[Open] Spar

Pyro NB

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Keji in sig
Ōkami strapped to waist
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Keji stands in the center island waiting for his opponent

ooc: Let me know if you want infinite chakra or not.
 

Baba Yaga

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Yu walks through the serene environment approaching from the rear bridge
has a plain katana strapped to his waist. His right hand rests atop the blade's hilt while the left resides in his pocket.Finite chakra since we're the same rank
 

Pyro NB

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Yu walks through the serene environment approaching from the rear bridge
has a plain katana strapped to his waist. His right hand rests atop the blade's hilt while the left resides in his pocket.Finite chakra since we're the same rank
Keji hears foot steps and turns to see and unfamiliar face, Do I know you? Noticing the Leaf headband Keji deduces he's an ally, You must be a leaf nin I take it. Do you mind helping me improve my combat skills?


​ooc: Assumed you had head band from key post's. I have a lock symbol on my right shoulder just fyi.
 

Baba Yaga

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Keji hears foot steps and turns to see and unfamiliar face, Do I know you? Noticing the Leaf headband Keji deduces he's an ally, You must be a leaf nin I take it. Do you mind helping me improve my combat skills?


​ooc: Assumed you had head band from key post's. I have a lock symbol on my right shoulder just fyi.

The name's Yu.... Sure. Show me whatcha got



Yu stops as he gets unto the island.
 

Pyro NB

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The name's Yu.... Sure. Show me whatcha got



Yu stops as he gets unto the island.
Thanks, says Keji as he reaches into his leg pockets pulling out six shuriken. Keji begins to infuse them katon chakra and prepares to throw them at Yu. As he begins to throw these Keji inhales a large amount of air and infuses that air in his lungs with futon chakra. Once the Kunai leave Keji's hands he exhales a blast of air that enhances the spead and deadliness of the shuriken. Once these shuriken get within a few feet of Yu Keji ignites them with a mental command.

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
 

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Thanks, says Keji as he reaches into his leg pockets pulling out six shuriken. Keji begins to infuse them katon chakra and prepares to throw them at Yu. As he begins to throw these Keji inhales a large amount of air and infuses that air in his lungs with futon chakra. Once the Kunai leave Keji's hands he exhales a blast of air that enhances the spead and deadliness of the shuriken. Once these shuriken get within a few feet of Yu Keji ignites them with a mental command.

(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
Don't die on me now


As the shurikens are launched towards Yu a smirk appears across his face. He knew for sure and attack of such caliber was in no way going to best him. His grip tightens on his swords hilt momentarily followed by 2 separate actions with both hands. Action one is, he swiftly unsheaths the blade whose hilt his hand rested upon. Action two is, he removes his other hand from his pocket, retrieving and setting off a flash bomb at that side of his body(so it doesn't affect him) that should temporarily blind his opponent. Such basic actions are well within Yu's capacity to perform and hence dont hamper him in any way as he builds up an assault.
As Yu unsheaths his weapon he utilizes his paw in contact with it to imbue a sort of suctioning force on the blade that would allow it to absorb some amount of force it's going to encounter. Not only that, the blade is imbued with a repulsive aura that would increase its potency as well. With that done, he rushes towards his opponent, parrying the shurikens away with several chakra-facilitated slashes as he moves. He reserves one final slash to deliver once within range of his opponent. The final slash is a simple waist height horizontal slash.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Show
Rank: C-S Rank[B+B]
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou:*Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou:*The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.

Ken Rendan no Jutsu) - Sword Barrage Technique
Rank: C
Type: Offensive
Range: Short*
Chakra cost: 10
Damage points: 25*
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing liberal damage to their enemy
 

Pyro NB

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Don't die on me now


As the shurikens are launched towards Yu a smirk appears across his face. He knew for sure and attack of such caliber was in no way going to best him. His grip tightens on his swords hilt momentarily followed by 2 separate actions with both hands. Action one is, he swiftly unsheaths the blade whose hilt his hand rested upon. Action two is, he removes his other hand from his pocket, retrieving and setting off a flash bomb at that side of his body(so it doesn't affect him) that should temporarily blind his opponent. Such basic actions are well within Yu's capacity to perform and hence dont hamper him in any way as he builds up an assault.
As Yu unsheaths his weapon he utilizes his paw in contact with it to imbue a sort of suctioning force on the blade that would allow it to absorb some amount of force it's going to encounter. Not only that, the blade is imbued with a repulsive aura that would increase its potency as well. With that done, he rushes towards his opponent, parrying the shurikens away with several chakra-facilitated slashes as he moves. He reserves one final slash to deliver once within range of his opponent. The final slash is a simple waist height horizontal slash.

Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
Show
Rank: C-S Rank[B+B]
Type: Offense/Defense/Sup
Range: N/A
Chakra: 10-40
Damage: 20-80
Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.
♦White Priest | Shiro Sou:*Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
♦Black Priest | Kuroi Sou:*The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
Restrictions and Drawbacks:
† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
† A-Rank and above usages can only be done 4 times per battle.
† Can't use Ninjutsu above S-rank the next turn in which any variant is used.

Ken Rendan no Jutsu) - Sword Barrage Technique
Rank: C
Type: Offensive
Range: Short*
Chakra cost: 10
Damage points: 25*
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing liberal damage to their enemy
Yu draws his sword and in response is Keji moves to draw his sword but is halted by a flashbang. Blinded Keji channels chakra into the ground and waves his right arm from left to right creating a dust screen obscuring the vision of both parties. Keji weaves six hand seals causing clouds to form and rain to pour down on the field. With Yu's location now known Keji draws his blade and whispers Reach causing it to transform into dual sickle connected by a chain. Keji throws the sickle in his right hand in a wide arc until the blade is lined perfectly behind Yu's legs. Recalling the blade it takes out Yu's left achilles tendon preventing him from walking on that leg. I'll try not to my dear friend.

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Baba Yaga

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Yu draws his sword and in response is Keji moves to draw his sword but is halted by a flashbang. Blinded Keji channels chakra into the ground and waves his right arm from left to right creating a dust screen obscuring the vision of both parties. Keji weaves six hand seals causing clouds to form and rain to pour down on the field. With Yu's location now known Keji draws his blade and whispers Reach causing it to transform into dual sickle connected by a chain. Keji throws the sickle in his right hand in a wide arc until the blade is lined perfectly behind Yu's legs. Recalling the blade it takes out Yu's left achilles tendon preventing him from walking on that leg. I'll try not to my dear friend.

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

The dust storm arises as Yu is parrying the first of the launched shurikens. Having already seen their trajectory and speed, Yu expertly continues with his slashes in a pace that would effectively knock them away. However, contrary to his initial plan, he stops his approach as he does this sound as to accurately time his slashes. After performing the last slash to parry what he had perceived to be the final shuriken Yu channels his lightning chakra into his left hand and swiftly swipes in an arc-like fashion towards Keji. With the swing he releases multiple chidori senbon towards his opponent's general location. Due to their small nature, the senbons move extremely fast but silent. Also the dust screen would mask their presence as they travel.

After releasing the senbons Yu releases and omnidirectional wave of electricity around himself, effectively nullifying the dust screen that was obstructing his vision.
Ken Rendan no Jutsu) - Sword Barrage Technique
Rank: C
Type: Offensive
Range: Short*
Chakra cost: 10
Damage points: 25*
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing liberal damage to their enemy

Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
 

Pyro NB

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The dust storm arises as Yu is parrying the first of the launched shurikens. Having already seen their trajectory and speed, Yu expertly continues with his slashes in a pace that would effectively knock them away. However, contrary to his initial plan, he stops his approach as he does this sound as to accurately time his slashes. After performing the last slash to parry what he had perceived to be the final shuriken Yu channels his lightning chakra into his left hand and swiftly swipes in an arc-like fashion towards Keji. With the swing he releases multiple chidori senbon towards his opponent's general location. Due to their small nature, the senbons move extremely fast but silent. Also the dust screen would mask their presence as they travel.

After releasing the senbons Yu releases and omnidirectional wave of electricity around himself, effectively nullifying the dust screen that was obstructing his vision.
Ken Rendan no Jutsu) - Sword Barrage Technique
Rank: C
Type: Offensive
Range: Short*
Chakra cost: 10
Damage points: 25*
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing liberal damage to their enemy

Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
As Keji get's midway through his hand seals, he is struck by senbon but they seemed to be randomly fired as none hit any vital organs. Immediately after this, the dust screen began to disperse; Chidori Senbon and Nagashi if I'm not mistaken, says Keji as he shakes the numbness off. You have a special affinity to raiton don't you Yu? As he is saying that Keji channels chakra underneath Yu and upon finishing the sentence water rises up and traps Yu in a spherical prison. As the prison takes shape Keji weaves a single seal creating an orb of water just behind Yu that proceeds to pierce his arms and legs with several sharp whips.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

