start us off.
 

Lili-Chwan

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I'm using Isabella Uchiha, of course she has new Void Artifacts and her Shinkaigan, which haven't been updated into her bio yet, but the rest remains about the same. Since it took me this long to reply, I'll start us off.



Isabella was wondering around the fishing town, stepping over the endless piers and river boats that served as the near-permanent floor of downtown Tsuchi Heihō. Many fishermen set up shop right atop varying sized boats and other floating platforms around these parts, and Isabella was expertly balancing herself over the rocking woods, as she haggled with numerous shopkeepers, looking for the best price for a few trip supplies.

That is, until she noticed a foul type of chakra she hadn't sensed in quite a long time. The almost otherworldly presence of a Hayabusa had been extinct from the world for quite some time, and she was surprised to see their return. She knew Mirabelle had been back to her clan, but had no idea her trip hailed the return of the dreaded Clan.

She climbed atop a particular shop-boat that had a squared and tall booth, sitting with her legs daintly crossed over one another, in a vantage spot where she could be clearly seen by the Hayabusa and in turn watch him closely, about 10 meters separate from eachother.

She gave a whistle, catching his atention, before she seductively said.

You know, I don't think your kind is welcome around us mortals... Or maybe I'm too fed up those that fashion themselves after gods. No hard feelings, but maybe your blood hides some secrets that could be useful... kukuku

She said, as her eyes turned from burgundy irises into a full vision of dark blue shifting flames. Her Shinkaigan peering deep into the infinite Hayabusa's life cycle and his own eyes. His sanity would drop by 5 points from her gaze, before two boats about 5 meters at either side of the man burst out into a sickly and slow emergence of tiny bioluminescent mushrooms, draining the color from his eyes.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap
Rank: S

Range: Short-long

Chakra Cost: 40

Damage Points: 80

Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.

*The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*

*As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*

*Can only be used 3 times per battle, and only once every 3 turns*

*The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*

The mushroom lights start wrapping around the Hayabusa, as dark elves and dwarves grab at him, immobilizing him and leaving him vulnerable to whatever torture Isabella might think off.
 

Mirai

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“Where is it…” the man cursed underneath his tone, looking frantically from left to right. Rumors had been spreading among the village of sin of signs of corrupted sea of life fauna. Mirabelle had employed a long friend of hers from Owatatsumi, at the request of Tengen Uzui. Xiao had arrived to the village the same day, with no rest, the demon hunter wasn’t about to left these vile creatures to continue to procreate in in the territory of his contractor. However, his train of thought was cut short when a woman started to speak to Xiao. The Hayabusa’s eyes didn’t meet her own gaze, but rather he continued to keep his back turned to her. He had no interest in whatever words that came out her mouth. “Don’t disturb me, if you’re not helping me…” he warned in a serious tone. However, Xiao would find himself underneath the mercy of his opponent it seems right away, as the woman started to spread her mushrooms. Xiao didn’t exactly like the interference but it’s not like he had a choice from this point onward. “Sigh…you couldn’t just walk away as is huh…” an air of disappointed dripped from his person. The burst of Neidan didn't make contact with the surface of the terrain, staying just one meter above it, while also stopping one meter from Isabella.

Without needing to utilized any of his other skills, his connection to Wuji already told him more than enough – his mind was tainted by an illusion of sorts, though granted by his spiritually enhanced mind, it was a bit weak in regards to its initial intended purpose. Utilizing the necessary hand seal, Xiao would turn though still not looking into the direction behind him, starting in the air directly between him and the source of the sound, a burst of dragon chakra was released. The omnidirectional burst would serve as a cleanse, completely erasing the mushrooms completely from existence. He would utilize his higher spiritually to also resist the illusion completely, rendering it ineffective even if it lingered. Xiao would finally loom over his shoulder, reaching for his spear as his eyes glared into the woman’s own for a moment. Immediately he felt his body become overwhelmed with some sort of negativity (- 5 Sanity). Xiao directly it to below the woman’s chin as a result, the demon slayer made his mind up. “You…what are you…” he questioned, swirling his spear in his hand. “Answer me, now!” he yelled, immediately swung the spear into the direction the woman resided in. The shockwave was akin the Leaf Dragon God’s – prompting the area to be completely destroyed in front of Xiao.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness

Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70 (40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
Spirituality: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.

[Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock

Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force.

Note: Can be used once every two turns, up to 5 times per battle

95 Sanity
This is in effect: Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
 

Lili-Chwan

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“Where is it…” the man cursed underneath his tone, looking frantically from left to right. Rumors had been spreading among the village of sin of signs of corrupted sea of life fauna. Mirabelle had employed a long friend of hers from Owatatsumi, at the request of Tengen Uzui. Xiao had arrived to the village the same day, with no rest, the demon hunter wasn’t about to left these vile creatures to continue to procreate in in the territory of his contractor. However, his train of thought was cut short when a woman started to speak to Xiao. The Hayabusa’s eyes didn’t meet her own gaze, but rather he continued to keep his back turned to her. He had no interest in whatever words that came out her mouth. “Don’t disturb me, if you’re not helping me…” he warned in a serious tone. However, Xiao would find himself underneath the mercy of his opponent it seems right away, as the woman started to spread her mushrooms. Xiao didn’t exactly like the interference but it’s not like he had a choice from this point onward. “Sigh…you couldn’t just walk away as is huh…” an air of disappointed dripped from his person. The burst of Neidan didn't make contact with the surface of the terrain, staying just one meter above it, while also stopping one meter from Isabella.

Without needing to utilized any of his other skills, his connection to Wuji already told him more than enough – his mind was tainted by an illusion of sorts, though granted by his spiritually enhanced mind, it was a bit weak in regards to its initial intended purpose. Utilizing the necessary hand seal, Xiao would turn though still not looking into the direction behind him, starting in the air directly between him and the source of the sound, a burst of dragon chakra was released. The omnidirectional burst would serve as a cleanse, completely erasing the mushrooms completely from existence. He would utilize his higher spiritually to also resist the illusion completely, rendering it ineffective even if it lingered. Xiao would finally loom over his shoulder, reaching for his spear as his eyes glared into the woman’s own for a moment. Immediately he felt his body become overwhelmed with some sort of negativity (- 5 Sanity). Xiao directly it to below the woman’s chin as a result, the demon slayer made his mind up. “You…what are you…” he questioned, swirling his spear in his hand. “Answer me, now!” he yelled, immediately swung the spear into the direction the woman resided in. The shockwave was akin the Leaf Dragon God’s – prompting the area to be completely destroyed in front of Xiao.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness

Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70 (40)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

[Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock

Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force.

Note: Can be used once every two turns, up to 5 times per battle

95 Sanity
This is in effect: Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
Isabella smirked as the man poured out his strange KG powers in the most nonchalant way possible. But as the man pulled out his bisanto, the river itself started bubbling and steaming, before a massive bulge of boiling water rose like a wall, unveiling the behemoth Volcano Sinner, a golem made of Isabella's fire elemental chakra. The shockwave would be split apart by its emergence from the water, spreading a veil of mist and steam. The dislodged water of the river broke apart the stictched platforms of fishing boats and dock stores, and the Sinner let out a steaming hot gutural howl towards the Hayabusa, as people fled away from the area.

Ninpou Hijutsu: Mazu Tsumibito | Hidden Ninja Art: The First Sinner
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: N/A
Description:
The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground.

Kaminari Tsumibito (Thunder Sinner): This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc).

Kazan Tsumibito (Volcano Sinner): This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris.

Arashi Tsumibito (Storm Sinner): This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process.

Jishin Tsumibito (Earthquake Sinner): This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns.

Umi Tsumibito (Sea Sinner): This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely.

