Open Tai Spar

Klad

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Tai only fight
Short range

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Indigo Dark in sig. Post your bio and I'll go first. Preferably someone who can reply fast so we conclude the battle in a few posts.
 
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Klad

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Attire of Feitan:

The sound of the nearby insects made the atmosphere very loud, and to make it worse, the sun being at its peak allowed it to cast its scorching heat all over the small land Feitan was on. Such harsh circumstances for someone however a ninja is a person who endures anything. Plus Feitan being an Iwagakure ninja was used to harsh conditions regardless.

In front of him stood a young woman with a provoking attire. A smirk danced along Feitan's lips although not seen by Alice as the bandana was covering his mouth. The Dark user would immediately get ready for battle and crouch down, unstrapping his leg weights and taking a hold of them with each of his hand. With the newly enhanced speed, Feitan dashed forwards whilst hurling one weight to Alice's stomach area, whereas the other weight, he holds it firmly on his hand in order to use it as a blunt weapon. As he entered in a very close range, Feitan jumps high into the air and drops down with his leg extended outward in order to deliver a drop kickat Alice's head, sending her flying to the nearby forest.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 20
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 

Mirai

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Hmph such a barbaric first impression, one would say in context to the bandana wearing fellow. Alice was very attentive to what was happening at hand, as she slid her right foot back and kept her left foot firmly on the ground. Once it was established, she noticed Feitan lower his body's positioning and removing what appears to be leg weights, something of which she has of her own but she decided not to opt to them for the time being. Once he rose back up, the weight was thrown at her as a projectile but Alice simply moved her front left foot back while pivoting off her right in order to move towards her right side performing a wide side step , only to sense the chakra of Feitan moving closer towards her. Alice turned her attention back towards Feitan whom had gotten into the air above her.

Alice would smirk allowing for him to approach her, as she attained another stance and due to her mastery of the fighting style would simply raises her right hand in a quick motion with chakra infused within her hands. The kick would be meet with a chakra infused hand, in which takes the blow of the kick and cushioning the attack but Alice uses the momentum of the force to move backwards and give herself about a six feet distance from her target but on contact originally a surge of chakra was flowed into his shoes and sent into his body. His senses would become hazy, like a drunken old man staggering around as it makes it difficult for him to establish what is going around him.

Alice once she reached the six feet mark, would waste no time charging back at the target but within a blur would appear behind of him kicking him in the back and sending him flying as her right foot planted firmly on its mark. She simply remains in her spot now awaiting his next motions.

Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The masters of Lazy Fist developed this technique as an ability to defend against stronger taijutsu enemies and long range weapons. This technique uses the basic Chu Gar (Southern Praying Manthis) open stance, with arms close to the torso but slightly extended forwarded and either their fists directed down or with their open hands (fingers upwards and palms directed to himself), while having the legs in a strong, wide and grounded stance, mimicking the Praying Mantis. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. When used to defend against taijutsu attacks, each time the user deflects a punch or kick, upon contact with the enemy, he induces a B-Rank Genjutsu that produces a drunken haze-like effect. This numbs the enemies' senses and slows his movements at each blow deflected. Because of Lazy Fists inherent speed, this defensive stance is slightly faster than regular Taijutsu, enabling the user to counter multiple projectiles thrown at him. However, this is a purely defensive stance as it doesn't do damage to the enemy, only deflects his attacks.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Can deflect any same or lower ranked Taijutsu attack (except gates)
Note4: Can be used to deflect or block Kenjutsu moves of the same or lower rank
Note5: Can be used to defend against C-Rank or lower elemental projectiles
Note6: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)
Note7: Requires Genjutsu Mastery

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.
 

Klad

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The adversary stepped to the right to dodge the thrown weight as Feitan had jumped in the air ready to assault, which in response, she took a particular stance drawing her hand out and covering it with chakra. Knowing that chakra enhanced strikes would be a danger to deal with, Feitan would slightly modify his original plan. As Feitan dropped down even further, he'd put the other weight under the shoe of the leg he was kicking, basically serving as an extra layer. The kick which was accompanied with the weight would clash with the chakra covered hand of Alice, and both opposing forces would cancel out (I believe so since my kick has 60 damage), and the Genjutsu wouldn't effect Feitan as the chakra did not make direct contact with any part of the body.

The clashing force pushed Feitan backwards a few meters as he landed on the ground, only to see the woman appearing behind him. Feitan swiftly drops low, effectively dodging Alice's kick to the side. In conjuction with the low stance, the Dark user performs a sweeping kick to the woman's pivot foot, making her stumble and fall on the dusty ground. After this, Feitan jumps on spot whilst withdrawing his right leg to his chest before extending them out to deliver a devastating blow to her chest.

