[Open] S-class and up

-Cobalt-

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Sand bio in my siggy.

You can make the first me. ^^
As Yasuo saw the peculiar man with tattoos and markings over his body before him, he did not hesitate. Immediately, Yasuo weaves to hand seals in quick succession and creates an opening in the sky from which a fair amount of mud drops onto his opponent covering them in the thick and adhesive substance.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Immediately after that, Yasuo spews a steady stream of fire from his mouth into the ground, the end result being a large pillar of fire that erupts underneath his opponent, preventing an escape from below.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

After finishing that, Yasuo activates his inner sonar skill being enhancing his hearing capabilities greatly.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


Chakra: 1000-20-20-10= 950​
 

Typhon

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Seeing a shadow form around him, Tankun looked up to see mud falling towards him from above. He weaved his hands together and focused on creating a tunnel of wind that began in the air above him and ended just in front of Yasuo. As the mud dripped down it would become entangled and pulled into the tunnel of wind, rapidly being fired back at Yasuo with great force.

(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.

The mud would cover Yasuo and knock him off his feet where the stickiness of the mud would then pin him to the ground. Clapping his hands together once more, Tankun created a spear of sand from the ground underneath Yasuo, piercing through him and the mud.

( Sarō Sōgeki ) - Sand Prison Spear Attack
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user binds his opponent with sand and pierces them with a sand spear.

With that done, he activated his chakra sensing to avoid any surprises.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
 

-Cobalt-

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Seeing a shadow form around him, Tankun looked up to see mud falling towards him from above. He weaved his hands together and focused on creating a tunnel of wind that began in the air above him and ended just in front of Yasuo. As the mud dripped down it would become entangled and pulled into the tunnel of wind, rapidly being fired back at Yasuo with great force.

(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.

The mud would cover Yasuo and knock him off his feet where the stickiness of the mud would then pin him to the ground. Clapping his hands together once more, Tankun created a spear of sand from the ground underneath Yasuo, piercing through him and the mud.

( Sarō Sōgeki ) - Sand Prison Spear Attack
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user binds his opponent with sand and pierces them with a sand spear.

With that done, he activated his chakra sensing to avoid any surprises.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Yasuo sees the wind chakra forming around his opponent ending right before Yasuo. Realizing what he is attempting to do, Yasuos beard erupts downwards, pushing him upwards and to his left leaving his position in order to escape the mud being hurled at him as well as the wind tunnel. Ideally, the mud/wind combo would block his opponents vision of Yasuo while he conjures up his next move.

Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: B
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 20
Damage: 40
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.

While still in the air during his low flight, Yasuo chains a quick sequence of 3 hand seals. The moment he lands he charges his chakra into the ground causing several pillars of sulphur gas to burst from the ground directly beneath and around his opponent (complete short range of opponent is covered). Without hesitation, Yasuo stomps his foot to the ground causing pillars of fire to burst from the same openings, causing the sulphur to ignite. Golden flames appear as the gas erupts into fire, creating sulphur dioxide and sulphur trioxide, a highly corrosive mist that when inhaled, deadens the sense of smell, creates painful blisters and erodes the inside of their body due to the gasses reaction with water.

(Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
Rank: S
Type: Offensive
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Note: Counts as two moves
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other Sulphur techniques above A-Rank in the user's same and next turn
 

Typhon

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The ground around Tankun suddenly began to crack open and release a dark yellow gas. He jumped in the air to buy him a moment and clapped his hands together. At the peak of his jump he raised his right arm up with his palm facing the sky. Doing so caused a large hand and arm of sand to rise up from the ground directly beneath him, catching him in its palm and raising him above the yellow fumes.

(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment
Type: Offensive/Defensive/Supplementary
Rank: B-S (A)
Range: Short - Mid
Chakra Cost: 20 - 40 (30)
Damage Points: 40 - 80 (60)
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.
Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.

As the fire climbed the arm the sand began to fall away. Tankun gathered sand from the palm he standing on into a cloud and darted forward towards Yasuo, now with his chakra sensory active.

(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

He couldn't help but smell the faint rotten-egg aroma left behind by the sulfur. He couldn't help but cackle.

Kyahaha! Beards and farts, eh? You're an interesting man!
 

-Cobalt-

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The ground around Tankun suddenly began to crack open and release a dark yellow gas. He jumped in the air to buy him a moment and clapped his hands together. At the peak of his jump he raised his right arm up with his palm facing the sky. Doing so caused a large hand and arm of sand to rise up from the ground directly beneath him, catching him in its palm and raising him above the yellow fumes.

(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment
Type: Offensive/Defensive/Supplementary
Rank: B-S (A)
Range: Short - Mid
Chakra Cost: 20 - 40 (30)
Damage Points: 40 - 80 (60)
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.
Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.

As the fire climbed the arm the sand began to fall away. Tankun gathered sand from the palm he standing on into a cloud and darted forward towards Yasuo, now with his chakra sensory active.

(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

He couldn't help but smell the faint rotten-egg aroma left behind by the sulfur. He couldn't help but cackle.

Kyahaha! Beards and farts, eh? You're an interesting man!
Yasuo watches as the man skillfully evades his sulphur technique. Just as his opponent creates the cloud of sand to ride upon, Yasuo creates a human sized water source beneath his opponents feet, on top of the cloud of sand, filling it with water and causing it to fall apart due to sands weakness towards water. This in turn would cause his opponent to fall, being unable to control the sand due to the sand being filled with water. This happens just before his opponent is able to dart towards Yasuo on top of the cloud causing him to fall back into the fiery inferno of Yasuos fire and sulphur combo.

(Suiton: Chika Mizu) Water Release: Subterranean Waters
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 separate sources but their size altogether may not exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.

Note: Usable only thrice per battle

Immediately as he is done creating the water source and his opponent is falling, Yasuo clasps his hand together which causes a sound similar to two heavy cymbals crashing together. The high pitched, high frequency sound wave will resonate in the enemies ear causing muscle paralysis and renders his opponent unable to move his body to try and defend himself from the fall.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

You have no idea!
 

Typhon

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Tankun's cloud melted away as it became filled with water, causing him to begin falling to the ground below. Suddenly a high pitched ring echoed throughout the battlefield. Hearing it caused subtle pain in his ears and the muscles of his body became paralyzed leaving him to fall undefended. A fall from that height wouldn't be fatal, but it wouldn't be pleasant either. Tankun focused chakra throughout his body and broke it down into sand. He hit the ground and rather than a painful thuds a cloud of sand shot up. No sooner than it had formed, the cloud of sand merged together and reformed Tankun in a standing position.

(Suna Tainai no Jutsu) - Sand Body Technique
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 ( - 10 per turn )
Damage points: N/A
Description: The user turns his own body into sand, or simply parts of it. While in sand form, he can cross long distances by soaring as a sandstorm. In this form, he is also invulnerable to attacks based on strengths and weaknesses of Sand. However, he is unable to attack during this form.

That was sound just now, still can't move...

He waited for the paralysis to wear off, and as a precaution he didn't reform his eardrums. His sense of sound was gone which he hoped would prevent the effectiveness of future sound techniques. It would put him at a disadvantage for sure, but his sensory should help cover that loss.

C'mon you bastard, what ya got next!
 
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