- Isn't approved, but its simply an update of what i've learnt
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Kakuzu:Sensei...?
Fate's a cruel thing indeed, pitting a student against his master.
Upon seeing Ushiro, Kakuzu causes a wide portal to open above his position, dropping an immense boar-shaped lid from the portal to flatten his entire body. The lid is so wide, its impossible for most shinobi to escape its reach with movement alone. Whilst the lid drops, Kakuzu immediately releases his Fire and Wind masks from his back in quick haste, the masks immediately taking to the sky above, their aerial position being right behind and significantly above Kakuzu's own one.
On release, Kakuzu's wind mask flies over Kakuzu's own position and releases a powerful pressurized ball which forms a whirlwind close to your position, the whirlwind pulling you in with an incredible amount of force.
Kakuzu throws a volley of ten explosive shuriken towards the whirlwind in quick succession and then begins channeling his doton chakra into the ground beneath him, altering the texture of it. Whilst behind the powerful swirling whirlwind, Kakuzu burrows underground, the whirlwind serving to mask his position. Immediately after burrowing he closes up the hole he entered through and begins traveling to Ushiro's location, using pressure to find his exact spot. Once there, he waits underground until the opportunity arises to spring a surprise attack.
Immediately after shooting the pressurized ball of wind, Kakuzu's wind mask merges bodies with the fire mask.
(Doton: Otoshibuta) β Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
( FΕ«ton: Kaiho Hakai ) - Wind Release: Open Destruction
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: Kakuzu, with his masks released from his body, releases a pressurized wind bullet towards the centre of the battlefield that creates a whirlwind which draws his opponent towards it.
Note: Can only be used by Kakuzu
(Doton: Moguragakure no Jutsu) β Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
I hope you're ready, pupil. It's a learning experience.
As Shinon spots the giant shadow cast by the earth lid he leans his head back slightly and glances at what looms over him, not intimidated at all. At this point Shinon creates a large current of rising wind beneath the lid, matching it in width and strong enough to keep the lid stationary in the air for as long as he wishes.
Quickly returning his gaze to you after a second, Shinon sees a whirlwind approaching him from a masked creature above you. As it begins pulling him towards it, Shinon forms a handseal, raising out the ground three giant plateaus of earth at high speed and without warning. The first two are beside each other between us and block the wind from effecting me by pushing it upwards. The third one rises beneath you and prevents you from tunneling very far due to my chakra in the earth as it rises and hits your flying mask. Shinon then forms another handseal and creates many earth spikes covering the plateaus that impale your bodies and destroy all of your hearts.
(Fuuton: KyΕfΕ« no JΕshΕ) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
β’ Can only be used 4 times per battle.
β’ Can only be taught by Leeroy G. Zero
When Shinon spots Kakuzu he greets him the only way he knows how. He forms a handseal and stomps the ground, sending a fast jet of water tearing through the ground towards his opponent. He then tosses 20 shadow infused senbon into the air which arc and rain down over your area. Some of them will hit you and your shadow, immobilizing you.
(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
(Kage Mane Shuriken) - Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: Traps the enemy buy throwing and hitting there shadow special blades infused with shadow chakra.
Sorry for the late reply, just finished my maths exams and i'm pretty much free for the next week :scorps:
and yeah, i love the dropping lid Jutsu openers :ghehe:
As soon as Kakuzu's catches sight of Ushiro's water technique, Kakuzu channels his doton chakra into his hands, forcefully slamming them upon the floor and releasing the built chakra into the ground below. Using the chakra, he molds the earth beneath him he causes it to vertically rise up from the ground like an ascending platform, perpendicular to the plane. The elevated ground takes the full impact of Ushiro's slicing wave and escapes the vertical range of Ushiro's pitch black weapons which fail to reach Kakuzu's position on top of the rampart.