(Rīfu Shitamuki) Leaf Downwards Crash

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 20
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
 

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Having her leg swept by the enemy was a amazing tactic Alice would admit but it would also prove to be a fatal mistake. As her leg moves out of line and her body begins to drop to the ground Alice would begin to knead her chakra through her chest as she rolls towards her right side. Before the roll however, a bright flash would be released into the area blinding Feitan - Alice would appear to have jumped into the air in order to meet Feitan and tackle him as she shouted a large battle cry but in reality this wasn’t the case. The roll would lead into Alice avoiding Feitan’s attack but once he landed onto the ground she would take the chance to attack once more.

Moving back straight for him, Alice would begin the next method of attack as he was momentarily confused , weaving a blazing set of hand seals. She would close the distance as two chakra blades formed in her hands, as she aimed with her right hand first to slash his left hand. Should contact be made, the blade would simply pass through like nothing happened but in reality the blade was aimed to cut the tendons hin Feitan’s wrist preventing him from being able to use his hand again for the rest of the fight while following up with a kick to his face sending him flying backwards a few feet.

A completed attack would leave Alice in the same position with her chakra blades waiting on the target to make his next move.

(Mato sono Kanningu: Ikasa Sakka)- Mark of the Trickster: Con Artist
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Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
This is a specialty technique for those who possess the MoT for it is best used when they are falling, off balance or simply need to evade as it allows them to act both quickly and efficiently. The user will begin this technique by creating an initial flash from their limb or chest towards the opponent while they hold a second flash ready, the initial flash blinds the opponent temporarily and initiates a genjutsu as it fades. Timed with the flash of light the user will utilise their current posture and momentum to react accordingly, for example turning a fall into a roll along the ground to the side of the opponent following with a low leg kick to the opponent from a crouched position. This is but one example as this technique is limited only by how well the user can utilise their momentum, as they could do anything up to even turning a stumble backwards from an enemy’s successful attack into a back handspring while kicking the opponent in the jaw as they flip. The genjutsu that is initiated after the flash hides the user and causes the opponent to see an illusionary version of the user as the light fades, this illusionary clone appears to have jumped towards the enemy in an attempt to tackle them, spouting a loud war cry the entire time.

Note:
~Cannot be used in consecutive turns
~The illusion is C rank in strength
~Can only be taught by Houdinii

(Iryō Ninjutsu: Chakra no Mesu) Medical Technique: Chakra Scalpel
Rank: D-A-Rank C-Rank
Type: Supplementary/Attack
Range: Short
Chakra Cost: 15-30 (per turn)
Damage Points: 30-60 30
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed hand seals Tiger → Horse → Rabbit → Rat → Dog, the ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.
 

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As Alice began to fall, Feitan could sense (due to the rings I possess) a chakra build-up inside of her chest and pondered on what's her next move gonna be. Surprisingly, she decided to play a tricky tactic by triggering a birght flash, which obscured Feitan's sight for a few moments. Though, he could still sense where Alice was, however knowing that the flash could most likely lead to a sneak attack, Feitan decided not to jump as he would put himself into a vulnerable position that way. As a response, Feitan fished out three kunais out of his ninja pouch. As the flash went off, Feitan saw Alice charging towards him while also shouting with a high pitched voice, however, he found it weird since no chakra was coming off from her; so the most logical assumption was that she was an illusionary clone. "The flash was there just to trap me under an illusion...!" He deduced.

Immediately acting, Feitan bites his inner cheek and releases himself out of the Genjutsu. The illusionary clone disappeared along with her cryings, allowing the Dark user to solely focus on the real Alice who had rolled a few feet away. With the three kunais in possession, he threw two of them towards Alice's hands (preventing you from doing the seals for the medical technique) and as for the third kunai, he threw it forward and slightly above his head level. Immediately after throwing the third kunai, Feitan flipped forwards; now his feet were just behind the third kunai. The momentum of the flip and the force behind Feitan's feet would be used in order to launch the projectile towards Alice's left eye with great precision, and also high speed. The kunai was pushed with the heel bone of Feitan's right foot. (See gif below for a better understanding) Simultaneous to the launch of the kunai, Feitan did not want to give Alice a moment of relief as he began to attack the distracted opponent with a series of punches and kicks, mainly concentrated around the heart and the side of it area (for the punches) and face (for the kicks), pushing her quite some distance back.

Needless to say, all the punches of Feitan were associated with a distinct lightning chakra. This lethal vibrational chakra would cause abnormalties to Alice's heart-rate, and since the punches were consecutively, there was a chance that the electirc paces could stop it completely, resulting in a fatal demise. Should this be successful, Feitan jumps a few feet back and is ready to confront anything next.

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(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30 + 20
Description: The user flips towards the opponent and attacks with a series of punches and kicks equaling 7 attacks.

