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Houdinii

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Everything allowed except:
No kai/sub
Killing doesn't count towards bio
No stealing
Everything else if fair game

You have to have at least two elements mastered to fight me and the terrain is a plain field with a large river behind you.

Ill be using my , post your bio and i'll go first.
 

Houdinii

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Me
Sorry man I've wanted to fight Selen for a while :p

Me
Alright lets do this.

As we begin to fight this plays in the background:



*As I see you across the field from me I begin by forming my Iron sand into several floating senbon that I launch straight at you, attempting to skewer you. As I do this I also manipulate some of my iron sand to move across the ground towards you in an arc to both your left and right.*

(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy.
 

Selendrile

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Sorry man I've wanted to fight Selen for a while :p



Alright lets do this.

As we begin to fight this plays in the background:



*As I see you across the field from me I begin by forming my Iron sand into several floating senbon that I launch straight at you, attempting to skewer you. As I do this I also manipulate some of my iron sand to move across the ground towards you in an arc to both your left and right.*

(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy.
As I see some sort of black senbon heading my way, I release a large blast of wind. This should also effectively blow back your iron sand which would head at me.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

I then raise a large pillar directly behind you from long range, aimed at the entirety of your back due to it's size.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Houdinii

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As I see some sort of black senbon heading my way, I release a large blast of wind. This should also effectively blow back your iron sand which would head at me.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

I then raise a large pillar directly behind you from long range, aimed at the entirety of your back due to it's size.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Sorry its taken me so long to reply, I've been busy these last couple days.

*As you blow back my Iron sand I know I must act quickly and so I spit out a large fireball that overwhelms your wind and continues towards you.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

As I spit out the fireball i secretly manipulate some of my Iron sand and make it travel towards you underneath the fireball in its shadow, making it hard to notice. Then as I hear a rumbling and cracking sound from behind me I quickly deduce that you have used some earth jutsu behind me. To counter act this I perform a single hand seal(earth mastery) and I create a wave of earth that lift me up and forwards, dodging your spike. The earth wave then travels towards you and and it reaches you it crashes down on top of you, just before it start to fall towards you I jump up off it and over you. Ending up at short range behind where you were originally facing.*

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
 

Selendrile

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Sorry its taken me so long to reply, I've been busy these last couple days.

*As you blow back my Iron sand I know I must act quickly and so I spit out a large fireball that overwhelms your wind and continues towards you.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

As I spit out the fireball i secretly manipulate some of my Iron sand and make it travel towards you underneath the fireball in its shadow, making it hard to notice. Then as I hear a rumbling and cracking sound from behind me I quickly deduce that you have used some earth jutsu behind me. To counter act this I perform a single hand seal(earth mastery) and I create a wave of earth that lift me up and forwards, dodging your spike. The earth wave then travels towards you and and it reaches you it crashes down on top of you, just before it start to fall towards you I jump up off it and over you. Ending up at short range behind where you were originally facing.*

(Doton: Doryūha) - Earth Release: Earth Flow Wave
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
As your fireball is released at me, instead of the pillars, I release..

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Combining it with..

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Which should also push back the sand traveling towards me on the ground.
 

Houdinii

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As your fireball is released at me, instead of the pillars, I release..

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Combining it with..

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Which should also push back the sand traveling towards me on the ground.
*As you create your wall of water to block my fire I continue my move and create and ride the earth wave. As it is about to smash into the water I leap off of it and over your wall, soaring over you and as I pass over you I leave behind a large chunk of Iron sand that crashes down on top of you. Also as I jump over you I secretly manipulate some of my Iron sand to travel along the ground from both your left and right, trying to reach you.

(Satetsu Kesshū: Raku) Iron Sand Gathering Assault: Drop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: Sasori uses the Third Kazekage to create the Giant Hammer and drop it on the opponent. The Third Kazekage can use this technique will normal manipulation.
Note: Can only be used by Sasori or The Third Kazekage Biography.

I then land lightly in short range behind you and I then perform a single hand seal and slam my palm to the ground, causing earthen jaws to rise up and attempt to smash you from in front and from behind you.*

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
 

Selendrile

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*As you create your wall of water to block my fire I continue my move and create and ride the earth wave. As it is about to smash into the water I leap off of it and over your wall, soaring over you and as I pass over you I leave behind a large chunk of Iron sand that crashes down on top of you. Also as I jump over you I secretly manipulate some of my Iron sand to travel along the ground from both your left and right, trying to reach you.

(Satetsu Kesshū: Raku) Iron Sand Gathering Assault: Drop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: Sasori uses the Third Kazekage to create the Giant Hammer and drop it on the opponent. The Third Kazekage can use this technique will normal manipulation.
Note: Can only be used by Sasori or The Third Kazekage Biography.

