(Update: Gen mastered, little bit of fuin and started NB tai)
I start off by gathering my sand under you and makes it move away from me, creating a stream of sand. It pulls your legs away underneath you and drags you.
(Suna no Ryuusui) –Stream of Sand
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Gaara gathers sand below his opponents and makes them move away, creating a stream. It is used to incapacitate the opponent without harm.
Without hesitating I follow up by causing a sand boulder shower to rain down on you as your thrown off balance. The boulders rain down from all over the terrain but they are manipulated to come down on you.
(Suna Arare no Jutsu) - Sand Hail Technique
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: Gaara gathers his sand into large clumps and then drops them from the sky on to his opponents
Immediately afterwards, i gather my sand beneath me and has it raise several me a couple meters off the ground.
(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage.
(Update: Gen mastered, little bit of fuin and started NB tai)
I start off by gathering my sand under you and makes it move away from me, creating a stream of sand. It pulls your legs away underneath you and drags you.
(Suna no Ryuusui) –Stream of Sand
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Gaara gathers sand below his opponents and makes them move away, creating a stream. It is used to incapacitate the opponent without harm.
Without hesitating I follow up by causing a sand boulder shower to rain down on you as your thrown off balance. The boulders rain down from all over the terrain but they are manipulated to come down on you.
(Suna Arare no Jutsu) - Sand Hail Technique
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: Gaara gathers his sand into large clumps and then drops them from the sky on to his opponents
Immediately afterwards, i gather my sand beneath me and has it raise several me a couple meters off the ground.
(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage.
As the sand beneath me starts pulling me backwards I form the snake hand seal and cause several pillars to erupt from around me raising me from the ground thus keeping me in place. The pillars are made in a manner so I can stand on them without being hindered. At the same times I create several pillars to wrap around you, leaving you restricted in place. The pillars are tightly wrapped around you so there is no way for you to move. This would prevent you from using your second and third technique and force you to defend from my assault.
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
Keeping you in place with the pillars I cause a orb of water to form around you in an instant thus leaving you restricted by both my wood and water. As you bound by my techniques I create a wave of electricity and shoot it your way electrocuting you inside the water orb.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
As the sand beneath me starts pulling me backwards I form the snake hand seal and cause several pillars to erupt from around me raising me from the ground thus keeping me in place. The pillars are made in a manner so I can stand on them without being hindered. At the same times I create several pillars to wrap around you, leaving you restricted in place. The pillars are tightly wrapped around you so there is no way for you to move. This would prevent you from using your second and third technique and force you to defend from my assault.
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
Keeping you in place with the pillars I cause a orb of water to form around you in an instant thus leaving you restricted by both my wood and water. As you bound by my techniques I create a wave of electricity and shoot it your way electrocuting you inside the water orb.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.