Pitch black weapons ? Either that's his style of weaponry or there's something more to them
Immediately after escaping Ushrio's attacks, the rampart quickly begins descending back into the ground. Whilst the rampart descends Kakuzu causes a wide portal to open above Ushiro's position, dropping an immense boar-shaped lid from the portal to flatten his entire body. The lid is so wide, its impossible for most shinobi to escape its reach with movement alone. As the lid drops, Kakuzu pays no attention to it and instead begins performing a another jutsu to seal the combination attack. Stomping his right foot on the ground, Kakuzu causes a tunnel to unravel between Ushiro and himself, and immediately breathing a stream of fire along the tunnel. As the fire travels it causes the earth in the tunnel to melt, creating lava in the process. Then, with the use of a single handseal, Kakuzu causes the created lava to erupt from beneath Ushiro's positon, the lava engulfing him completely and reaching a substantial distance into the air before crashing back down on top of Ushiro.
Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.
(Doton: Otoshibuta) β Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
Note: Also, i noticed i keep calling you Ushiro. From my next move onwards, i'll refer to you as your character to keep in the RP persona xd
When Shinon sees you raise the earth to evade his water technique he also notices his needles may not reach you if you keep rising so he creates an upward wind current in front of the needles angled towards Kakuzu. The gust acts almost like a trampoline and bounces the needles higher into the air at just the right angle that they approach from the front and land around your legs, piercing your shadow.
Bullseye. You're mine now!
Once the needles are redirected Shinon stops the wind current and jumps towards you with his bow in hand. He enhances the capabilities of his bow before swiftly firing two arrows aimed slightly above you. Once the arrows get close to your position Shinon forms a handseal two circular shields of earth are suddenly formed around the arrows which then fall and crush you with the same speed the arrows were traveling in.
(Fuuton: KyΕfΕ« no JΕshΕ) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
(Sogeki no Geijutsu: ShushΕ)- Sniper Art: Prime
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user enhances his bow with chakra so it may shoot arrows faster and more accurately. Only doujutsu can follow the speed of the arrows and the effect of this jutsu can be increased if used more than once.
-Lasts for 3 turns
(Sogeki no Geijutsu: TsΕ«retsuna Ichigeki)- Sniper Art: Crushing Blow
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user shoots 2 arrows from his bow into the air over a target. Then by forming a handseal, the earth chakra stored within the arrows are released and forms 2 circular shields made of stone at the head of the arrows that smashes the opponent beneath them. This can also be used as a defense against attacks. Each shield has a 12 ft diameter.
-Usable 3 times per battle
Noticing Ushiro's change of plan, Kakuzu hastily unsheathes a black katana from the scabbard on his back (normal sword) and begins channeling his fuuton chakra into the sword. Immediately afterwards he releases this chakra into a spinning vortex of wind around him which repels the shadow infused weapons as soon as they come into short range of Kakuzu's position, the wind seeking to deflect the weapons far off their original trajectory. On deflecting the weapons Kakuzu places his sword back into its scabbard.
Pitch black weapons. An intense desperation to hit me even though i won't sustain much damage. Looks like this is the famed Shinon Nara, Shadow user of Kumogakure.Every hit he throws at me could be infused with shadows, i can't allow him to hit me once.
On seeing Shinon unsheathing his bow, Kakuzu places his hands over his mouths, overlapping them with his right hand being on top of the left. Once doing so he breaths out a high velocity stream of wind down towards Shinon's position, the stream seeking to deflect any arrows/projectiles Shinon throws his way as well as decimating his opponent's flesh with the abrasive dust in the wind.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.
(FΕ«ton: FΕ«jin no Jutsu) - Wind Release Dust Cloud Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
Looks like i'll have to try a different approach...
As the wind stream is released at Shinon he takes a deep breath and exhales three giant fireballs close together in Kakuzu's direction, effectively blocking the incoming attack while being dispersed in the process. With his bow in hand, Shinon then shoots six lightning infused arrows strait into the side of your rampart. While they seem to have been randomly shot, the arrows would enter the earth and start moving upwards towards you before bursting out from beneath you and piercing you from below. After going through you they come back down and pierce you again, nailing you to the ground and shocking you.