I then land lightly in short range behind you and I then perform a single hand seal and slam my palm to the ground, causing earthen jaws to rise up and attempt to smash you from in front and from behind you.*

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 50
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.
As you jump over and behind me and release the hammer on top of me, I quickly gather my chakra and blow out a large horn of water, which should disperses the iron sand away from me.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

As you slam your palm onto the ground, I rush at you, channeling chakra around my entire body as the earth around me rises and spins. The wind should break me from the surrounding rocks. I release the remaining strength of the wind (approx. C-rank) forward at you.

(Futon: Idōsuru Tatsumaki) - Wind Release: Moving Tornado
Rank: B
Type: Offensive, Supplementary, Defence
Range: Short – Mid
Chakra cost: 30
Damage points: 40
Description: The user manipulates their wind chakra and then releases it around them generating a whirlwind that then moves with the user as the axis. This Whirlwind can deflect projectiles and opponents in close proximity. The user can also release this whirlwind at the opponent and carrying them away several meters.
 

Houdinii

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As you jump over and behind me and release the hammer on top of me, I quickly gather my chakra and blow out a large horn of water, which should disperses the iron sand away from me.

(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

As you slam your palm onto the ground, I rush at you, channeling chakra around my entire body as the earth around me rises and spins. The wind should break me from the surrounding rocks. I release the remaining strength of the wind (approx. C-rank) forward at you.

(Futon: Idōsuru Tatsumaki) - Wind Release: Moving Tornado
Rank: B
Type: Offensive, Supplementary, Defence
Range: Short – Mid
Chakra cost: 30
Damage points: 40
Description: The user manipulates their wind chakra and then releases it around them generating a whirlwind that then moves with the user as the axis. This Whirlwind can deflect projectiles and opponents in close proximity. The user can also release this whirlwind at the opponent and carrying them away several meters.
*Smirks* Well Sempai, can you get out of this one?

*As you spit out the water horn the Iron sand that I manipulated earlier continues toward you, as you were looking up in order to aim your water you would not see the sand on the ground on your left and right, or that has made its way right next to you. As you are still distracted and looking up I change my move and instead cause my Iron sand to gather around your body, binding your limbs and crushing your body into pulp. You would not hear the Iron sands approach due to the noise created by the collision of the hammer and your water.

*Clenches fist* Iron sand burial!

(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

I then quickly follow up by using two claws of wind to grab you and rip whats left of you apart.*

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm x2
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
 

Selendrile

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*Smirks* Well Sempai, can you get out of this one?

*As you spit out the water horn the Iron sand that I manipulated earlier continues toward you, as you were looking up in order to aim your water you would not see the sand on the ground on your left and right, or that has made its way right next to you. As you are still distracted and looking up I change my move and instead cause my Iron sand to gather around your body, binding your limbs and crushing your body into pulp. You would not hear the Iron sands approach due to the noise created by the collision of the hammer and your water.

*Clenches fist* Iron sand burial!

(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

I then quickly follow up by using two claws of wind to grab you and rip whats left of you apart.*

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm x2
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
After releasing the water, I can feel something moving up my shoes, and hear the slight noise of some metallic-like grating sound. When this happens, I burst earth from my entire body (head included), which stops the iron sand from crushing my body. I spin as the armor is created, throwing the iron sand off of my body.

(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

After the sand is thrown off, the armor immediately deactivates and falls off my body. Whilea you launch a couple of wind claws at me, I continue my spin, releasing a large stream of fire around my body from my mouth. This cooks the iron sand that was used, melting it, ignites the wind you send at me, which travels down the length of the claws and burns your hands and arms, while also sending a wave of fire at you.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
 

Houdinii

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After releasing the water, I can feel something moving up my shoes, and hear the slight noise of some metallic-like grating sound. When this happens, I burst earth from my entire body (head included), which stops the iron sand from crushing my body. I spin as the armor is created, throwing the iron sand off of my body.

(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

After the sand is thrown off, the armor immediately deactivates and falls off my body. Whilea you launch a couple of wind claws at me, I continue my spin, releasing a large stream of fire around my body from my mouth. This cooks the iron sand that was used, melting it, ignites the wind you send at me, which travels down the length of the claws and burns your hands and arms, while also sending a wave of fire at you.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
*As my sand falls off of you and I see your earth armor I realise that my wind would be ineffective against it so instead I perform a quick set of three hand seals and I spit out a small fireball that then erupts into a massive fireball across the ground and engulfing you.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

I then quickly follow up by creating a giant earthen lid in the sky above you which will fall towards you as you are distracted by the fire. The lid is positioned that even though we are short range from each other it will not affect me.*

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Attack
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
 
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