[Open] - S-class and up

JojocIaw

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Terrain
Plain field | Mid-Range [15m]
Pre-existing water source 8m to my left/your right

Biography
Kisuke bio in sig
S-Class - 1000 chakra / 100 hp

Post your bio and first move unless you'd like me to start.
 

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Without any visible precursor actions from Kisuke, a circular wave of mud would be invoked to erupt from beneath his opponent. With a radius of five meters, the wave of mud would leave little room for escape as it forcefully surges from the ground and bursts up towards the sky, easily reaching a respectable height of ten meters. The mud would ensnare all within it's grasp, and should you not adequately defend you would be bogged down by its adhesion, trapped in hardened mud and then crushed into a bloody mess. All the while, Kisuke picks up a rock and tosses it to the man.

"Catch......"

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +20 (80)
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

Typhon

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Just as soon as the mud began to rise, it was met with sand that poured free from between the scales of Scorpio. Tankun gave no indication of action either, but his was authentic as the sand moved on its own to defend him.

(Sukopion) - Scorpio
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damaga: N/A
Description: Scorpio was developed as a weapon for sand users to replace the typical gourd of sand seen used by people such as Gaara. While the gourd itself was useful, it had little value beyond being a simple container for the sand inside. The Scorpio on the other hand was developed to not only carry sand, but to be a useful tool in battle. The shape is designed after the tail of a scorpion, with numerous segments which end with a stinger-like head. The segments are each composed of dozens of hand-sized "scales" which each are hollow, sharply edged and filled with sand. These scales are loosely bound and designed in a way that allows the user to release them at will. In close quarters combat, this allows the user to swing the tail for attacks and defense by controlling the sand inside with hand movements. The scales carry an inherent A-rank durability. The head segment of Scorpio has a nozzle where a scorpion's tail would have its stinger. This is where the sand inside is commonly released from, though it can also be released from between the scales for quicker access. In terms of abilities, the Scorpio has several.
An A-ranked highly compressed stream of sand can be fired from the nozzle reaching up to long range.
The scales can be released along with sand to swirl violently around a target. This can be used as an A-ranked attack up to mid-range by having the scales slice up the target, or as an omnidirectional shield around the user.
The user can use the sand within the tail to extend its reach momentarily, similar to Renji extending Zabimaru, for quick B-rank strikes up to mid range.
The strongest attack allows the user to release all of the sand from the nozzle of Scorpio in the form of a violent tornado. The tornado can be made directly from the nozzle and extend up to long range in any direction the user wants (horizontal, diagonal, vertical, etc.) or, they can stab the nozzle into the ground and have the tornado form from directly below the target. The tornado is S-ranked in strength and can be used twice, requiring the weapon to be replenished after each usage.

To replenish the interior of the weapon with sand the user can stab the nozzle into the ground and draw in sand (directly drawing in sand, or converting earth into sand). Because of the size of the weapon, it can be a bit cumbersome to the wielder. While wearing it they lose speed equivalent to one rank, though this penalty can be removed by devoting 15 chakra per turn towards supporting the weapon through sand manipulation. As it could be an annoyance to carry a weapon of this size everywhere, the user can summon it from a scroll kept on their belt when needed. Due to the construction of the weapon its very difficult to fully destroy. Precision attacks can cause the tail to shatter, and destroy a couple of scales, but it can simply be reformed the following turn.
-Simplified appearance: Fairy Tail's Scorpio tail x Shukaku's tail
-All abilities (aside from freeform CQC) count as a move in the user's turn and follow the standard rank/chakra cost/damage guidelines. Each has a one-turn cooldown.
-Loss of speed of one rank, or loss of 15 chakra per turn while wearing.
-Can only be used by sand users.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A + 20
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

Kinda rude, don'tcha think? Just attacking me out of the blue like that! Who are ya anyways?

Tankun then clapped his hands together creating an invisible barrier around the battlefield, nothing that would be perceptible to Kisuke. With a second clap he solidified a number of cubes, 26 to be exact, to form a hollow cube (much like a rubik's cube) around the incoming rock, catching it in 1ft x 1ft x 1ft opening between the cube of cubes. The solidified cubes were a transparent blue.