Note: Usable 3 times per match, with each Tsumibito being used only once per match.
Note: Each Tsumibito can only be sustained for 5 turns.
Note: The ultimate ability of each Tsumibito results in its destruction.
Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn.
Note: Can only be taught by Scorps.
*Taught by Scorps*

Elemental Infusion Roll: 49 Fail
Specialized Infusion Roll: 21 Fail

The howl unleashes a malestorm of fire that spins into a drilling inferno, empowered by Isabella's lightning chakra, which firctions around eachother before turning into what is essencially a much hotter and plasma-like drill of Fire and Lightning towards Xiao.

(Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: 80
Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.
*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*
*Both phases can be done at the same time by two shinobis*
*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*

Elemental Infusion Roll: 74 Fail
 

Mirai

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Xiao’s original intentions of reaching for his spear was somewhat interrupted when he heard something sinister brewing nearby. His eyes immediately drifted towards the location fo the source of it, only to see the formation of some sort of weird creature. The demon killer himself remained silent. It was just another job for him, though he wondered how much control she had over this demon. Xiao grunted, as he held his spear in hand but also made a quick set of hand seals. As the final seal is complete – a zone of sorts comprised of Neidan would form directly around the area, as it washed over the opposing creature. As it did, it would slowly begin to strip away it’s existence – much to Xiao’s unbothered look. However as he finished his technique, the demonic being would attempt to strike; the creation of his roar herald the formation of a flaming chakra construct. The Hayabusa’s eyes narrowed, watching it being launched towards him.

“Hmph…”

He shrugged at the appearing, simply weaving a single hand seal. As he does, he surged his chakra outwards, nature transforming it into Solar Wind. The omnidirectional burst of power would violently start to burn the surface of the terrain as it made ways towards the opponent, with the Solar Wind eating the drill construct easily and amplifying it. If the Uchiha wasn’t careful, both her and her minion of chaos would burn as well. “I don’t take kind kindly to demonic conjugations…” he said bluntly as he rushed towards the opponent at his max speed. “Don’t tell me…you work for the Mother Cult…” he questioned Isabella out loud, wondering if she was someone he must slay.

(Neidan: Tsuihō) Internal Alchemy: Banishment

Type: Supplementary
Rank: S Rank
Range: Short to Long
Chakra Cost: 40 (- 10 per turn)
Damage: N/A
Description: Through one’s dragon chakra, the user employs all three dantian in conjunction with three hand seals, creating an omnidirectional burst of chakra that travels up to long-range. This chakra is inherently harmless, but proves useful through other means. The chakra, now anchored to the Hayabusa themselves as its epicenter, acts as a zone, existing all over in a 360 manner as it also spans into the skies above and below the surface of the ground. This zone was specifically designed as a means of absolute control over a domain. It was created with the mindset that only the Hayabusa is allowed to remain in control of this zone. When the opposition wishes to utilize techniques that are sustained, and last for a given period of time, Tsuihō targets both the external and internal foreign chakra, erasing it over a period of time (this does not negatively affect the person physically, but simply removes the chakra which causes the resulting enhancement(s)). The closer the opponent is to the epicenter, the more is erased. At short-range, the zone automatically erases 20 chakra per turn, reducing the affected technique(s) by three turns and decreases by an increment of 5 chakra the further away they are (mid-range only reducing the mode by 2 and at long range only by one). An example of this being used is when the target creates the aura of lightning produced via the Raikage Lightning Armor technique. Upon activating, the zone would immediately respond to this, erasing the chakra of the armor in order to reduce its duration or outright ending it (depending on the distance from the user and target). Anyone within this zone is shrouded by the dragon chakra, effectively allowing the Hayabusa to be aware of their existence via Taijin, within the user's tracking capabilities.

Note: This technique is initially learned at Jounin Rank, lasting three turns. While in use, the user cannot utilize any Neidan Technique above A-Rank, nor can they use them in the same turn this technique ends. Can only be used twice per battle.
Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
 

Lili-Chwan

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Xiao’s original intentions of reaching for his spear was somewhat interrupted when he heard something sinister brewing nearby. His eyes immediately drifted towards the location fo the source of it, only to see the formation of some sort of weird creature. The demon killer himself remained silent. It was just another job for him, though he wondered how much control she had over this demon. Xiao grunted, as he held his spear in hand but also made a quick set of hand seals. As the final seal is complete – a zone of sorts comprised of Neidan would form directly around the area, as it washed over the opposing creature. As it did, it would slowly begin to strip away it’s existence – much to Xiao’s unbothered look. However as he finished his technique, the demonic being would attempt to strike; the creation of his roar herald the formation of a flaming chakra construct. The Hayabusa’s eyes narrowed, watching it being launched towards him.

“Hmph…”

He shrugged at the appearing, simply weaving a single hand seal. As he does, he surged his chakra outwards, nature transforming it into Solar Wind. The omnidirectional burst of power would violently start to burn the surface of the terrain as it made ways towards the opponent, with the Solar Wind eating the drill construct easily and amplifying it. If the Uchiha wasn’t careful, both her and her minion of chaos would burn as well. “I don’t take kind kindly to demonic conjugations…” he said bluntly as he rushed towards the opponent at his max speed. “Don’t tell me…you work for the Mother Cult…” he questioned Isabella out loud, wondering if she was someone he must slay.

(Neidan: Tsuihō) Internal Alchemy: Banishment

Type: Supplementary
Rank: S Rank
Range: Short to Long
Chakra Cost: 40 (- 10 per turn)
Damage: N/A
Description: Through one’s dragon chakra, the user employs all three dantian in conjunction with three hand seals, creating an omnidirectional burst of chakra that travels up to long-range. This chakra is inherently harmless, but proves useful through other means. The chakra, now anchored to the Hayabusa themselves as its epicenter, acts as a zone, existing all over in a 360 manner as it also spans into the skies above and below the surface of the ground. This zone was specifically designed as a means of absolute control over a domain. It was created with the mindset that only the Hayabusa is allowed to remain in control of this zone. When the opposition wishes to utilize techniques that are sustained, and last for a given period of time, Tsuihō targets both the external and internal foreign chakra, erasing it over a period of time (this does not negatively affect the person physically, but simply removes the chakra which causes the resulting enhancement(s)). The closer the opponent is to the epicenter, the more is erased. At short-range, the zone automatically erases 20 chakra per turn, reducing the affected technique(s) by three turns and decreases by an increment of 5 chakra the further away they are (mid-range only reducing the mode by 2 and at long range only by one). An example of this being used is when the target creates the aura of lightning produced via the Raikage Lightning Armor technique. Upon activating, the zone would immediately respond to this, erasing the chakra of the armor in order to reduce its duration or outright ending it (depending on the distance from the user and target). Anyone within this zone is shrouded by the dragon chakra, effectively allowing the Hayabusa to be aware of their existence via Taijin, within the user's tracking capabilities.

Note: This technique is initially learned at Jounin Rank, lasting three turns. While in use, the user cannot utilize any Neidan Technique above A-Rank, nor can they use them in the same turn this technique ends. Can only be used twice per battle.
Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
As the plasma drill clashes with the Solar Wind technique, Isabella leaps onto the Volcano Sinner hard-rock carapace at his neck, looking straight towards Xiao, her right palm placed upon a plate of rock warm to the touch.

I mean, I might. Do you want to find out?