Baba Yaga

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As Keji get's midway through his hand seals, he is struck by senbon but they seemed to be randomly fired as none hit any vital organs. Immediately after this, the dust screen began to disperse; Chidori Senbon and Nagashi if I'm not mistaken, says Keji as he shakes the numbness off. You have a special affinity to raiton don't you Yu? As he is saying that Keji channels chakra underneath Yu and upon finishing the sentence water rises up and traps Yu in a spherical prison. As the prison takes shape Keji weaves a single seal creating an orb of water just behind Yu that proceeds to pierce his arms and legs with several sharp whips.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
Immediately Yu's opponent posed his question, a surge of water erupts beneath Yu threatening to engulf him totally. Yu doesn’t wait for this to happen. Mere moments after the water began to erupt Yu makes a single handseal while channelling Raiton chakra into 4 specific locations in the ground. One of said locations is directly beneath him. The rest coordinate with the first location to form a square formation around Keji. Yu swiftly molds this chakra into a jutsu and even before the water level reaches up to Yu's knee, several thick pillars erupt from the the four locations. The one created directly beneath Yu pushes him out of the water prison and upwards as it ascends. The pillars rise to a height of 10m rather quickly and then immediately release several waves of Lightning to electrocute Keji. Should he continue with his orb attack, there'd be no time left to counter

Hehe. Yup. Now, with that knowledge are you thinking up new strategies? Let's see if they'll work, shall we?


Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
 

Pyro NB

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Immediately Yu's opponent posed his question, a surge of water erupts beneath Yu threatening to engulf him totally. Yu doesn’t wait for this to happen. Mere moments after the water began to erupt Yu makes a single handseal while channelling Raiton chakra into 4 specific locations in the ground. One of said locations is directly beneath him. The rest coordinate with the first location to form a square formation around Keji. Yu swiftly molds this chakra into a jutsu and even before the water level reaches up to Yu's knee, several thick pillars erupt from the the four locations. The one created directly beneath Yu pushes him out of the water prison and upwards as it ascends. The pillars rise to a height of 10m rather quickly and then immediately release several waves of Lightning to electrocute Keji. Should he continue with his orb attack, there'd be no time left to counter

Hehe. Yup. Now, with that knowledge are you thinking up new strategies? Let's see if they'll work, shall we?


Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
Keji sees Yu begin, to rise out of reach of the water. Seeing the pillars, Keji points his right hand at the one in front of him and channels a chidori through it. As the chidori extends Keji spins in a full 360 cutting the earth pillars causing Yu to fall. As he falls Keji raises his arm upward so that it pierces Yu's left arm and upon contact splits into multiple blades mangling his limb.

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.
 

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Keji sees Yu begin, to rise out of reach of the water. Seeing the pillars, Keji points his right hand at the one in front of him and channels a chidori through it. As the chidori extends Keji spins in a full 360 cutting the earth pillars causing Yu to fall. As he falls Keji raises his arm upward so that it pierces Yu's left arm and upon contact splits into multiple blades mangling his limb.

(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.
Yu observes as Keji utilizes a rather common lightning technique to destroy his pillars. After Keji does his a rather fast rotation, the pillar on which Yu stands begins to buckle and shake as the top portion slides off. Yu, being the observant fellow he was, notices that Keji still maintained his technique despite having completed his defense with it. From that Yu concludes that the technique might yet serve another perilous function. He doesn't fret though. As the pillar slides off he leaps, such that he doesn't fall with the pillar but would maintain just about the same height he'd been standing on the pillar. As he jumps, he places his left paw on the backside of his left thigh while grabbing his sword with his other hand just to make sure it stays with him. Immediately his left paw touches his body, Yu uses it to push his body in a straight path towards Keji. His technique would make him appear directly in front of Keji in literally the blink of an eye. Yu uses his technique such that he appears mid air, not on the ground, with the lowest part of his body being equal in height with Keji's shoulder regions. He uses his technique this way so that he avoids Keji's chidori spear completely. As Yu appears, the lowest part of his body, that is his foot, strikes Keji square in the face sending him tumbling backwards. Due to the sheer speed at which Yu is moved and also the fact that Keji would be maintaining a technique when Yu appears, Yu knew there'd be almost no chance to retaliate appropriately.