(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.
-Can be used twice per battle.
-Solidifying cubes counts as a move.
-Solidified barriers are A-rank.
-Lasts for four turns once created.

The names Tankun, you can call me Tankun for short! You another one of those guys coming after Tankami?

Nobody knows that name, idiot!
 

JojocIaw

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"Oh my, he didn't even have to move. What sort of sand sorcery is capable of? Guess I'll go find out.."

After the barriers catch the rock, Kisuke immediately moves at Tankun with haste while flowing earth Chakra into both of his hands. His hands would simultaneously take on a green aura that spanned out a bit like green flames on his hands but carried the physical properties of earth. Kisuke would close in on Tankun, and as he did so he would perform a clockwise spin In order to deliver a spinning backhand to Tankun with his right fist. Following the backhand, Kisuke uses the aura around his left hand as a projectile, flicking it at the man's abdominal area as he deals with the other attack.

"The name's Kisuke Urahara.. Who's this Tanmaki? Are you bipolar? Ahaha "


(Doton: Sekka no seishin burēdo) - Earth Release: Petrifying Spirit Blade x2
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid (When thrown)
Chakra: 40
Damage: 80 +20 (100) each
Description: This technique is based on the principles of the solid style chakras, earth and water. While it only uses earth release the user has incorporated some of the aspects of the other natures and applied them to earth. The technique begins with no handseals and is formed on the users dominant hand or hands, if covering both hands it will count as two usages of the technique but can happen in the same time frame. The hand or hands of the user will be coated in a green aura of raw earth chakra, non harmful to themselves obviously. Taking the appearance of large blades of self sustaining earth chakra that are roughly the length of the average wakizashi around 15 CM in length. These blades essentially augment the users hand to hand freeform and behave in a solid impactful way instead of the ethereal form of fire. Allowing them to cut and petrify with ease. These blades can also be thrown from the limbs to reach longer ranges but once thrown they can not be retrieved. When these blades of chakra are thrown, they become solid earth in the shape of a blade which on contact can petrify someone stunning them for one turn. These blades can also be used in a shroud form to surround the users chosen weapon, in which case they will surround the weapon in a earthen aura which can be thrown as a blade of earth taking a solid form as it leaves the sword. Much like the flying swallow in appearance the fundamental difference of this technique is it's ability of petrification. Much like the added weight rock technique this blade allows the petrification of organic material if used to strike liquid based techniques provided they contain some impurity they'll be forced to solidify with water becoming salt crystals and mud becoming hard earth. This works best on very impure water like mud techniques or ink techniques. But it won't work on large scale water techniques like waves and vortexes or anything with dimensions like Kisame's water prison.

Note: May be used two times per battle. Two turns between uses
Note: The user can combine ranked taijutsu/kenjutsu with this technique but it would not stack damages instead providing a +20 to ranked taijutsu/kenjutsu. The eighty damage represents the damage when thrown or used to attack the opponent with freeform. Throwing the blades counts as a jutsu
Note: Once activated the blades can last for up to 3 turns before they're no longer able to sustain themselves.
Note: No jutsu above A rank in the turn this ends. Can only use earth while maintaining unless the user has yin/yang.
Note: May only be taught by Jhin
 

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Here he comes!

I got eyes, ya know?

He waited patiently for Kisuke to approach, keeping a close eye on his movements. A green aura formed around the man's hands, an odd looking chakra of which he couldn't decipher the nature. Once Kisuke went into his spin and made his attack apparent, Tankun solidified another cube. This one was suspended in the air directly in the path of Kisuke's extended elbow, forming just in time to halt the backhanded slash in its tracks and perhaps hyper-extend his opponent's arm.

(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.
-Can be used twice per battle.
-Solidifying cubes counts as a move.
-Solidified barriers are A-rank.
-Lasts for four turns once created.

Sorry, Kisuke Urahara, but I don't do touching on first dates!

At that moment a wave of sand formed in front of and below Kisuke, swallowing his legs and whisking him quickly back in the direction he had come, throwing him off balance as it did so. The wave quickly became a river and would carry him back at a rapid pace. Tankun would guide it in such a way that Kisuke would have the back of his head crashed into the suspended cube that held the previously thrown rock, catching him off guard as his attention is focused forward.

( Suna no Ryuusui ) – Stream of Sand
Type: Supplementary
Rank: C
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: The user gathers sand below his opponents and makes them move away, creating a stream or like a continuous wave of sand to push the target in the desired direction. It is used to incapacitate the opponent without harm.

The impact wouldn't be too bad, it would perhaps leave a nice red bump after knocking him to the ground. Once the sand had carried his opponent back to mid-range, Tankun allowed it to subside.

Kyahah! Ya hear that, big guy? He called you TanMAKI. Hey, hat n' clogs! Its TanKAMI! Ya know? KAMI, like, God. The big guy made the Tanuki in his image, so they bow and pray and shit to him, and I got him right here with me.

He tapped the middle of his chest while grinning.

Want to meet him?

A red chakra oozed out from Tankun's body, bubbling to the surface and taking shape. A single tail covered scorpio and rose overhead.

( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.
 

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With the man making more cubes appear in order to stop Kisuke's attemp at smacking him, Kisuke would smirk and reply to his smart comment that was spoken.

"Ah, don't flatter yourself. I mean you look unique, but you're a freak show, ya know? Hehehe Plus I prefer women; They have things to grope!!"

At this point, the man used sand once again In order to begin pushing Kisuke back with a fair amount of force, but nothing that would damage him at all. Kisuke being a keen and observant fighter remembered the cubes made before hand and knew they were behind him a bit, so he spewed out a stone golem from his mouth to assist him. The stone golem was accompanied by another technique that allowed Kisuke to change its form, giving the golem both wings and razor sharp claws upon creation. With the golem being created in a way where Kisuke is mounted on its back, it would simply break free from the weak sand and go upwards a bit to sustain flight about 5m above ground level.


(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 +20 (80)
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it

(Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

Now being free, Kisuke listened to the man blabber on a little. Seemed he was a bit of a talkative person.

"Sure I'll meet him. Does your other half talk as much as you, orrrrr-"

Kisuke was cut off by the red chakra bubbling and conjuring up around the sand user. Things had just gotten interesting for Kisuke himself. He had never encountered THIS before...

"A- Jinchuriki?? Well I'll be damned. Aha Show me him and I'll show you something special also..."

Kisuke would control his golem to dive towards the man, having Its right arm pulled back a bit so once it enters a close proximity of Tankun it could deliver a great slash with the claws gifted to it upon creation. All the while, using free form motions, Kisuke would do a horizontal slash with his left hand to release the aura on that hand as a solidified blade. This was aimed at the man's lower abdominal area, causing a vast amount of damage.
 
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Typhon

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Show you mine and you'll show me yours, eh? Now we're talkin'!

Once the golem had gone into its dive, Tankun reached forward and opened a portal several meters behind it. A large chain of sand shot out of the portal and rapidly closed in on the golem from behind, wrapping around its lower half and instantly becoming taut. The golem's flight would come to a sudden halt, but Kisuke's momentum would continue, throwing him forward and off the golem's back.