And the Sinner opened its mouth, as Isabella smirked widely towards her opponent. A catastrophic amount of fire was released from the golem of fire, embued with her own wicked chakra into a doomsday shower of fire that threaten to consume the river and the whole city with it, parting the waves and every bit of oxygen that might be left. The weakened Solar Wind would stand absolutely no chance against the onslaught of fire commets that were produced by the Golem, as they arch from its mouth onto the sky and then fall down onto Xiao himself.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70 ( 90 )
Damage: 100 ( 140 )
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Though after infusing her chakra onto the Golem, Isabella would activate her Shinkaigan powers, and produce a blast of purple miasma towards Xiao, aiming to consume him from his legs upwards, while the fire rain does so from his head downwards. Witnessing the Shimmering Depths energy decreases Xiao's sanity another 5 points, and Isabella's by 4. The Chaos within this sort of technique has it acquire the S&W of Wind , while being increased by 20 damage. And as Xiao is faced with these two attacks, Isabella just starts laughing alound, in a mad and evil laughter.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths ( Wind )
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) ( 80 )
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

S&W Roll = Wind
Chaos Roll = +20

Sanity: 100 - 4 = 96
Sanity Drawback: Your biography finds even the most minor things hilarious, bursting into laughter at even the worst of times. Lasts for three turns.
 

Mirai

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The Emerald Dragon’s eyes widened, just briefly when he witnessed the creation of the giant fiery mass of destruction hurdling towards him. With a disappointed exhale, the Hayabusa would quickly forge a set of hand seals. As the final seal is made, the entire area surrounding Xiao would become enveloped in a barrier of emerald energy. The giant fireball would seemingly make its mark onto its target, but in reality, Xiao wasn’t just an ordinary shinobi. Far from it honestly, as the dragon king would have conjured a layering of his dragon chakra surrounding the initial barrier, while also infusing additional charkra. This would erase 40 chakra upon its initial interaction – the it would seemingly fail, but it was Xiao’s intention. The sealing script would forcefully absorb the remaining chakra, but once it does the barrier would unleash a solar flare, releasing a powerful blast of energy (50 Chakra, 90 DMG – moving at the speeds of an S Rank Solar Wind Technique, basically S Rank Wind Release). As the blast is returned towards the Uchiha traitor, the Emerald Dragon King wasn’t about to give no ground either.

As the it’s released, Xiao would passively activate the fourth gate, quickly running in an arc to gain to some ground. Should his advancements be uninterrupted, he would appear behind Isabella – quickly lunging at her with his spear extended, attempting to strike her in the spine. “Perish, monster of red…” he said, his eyes now amber, a trait of the Hayabusa when in the heat of battle. No malicious intent was in his strike, only dutifully executing his purpose to slay demonic beings with one of his more unique techniques via Serengeti Spears. By this time, the monster of flames would have perished, erased by Xiao's banishment of its soul.


(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa

Type: Offensive, Defensive
Rank: A/S Rank (S Rank)
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (90)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra
.
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S (A)
Range: N/A
Chakra Cost: 20 - 40 (30 + 10 = 40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Hachimon ) The Eight Inner Gates (Passive)
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.


  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
( Ouryuujin Yarijutsu: Enjin ) Serengeti Spears: Imishokobezi
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60 + 20 = 80
Description: Imishokobezi is a form of parry that produces a ringlet of wind around a blade through clock and counterclock wise rotation of the wrist. The user will brandish the weapon and create dense and sharp ring vortexes around the blade, which burst from the edge of the blade mid-counter or mid-strike. These can be quite devastating against an opposing blade, pushing and breaking the weapon away from a strike, or even serve to augment a wound when striking an opponent directly, as the user can produce the ringlet near the opponent's body, creating a burst-like shredding wound at the point of impact, around the puncture wound. The ringlets' sizes can vary from a fist to adult-size, depending on the initial momentum and rotation speed. A single motion can only create 1 ringlet across the blade, though the whole form can produce up to 3 ringlets, through 3 different motions.
Note: Can only be used 4 times.
Note: No Serengeti Spear techniques above B rank in the next turn.
 

