Open Spar #5

House

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Nagato passively activates Asura and Deva Path then slams his hands on the ground, cuasing the ground underneath you to lower 20 meters. The pit is 10x10 meters around you with you as center. Once you're lowered, Nagato opens a bay on his arm, sending out 4 missiles towards you into the pit. The rockets will hit you and collapse the pit on you once they exploded.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

21 Savage

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Baan stands unaffected by the mere sight of the uzumaki. He considered him one of the many he had to exterminate to make his mark on the world. Without any further ado, the Uzumaki drops down initiating a start to an assault which Baan deduced to be probably an earth tech. After all he was correct (he always is), the ground beneath the Bartholomew rumbled, Baan would copy the foe's movements more like a reflex action coating his paws with chakra creating a suction pad-like around the palm (while he drops down to his feet's placing his hand on the ground) with which he absorbs all the force in the earth tech making it cease in its creation losing the energy to continue its creator's command.
Without waiting for a sec, the absorbed force is expunged towards your entity instantly which would pose to be an element of destruction if left unattended to. Simultaneously to the previous passive action, Baan would create a paw bubble roughly 4-5inches to the back of your neck probably unknown to you (it would still be created regardless of any kind of movement). Upon the Paw's creation, it is called back to his paw at immense speed passing through your neck ripping off Nagato's goitre instantly as blood gushes out leaving a paw hole on your neck probably ending your life swiftly.

Paw Paw Arts: Impact Dial ( Nykyu Nykyu no Mi: Inpakuto Daiaru )
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that absorbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from up to S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb up to A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for
normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn.
 

House

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As the paw is coming my way, Nagato manipulates the earth and creates a golem underground of himself. The golem starts rising out of the ground, having me on the top of its head while its arm burrows underneath you and lifts up, crushing you in its hand. If you don't evade the crushing hand from underneath you, you're dead. After reaching long range from you in the air and the golem crushed you in its hand, Nagato stops channeling his chakra into the golem and creates an laser gun from his hand and shoots towards you. Once the laser reached you, the laser explodes, leaving anything within short range blasted away. Then Nagato activates his Chakra sensing technique.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

(Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

Let's see what you're capable of.
 

21 Savage

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Your move is vague, devoid of details. I'll proceed to reply as I could comprehend.


Yare Yare...
Baan releases the absorbed force as a shockwave towards the Uzumaki. It was quite amusing to see the Golem's creation to defend against the almighty paw arts. With its long range reach, the golem burrows into the ground extending its arm to grab Baan from underground. Aware of this action, Baan was ready when the arm broke through the earth, the golem's palm lifted him up along with dirt, rocks etc on its palm as it proceeds to try and tighten its fist which would crush Baan regardless of any last minute cure.
To prevent his untimely death, Baan would focus chakra into his paw (right) and momentarily placing it on the golem's part (palm) as it rises ; and by exerting its properties against the golem, the golem was repelled into oblivion, out of sight, it was simply nowhere to be found in an instant. The sudden disappearance of the golem would make Nagato loose balance (cos it was unexpected) and fall back to the ground hanging loosely in the air. Immediately after repelling the golem, Baan knew what to expect afterwards so he simply continued with his earlier plan, but this time he simply changed the Paw's location. While Nagato was "subjected to the call" of gravity, a miniature sized paw would be created 4-5inches away from the skin covering his back (the spinal cord) which would be instantly called back to the Bartholomew's paw while simultaneously assuming his clan's trademark stance within the move. The effect would be swift, ripping through the cord region, breaking your spine as it races at immense speed back to its creator.
Nagato would obviously be unaware of this considering the circumstances he's entangled in.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
Note: Calling forth the object counts as a
move and the user needs to spend additional chakra
Note: Can affect techniques of one rank
higher if they are tangible and physical in
nature (Earth, Water, etc)
Note: While something is repelled and
awaiting to be called forth, the user cannot
use the technique at the risk of being unable to call forth the object
Note: Object can be called forth inbetween 5 turns after the technique was used"
Note: This technique can't be used to repel
enemy ninja to desired locations, however
summoning and clones can be affected as
such.
Second jutsu used is in my previous move, same specifics, no change whatsoever.
 