(Enkidu) - Heavenly Binding Chains
Type: Supplementary/Offensive/Defensive
Rank: B-S A
Range: Short-Long
Chakra: 20-40 30
Damage: 40-80 60 + 20 + 5 = 85
Description: Heavenly Binding Chains is a Sand Ninjutsu technique that works on the same basis as the Earth techniques Sticky Earth Drop and Dropping Lid, taking in their unique property of opening portals on the battlefield and 'summoning' the jutsu. This technique essentially works with the user opening a single portal (or alternatively upto 8 portals) on any particular location(s) on the field. Upon forming, each portal releases a burst of sand grains that proceed to instanteously harden and 'materialize' in the form of chains. These chains can generally be elongated, enlarged and even contracted, all depending primarily upon the users choice with each chain reaching upto a maximum of 15m from their point of origin. Most notably, each chain has a blade at its front which is capable of acting as a striking weapon when launched at high speeds. The user can also choose to have a single or numerous chains either partially or completely wrap around a target and bind it in place, with the user manipulating the chains to twist and tighten in order to inflict damage and potentially break the targets bones. Alternatively however, the user can simply bind a target without potentially harming him or even have the chains recede into the portal (after having bound the target) in order to drag the opponent towards the chains point of origin. It is important to note that the chains can be utilized for defensive purposes as well, such as the manipulation of the chains to create a 'defensive chain net'. In essence, the technique allows the user to conduct a vast array of actions and introduces a great deal of versatility as the user can manipulate the chains for numerous purposes.
Note: The chains last only a single turn and automatically disperse in the users next turn. Moreover, once this technique has been performed, the user can only use Sand and it's composite natures (Earth and Wind) from the Basic 5 Elements in the same turn afterwards.
Note: The Rank of each individual chain is inversely proportional to the quantity of the chains created. For example, if the S Rank version was used and two chains were spawned, they would be A-rank each. As such, for the sake of simplicity, besides creating a single chain, only an even number of chains can be created (2, 4, 6, 8).
Note: The S-rank version can be utilized thrice per battle and the user may not use any S Rank or above Sand technique in the same turn afterwards.
Note: The portals must be made at least 3m from the target.

By that time Kisuke would have just released his aura which took on the form of a solidified blade. Controlling the chakra of his shroud, Tankun formed one arm from his stomach. It reach down and pushed against the earth, lifting him high into the air before the blade sliced through, severing the chakra.


( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 3 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial Transformations for all other Jinchuurikis

Now that Tankun was in the air above Kisuke, he plucked one of the four tags from the brim of his hat and swiped it through the air, releasing a massive amount of normal sand that aimed to bury Mr. Hat n' Clogs.

(Fuuinjutsu: Sabaku no Sakusei) - Sealing Technique: Desert Creation
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60 + 20 + 5 = 85
Description: This technique allows a sand use to easily transport all the sand they would ever need for a battle giving them access to their arsenal even if fighting on an ocean. They will carry with them paper tags with one of four symbols drawn on them: north, south, east and west. Each of these seals contains sand from a desert in each of those regions of the world. These four deserts each gave their sand unique properties. When releasing the sand from the seals the user can create varying effects. By placing the seal on the ground they can create a geyser of sand which can damage an opponent's legs and launch them into the air. Waving the seal in front of themselves while releasing the sand will create a large wave of sand similar to the Sand Avalanche technique. Releasing the seal from above the target can allow it to crash down on them and bury them alive. If the user wishes to remove this desert from the battlefield they must place the correct tag on the sand and draw it in. The deserts and the sand drawn from each are as follows:
North: Gobi - The Gobi desert experiences tremendous winds that over time have infused itself into the sand. This gives the sand a neutrality with lightning which it is usually weak against. The drawback to this is that it gains a weakness to fire. The flames feed off the wind of the sand feeding the flames and increasing its heat. This can let the fire melt sand that would typically be able to withstand it.

West: Atacama - The sand from Atacama is rumored to be the driest sand in the world. The sand is infused with earth chakra which acts as a double edged sword. It prevents the sand from becoming wet, but at the same time it increases its vulnerability to lightning. This gives it a strength against water techniques, but a double weakness against lightning.

South: Sahara - The sands from the Sahara are larger in grain size than typical deserts. This gives sand techniques used when wielding this sand a much stronger punch as well as giving defensive techniques more durability. Sand techniques used with this source gain a +10 damage boost, but due to the size of the sand grains its also heavier and slower making techniques move half as fast, for instance the Shield of Sand technique would only be capable of intercepting taijutsu 1.5x the user's base speed.

East: Namib - This is just some normal ol' sand.
-Only one of these sources can be used at one time.
-Can only switch sources if the original has been completely destroyed or removed from the battlefield.
-Resealing the sand costs a move.
-Can only use up to 2 seals per battle.
- Sand only remains infused with with the element for 3 turns.
- Each source can only be used once

The amount of sand would be enough to turn the land below into a small desert. Tankun landed on a dune and watched for movement.
 

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With Tankun the Jinchuriki manipulating his chakra shroud to create an arm to push off the ground, Kisuke would still be going through the air from being jerked from his Golem. Using an innate ability passed down to him from a close friend, Kisuke would become suspended in flight, stopping himself nearly directly below Tankun's position. Now levitating, Kisuke positions his body in a way that his front is pointing at Tankun and his back would be facing the ground, as if he'd be laying down directly on the ground if he weren't able to fly.

As the flight is activated and sustained, Kisuke would free form use his remaining earth aura in his right hand. Just like the other, which was evaded, Kisuke would perform a slashing motion that releases the aura and solidifies it all in one go. This creates a projectile that was aimed at the man's neck, and would put him in a position where he'd be forced to either defend against the blade of continue with his last attack. If Tankun was to still perform the mass amount of sand, the blade of earth aura would weaken it significantly (even though the size difference is ridiculously large, it's still 85 vs 100, mine takes a minus 20 since it is weak to sand, leaving 85 vs 80). With the sand weakened to nearly no power, Kisuke used his war fan in order to create a tornado towards the remaining sand above him; Ensnaring it within the wind, cutting it up and scattering it away from harming him.

"Think you should show me soon. Don't want ya croking on me, ya know? Aha"



(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (+10 per turn)
Damage: N/A
Description: Through the use of Light Weight Rock Jutsu, the user significantly lightens his body, causing him to be able to fly at the same speed as he runs. Should he place his hand on others, he is able to grant them the ability of flight as well, though for a shorter time than for him.

Note: Only useable by Ishikawa, Mū, and Ōnoki bios.
Note: Lasts up to 4 turns for others.

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.




timeframe just In case:

- chakra arm
- Flight technique/free form throwing the aura
- sand seal (which would hit the aura and be weakened)
- Wind technique
 

Typhon

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Would ya look at that, he can fly! I ain't much for that, but I can fall with the best of them.

With that, he turned in the air to face downward at the laterally floating Kisuke, going into a nose dive straight at the man. But, true to the trickster nature of the Tanuki, he had told a lie. Using his chakra he created bubbles of wind chakra beneath his feet, invisible to the naked eye. About half-way through the fall, when Kisuke would have gauged his speed, Tankun pushed off with his feet, moving forward with his speed suddenly doubled.

(Futon: Furaingu Fūjin no Jutsu) | Wind Release: Flying Wind God Technique
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.

Attempting to catch Kisuke off-guard with the sudden velocity increased, he drives his shoulder into his target carrying both of them to the ground below, where they crash violently. A small crater forms, and Tankun jumps back.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 + 10
Description: The user will jump into the opponent thrusting their shoulder to strike them.

Kyahah! I know ya got more in there, ya gotta earn tickets to the show first!
 

JojocIaw

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Not sure if you agreed to the health system or not, but if so:

Health: 100 - 40

60




Kisuke watched the man dive into a free fall towards him and was ready to take him head on. Suddenly he noticed the man kick off nothing and suddenly Kisuke lost sight of him. In a moment's notice he'd feel the Chakra shrouded Tankun crash into him, forcing him downwards into the ground. The moment Kisuke was struck he knew he couldn't avoid being hurt by this, but he immediately knew how he'd take advantage of it. Feeling contact with Tankun, Kisuke grasped him with both hands, thus having his summoning tattoos in contact with him. Immediately two things would happen through the use of a special absorption ability. With Kisuke's left hand, he'd absorb the Chakra shroud from off of Tankun's body, directly taking in the chakra for his reserves (Technique absorption variant). While with the right hand, Kisuke would absorb 100 chakra directly from Tankun himself and put it into his reserves. At this point they'd crash, creating a crater followed by Tankun jumping back a bit to give Kisuke space.

"Seems like you're a fast one... Heeheehe. Thanks for the Chakra by the way. My leeches never tasted Biju!


(Kyūin no Jutsu) - Leech Arts: Absorption Technique ×2
Rank: C-S (B) (A)
Type: Defensive, Supplementary
Range: Short
Chakra cost: N/A (absorbs 15/50/100 chakra points per turn | Absorbs technique's Chakra cost) 30 (80 total)
Damage points: N/A
Description:
A simple ability inherently usable by summonings of the Leech contract. The leeches are known to absorb chakra from opponents and techniques, taking it away and giving it to the contract signer to replenish their chakra reserves. This ability only works in two separate ways; One being an ability able to be used any time, and one that is limited to a degree.

Direct Chakra absorption: This is the ability to drain chakra by simply touching a target with any part of the leeches body, Or a limb that has the leech summoning tattoo on it. I.e. Done through a hand that has the tattoo on the palm or through the mouth if a tattoo is there. When the Leech/Tattoo touches a person, another summoning, a clone, or any familiar with its own chakra pool; The leeches skill will automatically drain away chakra at a faster or slower rate depending on the rank of said leech. Leeches D rank will absorb 15 chakra, C-B rank will absorb 50, and A-S rank will absorb 100; All on a per turn basis. This requires that the leeches' anterior suckers be physical contact with what they are draining chakra from.

Technique Draining/Eating: This is the second variant of taking in chakra. The leeches take specific steps as ninja summonings in order to incorporate their chakra absorption into battling. This variant doesn't deal with directly absorbing chakra, but destroying and absorbing a technique all in one go. The leeches lace their anterior suckers with aggressive chakra. Along with that, they also lace their stomachs with the same aggressive chakra. This allows them to eat away at techniques of all kinds, whether it is energy or solid in nature. During this process they absorb the chakra out of the technique, taking in its original chakra cost while the anterior suckers destroy the "form". That being said, each leech is limited to absorbing moves of raw chakra, the same element they have an affinity for, and the basic element their affinity is strong against.

With either variant, the leeches can store chakra from draining it, and can only give it to their summoner through physical contact via their anterior suckers. If the leech is to disperse before the chakra is given away, the leeched chakra is simply taken away along with it. The limits to storing chakra would be double the amount of chakra the leech is able to absorb, meaning they can only absorb twice before being too full to absorb anything else.

Note: Useable six times per event (inclusive of both variants) and A to S-rank only twice.
 

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Can't imagine Shukaku-sama tastes too good, he's a sour kind of guy!

Tankun felt his body weaken, an after affect of having his chakra eaten.

Quit fooling around! Looks like he can absorb chakra through his hands...

What, like that dark release punk?

No, he said something about leeches. It must be a contract ability...


Sensing his host's weakness, Shukaku transferred a large chunk of chakra to him, replenishing his strength.

( Bijutsu: Chakra Tensõ no Jutsu ) - Tailed Beast Skill: Chakra Transfer Technique
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A + 200
Damage: N/A
Description: This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by 100 points per turn. Bijuus can use this technique on their host to restore their chakra reserves or boost their stamina by giving them 200 chakra points directly with each use. This ability is the core method through which Bijuus and Jinchuriki innately use advanced techniques such as chakra cloaks and complete/incomplete transformations which are advanced uses of Chakra Transfer, where the bijuu transfers his or her chakra onto his or her host.
Note: Cannot be used to power the users own techniques.
Note: All Jinchuriki can use this technique.
Note: Usable 3 times per battle.

Thanks big guy!

Tankun felt his strength return. He then reached into a pouch on his hip and tossed four marshmallows into the air. His hands clapped together and the marshmallows mended together taking the form of two clones, which immediately took off towards Kisuke.


(Mashamaruton: Maru-manu) - Marshmallow Release: Mallow-Men
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user removes several marshmallows from his pouch and then tosses them in the air followed by a single hand seal. In a cloud of smoke the marshmallows transform into up to 4 clones of the user. These clones have the capability of using only marshmallow style techniques or non-elemental taijutsu. Because of their marshmallow bodies they are capable of melding moderate injuries such as being sliced or having a hole punched through them, but suffering more serious injuries will render them unable to heal. At any point the user can form a single hand seal causing the clones to explode creating a burst of sticky marshmallow fluff on everything in close proximity.
~Can only create up to four clones per match.
~Each clone requires the input of two marshmallows.

