Rei's R&R
Mid Range (10 meters)
Everything Allowed
Unofficial
Bio in sig
Terrain is a large flat plain field, sunny weather with no clouds and no water source.
Note: This is my improvement spars, hence I will be taking them serious but I also will attempt to have nice long fights. Mistakes or not. If there are mistakes we can discuss them but I would like to still continue the fight so it can be quite lengthy so both parties can improve, 10-12 posts each is what I'm mainly looking for. Who ever steps up I hope you have fun.
The Monkey King; Jin Mo-Ri arrived to the battle field, with a decent sized blade on his back. The blade is know as the Kaze Hyoumei, literally meaning - Wind Manifestation. Gazing onto his opponent, Mo-Ri's placid face became quite excited, releasing a slight grin whilst performing a single handseal. With the formation of the handseal, Mo-Ri's chakra began to seep out into the ground, causing the soil and rock around his opponent to condense; forming four different spikes. The first spike would shoot from behind the opponent, aiming towards the lower spine. The second spike would shoot towards the opponents pelvis area, attempting to constrict the opponent's movements. The final two would erupt from both sides, aimed towards the ribage. All four spikes, in theory would be released at the same time and the same speed.
(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.
Note : Can only activate four times per battle
Note : Burns 10 chakra per turn activated
Note : Can only be wielded by -Yusuke-
Note : Wind sword's abilities count as a turn to the three move rule
Note : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu
( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
Let's start off a lil slow and pick it up with every move shall we?
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With Lancer's eyes kept on to the opponent taking notice of his ugly grin. What a disgusting grin. However Lancer needed to get his head back into the fight. Noticing his opponent form a single hand seal he figures the initiation of the fight has started. He hears the sudden noise of cracking earth around his position, plus a spike appearing right upfront of him, using his peripheral vision to quickly scan the area on his left and right. Also noticing spikes from there, he figures the best counter for this.
Gathering lightning chakra, he releases it outward in the form of a lightning vortex. Adding some more chakra to that, this time wind chakra however slightly on the edge of the lightning, so they don't touch. Rapidly spinning with fury and shape manipulated into a dragon, the vortex acts first as a simple barricade stopping the spikes, but with the lightning chakra and superior rank it would still remain stable, Lancer sends the vortex towards you slightly weaker, attempting to engulf you with the lightning, shocking you, producing some intense pain.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
As the opponent defends from his technique, Mo-Ri simply analyzes the situation, and sought out the best defense. Thinking back to his training with the man known as Mugen Ryukyu, Mo-ri instantly knew what technique to use. With a wide grin on his face, Mo-Ri performed one handseal, releasing a powerful blast of wind, roughly larger than the tornado which easily brushed tit out of the way and continued towards the man known as Lancer.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
With the wind technique heading towards the opponent, Mo-Ri remembered where the opponent was and used this to his advantage. Performing one handseal, Mo-Ri preformed one handseal, materializing an orb of water above the opponent. Using the sution chakra which is in the orb, Mo-Ri forced five tendrils towards the opponents important organs. One was aimed to the brain, one to the right lung, the kidney, the bladder and finally the heart. This should seal the faith of the opponent if connected.
(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
As the powerful blast of wind moves towards Lancer at amazing speeds. He notices how it moves along the ground, Lancer using this to his advantage causes the ground to lower. Specifically 9x9 meters in length and width. You would be standing right on the back edge of the earth as it lowers, while Lancer- smart enough to know he has made the ground lower in an area where he would not be effected since he is standing ten meters away from you. Lancer makes the ground lower by 20 meters, so the blast would not go over and simply stay compressed into the pit.
The effects of this is drastic, with you're own wind technique having nowhere to go, it would expand on to the lower walls of earth destroying everything from within. The rocks on the wall crumbling and debris being tossed around in all angles at random. The wind blast would harm you since it simply has that type of effect due to it being uncontrollable and violent where if used in close proximity of the user it would harm them as well, since the blast has nowhere to go it will expand on all directions. The rocks would cause for extra damage on your body, burying you in rubble.
Lancer will remain unharmed from the effects, since he is at higher altitudes and made the ground lower very deep. So he would be left unharmed.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
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Quite the unorthodox move, using this for wind. I've done it for water and seen many people use it for water as well, but I never tried this counter with the wind pressure damage, however I do think it can work. Simple cause the wind tech moves along the ground, which allows me to do such a thing. Any questions VM me xD tryna make the fight a lil more creative then just that fu fu lame shit.
With the sudden movement of the ground below him, Mo-Ri knew that he shouldn't try to continue the water technique and deal with the situation at hand. As he thought through the different moves he could use, one which was quite simplistic came to mind. With the thought running through his head, he immediately channeled his sution chakra into the ground below him, creating a pillar of water which would hoist him up. The pillar would thrust Mo-Ri in a "/" angle, placing him at the back of the wall, before it was lowered. This would leave a huge gap between him an his opponent. Instead of changing his affinity, Mo-Ri channeled his sution chakra once more, preforming the ram handseal spewing out a large volume of water into the 9X9 hole which the opponent created, causing it to crash up on the opponents side whilst also creating a water source. Finishing his combo, Mo-Ri channeled chakra into his feet and moved onto the water source.
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As you are about to land, Lancer quickly notices and simply has a spike erect out of the area you are about to land in, attempting to skew you. The spike is extremely long and hard (no homo) so it can reach a distance and becomes hard to evade.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.