[OPEN] So Bored I could Die II

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  • Rei's R&R
  • Mid Range
  • All Out
  • Unofficial
  • Tasuke Bio
  • Plain Grassy Field (Or Other If you'd prefer)
Post your Bio, make RP post, choose who gets first first move, do whatever. Have Fun!
 

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Tasuke wore his Personal Weapon, Jungle - strapped to his back. Of course he had a standard Katana strapped to the back of his waist, the hilt sticking out to the right. And the decks of cards, made of steel sat in many different places all over his attire. The first thing he does to start off is to channel his wind chakra into a Card at the bottom of his deck, it releases an intangible pulse of wind giving Tasuke the ability to sense everything in short range of him.

"Hello Red Haired Guy."

Tasuke manipulated his Katon Chakra, heating up a 7 meter area around his new opponent. He drew three cards into each hand (One Card from each hand is Red) and threw them forward, aimed for Nagato's torso - he threw one group after the other. It heats up the ground to a melting pointing, and of course heat rises, causing heatwaves to rise up distorting the air around Nagato.

Janguru Δ Jungle (Posted for Reference)
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B-Rank
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Lasts four turns
- Can be deactivated at will
- Must be taught by LonelyAssassin

(Katon: Makuro kasō) - Fire Release: Macropyre
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

 

Punk Hazard

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Wouldn't this part of your technique mess with you throwing the cards?

The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.
____________________________________________________________

For reference

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation (spending move) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
"There's no need for formalities," Nagato says calmly as his Rinnegan, constantly activated, sees the continuous bursts of chakra that emits from Tasuke's card. "Only short-range from him, eh?" Nagato thinks to himself as he passively activates the Animal Path, slapping his hands together and summoning forth his giant bird. The very second the bird is summoned, massive beast rushes towards Tasuke at high speed, slamming its beak into his chest. The high impact and strength of the bird causes Tasuke's ribcage to collapse in his chest, rendering him unable to breathe properly while damaging the internal organs in his chest and causing internal bleeding, not to mention severe pain. Should Tasuke continue with his fire technique or throwing his cards, he'd be leaving himself vulnerable to the bird's attack.

(Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.

(Kuchiyose no Jutsu: Kyojin Tori) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

As the bird flies towards Tasuke, Nagato slams his hands onto the ground, having the ground behind Tasuke rise up 60 meters, spanning in a 10 meter radius, creating a wall that's about 3 inches behind him. The wall boxes Tasuke in, making it more difficult to evade the fast moving bird as it slams into him and slams him into the wall, increasing the damage done to his body.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
 
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Not if I'm throwing them with the breeze, it's for when it's applied to tools on the field, my oncoming projectiles would still be thrown off.


Tasuke notices that his enemy had already begun, clapping his hands and summoning a Bird. It rushes forward which prompts Tasuke to make a Wind Glyph in it's path, the high speeding bird would crash into it and not manage to break through - the wind being strong it would basically knock itself out, wouldn't be surprised if the force broke it's own neck. Well, it wouldn't matter, as soon as the glyph forms it's hit by the bird - it then breaks into four mini-glyphs which shread through the bird and then continue towards Nagato.

Simultaneously to forming the Glyph Tasuke still throws his cards and starts walking forwards, however he throws only one group (a single red card as before) upwards and over the bird/glyph clash. They'd land upon Nagato's location. After throwing the cards he bites his thumb and wipes the blood on his Tattoo and slams his hands on the ground, summoning Barnacles all through the earth all within mid-range. The barnacles would also be spread up the side of the Moving Earth Core.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

(Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description:
The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface.

- Can only be Summoned Once
- Lasts 4 turns on the battlefield.
- If the Opponent uses an S-Rank Earth Jutsu from the ground it is weakened to an A-Rank.
 

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As Nagato sees the wind forming, he would continue stooping to the ground, forming several handseals as he does so before slamming his palms against the ground. The slam would invoke a barrier to manifest itself on the battlefield, taking the form of a large box that starts a few meters in front of Nagato and spans up to mid-range, holding Tasuke inside. The large barrier would be enhanced by a layer of Suiton chakra, infused during the creation of the barrier through the extra handseal woven as Nagato went to slam his hands. The technique inducing the layer would boost the technique's power by one rank, restraining Tasuke to B-ranks and below(Which would prevent him from summoning his barnacle thing) as the powerful force from the barrier forces him to the ground, restricting his movements while sapping his chakra away and feeding it into Nagato. The barrier would erect in time to cause the force to act on his thrown cards, stopping their momentum and causing them to be pushed towards the ground as well. To make matters worse, the wind that would be coming towards Nagato would instead be repelled back towards Tasuke, complimentary of the Suiton chakra infused into the barrier, causing his own attack to skewer into his immobile, facedown body, killing him.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers
Type: Supplementary
Rank: A
Range: Short-Long (depends on the range of the barrier)
Chakra: 30
Damage: 60
Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.

Note: Can only be used three times per battle
Note: Technique lasts as long as the barrier it is induced into lasts
Note: Can only be used on A-Ranks and below and no Fuuin for two turns
 

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Tasuke felt the pressure suddenly buildup around him, pushing down onto his body. He cursed to himself. He always looked straight ahead, even if he were to be forced to the ground he'd be looking forward. However on the way down to protect himself he covers his left arm in Dark Chakra which would absorb the redirected Cat's Dance. Once that was active he manipulated the wind a few meters above Nagato, forming a Glyph which becomes four mini-glyphs, spinning downward at Nagato to slice him up.

Tasuke pushed of the earth after feeling the pressure being lifted and sprinted forward, he drew two cards into each hand and threw them forward at Nagato. Simultaneously he manipulated the wind around one of the cards that were uselessly but not so uselessly tossed to the ground in front of Nagato, he uses the wind to bounce the red card off the surface and shoot towards his opponent, slicing into his neck first before the other cards would hit him.


(Meiton : Shugo tenshi) - Dark Release : Guardian Angel
Type: Supplementary/Offensive/Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs Lightning, Wind and Fire up to A rank, (also other elements depending on the Elemental Strengths & Weaknesses of Dark Release Absorption ability) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.

With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.

Restrictions
-Lasts for four turns
-No Dark techniques used when this is activated
-Can only be taught by Klad

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

(Fuuton : Hanekaerimasu) - Wind Release : Ricochet
Type: Supplementary
Rank: D
Range: Short/Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will channel their Wind chakra into a projectile or tool of some sort (Can be a Flash/Smoke bomb as well), whether it be in their hand or not. The projectile will release a pulse of wind which has an extremely small and harmful radius. The Pulse of wind when connecting with anything solid will essentially bounce the projectile off of the surface in another aimed direction. For example if I were to throw a Kunai at a Tree to the left of myself, in my opponent's view it would be on their right; the kunai would hit the tree and the wind would pulsate off it at an angle so that the kunai would redirect from the tree and fire towards the opponent. The Pulsating Wind activates when the tool hits something solid, so this can bounce off of repeated surfaces, another example would be a Kunai bouncing off a tree towards the back of the opponent instead, bouncing off a wall to strike from behind.

This can also be used on tools that aren't in use on the field. Though it would count as one of the tool's three bounces to lift it from the ground/surface on it's own and back into the playing field

- Other Jutsu can be performed whilst the tool is actively "bouncing"
- Tool can bounce off a maximum of 3 surfaces
- Must be taught by LonelyAssassin

 

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Nagato would smirk ever so lightly as he saw the dark chakra enveloping Tasuke's arm. As the wind reaches Tasuke and begins to be absorbed into the dark aura, Nagato would release the barrier surrounding Tasuke, immediately focusing his chakra to cause many large pillars of earth to rise up from below. Due to Tasuke laying on the ground, he would be almost instantly smashed and thrown into the air by the powerful formations of stone, leaving him no time to get into a standing position before the large pillars crush his bones and internal organs to powder.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

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Nagato would smirk ever so lightly as he saw the dark chakra enveloping Tasuke's arm. As the wind reaches Tasuke and begins to be absorbed into the dark aura, Nagato would release the barrier surrounding Tasuke, immediately focusing his chakra to cause many large pillars of earth to rise up from below. Due to Tasuke laying on the ground, he would be almost instantly smashed and thrown into the air by the powerful formations of stone, leaving him no time to get into a standing position before the large pillars crush his bones and internal organs to powder.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


Tasuke felt the pressure lift off him as soon as he was placed to the floor, he knew then that there was something up. He may not have had time to get to a standing position, but a crouching position was easy which he did whilst noticing the large activity in the earth below - as he lept up to a crouch he slapped one of his palms against the surface of his Cards that were on his person. The Rocks Rose and Tasuke Vanished.

He Appeared instantly above his card that were in front of Nagato, he passively manipulated the Red Card and Steel Card to float and shoot forward at Nagato's chest, the one below him stayed where it was. Also as soon as he appeared Tasuke's arms moved, everything happening at once as he bit his thumb drawing blood with his right hand and his left hand was stretched forward, his thumb when bitten went down to his chest and wiped his blood on the Tattoo summoning The Arbiter. The Kazekage's left hand was on his back as the Arbiter appeared below, his two swords activated as he lept forward with his right arm raised to thrust the blade forward at the Red Head.

Jungle Reverse Summon

(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating seven feet and ten inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are , with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x1.75) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.

The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension ( . One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. To compliment The Arbiter's swordsman ship he can use Kenjutsu up to S-Rank and also can use the " " - and Technique without hand seals - Only these two Wind Techniques.

The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.


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Arbiter (Left) Shown with his Sword and Speaking threw his four mandibles.

- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field
- Approved :

 

Punk Hazard

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Tasuke felt the pressure lift off him as soon as he was placed to the floor, he knew then that there was something up. He may not have had time to get to a standing position, but a crouching position was easy which he did whilst noticing the large activity in the earth below - as he lept up to a crouch he slapped one of his palms against the surface of his Cards that were on his person. The Rocks Rose and Tasuke Vanished.

He Appeared instantly above his card that were in front of Nagato, he passively manipulated the Red Card and Steel Card to float and shoot forward at Nagato's chest, the one below him stayed where it was. Also as soon as he appeared Tasuke's arms moved, everything happening at once as he bit his thumb drawing blood with his right hand and his left hand was stretched forward, his thumb when bitten went down to his chest and wiped his blood on the Tattoo summoning The Arbiter. The Kazekage's left hand was on his back as the Arbiter appeared below, his two swords activated as he lept forward with his right arm raised to thrust the blade forward at the Red Head.

Jungle Reverse Summon

(Kuchiyose : Thel' Vadam, ābita) - Summoning : Thel 'Vadam, the Arbiter
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
This is another Barnacle Community comprised of many Thoracica Barnacle to form the shape of a creature, Thel 'Vadam stands an intimidating seven feet and ten inches including the calcite armour from the acorn barnacles, and possesses huge fingers, two middle fingers, and two opposing thumbs on the outside for grasping on each hand. He is very strong and can lift a person and throw them across the floor with ease, making his close combat attacks very strong and capable of knocking out a human with a punch across the face or even a headbutt. His jaws are quadruple-hinged, with an upper jaw, a greatly reduced lower jaw which are four mandible-like "lips." These mandibles are generally shown with six teeth each; used for speaking through and even capable of savagely biting the enemy, though this is rare. His legs are , with short upper and lower legs, and elongated tarsals which gives him great agility - making his running speed faster (almost double the user's base speed - x1.75) and jumping distance much farther than the average shinobi. The Arbiter is renowned for his great strength and intelligence, and are praised for his bravery and honour, he is known to be summoned instead of the Summoning Boss - to do his Judgement upon the enemy as his "Arbiter" title confirms.

The Arbiter carries two swords, they act like normal blades with a few exceptions, their hilts are bladeless until activation and remain on each leg seemingly stuck to each side. When Activated it seems like the blades are made of energy, the only difference it has from a normal sword is that when it cuts an enemy it also burns and the fact that ignores any armour the opponent may be wearing (unless armour is made of ninjutsu). The swords have a very unique design, when the hilt is activate two blades are formed on eitherside of it extending hoizontally out of it in the same direction away from the user's arm as like an extension ( . One of these swords can be given to the user, but only remain active when The Arbiter is on the field, they would disperse when he does. To compliment The Arbiter's swordsman ship he can use Kenjutsu up to S-Rank and also can use the " " - and Technique without hand seals - Only these two Wind Techniques.

The Arbiter's Armour is special and different compared to the other Barnacle Summons, though it's not the strongest. The Armour can take 60 points of damage (A-Rank) before he can be hurt on the inside, however if he loses some or all of those 60 hitpoints they will "regenerate" every turn by 20 because of the Thoracica Barnacles that make up his armour using their chakra to restore it again. The Arbiter once his armour has gone is susceptible to any attack even a normal sword through his body could kill him.


You must be registered for see images
You must be registered for see images

Arbiter (Left) Shown with his Sword and Speaking threw his four mandibles.

- Must Know Barnacle Contract
- Must be Taught by LonelyAssassin
- Using the Wind Techniques costs a turn as usual
- Armor Regeneration costs a Turn to regenerate each turn
- Can only be summoned 1 per battle, thrice per event
- Last four Turns on the Field
- Approved :

As Nagato sees Tasuke shift to a new position, avoiding his pillars, he narrows his eyes. Thankfully, due to his tracking ability and expertise as a shinobi, he is able to react almost immediately, forming a handseal and releasing from his mouth a massive blast of water coated in a thin veil of mist. The massive water would advance on Tasuke as he manipulated the cards, easily repelling his freeform cards and slamming into him as he bit his thumb, launching him backwards and crushing his bones and internal organs before he could summon the barnacle.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

(Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on technique)
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This technique acts as a second life to many water techniques: streams, projectiles, humanoids, armors, etc. Essentially the mist around the water will be intangible and initially play no role in the clash of the two original techniques, however, when the users original technique is weakened, the mist ability be put into fruition. The mist will turn into a body of water, and flush itself back into original body of the technique, regenerating it if it was weakened or reforming if it was negated/overpowered. This mist can regenerate specific parts of the water structures or its whole body, and can only be used once for the whole body or body parts (mainly applies to humanoids). The regeneration of the technique happens instantly when attacked and passively. Full regeneration can only occur to water techniques A-Rank and below restoring their initial rank, while S-Ranks can be regenerated, but weakened to an A-Rank. This technique can be used with only water techniques, and extends to many different variants of water- syrup, crystalline, rain, etc. The technique after reformation will have the same bodily movement and abilities it had beforehand. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with a jutsu. When the opponent and users techniques initially clash the forward momentum will slow down, and as it regenerates, allowing the opponent time to react, maneuver, and counter.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: Can not be used on above S-Rank techniques
Note: Does not work on KG/CE variants
Note: Can not be combined with both Ceto, and Davy at the same time, but can so with only one of them
Taught to: Houdini, Joker
 
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