House

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As the golem is gone, Nagato focused on his body and manipulated his own gravity field thus letting himself float mid-air and not fall back to the ground. Not wondering where his golem was gone and staying long range from you (and from the ground) for his next technique, he opens a rather large bay from his back and launches a missile above himself. The missile will open and launch approximately 80 rockets, covering the whole entire field around you up to mid range. Once Nagato has sent his missile above him, he himself opens another bay from his arm, sending 4 individual rockets towards you, devastating you with its power aswell. Ultimately, you'll be met with 84 rockets totalling up to 140 damage at once.

(Shinra no Seigyo) - Heavenly Subjugation of Control
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.

(Sekai no Desutoroiyā) - Destroyer of Worlds
Show
Type: Offense
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user opens a massive missile bay from his chest/back and releases eight enormous chakra signature seeking missiles with multiple black rods and propulsion nozzles attached to it. The user may choose to release them underground, having the missiles travel underground to the enemy unnoticed. When these rockets go through underground, they'll have drills on the front of them to be able to dig through the ground to the target. The user may choose to guide the movement of the missiles through the black chakra rod transmitters. The missiles rival the elementals and is extremely heavy, filled with tenths of smaller rockets being able to devastate a battlefield. The user may decide whether of not he wants to open the bomb and thus have tenths of smaller rockets with black rods attached spread and rain down on the enemy or keep it closed and create a one focused impact. The shell of the main bomb is very sturdy and stands on par to its rank. The shell will only break and detonate if its met with a technique on par with its rank, within short range of the target, or upon the user's desire. If the user decides to have the missiles open and let tenths of rockets rain down, the user may choose to have the rockets cover a whole entire battlefield or have the rockets hitting only a single point for a whole entire turn. If the user chooses to hit a single point, it'll take a full turn till the rockets have stopped raining down.
-Can only used by House
-Requires Asura Path to be active
-Useable 3x a battle
-No higher then A-ranked Rinnegan related techniques the next turn.
-No higher then A-ranked elemental ninjutsu the same and next turn.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

PS. Hence your pressure cannon only reaches mid-range, it won't affect me.
 

21 Savage

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Merrily, the uzumaki was unfazed by the disappearance of his golem which was projected by his graceful subjugation of control in mid air despite being thrown off balance unexpectedly. Baan's eyebrows widens at the very sight of the next assault. Nagato's back opens up as a single missile is launched above him. Upon seeing this singular feat, Baan readies himself for a suitable defense. He totally lost his composure as the missile opens up unleashing more rockets, vast in their numbers. With a single thought, he plans to defense and counter attack almost instantly. Tapping into his primary specialty, he would weave the dragon and tiger hand seal before summoning a large amount of water above him. Letting out a single sigh, he launches the created water towards the incoming projectiles in form of a giant wave of water rising up to 14m above ground which would consume the missiles, halting their movement while soaking them wet in the liquid. Due to the enormous size, the missiles stands no chance to the classic water technique which had two purposes to Baan. One was to defend from the assault and relatively block Nagato's view of Baan for a period time. Two, after nullifying the missiles the remaining part of the tech would continue towards Nagato at high speeds aimed at "washing" him away if left unattended to.
Once the defense was achieved, Baan would weave a handseal and summon a large earth lid with a solid base capable of dwarfing the great toad summons into the air above the uzumaki slightly above the water wave thus creating a pseudo chain attack. The wave sweeps Nagato away and the lid crushes Nagato under its sheer size and thickness and the remaining water along with the Uzumaki.

Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger hand seals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty



Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal
and slamming his hands on the ground, he
user creates a portal above the target, high
in the sky from which a giant, boar-shaped,
earthen lid drops and falls on the target,
trapping it underneath. The lid can be hollow
or solid, depending on if the user wants to
deal damage to the enemy or not. Because of
its size, to safely used, the lid has to be
created at least mid range from the user
otherwise he will also be caught inside. The
biggest lid can dwarf a boss summon like
Nagato's Dog or Gamabunta.

 

House

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After you launched the wave, I activate my Asura Path technique once more, creating multiple faces on each side of my head as in allowing me to have a 360 degree vision while growing multiple arms, 6 in total. 3 arms on each side. He also creates two giant arms coming from his chest and one arm growing a giant hilt for later use. Once done, Nagato creates propulsion boots after you summoned your lid then Nagato heads straight towards you, away from the tragetory of the lid. After the creation of the boots, Nagato activates his chakra sensing technique.

Upon arriving within short range, Nagato extends a black rod from his right real palm and stabs it into your chest.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Chakura Suishin Būtsu no Jutsu) - Chakra Propulsion Boots Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-15 per turn)
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
 

21 Savage

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Baan was disgusted by the sight of Nagato's extra faces which in his opinion made him look uglier than his previous look. The case was worsened with the creation of the extra arms which ultimately gave Nagato an unearthly look. Baan stood firm and ready as you launch forwards with said boots into short range. If Nagato had known before hand, he should know a Bartholomew is more deadlier in short range than in other ranges. With Nagato entering into short range, a black rod is revealed from his right hand aiming to Pierce Baan probably but the Bartholomew would react instantly and effectively. As Nagato soared in the air with the rod within a few inches about to connect with Baan's chest which is your aim.
Baan repels the air in front of your face instantaneously sending a devastating shockwave of compressed air (S rank). A paw imprint would be visible on your head after the wave connects and kills Nagato instantly before he could sense or react.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members
repel the air around them, sending a
devastating shockwave of compressed air
towards their opponent. Depending on the
chakra imbued into the paw, the shockwave
can do damage ranging from concussive to
lethal damage. The shockwave is extremely
fast and can travel directly through the
body of the victim and continue into the
distance, leaving paw imprints in its wake.
Anyone and anything that is in the path of
the blast receives Extreme damage.
Alternatively, the user can instead of
repeling, create a paw bubble upto mid-
range from himself and through the use of
inverse repel, call it back to his paw at
immense speed. The same affects also would
occur interms of things standing in its way.
However, at the end, it is absorbed back into
the users paw.
~ S-rank level can be used 3 times per battle
for normal Bartholomews while 4x for
Legends
~ When S-rank level is used, the user can
not use paw jutsu for the following turn.
 

House

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Baan was disgusted by the sight of Nagato's extra faces which in his opinion made him look uglier than his previous look. The case was worsened with the creation of the extra arms which ultimately gave Nagato an unearthly look. Baan stood firm and ready as you launch forwards with said boots into short range. If Nagato had known before hand, he should know a Bartholomew is more deadlier in short range than in other ranges. With Nagato entering into short range, a black rod is revealed from his right hand aiming to Pierce Baan probably but the Bartholomew would react instantly and effectively. As Nagato soared in the air with the rod within a few inches about to connect with Baan's chest which is your aim.
Baan repels the air in front of your face instantaneously sending a devastating shockwave of compressed air (S rank). A paw imprint would be visible on your head after the wave connects and kills Nagato instantly before he could sense or react.
Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members
repel the air around them, sending a
devastating shockwave of compressed air
towards their opponent. Depending on the
chakra imbued into the paw, the shockwave
can do damage ranging from concussive to
lethal damage. The shockwave is extremely
fast and can travel directly through the
body of the victim and continue into the
distance, leaving paw imprints in its wake.
Anyone and anything that is in the path of
the blast receives Extreme damage.
Alternatively, the user can instead of
repeling, create a paw bubble upto mid-
range from himself and through the use of
inverse repel, call it back to his paw at
immense speed. The same affects also would
occur interms of things standing in its way.
However, at the end, it is absorbed back into
the users paw.
~ S-rank level can be used 3 times per battle
for normal Bartholomews while 4x for
Legends
~ When S-rank level is used, the user can
not use paw jutsu for the following turn.
If this bartolomew would of known, Nagato is even more dangerous than anything there is. As Nagato easily perceives the building up chakra in your paws. After you release the said shockwave, Nagato activates his Preta Path passively and creates a sealing barrier around you and me, absorbing any techniques you make. As the barrier sealing your technique (it's not instant, it's just "really fast". Your technique doesn't say that it's instant) the chakra rod goes through your chest into your heart. Hence you started your move from when my chakra rod was inches from your chest, my chakra rod probably went into your chest as my barrier started to absorb your jutsu. With the chakra rod I immobilize your body from movement and I also start draining your chakra through my chakra rod. As I'm draining your chakra and immobilizing your movements, I grab multiple chakra rods from my mecha arms and stab one through your head and in multiple places all over your body and drain your chakra through there aswell.

(Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

(Fūjutsu Kyūin) - Blocking Technique Absorption Seal x2
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-100 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
 
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