After the kick sends Keji tumbling, Yu graciously lands on the spot previously occupied by Keji. He calmly sheaths his sword as he speaks.

Now that's what I call a dynamic entry. Won't you agree?

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomew clan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 

Pyro NB

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Yu observes as Keji utilizes a rather common lightning technique to destroy his pillars. After Keji does his a rather fast rotation, the pillar on which Yu stands begins to buckle and shake as the top portion slides off. Yu, being the observant fellow he was, notices that Keji still maintained his technique despite having completed his defense with it. From that Yu concludes that the technique might yet serve another perilous function. He doesn't fret though. As the pillar slides off he leaps, such that he doesn't fall with the pillar but would maintain just about the same height he'd been standing on the pillar. As he jumps, he places his left paw on the backside of his left thigh while grabbing his sword with his other hand just to make sure it stays with him. Immediately his left paw touches his body, Yu uses it to push his body in a straight path towards Keji. His technique would make him appear directly in front of Keji in literally the blink of an eye. Yu uses his technique such that he appears mid air, not on the ground, with the lowest part of his body being equal in height with Keji's shoulder regions. He uses his technique this way so that he avoids Keji's chidori spear completely. As Yu appears, the lowest part of his body, that is his foot, strikes Keji square in the face sending him tumbling backwards. Due to the sheer speed at which Yu is moved and also the fact that Keji would be maintaining a technique when Yu appears, Yu knew there'd be almost no chance to retaliate appropriately.

After the kick sends Keji tumbling, Yu graciously lands on the spot previously occupied by Keji. He calmly sheaths his sword as he speaks.

Now that's what I call a dynamic entry. Won't you agree?

Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomew clan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for running without friction)
~The first variate of the technique can only be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns before he can use it again
~running without friction can only be used in mid range as it requires immense concentration
~no S ranks in the following turn

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
Keji picks himself up off the ground Yea I would say that is one hell of an entry smiling as he said this. Dusting himself a mist forms rather quickly around the two due the island being surrounded by water. As the mist formed it began to blind Yu by reflecting light into his eyes, once blinded Keji channels chakra into his mouth and fires multiple mud shots at Yu's last known location.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
 

Baba Yaga

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Keji picks himself up off the ground Yea I would say that is one hell of an entry smiling as he said this. Dusting himself a mist forms rather quickly around the two due the island being surrounded by water. As the mist formed it began to blind Yu by reflecting light into his eyes, once blinded Keji channels chakra into his mouth and fires multiple mud shots at Yu's last known location.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

Suiton: Kirigakure Shiryoku Hakudatsu) - Water Release: Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active)
Damage Points: N/A
Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

(Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage point: 40
Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.
As Keji was dusting himself off Yu noticed a mist begin to envelope the field.

Mist huh???

Immediately after the most envelops Yu he makes a single handseal and slams his hand on the ground, pooling lightning chakra into the ground. The chakra covers an area(roughly circular in shape) starting from one feet in front of Yu and extends to several meters behind Keji. It also spans about mid range on his sides. At this stage Keji would be unable to see Yu's actions because of his own mist. The handseal and palm slam is followed directly by chakra molding. Mere moments after Yu slams his hand on the ground a column of electricity abruptly erupts from it shocking everything above. This would happen right before or just as Keji's second technique blinds Yu with light.

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After his initial assault Yu channels lightning chakra around himself and manipulates it to form a dragon shaped tornado. The vortex immediately leaps to attack Keji's location. Due to its violent nature, it blows away the mist as it moves

You might want to keep your eyes on me

( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

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As the mist formed Keji began to feel the hairs on his body stand up. This was a natural feeling to Keji as he too had an affinity for lightning. He began channeling chakra into his right hand, as he did this a pillar of lightning caught him off guard and hit him from below. Keji countered by punching the ground where he stood destroying the jutsu and surface layer of earth in the process. As he looked up he saw his mist vanishing and a lightning dragons head rampaging towards him. Channeling chakra into his left leg Keji kicks the dragons head dispersing it and looks at Yu. I know when I'm outmatched, says Keji as he begins walking towards Yu. As he reaches Yu The match is yours he says reaching his hand out. After I gain more battle experience and combat training I would like to have another match, says Keji with a smile on his face and electrical sparks arcing around his body from the previous attacks.

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
 
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