[OPEN]*- Seriously..

Skorm

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With err companions at her side, Zora strolled thru the midlands once again to find a sudden but inevitable hostile thing.. Person.. Kano and Mamoru where at her side as usual and the band had set down ground confronting this new person who seemed to be quite the odd one. Zora started a conversation with the woman infront of her, or alteast what she assumed to be a woman.

Hi.

Kano and Mamoru looked quite suspicious at the woman, only to glare at each-other and then ultimately to glare at their master. As they stopped, Kano's water generative acting lead to their stand becoming somewhat covered in water. Zora waited for a reply while stripping off her leg weights and Mamoru disappearing from sight using his active camouflage. As he did, he would move underground cutting off the woman only to appear behind her without her knowing. Kano remained still although his gaze remained fixed on the woman, ready to interfere with anything aggressive.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 

Houdinii

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Pitou spawns upon the field in a crouched position, slowly standing up as her eyes adjust and she takes in the scene around her.

Oh no..

At that moment her Genki, Youpi popped into existence floating in the air next to her, invisible to all but the Katsuryoku.

He brought us back Youpi, I thought it was finally over, the endless death, the stagnation, the salt..

Pitou's eyes are then drawn to the figure standing across from her on the field, her inevitable opponent it seemed. The woman was flanked by two strange creatures on either side, prompting Pitous's tail to swish back and forth behind her as she cocked her head. She couldn't figure out what the hell those things were, but it didn't matter. A moment later the lizard looking creature seemed to disappear altogether from her sight, which seemed to indicate the beginning of the bout.

Unknown to her opponents, Pitou's spiritual sensing allowed her to easily keep track of all three of their souls, meaning she was never unaware of their locations. As the lizard disappears Pitou responds by reaching behind her back into her ninja pouch with both hands, using one to drop a flash bomb onto the ground behind and slightly to the side of her, while her other hand withdraws 5 explosive tagged kunai. The flash bomb would detonate the moment after it was released blinding the two opponents still above ground while Pitou continues unaffected and without hesitation. She does so by swinging her hands from behind, clapping them together in the form of a hand seal in front of herself. As she swings her hands she first releases three kunai and then two, the first three directly at Zora and the last two in a high arc that would reach Zora's current position much later than the first three, presenting a delayed explosion. All thrown before her hands meet.

As she drops the flash bomb Pitou begins to run in an arc to her left, orbiting Zora and maintaining the distance between them. By forming the hand seal she places an illusion on the shinobi and both creatures, causing them to see feathers fall from the sky and begin to feel drowsy.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
 

Skorm

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Zora Kano and Mamoru noticed the flash kunai mainly maintained as a diversion. Kano used his tentacles to swipe past the bright light and due to their massive size he would be able to reflect the woman infront of them and pushing her back with a mighty bone-crushing hit. This would force the opponent to either defend themselves or retreat if she could. Zora would observe the situation carefully and she concluded by the flashlight and the moment Kano swung his tentacles that, unless the woman didnt get hit she would have some sort of sensory. After Kano had pushed back the opponent, Zora would use her typhoon chakra to create a longsword put of the element. She then proceeded by running towards her opponent with immense speed due to her leg weights drop and along the way she fueled the sword with yet another layer of typhoon chakra now making it extremely lethal. She would lastly fuel it with chakra once again to extend its reach and thrust it towards the woman with tremendous force.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S(S)
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.


Note: Can only be taught by Skorm.

(Taiton: Harikēn no Michi) Typhoon Style: Hurricane's Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10/turn)
Damage: N/A(+20 to kenjutsu/bukijutsu)
Description: The user will focus their typhoon chakra to create a barrier around any physical object that they touch. This barrier will make the object air-resistant and will get very much lighter because of it, while able to withstand anything that A-rank typhoon chakra can withstand. It can be used to coat weapons, kunais or other structures around the user to give it these properties. When used on blunt weapons or swords, their strength is increased and kenjutsu techniques gains an additional +20 damage due to the fact the weapon becomes so much lighter and easier to handle. The user cannot coat themselves with the technique though.

Note: Can only be used thrice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

(Kenjutsu: Hayai Nokogiri) - Sword Arts: Graceful Saw
Type: Offensive/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80(100)
Description: The user will first channel their chakra into their sword, increasing the cutting potency of the blade, causing it to glow blue. The user will then leap towards the opponent extending the blade while spinning, causing their body to take a saw-type shape. This technique is said to even cut through solid earth of equal rank and below and cut through the flesh with ease. When spinning, the user is able to travel up to 10 meters away.
Note: Can only be used twice
Note: Courtesy of Teno
 

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Pitou would take note of the giant tentacled creatures movement which seemed to indicate an attack along with the summoner herself seeming to form powerful winds around her sword. Pitou reacts by clapping her hands together, releasing a ringing sound throughout the field that causes instant muscle paralysis to those who hear it. Leaving all three of her opponents to suddenly find themselves unable to move, the Squid's attack stopped mid movement but its own contorted muscles.

Pitou continues by focusing fire chakra into her hand and placing it upon the ground, causing flames to blaze throughout the earth below the battlefield. Not only would this create a network of tunnels and fiery insects beneath them but the dragon who was underground would suddenly find his chakra overwhelmed, his hiding in rock technique failing. Causing him to be crushed by the rock around while while simultaneously burnt alive from the intense heat.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

(Katon: Shinku Nesuto)- Fire Release: Crimson Nest
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.

Note:
~When employed the user cannot use katon techniques above S rank in the same turn or the next
~Beetles can only be triggered once per use of the technique
~Technique can only be used 2 times per battle
~The beetles are present for 4 turns if not eliminated or used
~Can only be taught by xHoudinii
 

Skorm

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Zora witnessed her opponent slamming his hands together and upon that the field got filled with a high pitched sound. Seemingly unfamiliar with the release, Zora would remain paralysed after the ringing started to go. She still had her sword and she would still continue to fuel it with chakra through the span of her next jutsu. Without being able to move she used her inner skills to infuse her opponent with her hidden chakra and unwrath the power of mind bending. Her technique would manifest on her opponents nerve system but it wouldn't stop there. Due to her power, Zora was able to null the usage of ninjutsu and chakra as well as nulling any movement from her opponent, and instead she would just stand there completely frozen. However, due to the toll of the technique, Zora was only able to perform techniques to a certain rank while using the technique. Her sword was still with her, but she had to use lesser types of kenjutsu.
While the opponent was just frozen in place, Zora would ultimately regain movement as the pitched sound would damper. She then rushed towards her frozen opponent and remain full control over her chakra flow and nerve system to prevent any type of resistance. With her sword enraged in black winds, Zora would perform a horizontal slash after having closed the gap between her and the woman further. The slash would cut her opponent in half with minimal effort. However, after the cut her sword would have been used up in duration and would be cancelled. Her summons would however be free to move once again.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B A
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 80
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
 

Houdinii

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After releasing her sound technique Pitou experiences an odd sensation, her vision almost sinking backwards as she finds herself unable to control her own actions. A passenger in her own body, under the influence of some foul jutsu. It was safe to say she did not enjoy the experience. Her personal Genki however would notice the difference immediately and infuse himself into her body, consuming a portion of her chakra and cloaking himself as a Full Body infusion within the Katsuryoku.

Although the opponents Mind Disturbing technique was still active, Youpi could manipulate Pitou's body for her, effectively nullifying the technique without breaking it while giving her certain benefits from the infusion. Youpi would gain control over Pitou's body as Zora herself would be running towards them, allowing him to react while she was still 6m in front of them. Youpi while controlling Pitou's body would manipulate a wild genki in the area, infusing it into the earth below Zora as she was running. This allows him to manipulate the earth, causing it to open up the moment before her foot would land upon the ground subsequently slam shut. Crushing and destroying the leg all the way up to her knee.

(Búri no Yuigon) Δ Testament of Búri
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 20-30(-5/-10 per turn)
Damage Points: N/A
Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or fullbody infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be fullbody nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.
Partial B-ranked| Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a fullbody infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.
Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organisim can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during fullbody infusions.
Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the colour, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizzyness, etc. and thereby oft their actions as well. Lasts untill deactivated.
Fullbody A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.
While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.
Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;
Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).
Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.
These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.

(Keshin no Jorth) Δ Jorths Personification
Rank: C-S A rank
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-40 (-10 per turn to sustain)
Damage points: 30-80
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.
Note: S-Rank can be used three times per battle and not in consecutive turns.
 

Skorm

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As Zora ran towards her opponent she could see her forming a weird handsign. This halted Zora in a somewhat shocked behaviour as she was puzzeled over how she could still move. She would instead of cuttig with her sword, throwing it straight towards the woman before it would expire, she would then jump a long distance that carried her above the opponent and the hole in the ground created afterwards. She would, as she was above Pitou, throw three seals which would be directly connected with Zoras own seal on her hand. The seals would be targeted to land one right infront of Pitou. One right behind and the third on her head. Due to Zoras Leg weights drop her jump went longer than usual though and she landed mid-range away behind Pitou. As she landed, she would slam her hands together and create a suction in the mark. This would cause the outspreaded tags to suck in everything with a mass inwards the tags and seal them. Mamoru and Kano were unaffected by this as they were too far away from the tags.

