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pop123

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Gaara stands there with ease he just with the snap of his hand he making his raise up like a jet with a volume of sand consume the entire area then he creats his famous cloud of sand that rides wattching from above getting sweep up in the volume of sand





Sabaku Ryuusa Bakuryuu ) - Sand Avalanche
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will gather a large amount of sand and send it forwards in a large wave covering everything in front of them. This is large enough to push back large summons and trap opponents under a mass of heavy sand.
Note: Only useable by Gaara






Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.
 

Skorm

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Seeing her opponent starting to gather up a huge amount of sand, Zora would respond by activating her chakra sensory as well as gather up her water chakra. After performing a single handseal, she'd spit out a huge torrent of water that would engulf all the sand as well as pushing it and its user upwards as the force was too great for the sand to withstand. The opponent would be flying upwards while being drenched in the sticky mixture of his sand and the water.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique(Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

Soon as the water was released, Zora would utilize her wind chakra to enchance the destructive force of the water. This made the water push back the sand and the opponent even further and dealing blunt damage.
(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.
 

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Gaara smiles then released by creating handseals he let volumes of waves that blowal all the water away from so it would not touch him as for your wind justu i over take you he send his sand up to the sky to drain the clouds and then make clumps of hard sand fall from the sky over your head






Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.



Sand Hail Technique
Type: Offensive
Rank: B
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: The user gathers his sand into large clumps in the air, compacting them and then drops them from the sky on to his opponents, with enough force to knock an opponent out.






Bunpuki's Testament
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Type: Supplementary
Rank: B-S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.

Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. It does not however affect Special Character Biographies such as Tobirama, who don't ever require the presence of a water source.
Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
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