( Katon: GΕenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
(Sogeki no Geijutsu: JΕ«den no Dangan)- Sniper Art: Bullet Circuit
Type: Attack
Rank: A-S
Range: Short-Long
Chakra Cost: 30 (+10 with clones)
Damage: 60 (+20 with clones)
Description: Six arrows surging with lightning energy are shot from the user's bow at high speed to accurately strike multiple targets. They each follow their own designated path and are seen as bright streaks of light. Metal wires may be attached to and made more durable by the arrows' lightning so they could paralyze targets ensnared by them. When performed in collaboration with a minimum of 2 shadow clones, an additional 6 arrows can be shot by each clone for a stronger attack.
-Usable 3 times per battle
-No S-rank or higher lightning techniques next turn
-Must have a bow
Kakuzu oblivious to your true motives for the attack instantly assumes you seek to destroy the raised ground he's positioned on with the lightning arrows you're prepared to fire. Jumping off the side of the rampart (so our respective views of eachother become obscured), Kakuzu releases a small stream of wind from his mouth to propel him backwards and guide him to the ground, allowing him to land without fracturing a bone in either of his legs.
The moment Kakuzu lands he performs the Tiger Handseal begins channeling his chakra around his body, controlling how light reflects around his body to achieve a desired effect. Eventually Kakuzu is capable of making himself completely invisible, with Shinon oblivious of Kakuzu's current whereabouts.
Taking advantage of the mutual obscured vision by his rampart, Kakuzu memorizes Shinon's exact position and creates a portal above him, dropping a dense layer of adhesive mud. Kakuzu can see the position he opens the portal and knows Shinon lies directly beneath the opening in the sky. The adhesive mud falls toward Shinon, whilst Kakuzu stealthily moves toward his opponent, hoping for a speedy assassination whilst his opponent is preoccupied with dealing with his jutsu.
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, MΕ«'s mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
(Doton: Nentsuchi Otoshi) β Earth Release: Sticky Earth Drop
Rank: B
Type: Supplementary
Range: Short β Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. Itβs normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
There's no running from me. I have my ways to drive you out.
After releasing his arrows, Shinon sees Kakuzu has jumped out of their target area. He then forms a handseal and spits a massive volume of water beneath him in your direction forming waves that spread the water and cover the entire battlefield including the rampart. The water will flow over and around the rampart, engulfing Kakuzu in water before he could drop the mud. After spitting the water Shinon emits chakra from his feet and starts to glide across the water towards the rampart to look for you.
(Suiton: Dai Bakusui ShΕha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Himitsu KassΕ HΕhΕ) - Secret Gliding Method
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (+5 each turn active)
Damage: N/A
Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
-Lasts up to 5 turns
As Kakuzu sees gargantuan waves begin to curve around his rampart from all sides, he's unable to execute his previous plan. Moments before the waves crash into him, Kakuzu performs the snake handseal, hardening his entire body, causing it to turn a pitch black colour. The technique hardens his body to its utmost limits and allows him to take the full impact of the waves without being harmed himself. The waves however, due to their immense force push him back 10 meters from his original position, he does however manage to stay standing by channeling chakra to his feet after taking the initial impact of the waves. After coming to a halt, Kakuzu performs the ram handseal the moment he sees Shinon gliding across the newly created water source. The ground around his opponent begins to spin in a clockwise motion, pulling in everything around the epicenter of the jutsu (including Shinon's water source). The focal point of the jutsu lies directly beneath Shinon's feet, causing him to sink lower and lower by the second. Due to the water being sucked in, the antilion becomes a whirlpool of sorts, seeking to drown Shinon as well as crush him.
As the whirlpool continues to suck Shinon into its depths, Kakuzu performs the snake handseal and shoots a powerful spear of raiton from his hands, straight for his opponent's position, targeting the surrounding water he's submerged him (two meters away from him) and not Shinon's position itself. The lightning upon making contact with the water around Shinon surges violently out of control, completely paralyzing him and living him in a critical condition.