(Taiton/Fūinjutsu: Purometeusu) Typhoon/Sealing Arts: Prometheus
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60(per tag)
Description: Prometheus is a pair of tags that works in conjunction with each other. One seal is always active on the user and must therefore be stated in the bio. This seal has the kanji "プ" - Pro inscribed to it and must be placed inside one of the users hands, like a dark mark. This seal will work with up to three other seals that the user carries with them in person. These three seals can be placed anywhere. The trick is that the user will then create either a pushing torrent of typhoon chakra or a suction vortex in their other hand and then press it towards the other hand with the sealing tag applied to it. This chakra will then be transferred into the other remotely placed seals and the typhoon chakra will be blasted out of those tags that are marked with the kanji "メ" - Metheus. Since there are two applications of this technique, a suction and a pushing the suction type lets the user control a remote vacuum cleaner and suck up anything up to mid-range from the remote tag and ultimately seal it inside of the tag like a fuin fuda technique. Anything with a mass is affected and the force is of A rank. The same deal is for the other application, only this time it pushes anything with a mass away from the sealing tag with A ranked typhoon force. These tags can be placed right next to each other or up to long-range away from each other. However, they corresponds to the same applied function of the torrent. Meaning one tag cannot use suction force while the other uses push. Each tag will be destroyed after been used twice but the user may replenish the tags for another battle. The user becomes unable to use fuinjutsu and typhoon techniques above A rank while using the technique. Nor can they use elemental techniques besides wind and typhoon while using this technique. Each seal can be used twice per battle and all three seals can be laid out in the same time-frame albeit only with short-range from eachother. If the user wants to spread out the tags in a more strategic manner they need to do so within multiple time-frames.

Note: Needs completion of regular Fuinjutsu.
Note: Needs completion of regular Typhoon.
Note: Each tag can only be used twice per battle, but after that they can be renewed by the user for another battle.
Note: User becomes unable to use fuinjutsu and typhoon technique above A rank while using this technique.
Note: Can only be taught by Skorm.

Zora would keep her hidden ability activated during this entire move and onwards.
 
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Through the precognition that is granted to her through the fullbody possession, Pitou is all too aware of her opponents intentions. So as Zora launched the sword towards the cat-like woman, Pitou reacted immediately, having known what was about to happen. She builds up lightning chakra in her chest, triggering a bright flash of light just after the woman launched her sword. Blinding her opponents while placing a subtle illusion upon Zora. As this flash happens Pitou cartwheels to her right, pushing off her hands to land lightly 6m to the right of her last position, effectively evading the sword.

Zora would be blind to this however, and when her sight did recover she would find an illusionary form of Pitou in mid air, shouting as she closed in towards her. After her movement Pitou continues by forming three quick hand seals and snapping her fingers, triggering the release of 10 fiery projectiles that are cloaked in pure sound. Due to her precognition Pitou had chosen this particular jutsu as it would be able to melt and destroy the kunai on its way to her opponent, should Zora continue her course of action using the fuuinjutsu.

(Mato sono Kanningu: Ikasa Sakka)- Mark of the Trickster: Con Artist
Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
This is a specialty technique for those who possess the MoT for it is best used when they are falling, off balance or simply need to evade as it allows them to act both quickly and efficiently. The user will begin this technique by creating an initial flash from their limb or chest towards the opponent while they hold a second flash ready, the initial flash blinds the opponent temporarily and initiates a genjutsu as it fades. Timed with the flash of light the user will utilise their current posture and momentum to react accordingly, for example turning a fall into a roll along the ground to the side of the opponent following with a low leg kick to the opponent from a crouched position. This is but one example as this technique is limited only by how well the user can utilise their momentum, as they could do anything up to even turning a stumble backwards from an enemy’s successful attack into a back handspring while kicking the opponent in the jaw as they flip. The genjutsu that is initiated after the flash hides the user and causes the opponent to see an illusionary version of the user as the light fades, this illusionary clone appears to have jumped towards the enemy in an attempt to tackle them, spouting a loud war cry the entire time.

Note:
~Cannot be used in consecutive turns
~The illusion is C rank in strength
~Can only be taught by Houdinii

( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80 + 20 = 100
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.

(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
 
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