Lili-Chwan

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The Emerald Dragon’s eyes widened, just briefly when he witnessed the creation of the giant fiery mass of destruction hurdling towards him. With a disappointed exhale, the Hayabusa would quickly forge a set of hand seals. As the final seal is made, the entire area surrounding Xiao would become enveloped in a barrier of emerald energy. The giant fireball would seemingly make its mark onto its target, but in reality, Xiao wasn’t just an ordinary shinobi. Far from it honestly, as the dragon king would have conjured a layering of his dragon chakra surrounding the initial barrier, while also infusing additional charkra. This would erase 40 chakra upon its initial interaction – the it would seemingly fail, but it was Xiao’s intention. The sealing script would forcefully absorb the remaining chakra, but once it does the barrier would unleash a solar flare, releasing a powerful blast of energy (50 Chakra, 90 DMG – moving at the speeds of an S Rank Solar Wind Technique, basically S Rank Wind Release). As the blast is returned towards the Uchiha traitor, the Emerald Dragon King wasn’t about to give no ground either.

As the it’s released, Xiao would passively activate the fourth gate, quickly running in an arc to gain to some ground. Should his advancements be uninterrupted, he would appear behind Isabella – quickly lunging at her with his spear extended, attempting to strike her in the spine. “Perish, monster of red…” he said, his eyes now amber, a trait of the Hayabusa when in the heat of battle. No malicious intent was in his strike, only dutifully executing his purpose to slay demonic beings with one of his more unique techniques via Serengeti Spears. By this time, the monster of flames would have perished, erased by Xiao's banishment of its soul.


(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa

Type: Offensive, Defensive
Rank: A/S Rank (S Rank)
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (90)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra
.
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S (A)
Range: N/A
Chakra Cost: 20 - 40 (30 + 10 = 40)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Hachimon ) The Eight Inner Gates (Passive)
Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.


  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
( Ouryuujin Yarijutsu: Enjin ) Serengeti Spears: Imishokobezi
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60 + 20 = 80
Description: Imishokobezi is a form of parry that produces a ringlet of wind around a blade through clock and counterclock wise rotation of the wrist. The user will brandish the weapon and create dense and sharp ring vortexes around the blade, which burst from the edge of the blade mid-counter or mid-strike. These can be quite devastating against an opposing blade, pushing and breaking the weapon away from a strike, or even serve to augment a wound when striking an opponent directly, as the user can produce the ringlet near the opponent's body, creating a burst-like shredding wound at the point of impact, around the puncture wound. The ringlets' sizes can vary from a fist to adult-size, depending on the initial momentum and rotation speed. A single motion can only create 1 ringlet across the blade, though the whole form can produce up to 3 ringlets, through 3 different motions.
Note: Can only be used 4 times.
Note: No Serengeti Spear techniques above B rank in the next turn.
Isabella jumps out of the Volcano Sinner as it crumbles into a mass of molten rock and strikes at the Solar Wind burst with a seed of inscriptions infused with Yin. The "Sheer Pressure" seal wholy contracts the Solar Wind burst into a single weapon highly infused with elemental chakra, taking the shape of tall Shakujo. The Yin chakra within the seal turns it into a much darker and blood-infused weapon, like a demonic artifact that releases an overpowering stentch of putrefaction, with a metallic casing that is highly conductive in lightning, yet only in a single direction, from the staff butt to it's head piece, any lightning infused in a diferent direction is absorbed and stopped like rubber.

( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +20 per turn ) ( 50 )
Damage Points: N/A
Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk.

Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique.
Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself.

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release specialists can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Specialized Void Infusion: 81 ( Sucess 1/3 )

Using her superior tracking speed, it's no big deal for Isabella to track her opponent's increased speed, as she pivots around and slams her Shakujo against Xiao's spear thrust. A single ring spins maddly around the head-piece of the Shakujo, creating a highly overpowering metalic noise as the drag and friction produce a blazing barrier around the shakujo, that burns through the displaced air like butter, to then lodge itself onto Xiao's chest and arms.

