[Open S-Class] Serpent vs ???

Serpent

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Standard R&R
Range: Mid
Arena: Plain Field with River
Reply Limit: 3 days
Customs: Allowed

I'll be using my Hei Uzumaki for this battle. We stand Mid-ranged from the river to my left (your right) I have the dollmaster on my back.
Standing in the open grass field, Hei stands with his eyes closed. His head lifted slightly to the sky as the wind gently blows across the land. His hair flowing as he listens to the water trickle. "Hei-sama, you seem to have a visitor." The Dollmaster says. Hei then takes a deep breath and turns to face his opponent. "So, you've come to challenge me?" Hei asks in a soft yet stern voice.
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Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.


(Chakra Points: 1000)
Post your bio and I'll make the opening move.
 

Illyasviel

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Lets finish a fight from years ago xD

I'll try to last a few moves :c


Juuzou had just finished his last fight,blood still dripping from the black sword strapped to his side.He was going home,thinking about food at the moment when a stern voice brought him back to reality.
Huh challenge?What's with these people today?
 
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Serpent

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Lets finish a fight from years ago xD

I'll try to last a few moves :c


Juuzou had just finished his last fight,blood still dripping from the black sword strapped to his side.He was going home,thinking about food at the moment when a stern voice brought him back to reality.
Huh challenge?What's with these people today?
Indeed, good luck and lets have some fun bro.
Hei looks at the shock of his opponent when he began speaking. Realising the shinobi didn't mean to approach him made Hei chuckle slightly. Realizing the fun this could bring him, Hei decides to take the offensive. Slamming his hands together, Hei would summon an humanoid eel to the field. This Eel will enter the field and begin running at Juuzou. The Eel will not run at his full speed but rather maintain a speed equal to S-class in attempts to trick the opponent into thinking he's weaker then he really is.
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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.
Note:
-Can only be summoned once per battle
-Summoning lasts four(4) turns
-Requires Eel Contract

As Mizu reaches the opponent, He would attempt sweep his legs to knock him off balance. As he does he would then extend his lag out and stomp his opponent in the chest with great force.
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 25 = 55
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.

Hei meanwhile will maintain a mid-ranged distance, watching the battle as it plays out. He would have extended perception of the battle through the use of his sonar skill.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


(Chakra Points: 1000 - 50 = 950)
 

Illyasviel

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Indeed, good luck and lets have some fun bro.
Hei looks at the shock of his opponent when he began speaking. Realising the shinobi didn't mean to approach him made Hei chuckle slightly. Realizing the fun this could bring him, Hei decides to take the offensive. Slamming his hands together, Hei would summon an humanoid eel to the field. This Eel will enter the field and begin running at Juuzou. The Eel will not run at his full speed but rather maintain a speed equal to S-class in attempts to trick the opponent into thinking he's weaker then he really is.
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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.
Note:
-Can only be summoned once per battle
-Summoning lasts four(4) turns
-Requires Eel Contract

As Mizu reaches the opponent, He would attempt sweep his legs to knock him off balance. As he does he would then extend his lag out and stomp his opponent in the chest with great force.
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30 + 25 = 55
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.

Hei meanwhile will maintain a mid-ranged distance, watching the battle as it plays out. He would have extended perception of the battle through the use of his sonar skill.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


(Chakra Points: 1000 - 50 = 950)
You too man


Well summoning a creepy looking,humanoid worm-fish thing was a clear sign the man should just be removed.The thing stood before its summoner and began running at Juuzou,much to his dismay.The thing was disturbing and he would never let it near him.So Juuzou attacked immediately as it started moving.As always,he first wanted to ascertain the level of his opponent with a basic attack.

He opened his hand outwards towards his foes while gathering chakra to his paw,once done he would use his paw to repel the air in his vicinity,sending it as a large and fast shockwave.It would first hit the fish thing and continue towards the man behind it.It passed through enemies,leaving paw prints and heavy damage.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S A
Type: Offensive
Range: Short-Long
Chakra: 15-40 30
Damage: 30-80 60
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

If it turned out the enemy was strong enough to survive,Juuzou would need to secure more favorable conditions on the field,so he performed a quick sequence of hand seals and created rain clouds from which rain poured onto the field.This rain was connected to Juuzou's senses,alerting him to foreign chakra.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Chakra:1000-45=955
 

Serpent

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You too man


Well summoning a creepy looking,humanoid worm-fish thing was a clear sign the man should just be removed.The thing stood before its summoner and began running at Juuzou,much to his dismay.The thing was disturbing and he would never let it near him.So Juuzou attacked immediately as it started moving.As always,he first wanted to ascertain the level of his opponent with a basic attack.

He opened his hand outwards towards his foes while gathering chakra to his paw,once done he would use his paw to repel the air in his vicinity,sending it as a large and fast shockwave.It would first hit the fish thing and continue towards the man behind it.It passed through enemies,leaving paw prints and heavy damage.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S A
Type: Offensive
Range: Short-Long
Chakra: 15-40 30
Damage: 30-80 60
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

If it turned out the enemy was strong enough to survive,Juuzou would need to secure more favorable conditions on the field,so he performed a quick sequence of hand seals and created rain clouds from which rain poured onto the field.This rain was connected to Juuzou's senses,alerting him to foreign chakra.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Chakra:1000-45=955
As Juuzou releases the air canon in a shape of a paw like a shockwave, Mizu would focus his lightning chakra into his hand forming a orb of electricity. As he does this, Hei would sanctimoniously place his hands upon the ground. This would lower the ground in the shape of a triangle around Hei, Mizu and Juuzou by 20 meters. The top point of the triangle would be short ranged behind Juuzou, cornering him while Hei would be located in the center of the flat bottom opposite to Juuzou and Mizu would be traveling towards the middle. This will allow Hei and Mizu to avoid the dirrect path of the air canon. Mizu then launches his electrical orb upon the Bartholomew's location and then picks up to his top speed, the pure rank difference in speed would make him appear as a blur to both Hei and Juuzou. Mizu would move along an arc closing in on his opponent.
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

As Mizu releases the orb, Hei would once again use his affinity to earth and create a single handseal forming 3 lions of earth. These lions would fuse into a large one and enter into the ground seamlessly as if swimming though it and head in the direction of Juuzou
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: The user forms a series of hand signs then 3 Lion's form from the earth the lions have the ability to fuse with the earth an swim in the earth like a fish does in water. The Lion's also has the ability to fuse into one huge lion when the lions fuse they have to be fully destoryed or they can regenerate from the costing the user - 20 charka
Note:Can only be used 2 per battle
Note: If lions Combined it can only be used once


(Chakra Points: 950 - 70 = 880)
 
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Illyasviel

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As Juuzou releases the air canon in a shape of a paw like a shockwave, Mizu would focus his lightning chakra into his hand forming a orb of electricity. As he does this, Hei would sanctimoniously place his hands upon the ground. This would lower the ground in the shape of a triangle around Hei, Mizu and Juuzou by 20 meters. The top point of the triangle would be short ranged behind Juuzou, cornering him while Hei would be located in the center of the flat bottom opposite to Juuzou and Mizu would be traveling towards the middle. This will allow Hei and Mizu to avoid the dirrect path of the air canon. Mizu then launches his electrical orb upon the Bartholomew's location and then picks up to his top speed, the pure rank difference in speed would make him appear as a blur to both Hei and Juuzou. Mizu would move along an arc closing in on his opponent.
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

As Mizu releases the orb, Hei would once again use his affinity to earth and create a single handseal forming 3 lions of earth. These lions would fuse into a large one and enter into the ground seamlessly as if swimming though it and head in the direction of Juuzou
Type:Attack
Rank:S
RangeShort-Long
Chakra Cost:40
Damage Points:80
Description: The user forms a series of hand signs then 3 Lion's form from the earth the lions have the ability to fuse with the earth an swim in the earth like a fish does in water. The Lion's also has the ability to fuse into one huge lion when the lions fuse they have to be fully destoryed or they can regenerate from the costing the user - 20 charka
Note:Can only be used 2 per battle
Note: If lions Combined it can only be used once


(Chakra Points: 950 - 70 = 880)
Juuzou sent out a shockwave but in that moment,the fish thing created an orb of lightning,but that was not all,but also the ground started lowering at a rapid pace.This caused the pressure bullet to go over them and slam into the side of the newly formed pit.(btw this maybe would cause upon impact some rocks and soil to dislodge and fall on your head if your bellow,idk tho,I won't take it into account anyway).

With his attack stopped and left cornered in the pit with two powerful enemies in front of him,Juuzou would pat the nearest part of his body with his left hand and repelled himself.He would disappear instantly before the opponents attack landed.He would transport himself near instantly to the side of the pit that is opposite the river (left of his initial position).He appears some 15 meters from the edge of the pit,far in long range from the lowered opponent.

Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.


Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.

Immediately upon reaching his desired location (which is nigh instantaneous),Juuzou would perform a pair of hand seals and spread his chakra through the ground towards the bottom and the edges of the pit.This would turn the bottom of the pit the opponent created into an adhesive mud swamp of decent depth that will drown the opponent and his summon.A five meter ring around the edge of the pit is also turned into mud which starts pouring downwards,filling the pit from the sides,making the opponent drown faster and lessening the chance of escape.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

After that,as he previously intended,Juuzou creates rain over the field,connected to his senses.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Chakra:970-85=885
 

Serpent

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Juuzou sent out a shockwave but in that moment,the fish thing created an orb of lightning,but that was not all,but also the ground started lowering at a rapid pace.This caused the pressure bullet to go over them and slam into the side of the newly formed pit.(btw this maybe would cause upon impact some rocks and soil to dislodge and fall on your head if your bellow,idk tho,I won't take it into account anyway).

With his attack stopped and left cornered in the pit with two powerful enemies in front of him,Juuzou would pat the nearest part of his body with his left hand and repelled himself.He would disappear instantly before the opponents attack landed.He would transport himself near instantly to the side of the pit that is opposite the river (left of his initial position).He appears some 15 meters from the edge of the pit,far in long range from the lowered opponent.

Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:

First Pilgrim
The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.

Second Pilgrim
The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.


Last Pilgrim
The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.

NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.

Immediately upon reaching his desired location (which is nigh instantaneous),Juuzou would perform a pair of hand seals and spread his chakra through the ground towards the bottom and the edges of the pit.This would turn the bottom of the pit the opponent created into an adhesive mud swamp of decent depth that will drown the opponent and his summon.A five meter ring around the edge of the pit is also turned into mud which starts pouring downwards,filling the pit from the sides,making the opponent drown faster and lessening the chance of escape.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

After that,as he previously intended,Juuzou creates rain over the field,connected to his senses.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Chakra:970-85=885
Makeshift S/T technique, nice.
As his opponent seemingly vanishes Hei would look around. "Teleportation Technique?" He would think as he signals Mizu to leave the battlefield as he speed would mean nothing in this fight. As he does, the hole Hei created would turn into mud. Realizing the disadvantage this would provide, Hei would slam his hands together causing a massive summoning cloud to overtake the battlefield. Water would rise around the battlefield filling it into a vast ocean. Hei would be released from the mud as it dilutes from the massive amount of water and enter into Ouja's mouth and reach an air pocket for him to breath. Ouja would then reach his antenna outwards under water and rise it with grate speed in attempts to stab the opponent as it rises out of the water. Meanwhile, Hei would activate the first level of his cursed seal. (Note: Ouja is completely submerged underwater.)
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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

 

Illyasviel

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Makeshift S/T technique, nice.
As his opponent seemingly vanishes Hei would look around. "Teleportation Technique?" He would think as he signals Mizu to leave the battlefield as he speed would mean nothing in this fight. As he does, the hole Hei created would turn into mud. Realizing the disadvantage this would provide, Hei would slam his hands together causing a massive summoning cloud to overtake the battlefield. Water would rise around the battlefield filling it into a vast ocean. Hei would be released from the mud as it dilutes from the massive amount of water and enter into Ouja's mouth and reach an air pocket for him to breath. Ouja would then reach his antenna outwards under water and rise it with grate speed in attempts to stab the opponent as it rises out of the water. Meanwhile, Hei would activate the first level of his cursed seal. (Note: Ouja is completely submerged underwater.)
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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Electricity)
Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
Note:
-Must have Signed Eel Contract.
-Can only Summon once per battle.
-Can only absorb Raiton up to 3 times per match.
-Because of the mass of Water, this summon counts as 2 Moves.
-Raiton counts as a move.
-Absorbing Raiton counts as a Move.
-User can not use Raiton During this Summon.
-No other Eel can be in Play during this Summon.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.



With the field filling with water rapidly,Juuzou would focus chakra to his feet letting the water lift him upwards as it covered the whole field.However as he was looking at what was cooking (xD) underwater,he saw a great shadow.This was troublesome and soon the shadow seemed to have located Juuzou as it launched one of its appendages towards him at great speed.However as it exited the water and moved in towards Juuzou,he merely places his hands in front of him and as the spear-like antenna hit the hand,he would instantly absorb all of the energy it was carrying in that blow,stopping it dead in its track while receiving no damage (I'd say S rank kinetic force was absorbed?)

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*

Immediately as he absorbed the opponents attack,he would use his hands which were in contact with the beast to decrease the weight of the target.The weight of the summon would gradually drop until it was nigh zero_Once finished with that,still using his hands he would adjust their position and once again use the power of his clan.This time for the most basic of techniques,he would repel the part of the beast that he was in contact with and with it now carrying little weight,the rest would follow,being transported far away out of sight.Juuzou would still stand carefully as there was no sign of the opponent himself during this short exchange.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (-40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
 

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With the field filling with water rapidly,Juuzou would focus chakra to his feet letting the water lift him upwards as it covered the whole field.However as he was looking at what was cooking (xD) underwater,he saw a great shadow.This was troublesome and soon the shadow seemed to have located Juuzou as it launched one of its appendages towards him at great speed.However as it exited the water and moved in towards Juuzou,he merely places his hands in front of him and as the spear-like antenna hit the hand,he would instantly absorb all of the energy it was carrying in that blow,stopping it dead in its track while receiving no damage (I'd say S rank kinetic force was absorbed?)

Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
*The user can simultaneously perform a Paw Paw technique to add damage*
*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*
*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*
*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*

Immediately as he absorbed the opponents attack,he would use his hands which were in contact with the beast to decrease the weight of the target.The weight of the summon would gradually drop until it was nigh zero_Once finished with that,still using his hands he would adjust their position and once again use the power of his clan.This time for the most basic of techniques,he would repel the part of the beast that he was in contact with and with it now carrying little weight,the rest would follow,being transported far away out of sight.Juuzou would still stand carefully as there was no sign of the opponent himself during this short exchange.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (-40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

Paw Arts: Repel (Nykyujutsu: Oshi)
Type: Attack/Supplementary/Defense
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
To Ouja's surprise his antenna is stopped with relative ease. He would notice the impact was almost non-existent. As the opponent begins "lightening" Ouja, a massive field of enhanced A-ranked electrical chakra is released from Ouja's body/antenna that quickly spreads mid-ranged from him. This field wouldn't cause physical damage, but electrical damage. (80 dmg electrical field, see summon for details.) After releasing this field, Ouja would spit Hei from his mouth through the water with grate speed and in kind, Hei would do the same, releasing a small Eel from his mouth. This Eel would also, in kind release even more Eels from his mouth as they multiply far and wide creating a large mass of Eels that would swim and attack the enemy in an electrical feeding frenzy.
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release a small Eel from their sleeve or mouth and shoot it into a water source. This Eel will open it's mouth once inside the source and release more Eels which then proceed to do the same quickly forming a swarm that close in on the targets location. This Swarm then begins attacking the target in a feeding frenzy as they release small jolts of electricity, numbing the target in the process.
Note:
-Can only be used three times per battle
-Must be able to summon Eels

 

Illyasviel

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To Ouja's surprise his antenna is stopped with relative ease. He would notice the impact was almost non-existent. As the opponent begins "lightening" Ouja, a massive field of enhanced A-ranked electrical chakra is released from Ouja's body/antenna that quickly spreads mid-ranged from him. This field wouldn't cause physical damage, but electrical damage. (80 dmg electrical field, see summon for details.) After releasing this field, Ouja would spit Hei from his mouth through the water with grate speed and in kind, Hei would do the same, releasing a small Eel from his mouth. This Eel would also, in kind release even more Eels from his mouth as they multiply far and wide creating a large mass of Eels that would swim and attack the enemy in an electrical feeding frenzy.
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release a small Eel from their sleeve or mouth and shoot it into a water source. This Eel will open it's mouth once inside the source and release more Eels which then proceed to do the same quickly forming a swarm that close in on the targets location. This Swarm then begins attacking the target in a feeding frenzy as they release small jolts of electricity, numbing the target in the process.
Note:
-Can only be used three times per battle
-Must be able to summon Eels


Juuzou had begun to reduce the weight of the summon,however he was interrupted as lightning crackled around the whole summon and then spread outwards.Immediately upon noticing the lightning appearing,Juuzou knew he needed to stop (I guess a part of the weight would still be reduced,but not entirely).He retracted his hands while using the chakra in his paws to once again repel all of the air around him downwards,towards the eel.This time he added the force absorbed from the eels previous physical attack to boost the damage of the pressure shot.It would punch through the water,overcoming the antenna and head towards the head of the eel.This time,Juuzou made the pressure shot so it is lethal.Also by repelling the air,he created a short lived vacuum that stopped any electricity from electrocuting him.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S S
Type: Offensive
Range: Short-Long
Chakra: 15-40 40
Damage: 30-80 80+80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

As it slammed into the water it would create a large splash to Juuzou jumped a few meters backwards,landing on the water.While in the air he would perform the cross hand seal,creating an exact replica of himself,that appeared a few meters to the front of him,observing the water.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 

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Juuzou had begun to reduce the weight of the summon,however he was interrupted as lightning crackled around the whole summon and then spread outwards.Immediately upon noticing the lightning appearing,Juuzou knew he needed to stop (I guess a part of the weight would still be reduced,but not entirely).He retracted his hands while using the chakra in his paws to once again repel all of the air around him downwards,towards the eel.This time he added the force absorbed from the eels previous physical attack to boost the damage of the pressure shot.It would punch through the water,overcoming the antenna and head towards the head of the eel.This time,Juuzou made the pressure shot so it is lethal.Also by repelling the air,he created a short lived vacuum that stopped any electricity from electrocuting him.

Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
Rank: C-S S
Type: Offensive
Range: Short-Long
Chakra: 15-40 40
Damage: 30-80 80+80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn

As it slammed into the water it would create a large splash to Juuzou jumped a few meters backwards,landing on the water.While in the air he would perform the cross hand seal,creating an exact replica of himself,that appeared a few meters to the front of him,observing the water.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Going to need to speak about something before we can continue.

Edit: Opponent admitted defeat via VM's
 
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