Open Spar #1

Noni

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Terrain is a large flat plain field, sunny weather with no clouds, and no water source.

Note: This is my improvement spars, hence I will be taking them serious but I also will attempt to have nice long fights. Mistakes or not. If there are mistakes we can discuss them but I would like to still continue the fight so it can be quite lengthy so both parties can improve, 10-12 posts each is what I'm mainly looking for. Who ever steps up I hope you have fun.
 
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Ushiro

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A chance to not get the first move for once? I'll take second. xD Here's their formation from your perspective:

------Human
---Asura Naraka
Preta Deva Animal
 

Noni

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I hope you don't mind. I'm not gonna RP all that much unless you want me to I will make the exception :). I guess you all are facing straight at me as well. I also made a update specify the terrain.
______

Lancer as he notices the six bodies that stand before him in such a odd formation, he knows he is heavily out numbered but that means nothing if his opponent has no skills. Those eyes, they were eyes Lancer had never seen before.

This guy is either extremely powerful or a complete fodder.

Lancer swiftly takes out a scroll from his pouch and places it on the ground after opening it. Lancer does one hand seal and slams his hand onto the scroll while releasing his earth chakra. The scroll is a map of the terrain and because he had generated his chakra within the map it allows him to manipulate how the map is drawn which effects the terrain the exact way Lancer demands. What he does is have countless amounts of pillars rise all over the terrain, literally covering the terrain completely. The pillars are two meters in thickness, just large enough to stand on while each being eight meters high, enough to jump on. The pillars are flat on the top as well. The pillars are chakra infused and when they appear they mask Lancer's appearance completely from plain view to the opponent. This means the same thing however for Lancer also, he will not be able to notice the men visually neither.

Lancer then picks the scroll up and places it in his pouch once again. He jumps high onto one of the pillars standing on them, right when he lands on the pillars he does two more hand seal and gathers his water chakra. He expels from his mouth a narrow stream of sticky adhesive water down towards the surface, as he spews the water the ground begins to fill with nothing but adhesive water spreading through and along the ground. If the opponent is still on the ground he will be covered by the wave of adhesive water spilling from above. If not then the ground will still be covered with nothing but adhesive water making it risky do go back down.

(Doton: Uitenpen) - Earth Style: Wheel Of Fortune
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: The user will bite his thumb and perform the Boar → Monkey → Bird → Monkey → Ram hand seals, slamming their hand into a scroll on the ground. This technique is a combination of the Summoning Technique and an Earth Release technique. The user summons a large amount of rock from a giant canyon which, during the process of being summoned through this technique, he shapes into a design he outlined previously in a scroll. This allows the user to change the topography of the map and create any earthen feature he needs from pillars to gorges, canyons, mountains or simply plains. If the user wants to or is defeated, the alteration ends as any summon eventually does. Additionally he can use (Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control at any point to change the design and alter the summoned terrain.
Note: can only be used once per battle


(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
 
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Ushiro

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Fine with me. If you do too much RPing I'd feel obligated to do the same and I'm not up for that.
For future reference, you'd have to actually draw on your map to create anything.


The Six Paths of Pein stood in a "triangle" formation waiting for the unknown shinobi ahead to initiate a battle that seemed unavoidable. A scroll was laid out flat on the ground which the man proceeded to slam his palm on. Missing nothing, Pein's Rinnegan saw chakra being inserted to what appeared to be a topographical map, causing numerous pillars of rock to appear all over the landscape according to the eyes of the Paths scanning their surroundings. What was the purpose of this? To make such preparations, the man obviously had no clue what Pein was capable of. As the pillars finish rising, Deva slams both hands on the ground and creates a giant hole 10 meters deep and 20 meters wide, with Deva being right on the edge. Once his view is cleared, Deva forms a handseal and spews a great volume of water from his mouth into the hole. The waves cascade through the maze of pillars and flood the entire hole in seconds, leaving the man nowhere to hide unless he wants to drown.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

Noni

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Well I usually just say I insert my chakra and manipulate the map as so xD thanks however.
___________________________________________
After the pillars rise, so far so good, but the moment Lancer is about to perform his other jutsu he feels a tremor below him and around his area. He notices the ground begins to lower along with the pillars around himself. After being lowered he hears sound of water move swiftly and eruptly along the area. He does one hand seal and has two hands made of nothing but earthen material rise and grip onto his ankles. Lancer then has the hands literally swing Lancer up out of the hole and onto one of the pillars 12 meters back.

(I'm guessing I was in the center of the ground lowering and you did say it was 20 meters wide so I would just make out of the hole 2 meters behind it, if not then just shoot me a VM)

Lancer now standing onto a eight meter pillar is able to deduce his opponents location buy noticing the direction the water was traveling. Lancer gathers his lightning chakra in each hand after performing a hand seal and creates two chidories. He claps his hands together and releases a lightning bolt, the bolt is of great size and as it makes its way to your position it completely eradicates every pillar created ahead of Lancer (except the ones behind and the one he is standing on) causing debris to be lifted all around the terrain in between us and chunks of rocks to crash on the ground from the pillars. If the thunderbolt makes its way to the bodies you guys will not only be harmed from the lightning but also buried by the earth and debris.

( Doton | Te o shien ) Earth Style - Helping hand's.
Rank: A
Type: Defence - Supplementary.
Range: Sort, Mid.
Chakra cost: 30
Damage Point's: N/A
Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's.
*Can only be used 3 times per battle.
*Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the user. The technique is best used if the user has a height advantage in relation to the target. The Thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.
 

Ushiro

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There's nothing between us you know. I made the hole deeper than the pillars' height. :p


Just as expected, the man escaped his trap and now stood atop a pillar just outside the hole. As he gathers lightning around his hands and unleashes it as a giant lightning bolt, Deva ignores it and forms the Ram handseal. Two Hydra heads are formed from the water closest to the man with about 10 meters between them. Upon creation they fire spiraling streams of water at him that collide at the top of the pillar, blasting him off the pillar but not unscathed. Meanwhile, Asura grabs Preta and tosses him into the lightning bolt nearly on them. The lightning is halted entirely as Preta absorbs it all into his body through a spherical barrier formed around him. After throwing his other self, Asura opens his left arm, revealing 4 missiles fired at the man once their path is clear of lightning. They home in on his chakra signature, making evading the explosive missiles difficult. Preta returns to his previous spot afterwards.

(Suiton: Hidora Taihō) - Water Release: Hydra Cannon
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.

(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-100 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 
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Noni

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My bad man xD, also your water jutsu would be in the hole right? The hole is 10 meters deep plus the fact that I'm on another pillar behind the pit and the pillar alone is 8 meters. So in total I would be 18 meters high. Though I don't think that matters since your jutsu is a long range one.
____________________________________________
Lancer, as he released the lightning bolt noticed large pillars of water each side of his body rise rapidly by hearing the splashing sound of water but also in the corner of his eyes looking left to right, he knew he needed a technique to cover himself. Lancer erupts from his body rock formations that cover his body from head to toe (but not his eyes and face) the armor is stable enough to withstand the water attacks, as the water hits Lancer he remains balanced and without any harm. Lancer after taking the hit from the water made sure to keep his eyes forward where he looked previously. Funny enough Lancer's lightning attack seemed to have dispersed. (Lancer was to distracted with the volume of water hitting him, I personally do not know if I would have noticed but I don't want to god mod or take a risk of it)

Lancer however did notice chakra missiles launched with great speed towards him. He is once again able to notice where they came from by noticing the direction they came from. Four different missiles Lancer reacts by keening his water chakra and expels a large amount of water down towards the ground, one meter away from the hole so the water travels downward eight meters but when it crashes on the ground it quickly erects into a large water pillar which intercepts all four of the missiles with ease, but not only that after they stop the missiles he releases his focus on the pillar to allow the water crash down as a wave towards the pit one meter ahead of it. The amount of water is so much plus your previous water jutsu mixed with it causes the entire pit to be filled.

Lancer left unharmed, he quickly slams his hand on the pillars surface where he stands. By knowing where you from where the attacks where launched, he can pinpoint the exact location you six are standing. He causes the ground to lower ten meters with a width of twenty meters with your six going down, but Lancer makes sure the ground lowers along where the pit was lowered, meaning you guys would have a wave of water begin to head towards you as the ground is lowering attempting to engulf you guys completely by the waves of water from the previous pit. As this is happening Lancer makes sure to keep an eye of everything towards the water.

(Doton no Yoroi) - Earth Release Armor
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B rank ninjutsu techniques but is vulnerable to Lightning Techniques.

( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
 

Ushiro

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Well, my water jutsu would come out the top of the water and I did mention I've filled the hole completely. All the pillars taking up space in the hole should've made it easier but I'll go with what you wrote.
Btw your Helping Hands jutsu prevents the use of earth jutsu the turn after. I was going to take advantage of it with a powerful water jutsu but remembered you want a long spar. xD


Once Deva's water jutsu finished he noticed the man had managed to endure a direct hit. Pein's approaching missiles were much more lethal so he waited for things to play out. Before reaching their mark, the missiles are intercepted by a great pillar of water (not an actual pillar but it doesn't matter) that collapses and flows into the hole between them. Soon the ground began dropping beneath Pein and water flowed toward them. Acting fast, Animal clapped his hands together and a large puff of smoke appeared, soon revealing a giant Ox with all the Paths riding on its head. Pein's new perch was high and allowed them a clear view of their foe. Not long after the Ox is summoned, Deva pointed both hands at the man, one above the other. He called upon his gravitational ability to pull him and the pillar he once stood on toward Deva in a downward arc before releasing control. Hence the man would fall off the pillar which is lifted off the ground and dropped on the man falling below it.

(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

(Bensho Ten’in) - Universal Pull
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
 

Noni

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It really doesn't matter like I said, just wanted to be sure. And yeah thanks ;D Like I said, have not fought in a while so I'm gonna make some rusty mistakes. Bare with me ;_; also sorry for the rather rushed response. Will not be on that much today, tomorrow I'm more clear so take your time with the fight ;D
__________________________________
Lancer as he keeps his eyes locked onto his targets. As the water rushes towards them, firstly it seemed as if he could not even see them due to the sheer size of the water. However a giant smoke appears and behind it a shadow which resembled a large summoning. Lancer knew the bodies would have a height advantage, Lancer manipulates a small quantity of the water source in the pit to rise and thin out to create a very dense, chakra infused mist, to cover the vision of the animal as well as the bodies that are on top the summoning's head. The mist covers only the pit (which is a forty meters wide pit and ten meters deep) and has a height to cover the entire large summoning. Blocking the vision of the opponent and the animal itself, but does not cover Lancer himself.

Right as the mist has been created Lancer does a very fast string of hand seals and releases a unfocused generation of lightning towards the water source on the pit which quickly spreads all along the water source which acts to conduct the lightning fully and covering it completely. The summoning animal which was on the water would surely be shocked if he was to take contact. Since the lightning has an increased amount of damage with water as a conductor.

As the lightning mixes with the water, Lancer focused his earth chakra towards the sky and releases his earth chakra outward to create a giant lid of rock appear and begin to descend at a rapid pace. The lid is made hollow and large enough to create a roof around the water pit. Not only would it cover you guys, but prevent escape from the lightning attack. The dome would also block all light and since the dome would also have the mist inside of it, it would be impossible to notice anything within it.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.


(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
 

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Kind of lazy today. Hope you don't mind the brief reply:p


As Pein's vision is blocked, Deva unleashes a huge wind blast where he remembers you were that also serves to clear the air. The blast seams to roar as it descends onto you and bursts, forming a great dome of spiraling wind leveling everything in the area. They also hear electricity approaching through the waters below. To protect themselves, Animal makes the Ox disappear and quickly replaces it with a giant bird flying safely over the water.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
 
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Noni

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Hmm interesting, I would personally think since the pressure damage has been seen that it runs along the ground, it can do so also with water. It can create a wave as well as negate the lightning. Killing 3 birds with one stone, though that is just me. Though the other question is since the water source is made of my chakra would the wind be able to do so? I might ask around cause this interests me. Good counter anyway ^^
______________________________________

Lancer noticing the odd movement of the mist, blowing backward and away in thin air. Simple to notice the wind, Lancer takes out a scroll and releases a tiger made of fire out of the scroll which races its way towards the blast of wind. Not only penetrating it but ruining it shape so it does not move onward to Lancer and continues towards the bodies.

Right after the fire tiger is released, Lancer gathers his doton chakra and slams his hands on the ground forcefully erupting a pillar of great size right below the bodies formation in attempt to harm them from below by skewing them and forcing them out of position. I'd like to add, if you personally believe you will get the summoning first (I don't know if the bodies do hand seals or not for them) then at the least the pillar due to its size will make its way under the birds body to harm him from flight.

(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.


(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Ushiro

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Hmm i didn't think of countering like that. To answer your question i'd say yea. And thanks. :3



Asura's eyes shine when he sees a flame tiger heading for them and tears off his cloak.

Asura: This one is mine. Nobody interfere.
Naraka: Wait Asura, you can't be thinking-
Asura: Yes...I'm gonna wrestle that tiger.
Animal: What?! That's obviously not a real tiger!
Preta: Sounds like alot of work. I can just absorb it...after I finish this bag of Cheetos. *Omnomnom*
Deva: It's no use. Whenever Asura sees one he wrestles it to prove his unrivaled fierceness.
Human: I'm rooting for ya 'shura. Just hurry up, I don't want any screws hitting me. Hehe


Asura leapt at his mortal enemy, colliding with it head on. The resulting explosion badly damaged him and he fell to to the waters below with smoke trailing off him. The others, safe and sound on Animal's bird (summoning doesn't require handseals), hear rumbling beneath them and from the bird pov large rocks were coming up. Not wasting a second, Deva summons a gust of wind beneath them rising upwards to their right. This helps their bird take off much faster and evade the rocks. It flies in a half circle toward you from your left. On their way, Human, Animal, and Naraka throw numerous black rods at you like spears. Preta looks around to keep an eye on things.

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.
 

Noni

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Interesting move.
______________________________

Did he just take on my attack? Head on!?

Lancer then noticed the bird evade his rock pillar almost easily. It annoyed Lancer on how well this guys were able to evade his attacks, they were definitely a strong group of individuals. But it was time Lancer's plan came into fruition.

As the large bird is moving away from the large pillar of rock, Lancer performs a quick set of hand seals and stomps his foot on the ground. Specifically channeling his storm chakra towards the pillar, he has countless, hundreds, of storm tentacles appear out of the pillar itself and moving towards the bird summoning as well as the group of people. The tentacles move outward stretching at such an alarming pace it would be difficult to notice them until the tentacles have already gotten extremely close to the summon and the bodies. Also Lancer had noticed the black rods coming towards him, he simply uses the tentacles to completely shock through them and deflect them away from Lancer leaving him away from harm. The rest of the tentacles will simply act to wrap around the summon as well as the bodies on their own.

(Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
Type: Attack
Rank: S
Range: Mid/Long
Chakra: 40
Damage: 80
Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
Note: The ropes paralyze on conctact.
Note: Must be taught by Infamous, Must have storm release.
Note: Usable 2x per battle, must wait 4 turns after each use.
 

