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Yanks

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Yanks

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Good luck, have fun — I'm rusty rn don't judge me, CW on wrist.

In a land so lifeless and barren, Alora appears on the scene, supposedly awaited by a cloaked stranger. Given that he looked like a stereotypical "you haven't seen the last of me" type of villain, the Mandalore made sure not to judge this Shinobi's capabilities based on how he looks—no matter how weird it may be. Remaining motionless while donning her traditional armor, she would let some time pass before making a move, both thinking of a quick strategy and making the situation all the dramatic. Momentarily, she would initiate her offense by gathering up a reasonable amount of chakra. Without the use of hand seals, Alora molds her raw chakra into water and channels it underneath her opponent. Without warning, she causes a large volume of water to burst from the ground. As this happens, her opponent would be encased in a dense sphere of water—so dense, it would be hard for him to move freely.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Just as the sphere completes, the Mandalore follows up by weaving a special hand seals, before conjuring a single clone which appears to her left, roughly three meters away. Right when the clone (named Alpha) is created, it would initiate their own offensive. As the stranger would be trapped, Alpha equips themselves with a explosive kunai and hurls it towards their opponent in an arc; this way, it would be falling towards the top of the target's head. Before the kunai would reach, Alpha would weave a string of hand seals, causing the single kunai to multiply into a thousand. As the kunai would draw closer towards the ground, the clone waits to see how their opponent reacts before detonating them. Should they wait, the landing kunai would cover an area of 5x5m around the stranger.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: Total chakra divided by the number of clones
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. Shadow clones can't be distinguished from the original with Doujutsu. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 
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