To think such a man could be defeated so easily...
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The userβs skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Have you noticed my reluctance to write long posts? xD
While Shinon glides towards Kakuzu he notices the movement of the water reversing and preventing him from advancing as he is pulled back by the current. Forming a handseal he manipulates the water beneath him into the form of a dragon. It is directed in your general direction out of the whirlpool while Shinon surfs on top of it like a boss. As he approaches Kakuzu, Shinon jumps to his right off of the dragon and has it ram into you while he plucks his bowstring.(An ability of my CW) This causes many shadow arrows to materialize off of the bow's black metal and approach you as fast as actual arrows, piercing all of your limbs and hearts. Then he lands mid-range from you.
(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β Monkey β Hare β Rat β Boar β Bird β Ox β Horse β Bird β Rat β Tiger β Dog β Tiger β Snake β Ox β Ram β Snake β Boar β Ram β Rat β Yang Water β Monkey β Bird β Dragon β Bird β Ox β Horse β Ram β Tiger β Snake β Rat β Monkey β Hare β Boar β Dragon β Ram β Rat β Ox β Monkey β Bird β Yang Water β Rat β Boar β Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
(Bekutoru Yajirushi)- Vector Arrow
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user materializes numerous arrow-like belts from his shadow that can both cut and pierce the opponent acting somewhat as blades. These arrows can restrain an opponent by wrapping around his body.
-Usable 3 times per battle
-Can only be used by a Nara clan member
I just thought it was just your efficiency in countering xd
Yes i've gone underground , but it was ideal since you were positioned upon your dragon.
Also, overall same tactic this turn, don't take it as spamming. I'm just testing something. Plus its kind of a forced move since i don't possess any Earth jutsu higher than B-Rank :shrug:
As your Water dragon erupts from the ground with yourself positioned upon it, Kakuzu anticipates your next course of action, namely attacking him directly. He removes a few smoke bombs from his ninja pouch and throws them forcefully on the floor, creating a cloud of smoke where he stands. After creating the cloud of smoke, he creates a hole in the ground and burrows a safe distance away from your jutsus area of impact. The hole Kakuzu entered through is immediately closed up and he resurfaces mere moments later, close to the location where you initially cast the water dragon from.
On resurfacing, Kakuzu creates two clones of himself which are capable of utilizing any jutsu he himself knows. The 1st clone performs the snake handseal and immediately emits a powerful raiton spear from his hands, targeting the water source you're currently standing in. The spear targets the water a few meters away from your current position, aiming to strike into it and cause the lightning to surge violently out of control, paralyzing you in the process.
(Doton: Moguragakure no Jutsu) β Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
When Shinon witnesses the smoke concealing Kakuzu's position he is sure that his water dragon won't take him out. In need of an easy way to look for you, Shinon bites his thumb before wiping the blood on his summoning tattoo. While still in midair he claps his hands together, summoning 8 locusts who are flying around him nearby, one facing N,E,S,W,NW, and NE. One of them is on my head looking upwards and the last heads to the water where i will land. The locust behind Shinon sees you create a clone and alerts him telepathically. Shinon turns and sees your clone launching a lightning spear surging with power in my direction so he generates a dome of wind between us to intercept the lightning and nullify it. During this Shinon aims his bow at Kakuzu with an arrow already drawn.
Outnumbering me, huh? That won't do you any good.
x2 (Kuchiyose: Kanshinin) - Summoning: The Watchers
Type: Summoning
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon four normal sized locusts that are mainly used to scout an area utilizing honed senses: The sound of footsteps can be heard from 10 meters away and they can feel slight disturbances in the ground that reach them if they are on it. They can communicate telepathically with the user and other locusts up to 7 meters away. From further away they must relay messages across to other locusts and the summoner. There are many others like them so they can be easily replaced.
-Can stay for 4 turns
-Must have signed the locusts contract
(Fuuton: Kaze tengai ) - Wind Style: Wind Dome
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a dome filled with wind with their chakra.
When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster