Onoki & Nagato vs Hashirama & Garra o.o
Single battle, and Erzo was first...so yeah.Gaara in sig :T_T:
Edit: How about
Gaara & onoki vs Nagato?
You make the first move.I've never fought a Nagato bio, Onoki in sig.
Cool, start slow?You make the first move.
Nagato observes Onoki as he begins his attack. Seeing Onoki perform the Snake handseal, he becomes suspicious of an attack. When suddenly, the earth begins to shake as two thick walls begin to rise from below. It seems the aim is to crush/restrain him. Without hesitation, Nagato channels a portion of his earth chakra throughout his body. By manipulating the chakra, he merges into the wall to his left and passes straight through to outside of the wall. The two kunai you threw pass between the walls you have created (the empty area between since I'm no longer there).Cool, start slow?
__________________
The Rinnengan, let's see how it fairs up against me..
As Onoki speaks those words, he performs the snake hand seal and create two walls of Earth to come out from your right and left, crushing your shoulders together, preventing you from having the ability of moving your hands, thus preventing you from performing any hand seals, the walls are merely used as a method of trapping you and preventing you from moving. In addition, as soon as the hand seal is performed, Onoki would throw 2 wind infused Kunais towards your location, both Kunais aimed at your chest area.
Rank: C
Type: Offensive, Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them.
Straight after doing that, Onoki assumes you'd defend with a basic lightning jutsu and so goes on to materliaze a field of water below you, the water should easily play apart in electrocuting you, should you use a lightning jutsu which would linger after it's usage, however, if not, Onoki would go on to add his lightning chakra to the field of water, causing small bolts of lightning to shoot up, shocking your body multiple times, and since the water would be under your feet, electrocuting you would be fairly easy.
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.
As I notice your lightning infused Rods, I quickly perform a sequence of 3 hand seals and create a small but yet poweful hurricane which would draw in your lightning infused rod, easily deteriorating the Lightning infused within the rod whilst pushing off the rod to one side, making it completely useless against me. The hurricane wind would carry on towards your location, and it'd hit you, just as you land.Nagato observes Onoki as he begins his attack. Seeing Onoki perform the Snake handseal, he becomes suspicious of an attack. When suddenly, the earth begins to shake as two thick walls begin to rise from below. It seems the aim is to crush/restrain him. Without hesitation, Nagato channels a portion of his earth chakra throughout his body. By manipulating the chakra, he merges into the wall to his left and passes straight through to outside of the wall. The two kunai you threw pass between the walls you have created (the empty area between since I'm no longer there).
(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques
With the water now forming beneath my new location, without hesitation, I release a portion of my earth chakra throughout my body, making me extremely light as I leap. I leap away just in time before the lightning activates. This is a backwards leap into Long Range. As I'm travelling backwards I end the Light Weight technique. I infuse Lightning cakra into a chakra rod of mine which slides down the sleeve of my cloak. Nagato throws it towards your head.
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.
Nagato: You old geezer, you're still alive?
Noticing the Wind Hurricane, Nagato immediately performs a few handseals. He then amplifies chakra and launches it towards the hurricane, manipulating the incoming hurricane to gain strength and travel back towards you. This is done in quick succession.As I notice your lightning infused Rods, I quickly perform a sequence of 3 hand seals and create a small but yet poweful hurricane which would draw in your lightning infused rod, easily deteriorating the Lightning infused within the rod whilst pushing off the rod to one side, making it completely useless against me. The hurricane wind would carry on towards your location, and it'd hit you, just as you land.
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.
Straight after you defend/get hit by my wind jutsu, I'd have performed a single hand seal whilst releasing my Earth chakra into the ground below you, allowing me to cause it to suddenly sink into the ground, with the surrounding rocks and chunks of rubble to get sucked inwards, towards the centre, with the centre being directly below you.
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
As the wind is returning back towards me, I quickly release my earth chakra into the ground and toss to large cubes of rock towards the wind, both the attacks would collide and neutralize each other leaving us both unharmed. Straight after I do this, you would propel yourself into the air.Noticing the Wind Hurricane, Nagato immediately performs a few handseals. He then amplifies chakra and launches it towards the hurricane, manipulating the incoming hurricane to gain strength and travel back towards you. This is done in quick succession.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.
As Nagato approaches to land, the earth begins to change form. Expecting it to be an offensive attack, Nagato releases a burst of chakra throughout his body, activating the Asura Path. This Path grants the ability to alter his body.
(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows Nagato to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can use this activation to access all of the Asura path abilities except the chakra explosion technique from his head but instead is used through the cannon in his arm.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continously activated.
Immediately as the Path is activated (Note that Path activation is extremely fast), Nagato, without the use of handseals or any hesitation, releases a burst of chakra from his feet, launching him upwards at extreme speeds, thus avoiding sinking into the Earth technique and the objects drawing inwards.
(Chakura Suishin Būtsu no Jutsu) - Chakra Propulsion Boots Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed.
Note: Can only be used through Asura Path
Noticing the change in the weather, as soon as Nagato is aware of the descending Tornado, he activates his Deva Pth and releases the small/regular scale of Shinra Tensei. Note that this only extends in a wave short range of me, so it doesn't reach you. However, it repels/cancels your Wind technique.As the wind is returning back towards me, I quickly release my earth chakra into the ground and toss to large cubes of rock towards the wind, both the attacks would collide and neutralize each other leaving us both unharmed. Straight after I do this, you would propel yourself into the air.
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses the earth to create large floating rock cubes 2 meters squared to toss at the opponent. The rock cubes spin around the user, doubling as a protection against other attacks.
Seeing you in the air, Onoki quickly uses his Wind chakra to darken the clouds above and call down a fierce F-5 tornado which would rip you and your body apart, unless you defend from it appropriately. In addition, since you're already in the sky, the tornado would reach you even faster than it might have normally done.
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
I would then go on to throw a shuriken which has my wind chakra channelled into it and a strong and durable translucent string attached to it and back to my right hand. The shuriken would be thrown to my right, and it travels in an arc, so that it goes to deal you damage on your left side, however, I throw it so that it goes off really far to my right, and as it arcs, it'd miss you and travel into the area behind you to being thrown would so much power.
What an interesting jutsu...Noticing the change in the weather, as soon as Nagato is aware of the descending Tornado, he activates his Deva Pth and releases the small/regular scale of Shinra Tensei. Note that this only extends in a wave short range of me, so it doesn't reach you. However, it repels/cancels your Wind technique.
Nagato: Deva Path.
(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continously activated.
(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40 (+20 for mid size, +40 for large scale)
Damage: 80 (+20 for mid size, +40 for large scale)
Description: Manipulate gravity to repulse matter away from the user, with such force that it can easily shatter stone. By using this technique as a defensive measure, most if not all attacks directed to the user will be deflected, no matter the size or mass. The greatest example of its defensive might was from its ability to effortlessly deflect the Wind Release: Rasenshuriken, a jutsu with power considered beyond S-rank. The ability can be used on individuals, by directing the arm toward another person, or around the user in the form of a perfect wave that repels all incoming attacks.
Note: If the user uses it on a regular scale they may not use it the following turn, if used for the mid scale they may not use it for 2 turns, if the user uses it on the large scale they may not use it again for 5 turns and they lose 40% of their life
Note: Useable up to 4 times per battle.
Nagato then proceeds to take out another chakra rod, adding Wind chakra to it also. He throws it towards the shuriken you threw, keeping in mind it's degree of arc, and timing it perfectly to clash. Both the rod and the shuriken fall towards the ground, I then land on solid Earth. Nagato then activates his chakra sensing technique.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability