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Would you prefer the Old or New Health System?
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Hades would once again find himself facing off in a wasteland, something all to common as of recent. Opposite him, yet again, another opponent. Another opportunity. Another uncertainty. Hades was all to familiar with what came next, a back and forth of attacks, witty remarks toward each other and a clash of ego. There was but one thing to do now.

Well then, shall we begin?

Without waiting for a response Hades would stomp his foot forward, jolting toward his opponent to seem as if he wanted to close the gap between the two. However, his initial step forward was simply to channel chakra into the ground, causing jagged rocks to pierce the surrounding area below his opponent and forcefully knock him into the air. Continuing his attack, Hades would channel his chakra across his arm while coming to a stop. A tightly woven build up of wind would form around his arm, quickly spreading out to form a monstrous hand like figure Which he would extend over his head, swiftly swinging it down to crash into his opponent as he plummets toward the ground with deadly force.

Doton: Gizagiza no Iwajin) - Earth Release: Jagged Rock Formation
Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
 

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Would you prefer the Old or New Health System?
————————————-———————-•————

Hades would once again find himself facing off in a wasteland, something all to common as of recent. Opposite him, yet again, another opponent. Another opportunity. Another uncertainty. Hades was all to familiar with what came next, a back and forth of attacks, witty remarks toward each other and a clash of ego. There was but one thing to do now.

Well then, shall we begin?

Without waiting for a response Hades would stomp his foot forward, jolting toward his opponent to seem as if he wanted to close the gap between the two. However, his initial step forward was simply to channel chakra into the ground, causing jagged rocks to pierce the surrounding area below his opponent and forcefully knock him into the air. Continuing his attack, Hades would channel his chakra across his arm while coming to a stop. A tightly woven build up of wind would form around his arm, quickly spreading out to form a monstrous hand like figure Which he would extend over his head, swiftly swinging it down to crash into his opponent as he plummets toward the ground with deadly force.

Doton: Gizagiza no Iwajin) - Earth Release: Jagged Rock Formation
Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.

Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.
New Health System
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Actives
Shinseina Kifu: Beruzebubu no Yokubō - Sacred Endowment: de Avaritia Beelzebub
Type: Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A
Description
A passive seal that links the user and his techniques, balancing his physical with the spiritual. This seal would passively drain the user's chakra when a particular condition of unbalance jutsu usage is met. The seal tries to balance the appropriate amount of jutsu damage within a jutsu by adding the equivalent chakra, should the jutsu be unbalanced. This means whenever the user uses a technique with a damage threshold that is not equal with the chakra within the jutsu, the seal would siphon the amount of chakra needed to balance the equation from the user. For example: If the user has an A-rank jutsu with +10 damage, this brings the damage of the jutsu to 70 damage. The seal would respond accordingly, taking 5 of the user's chakra and adding it to the jutsu to make the chakra/damage ratio be balanced. This additional chakra would bring the jutsu to be a bit off its rank value thus unable to be sealed by fuinjutsu or techniques aimed to absorb/seal the particular rank. For example, a fuijutsu technique aimed to seal an A-rank technique with 30 chakra value would be unable to seal a technique used with this seal due to the chakra threshold exceeding 30. This does not automatically bring the jutsu to the next rank but if the chakra threshold reaches those of higher rank, then it would require a fuinjutsu technique that can seal those rank to seal the technique. For example, an A-rank jutsu with 40 chakra threshold can only be sealed if the fuin tech can seal S-rank, etc. The addition of chakra does not increase the damage further as this seal is purely supplementary, it only balances the chakra according to the damage. The seal is located at the center of the user's lower abdomen and though requires the user's will to suppress/pause. Meaning the user can decide which jutsu the seal does not affect. Automatically without the user's will, it would affect the user's techniques that meets the requirement. Unfortunately, this does not work with techniques above S rank.


Ilai - Eli
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
There are so many holy relics in the old times, one which was Eli. It was said that Eli fell with the fallen angels but nonetheless, its purpose was never well utilised. However, Eli embodies a seal that secretly absorbs chakra from its past wielders for years until the time for its true purpose is brought to light. Eli is a special golden crucifix that is worn around the neck. It is able to passively morph into a skin tight elastic underwear vestment. Eli has special affinity for lightning nature, seeing that large amount of chakra has been stored within it for a very long time; with this affinity, wielding Eli passively boosts the wielder's lightning related techniques by +20 damage*up to A-rank*(if offensive) or by one rank*(excluding S-ranks)*if*defensive. Apart from the general ability above, special abilities comes with different forms of Eli.

Crucifix

Eli can only be used offensively while in crucifix form and can be wielded either when it is worn around the neck or held on the hand. The ability of the crucifix is that it is able to form lightning animal familiars, forming them by collecting negative electric charge in the air. These familiars are able to move/act on their own, though they can only be created at least short range away from their target. Familiars can only take the form of animals and depending on type of animal, they exhibits the physical trait accordingly. Their size depends on their rank, where S-rank could reach a size*slightly smaller than that of a boss summon. S-rank familiars can only be made once every 2 turns. In the case more than one familiar is made at the same time, their individual power is divided accordingly to the single chakra leeched from the user. E.g: making 2 familiars at the same time while leeching 30 chakra from the user would make each familiars to be B-rank.

Vestment

Eli is mostly used defensively and supplementarily while in this form. The first ability is physical enhancement which is the supplementary aspect of the vestment. Eli passively responds to body movement and muscle contractions to react. This would make Eli flush lightning chakra to the point of movement for the duration of the movement. This works in two ways; the lightning chakra would enhance taijutsu when a punch is thrown in a special way that lightning explosion occurs at the point of impact. By releasing a dense unstable lightning chakra to the moving limb, when the taijutsu is executed, it causes an electric explosive aftermath that can reach up to*short-range*though directed away from the user, causing extra damage of +20. The other way this explosive lightning works is through body movement. A typical example is when the user begins his movement to run, Eli would quickly respond to the initial muscle contraction of the limbs and send constant unstable lightning chakra to the sole of the feet, so that with every step, a sharp explosion is directed into the ground, causing the user to move faster and take wider steps that before. This would equally increase running and jumping speed 2 folds. For this ability(1st and second), Eli would leech 10 chakra from the user every time its used. For the running/jumping aspect, the 10 chakra is deducted for moving from a position to when the user stops moving.*Both of these supplementary usages can only be performed twice per battle. The defensive ability of the vestment is experienced when the user is directly hit by a target or technique. This is an S-rank ability and can only be done once per battle. Eli would instantly respond to slight inward distortion of the user's body and release lightning chakra into the object causing the distortion. If the object is physical in nature, the lightning would serve to pulverize it completely by breaking through its physical lattice similar to how lightning tears through the earth. Mind you, this defense would only be truly effective is the cause of the distortion is S-rank and below though elemental strength and weakness still holds.

NOTE
If anyone apart from Kirei tries to wield Eli, it would electrocute them instantly.
Can only be taught by Priest.


Dokuton: Setsudan-go) - Poison Release: Viscous Mockery (ref)
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others


Clad in his Holy attire and crucifix, Kirie passively raises his resistance and activates a relic that augment his resistance. Facing an opponent with unknown abilities, it is paramount for him to put up his hidden eye to avoid sneak ups. This, He would also do passively.

Hearing the word "shall we begin", Kirie prepares himself for what is to come. The horned fellow begins to move towards Kirie, but then the ground below and around Kirie begins to shake. This alerts Kirie of the incoming attack from below. In response to this, Kirie would release and omni-directional surge of electricity that negates the earth jutsu.

The Horned fellow already stopped. This only means him moving forwards previously was merely a gesture to throw him off. At least he knows one thing about his opponent. He's tricky.

What comes next is a giant claw formed from the enemy's hand and directed towards him. In response, Kirie would do two things, activate chakra enhanced strength and punch towards the incoming claw and subsequently towards the horned man. The punch would release two large fists made of fire and would proceed with haste and ferocity, licking the wind claw and proceeding towards Hades.


Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena † Arc of Abstinence(passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics) 40
Damage: N/A
Description:
To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.​

NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.
(Fūinjutsu: Hitoshirenu no Boushi) - Sealing Technique: The Hidden Eye(passive)
Type: Supplementary
Rank: C
Range: Short/Self
Chakra Cost: 15 (-10 chakra per turn)
Damage Points: N/A
Description: This is a simple detection type sealing technique which can be prepared before/during battle. This sealing formula is composed of a seal which is/can be placed in the user's body, usually on top of their right eye, looking much more like a Tattoo than a sealing formula. The seal is directly connected to the user's eyes, chakra circularity system and their five senses in general, in which a hidden barrier is always erect around the user's body spanning across short range from him in all directions. While this barrier can only be seen active if an opponent has the Rinnegan, Byakugan or Tenseigan. The sealing formula acts to detect incoming techniques that potentially threaten the user in one way or another. While that would normally be useless, this technique can only detect techniques that are hidden from the user's eyesight, or other senses, meaning the user can't perceive the incoming technique(s) with normal means. the only techniques that the sealing formula is incapable of detecting are techniques that are hidden through chakra (i.e. Muu's hiding in Camouflage technique) or similar techniques of the sort. The sealing formula techniques techniques when they are passing through the barrier or created from within it, through chakra or physical alterations to the earth or air. Once a technique is detected through the sealing formula, the seal on top of the user's right eye glows, giving off a signature sound inside of his own mind, that's only detected by it's user/creator, altering him of the incoming danger. This is only a detection type technique and not a defense in anyway, leaving the user alerted that a threat is incoming. This seal can be passively applied and activated during battle and happens fast enough to use in the same time-frame of any technique the user uses. The seal is only capable of detecting incoming techniques, and not fast moving bodies (i.e. EIG users moving at x4 speed and above or similar speed empowered bodies of the same speed)
Note: The user has to post the technique if it isn't mentioned in the bio, but applying it doesn't count towards the normal 3 techniques per turn (Only applicable of it's used in the first turn of the battle)
Note: If the user didn't activate the seal during the first turn of battle, activating it later on counts as one of the 3 moves per turn.
Note: Lasts for 5 turns per use
Note: Usable 3x per battle
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Yuukai Hi Kobushi) Intertwined Flame Fist
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40 +25
Damage Points:80*+20+25
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon - can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.


Chakra
2000 -40-15-30-65
1850
Health: 200
Hidden Eye: 1/5
 

Method

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As the flame drew closer forming into a large fist, Hades gracefully raised his arm while activating his Dark mark. The fist would quickly be absorbed into Hades' mark, almost instantly being released back toward Kirie in the exact form it was absorbed, though colored in a violet flame. continuing his assault Hades would raise his arm toward his opponent, releasing an arrow made of bone, which would shoot toward Kirie, hidden behind the Violet flame. Right after, Hades would slam both hands against the ground, releasing a web of Lightning that would race across the ground straight toward Kirie.

(Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon
Type: Defensive/Offensive
Rank: S
Range: Short (same range as the absorbed attack)
Chakra Cost: 40
Damage Points: N/A (same as the absorbed attack)
Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark).

Note: Can only be used twice per battle
Note: No A-Rank or above Dark in the user's next turn or same turn
Note: Changes the S/W of the absorbed technique into Meiton's S/W

(Raiton: Amigumo) - Lightning Style: Spider Web
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.

( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.




 

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As the flame drew closer forming into a large fist, Hades gracefully raised his arm while activating his Dark mark. The fist would quickly be absorbed into Hades' mark, almost instantly being released back toward Kirie in the exact form it was absorbed, though colored in a violet flame. continuing his assault Hades would raise his arm toward his opponent, releasing an arrow made of bone, which would shoot toward Kirie, hidden behind the Violet flame. Right after, Hades would slam both hands against the ground, releasing a web of Lightning that would race across the ground straight toward Kirie.

(Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon
Type: Defensive/Offensive
Rank: S
Range: Short (same range as the absorbed attack)
Chakra Cost: 40
Damage Points: N/A (same as the absorbed attack)
Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark).

Note: Can only be used twice per battle
Note: No A-Rank or above Dark in the user's next turn or same turn
Note: Changes the S/W of the absorbed technique into Meiton's S/W

(Raiton: Amigumo) - Lightning Style: Spider Web
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After kneading chakra in the body and converting it to lightning, the user places their hand on the ground which creates a surge of electricity which originates from them and spans out around the user creating a web of electricity around them. Anyone caught within this web is electrocuted by the lightning's effect.

( Hone Ya ) - Bone Arrow
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user extends either arm at his target and fires a giant bone arrow with incredible force torwards their target. The arrow's trajectory and movements can be further manipulated by a thin bone thread which remains attached to the user's arm for the manipulation to occur.





The demon absorbs the flame fists. As the flame is shot back in a darker form, Eli would passively morph into a vestment and Kirie would begin his run, running in a right arc and around the flame. He would be running at double the speed that he would almost immediately appear arms reach to the left of the demon. A powerful left punch would be sent into the man's midsection, sending him flying with his rib cage caved in and his vitals damaged.

At the same time as running, the demon would be put in a genjutsu, making the run, genjutsu and taijutsu happen in the same timeframe. The genjutsu would cause the man to see his explosive tags prematurely go off while they are still on his body. The explosion would sever the upper part of the body from his lower parts as he fades slowly into death. In reality, the Priest would be delivering the punch.

Eli passively responds to body movement and muscle contractions to react. This would make Eli flush lightning chakra to the point of movement for the duration of the movement. This works in two ways; the lightning chakra would enhance taijutsu when a punch is thrown in a special way that lightning explosion occurs at the point of impact. By releasing a dense unstable lightning chakra to the moving limb, when the taijutsu is executed, it causes an electric explosive aftermath that can reach up to *short-range* though directed away from the user, causing extra damage of +20. The other way this explosive lightning works is through body movement. A typical example is when the user begins his movement to run, Eli would quickly respond to the initial muscle contraction of the limbs and send constant unstable lightning chakra to the sole of the feet, so that with every step, a sharp explosion is directed into the ground, causing the user to move faster and take wider steps that before. This would equally increase running and jumping speed 2 folds.
Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30*
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
Note: Lasts only 2 turns
(1000m Panchi) 1000m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A +25+35
Damage: 80 +20+25
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Chakra
1850 -10-30-60-5
1745
Health 200
Hidden Eye 2/5
 

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While attempting to continue his assault after the release of the Dark technique, Esper, Hades' suit would alert him to foreign chakra having entered his system. Being alerted Hades would simply absorb the chakra, while through his peripheral vision notice his opponent suddenly appear to his left side, his arm extending forward. In response Hades slouches forward while lowering his stance, evading his opponent's attack as Kirie's arm crosses over Hades' back. Hades would continue to jolt his body toward Kirie, thrusting his shoulder into his mid section. While dodging Kirie's attack, Hades would release spikes all across his body. The spikes would not only stab into Kirie's arm as it extends over Hades' back, but also into his midsection as his shoulder is thrust into Kirie.

Internal: As noted the suit is able to distinguish foreign chakra that comes in contact with it or the user, when made aware of this the user can then react accordingly by activating their mark & absorbing the opposing chakra through the suit. As this acts as an Absorption technique, it requires a chakra cost each time used. The cost of chakra is equal to the rank of the opposing technique absorbed. The absorption is limited in it's use & can only be performed 3 times & requires 1 or 3 moves each turn to do so. In regards to S rank Genjutsu, it can only be absorbed 1 out of the 3. With the foreign chakra absorbed into the suit, it instantly travels into the user's mark, it is then converted into Dark chakra which allows the user to manipulate it & perform Dark release techniques.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.

( Karamatsu no Mai ) - Dance of the Larch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The user creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.
 

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While attempting to continue his assault after the release of the Dark technique, Esper, Hades' suit would alert him to foreign chakra having entered his system. Being alerted Hades would simply absorb the chakra, while through his peripheral vision notice his opponent suddenly appear to his left side, his arm extending forward. In response Hades slouches forward while lowering his stance, evading his opponent's attack as Kirie's arm crosses over Hades' back. Hades would continue to jolt his body toward Kirie, thrusting his shoulder into his mid section. While dodging Kirie's attack, Hades would release spikes all across his body. The spikes would not only stab into Kirie's arm as it extends over Hades' back, but also into his midsection as his shoulder is thrust into Kirie.

Internal: As noted the suit is able to distinguish foreign chakra that comes in contact with it or the user, when made aware of this the user can then react accordingly by activating their mark & absorbing the opposing chakra through the suit. As this acts as an Absorption technique, it requires a chakra cost each time used. The cost of chakra is equal to the rank of the opposing technique absorbed. The absorption is limited in it's use & can only be performed 3 times & requires 1 or 3 moves each turn to do so. In regards to S rank Genjutsu, it can only be absorbed 1 out of the 3. With the foreign chakra absorbed into the suit, it instantly travels into the user's mark, it is then converted into Dark chakra which allows the user to manipulate it & perform Dark release techniques.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike them.

( Karamatsu no Mai ) - Dance of the Larch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The user creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.
As Hades duck, Kirie smirks, loosening his stance and springs up just as Hades jolt forward. The jump is executed slightly above Hades though with a swift forward roll and a dropping axe kick on the horned man's head and back. The kick would shatter the protruding bones, as well as his internal bones and organs. The kick is further augmented by Eli, causing a powerful explosion that is directed downwards upon Hades.

At the same time as the jump and kick, Kirie would drop from his sleeves, pallets that looks like smoke bomb. It would detonate to engulf the entire place, up to short range in smoke, but purple poison smoke. The poison released is Tasha's Hideous Laughter. Also in the same time, Kirie would release the first level of his white strength seal.

(Byakugō no In) White Strength Seal
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

-Level 1: User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) Creation Rebirth on herself or on others through Katsuyu.

-Level 2: After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) Strength of a Hundred Technique on her self or through Katsuyu on others.

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-rank.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A +25+10 +35
Damage Points: 60 +20+25+15+20
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
Note: Can only be used by Sakura or Tsunade bios.
This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four.
By releasing a dense unstable lightning chakra to the moving limb, when the taijutsu is executed, it causes an electric explosive aftermath that can reach up to short-range though directed away from the user, causing extra damage of +20.

Chakra
1745 +500
2245 -70 -10
2165
Health: 200
Hidden Eye: 3/5
WS Lv1: 1/7
 

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With his opponent quickly responding & springing over him Hades would rely on the momentum of his shoulder thrust. He would allow his upper body to pull him forward having him seemingly trip over. However, in actuality Hades would time himself to push his dominant foot against the ground when diagonal to the ground, & hurl himself forward while tucking his upper body in, performing a front flip to evade his opponent. This would be a smooth & swift transition, & with the natural athleticism of a ninja, Hades would clear a short distance between the two, avoiding the gaseous smoke forming. Just as he would land, his opponent's strike to the ground would leave a small crater. Hades upon landing, would channel chakra directly beneath his opponent's leg, timing it so as the leg would hold still against the ground multiple rods would emerge from the Earth & stab into his leg, briefly followed by multiple spikes forming from the rods, trapping Kirie's leg in place.
Hades would continue to channel his chakra & create of vortex to form around him, creating a Dragon that would thrash against thr ground before shooting forward toward it's trapped prey.

(Ruri'iro Sakikurue) Split and Deviate | Rod Bone
Type: Supplementary/Attack
Rank: B
Range: Short/Mid
Chakra: 20
Damage: - (40 if used as attack)
Description: The technique follows the concept of Sawarabi No Mai, on a much smaller scale. By stomping either foot against the ground, the Kaguya is rapidly able to grow and shoot bone rods from the ground, no larger than an arm's length. The technique has imaginable uses, such as using it as an alternative method to create a bone sword instead of having to manually remove it from their body. Otherwise using it as spikes to perforate targets from below. These can shoot from the ground at different angles, thus it can be created to the side of the user but shot at the target.
*It cannot be used in consecutive turns, with at least a 1 turn interval between uses.*
*Can be used four times per battle*