Wonder if those leeches got a sweet tooth!
 

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"Holy SHIT!! He made a whole TWO marshmallow men. This is classic. Wait till I tell geets about this! Ya know what? I'll show ya something now...."

Kisuke watched the two beings of marshmallow approach him at a steady pace and reacted once they both crossed the threshold of 5m. At that point Kisuke lifted both of his hands at them in a specific fashion, creating a cube between his hands made of a rare element that he alone had mastered. In an instant the cube would expand and cover all of short range in front of him; Effectively trapping the beings within. I'm the moment that they are trapped, Kisuke allowed the technique to explode from within, completely destroying the two on a molecular level, and leaving no remains at all.


(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S (A)
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (60)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.


Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.
 

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The marshmallow men were met with a surprising attack as a cuboid structure enveloped them, and then pulverized them into nothingness.

The hell was that, eh?

Hmm...between that and the flying, I'd wager this guy is some disciple of the old Tsuchikage, Oonoki. This guy is more dangerous than he let's on...that dust release is scary stuff!


It wasn't often that Shukaku could be intimidated, his reaction told Tankun that this was no joke.

I see! Kyahaha, well then, looks like ya showed me the tip, so here's mine!

He reached down and released more of Shukaku's chakra, but instead of a red aura, sand poured from his body. The sand formed around his body and created a miniature version of the tailed beast, releasing a burst of chakra as the transformation completed.

( Ichibi Fukanzen Henji no Justu ) - One Tailed Initial Transformation Technique
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A ( 40 for chakra burst ) ( +20 to Sand and +10 to Wind techniques )
Description: When the incomplete form is activated, Gaara is engulfed in a massive amount of sand as he gains a sand armour and begins taking on Shukaku-like features underneath. A tail of sand grows from his back, which he can control. He gains the ability to use chakra arms but in a different manner than other Jinchuriki's as, since Sand coats his limbs, he will create sand arms, resembling the ons Shukaku has, which he can use to attack defend or attack. Once the transformation is completed, a chakra burst sends all the excessive sand outwards in a short ranged burst, revelaing a miniature version of the Shukaku. Gaara's sand armour can then defend from offensive juts us up to B-rank.
Note: This form only lasts a maximum of 4 turns
Note: Can only be used twice, after each usage the user cannot activate it for at least 8 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.


Alrighty, let's get this show started!

The partially transformed Ichibi raised his hands to the sky, and suddenly sand from all across the battlefield was lifted into the air. It climbed higher and higher into the sky forming a giant cloud of sand that expanded across the battlefield. Once formed it began to release droplets of sand, creating a sandy rain across the field.

(Suna no Jutsu: Sabakuarashi) - Sand Technique: Desert Storm
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (-10 per turn)
Damage: N/A
Description: The user lifts their arms to the sky and raises a massive amount of sand into the air. Well above the battlefield the sand forms into large clouds that suspend themselves in the sky. The solid nature of the sand blots out the sun creating shade over the battlefield as "raindrops" of sand begin to fall from the clouds all over the battlefield. Since the sand is solid compared to rain which is liquid, this can be quite the distraction to those not accustomed to it. But its true purpose lies in the user's ability to use this sand as a starting point for their sand techniques, given the range is correct. When the rain storm ends the battlefield is covered in a five inch layer of sand.
-Lasts for four turns.
-Can be used twice per battle.
-Requires a large amount of sand.

Further manipulating the falling sand, Tankun caused the droplets to bunch together into dozens of fist sized balls that rained down on Kisuke from above.

( Suna Dangan ) - Sand Bullet
Type: Offensive
Rank: C
Range: Mid
Chakra cost: 15
Damage points: 30 + 20 + 20 = 70
Description: The user forms a small sphere made of sand and compresses it to increase its hardness. The sphere can strike opponents with such speed and force that it knocks them unconscious. He can also change its trajectory, to strike down multiple targets.
 
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