(Wasurete Saini no Uta: Mokṣa) Forgotten Second Verse: Moksha
Rank: S
Type: Offensive
Range: Short(-Long)
Chakra Cost: 40 (+10 per turn) (20 to launch a single ring)
Damage Points: 80 ( 100 )
Description: An ancient technique, sealed in a scroll from the time of the second generation of Shakujo no Kyū-Setsu users, it wasn't until many generations later that the Forgotten Second Verse was discovered. Building upon the First Verse, the Forgotten Second Verse was a testament to those who left the way of the monk and entered the way of the soldier, learning how to weaponize the Shakujo, yet not knowing how to manipulate the rings as projectiles.
To begin the technique, the user charges chakra through the Shajuko, which will cause the attached rings to spin around wildly. The rings will perk up in a similar manner as the First Verse, but the chakra coating them will acquire different properties. As they spin, they will create a great drag and friction around the brim of the staff's head and the air around. In a fine balance between self-preservation and output of energy, the ring portion in contact with the staff, and the staff's head will glow past the hues of red to become a scorching white light, with the vibration around the rings and staff acquiring powerful repellent barrier of displaced air and a deafening metal on metal friction sound. The user is then able to swing the blazing hot staff, using the heated air barrier to stun and repel any target in close proximity, the air not only pushing way the target before it can actually come in contact with the heated ring, but also heavily burning the target as it is being repelled. If in close proximity with mechanical sensible organs, such as the inner-ear, the metal sound will disrupt and pierce, adding deafness to the burning damage. In practical terms, this hot barrier suffers no elemental weakness or strengths, a combination between energy damage (heat) and physical damage (displaced air), allowing the user to imbue Kenjutsu and Taijutsu techniques that use the Shajuko with the barrier's power. The scouring rotation lasts for 3 turns, after which the rings will simply become limp and cool down, for 2 turns. The radius of the barrier is half a meter, which is the distance the user must remain from the staff's head, in order not to be affected by it, making the motions of the style looser and wider, as the practitioner will usually wield the staff from it's very bottom, creating distance from the head.
Additionally, the user is able to focus chakra on the staff's head during the technique, forcing the rings to infuse their chakra onto a single one, which will embody all the power of the verse. The user is then able to shoot this ring off the Shajuko, towards the opponent, at the speed of an arrow. This will forcefully end the verse and begin the cooldown at the end of the turn, where the projectile will fly back towards the Shajuko, after it dealt damage (counts as a move). As the single ring has gained all the chakra, and therefore speed and power, of the other rings, the barrier of heat it gives off as it flies slowly expands as the chakra cannot contain the heat in such a localized area, causing the barrier to grow six times its original size; three meters in radius.
Note: ~Can only be taught by the master of the Shakujo no Kyū-Setsu style
~After the barrier finishes, during the cool down, the user is unable to use Shajuko techniques
~Can only be used once per battle
 

Mirai

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Within a fraction time; Xiao managed to gained an advantageous positioning on his opponent – immediately attempting to strike but his eyes widened when he noticed her turning with some sort of weapon. “Hrm…” he motioned his breath out softly, though not before quickly changing his own plan. As the bisento is thrusted, Xiao would instead quicky knead his chakra to the peak of the weapon. The impact would burst, releasing a powerful burst of empowered water release chakra. The burst of liquid would easily and forcefully send Isabella backwards, with enough force to crush her bones in the process. The demon hunter wasn’t finished however, utilizing his immense speed after the release in order to kick against the air in order to now gain aerial mobility. This allowed him to quickly reposition himself, allowing for him to scan the area possibly for the opponent. Once he would spot her new location (unless she remained in the same spot, he’d just target that area).

He would perform a powerful kicked, sending a wave of oxen towards the woman as they stampede through the air into the direction of the opponent. Xiao would then land about five meters away, watching as things pan out.

[Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank/ S-Rank
Range: Short - Mid
Chakra: 30/ 40
Damage: 60/ 80 (80 + 20 = 100)
Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the el;elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corsponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.

Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.
( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This follows the same rules and restrictions of Flicker Evasion.
(Hachibushu: Gongen Wyzen ) Eight Deva Guardians: Incarnation Wyzen
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40 + 20 =60
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.
Can be used four times per battle
Can only be taught by Daemon
 
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