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While Preta's eyes scanned the bizarre battlefield he spotted numerous tendrils of energy shooting toward them from the pillar they just evaded. The lookout's job was easy enough, compared with the defender's. Deva doesn't bother turning around as he forms the Snake and Ox handseals which causes four huge tornadoes to form surrounding the giant bird which simutaniously stops itself before it runs into them. These giant tornadoes rotate around Pein and exert strong winds outwards, preventing any storm tendrils from getting past. Now out of danger, the giant bird flies upward over the tornadoes as Animal transforms into a windmill shuriken held by Human and Deva forms two handseals causing a massive swamp to appear beneath their opponent, 20 meters deep and spanning a 20 meter radius around him. All the pillars in that area are also turned to mud, meaning Lancer would fall into the swamp when his pillar collapses.

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
 

Noni

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Goodness, we really dismantled the battlefield >_>

As Lancer noticed the wind tornadoes generate creating a solid barrier while also fending off the tentacles, as the animal is moving upward he keeps his eye closely toward's the group of bodies. The first thing he noticed is one of the bodies turn into a giant windmill shuriken, after noticing that however he had a sudden lose of balance and felt a weird substance on his feet as he began to sink. Looking down to notice mud, Lancer did a quick set of hand seals and gathered his earth chakra beneath himself to rise a S-Rank stone dragon 10 meters in height which negates the mud and lifts Lancer out of it.

While standing on the dragon, he does two hand seals and gathers his suiton chakra within the pit of his stomach and spew out an adhesive water shaped into a large shark which races towards the summoning specifically to impale and restrict his flying movement causing it to crash down to the ground and/or disperse if it takes full contact. As the projectile moves forward, Lancer takes out the scroll does one hand seal and manipulates the battlefield once again by making the almost devastated area to turn into a flat rock terrain with no water source anymore.

Bout time I cleaned up.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.


(Suiton: Sutikkī denpun same ) -Water Style: Sticky starch Shark
Type: Attack
Rank: A-rank
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.
- Only taught by william24
- Can only be used 3x per battle


(Doton: Dimenshon Fuudo Shihai) - Earth Release: Dimension Topography Control
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description:This jutsu is used after Earth Style: Wheel of Fortune. The user will do the Boar → Monkey hand seals, slamming his hand on the ground and focusing his earth chakra. As he does this, he can change the design of the original technique. He can do this 3 times per battle.
 

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Soaring through the sky on a bird of prey, Pein glared at the man who had kept them occupied until now. Undead beings like them could fight for days, never tiring, and eventually outlast him. However, this routine would be mundane and fruitless. They wanted to see their breaking point and this individual would assist them willingly or otherwise. Naraka points to the man atop an earthen dragon.

Naraka: "Hell beckons. We will bring you through the gate. Returning intact is your responsibility"

A large water shark was then spewed in their direction but the giant bird continued flew closer despite the deadly obstacle. Deva moved to the very end of the bird's beak and held out his hands to the sharks fast approaching jaws. Suddenly, the shark was obliterated as it collided with an invisible wave of force splattering it all over the ground. The wave was relentless as it descended on the man in a flash and crushed him and his platform into the muddy sea. Handseals were formed quickly before a barrage of great fireballs were released into the swamp from their aerial position. While the fireballs are released, the giant bird stops 10 meters above the ground and Preta transforms into a rounded shield worn on the left arm of Naraka. A pair of arms stick out of the outer part of the shield, apparently representing Preta's actual arms.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.

(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
 

Noni

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With my own attack coming back at me again, shocking Lancer more so. Having to react fast even standing on the dragon with the terrain truly dismantled. Lancer does two hand seals and releases a projectile of a dense sphere of wind out of his mouth towards the sticky residue coming at him blowing it away and continuing towards you (The body which repelled the water shark at first). With the sphere coming at you, Lancer then claps his hands together and emits a bright blue aura around his hands which he then proceeds to release six lasers out of his hands. All of the Lancers moving fluidly towards the summoning attempting to kill it off putting you in a disadvantage. The lasers move fluidly as well as can be controlled by the user during take off and aim.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.



(Ranton: Reizā Sākasu) - Storm Release: Laser Circus
Rank: A
Type: Attack
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user creates several bright beams of electricity that shoots at his enemy. A halo of bright energy spreads from the users hands as they use this technique.
 
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