Shikotsumyaku: Kameria no dansu - sōn | Dead Bone Pulse: Dance of the Camellia - Thorn (Added to Canon)
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user is able to create multiple spikes to emerge from an existing Kaguya bone, covering over it. The size of the spikes reach 1/5th of the existing kaguya bone. If the bone is in contact with the user then they have only to pass chakra into the bones having the spikes emerge. If the user is not in contact with a bone created by themselves then they can press their hands against the ground passing chakra through & allowing spikes to emerge from the bone .
- Can be used 3 times
- Can only be used by a Kaguya bio.
- Must be taught by Method

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

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With his opponent quickly responding & springing over him Hades would rely on the momentum of his shoulder thrust. He would allow his upper body to pull him forward having him seemingly trip over. However, in actuality Hades would time himself to push his dominant foot against the ground when diagonal to the ground, & hurl himself forward while tucking his upper body in, performing a front flip to evade his opponent. This would be a smooth & swift transition, & with the natural athleticism of a ninja, Hades would clear a short distance between the two, avoiding the gaseous smoke forming. Just as he would land, his opponent's strike to the ground would leave a small crater. Hades upon landing, would channel chakra directly beneath his opponent's leg, timing it so as the leg would hold still against the ground multiple rods would emerge from the Earth & stab into his leg, briefly followed by multiple spikes forming from the rods, trapping Kirie's leg in place.
Hades would continue to channel his chakra & create of vortex to form around him, creating a Dragon that would thrash against thr ground before shooting forward toward it's trapped prey.

(Ruri'iro Sakikurue) Split and Deviate | Rod Bone
Type: Supplementary/Attack
Rank: B
Range: Short/Mid
Chakra: 20
Damage: - (40 if used as attack)
Description: The technique follows the concept of Sawarabi No Mai, on a much smaller scale. By stomping either foot against the ground, the Kaguya is rapidly able to grow and shoot bone rods from the ground, no larger than an arm's length. The technique has imaginable uses, such as using it as an alternative method to create a bone sword instead of having to manually remove it from their body. Otherwise using it as spikes to perforate targets from below. These can shoot from the ground at different angles, thus it can be created to the side of the user but shot at the target.
*It cannot be used in consecutive turns, with at least a 1 turn interval between uses.*
*Can be used four times per battle*

Shikotsumyaku: Kameria no dansu - sōn | Dead Bone Pulse: Dance of the Camellia - Thorn (Added to Canon)
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user is able to create multiple spikes to emerge from an existing Kaguya bone, covering over it. The size of the spikes reach 1/5th of the existing kaguya bone. If the bone is in contact with the user then they have only to pass chakra into the bones having the spikes emerge. If the user is not in contact with a bone created by themselves then they can press their hands against the ground passing chakra through & allowing spikes to emerge from the bone .
- Can be used 3 times
- Can only be used by a Kaguya bio.
- Must be taught by Method

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
As Hades flips away, Kirie is alerted through his hidden eye and would be prepared. The situation is going as planned as as soon as Kirie kicks an empty ground, He would activate his creation rebirth and at the same time, take off towards Hades while allowing Eli to enhance his speed to two folds.

Without giving Hades a breather, Kirie who is masked by the purple smoke, won't be seen moving away from his position. Not that his speed can be perceived too. He would run, while not stopping but crash into Hades with a powerful right punch. Due to him not stopping, his punch speed would equally be the same as his running speed and by the time Hades would perceive the incoming assault, it would be too late.

Kirie's punch would make Hade's torso cave in, shattering all his bones and lungs while sending him flying into the distance. At the same time as the punch, a canister of poison smoke bomb would eject from Kirie's right sleeve, detonating inbetween them.

( Sōzō Saisei ) Creation Rebirth
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per turn)
Damage: N/A (can repair up to 300 health points per turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: Usable only once and lasts a maximum of 6 turns
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
(1000m Panchi) 1000m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A +25
Damage: 80 +20+25+15
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Chakra
2165 -10-10-50-25
2070

Health
200

Hidden Eye 4/5
WSS 2/7
CR 1/6
 
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