(Iryō Raikō Ninjutsu: Ikazuchi Te) Lightning Medical Technique: Medical Thunder Hands
Type: Attack / Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A technique used to reset the hearts electrical frequency and pace or to induce it. In other words, this technique is the medical ninjas version of a defibrilator. The medical ninja will charge up electricity on both his hands and press them on the patient. The left hand must be directly on top of the heart and the right hand on the side, beneath the armpit of the patient. As the electricity is discharged, the electric pace of the heart is either normalized or restarted. The technique can be used in healthy targets as a way to induce abnormal electric paces and if done repeatedly can even cancel it completely. While the technique is effective, it has to be used in between the use of chakra CPR to have some chance of success and even so, only 1 every 3 uses will be successful depending on the targets conditions.

 
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Mirai

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Upon realizing her enemy managed to break her illusion, Alice would smile. Not bad at all, she thought to herself. Deciding to opt for the chakra scalpel technique before, she saw Feitan release several kunai racing towards her direction. Such a basic act of cowardice, using weapons in fisty cuffs fight but none the less, she would simply return the favor tossing her own set of kunai in order to offset the balance of each one aimed at her hands but before she noticed another one coming in fast approaching due to being kicked by the man. She had would move towards her right side once again immediately after throwing the two kunai, just barely avoiding the path of one kicked by Feitan as she leaned more in order to avoid it striking her.

Moment later the man came in close towards her, aiming to attack but as he does his first set of punches Alice would simply turn in the opposite direction as she sidestepped each blow but when the first kick was used, she would release chakra from her body in order to create an electrical disturbance within the short range vicinity of herself and Feitan. The electrical pulse would interfere severely Feitan’s body causing abnormality within in nervous system, instead of his leg kicking upwards to make contact with his face, his right hand’s fingers would simply clench into a fist.

At the same time of this happening, Alice would drop to the ground in order to perform a leg sweep towards her opponent causing him to fall to the ground, as she jumps into the air afterwards tucking her legs close then extending her right leg in order to slam into Feitan’s chest. Once the impact is made, Alice would simply press off and jump back a few feet attaining the traditional Lazy Fist stance as she waited her enemy.

"Not much of a talker are you huh?"

(Iryo Ninjutsu: Ranshinshou) Medical Technique: Chaotic Mental Collision
Type:Supplementary
Rank:A-Rank
Range:Short
Chakra Cost:30
Damage Points: N/A
Description:
Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. This effect can be achieved by making contact with the enemy, preferably near or directly on his spine (neck, lower back, etc). Contact with a single limb or body part will affect only its symmetric counterpart. The effects last for 10 turns unless countered but are short live in high level taijutsu users (Jyuken users, EIG users), which have an unparalleled awareness of their body movement, quickly adjusting themselves to their new nervous arrangement and in medical ninjas, who possess a high level of awareness of their own bodily functions, achieving the same effect by pure control and adaptability.

(Rīfu Shitamuki) Leaf Downwards Crash
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.
 

Klad

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As agreed, we'll be assuming you make contact with one of my limbs.

Feitan followed in a quick movement after he pushed the kunai and aimed to deal a consecutive series of strikes against Alice, who seemed that she had a plan in her mind after all. As Feitan's punch tore through the air and hoping it would find Alice's heart area, it was instead touched by her hand and as a result, the Dark user's nervous system was forced to work abnormally. Though, Feitan being a medical ninja himself, and the fact that Alice only touched his hand would greatly decrease the effect of this technique. It was clear to him that if she was to touch him around his neck area, then he'd experience a full body paralysation. Luckily, this wasn't the case.

Even though Feitan would be able to quickly re-gain movement, he received the leg sweep by Alice and was forced to fall on the ground. His body smashed against the ground as he followed with his eyes carefully Alice jumping in the air and coming straight down to him. "Repeating the same tactic as me, huh? Copy-cat ninjas aren't only limited to having the Sharingan it seems." Feitan said as he was positioned still in a lying down manner on the ground. Despite actually being able to move now, he choose not to until Alice's kick got very close to him. This would make her believe that Feitan was still stunned and not able to move. As the kick was a few feet away from Feitan's chest, his right hand moved rapidly and in a circular manner in order to intercept the kick. The back of Feitan's hand would clash with the kick, specifically the sole of Alice's boot. This would alter the path of the kick and direct it to Feitan's left side and eventually hit the ground, resulting in a slight pain to her feet as all that momentum of the kick would just hit the rocky terrain.

In conjuction with his right hand moving, Feitan would also raise his left leg up and deliver a surprise kick on Alice's back, pushing her off him violently and send her smashing against the situational pieces of woods which happened to be there, maybe for training purposes.

Feitan quickly got up and assumed a battle stance while having a clear smirk on his face, taunting the adversary by beckoning her to come at him with a hand gesture.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 20 = 40
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
 

Mirai

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Upon landing onto the ground, Alice would feel the minor shock from the impact of her kick but it didn’t bother her as much considering her training with Renewal Taekwondoe she was accustomed to this type of pain but the moment she tried to get catch herself she would feel the kick of Feitan on her back but within an instant of the hit what would seem like a successful hit, was actually a creation of Alice. Her body would release a burst of chakra that allowed her to move forward in the path originally Feitan intended to send her who was also now stuck within the stone clone tanking the hit for her, which she use the momentum to release her own leg weights, taking the two and tossing them at Feitan.

She would land about four meters away before she used her chakra to increase the weight of her body. This would cause a large amount of force to return from the earth back into her right leg as she lifts her right one. She stomps the ground causes the section of the earth around Feitan to shatter from the energy she produced causing large amount of jagged stones to rise from the ground in order to stab into his body. Alice would simply retort from his earlier statement.

You know what they say, copying is the highest form of flattery ;)

She said with her own smirk after successfully capturing her target in a position she wanted him in.
(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.

Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60 (+20 = 80)
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
 

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A content feeling of finally getting his enemy good filled Feitan's face, because it really looked like that. Though, what the Dark user hit was just a earthen statue of Alice. Feeling insulted due to the fact that his leg got stuck too, Feitan would cover his hand in lightning and pierce through the statue in half, freeing his leg and allowing himself to move freely.

To move freely however, only to witness a pair of leg weights coming toward him, thrown by an air bourne enemy. With his enhanced reflexes and speed, Feitan rolled in a zig zag manner all the while as he got up, unsheathing his sword and covering it in lightning chakra yet again. He rushed forwards, his eyes glowing in an obvious killing intent. The vivid lightning only indicated Feitan's willpower to cut this enemy down. Getting up close to her, Feitan swings the lightning covered sword diagonally upwards. Even if she'd continue with the Renewal technique, she'd run the risk of getting herself pierced by her own rocks as Feitan had the lightning protect him and was just an arm's length away from her. As Feitan cuts her body down, she'd get stunned and also receive massive damage by the lightning. This would be followed up with a vertical slash before leaping up into the air, releasing a part of the lightning in his sword into a ball of compressed lightning which is of destructive nature.

The only thing left then was to come down into a spinning motion on Alice, slashing her with the sword while also releasing the remaining lightning in the sword. After that, it would be sure that she'd not withstand this much of damage, despite her being a med-nin just like Feitan. In response to her reply however, (just regard this as a retrospect) Feitan lands two meters from behind her and turns his head half-way.

"Well, I guess it is not as much as stealing one's power." The dark mark in Feitan's plam glowed into a vivid purple colour, as if it were hungry for Alice's life force. (Rp purposes of course)

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.

(Raiton: Raiton Tora Ken) Lightning Style: Lightning Tiger Blade
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather up a large amount of his raiton chakra and channel it into his sword covering it with lightning. He will then run towards the opponent into short range and swing the sword downwards in a diagonal motion at his target cutting deep into their body, where he will then follow up with an upwards vertical slash leaping into the air. Since the blade is covered in lightning chakra it will also stun the opponent when cut. As the user leaps into the air he will release most of the lightning from his blade into a large ball of lightning above his opponent that quickly shoots out a large bolt of lightning down at the target shocking him. After the bolt of lightning is released and the ball of lightning is gone the user will come spinning down while slashing his sword into his opponent while also releasing the remaining amount of lightning chakra from the sword into him.
~ Can only be taught by Albel
~ Can only be used twice
~ No Lightning jutsus above A-Rank can be used in the following turn
 
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Mirai

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This little midget is quite rude, Alice would think watching the individual release himself from the captivity of the stone statue she made earlier. Little did she know, the man was equipped with a katana - sensing the chakra flowing in his blade and rushing towards Alice she would forgo her plan of using the Quake of the Monkey King, instead using the momentum of the force gave her to push off from the ground and dash towards her left side, appearing about five meters away and out of the path of Feitan aiming to attack but little did he notice until it was too late was the a gadget was left behind at Alice’s location.

The Barnacle gadget was the Spider-cle that had attached to the ground. This would cause a wind explosion to occur before Feitan could notice, sending him flying backwards thought this would not actually kill him. Rather it was to simply show him that weapons in a fist to fist fight is not fair! Alice would simply place her hands on her hip and frown, it wasn’t no fun using tools so often.

Can we go back to actual fighting? Not sword fighting or weapon throwing, fisty cuffs is more fun!

She said to Feitan.

(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.

(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Spider-cle)(+30 Corrupt-cle)
Description:
The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Source-cle
This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.

Spider-cle
Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb, is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.

Weapon-cle
The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.

Corrupt-cle
The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- To use Varieties like Ink and Dark of the Source-cle then you have to be a user in that form of Ninjutsu
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn.
 
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