As Yasuo saw the peculiar man with tattoos and markings over his body before him, he did not hesitate. Immediately, Yasuo weaves to hand seals in quick succession and creates an opening in the sky from which a fair amount of mud drops onto his opponent covering them in the thick and adhesive substance.Sand bio in my siggy.
You can make the first me. ^^
Yasuo sees the wind chakra forming around his opponent ending right before Yasuo. Realizing what he is attempting to do, Yasuos beard erupts downwards, pushing him upwards and to his left leaving his position in order to escape the mud being hurled at him as well as the wind tunnel. Ideally, the mud/wind combo would block his opponents vision of Yasuo while he conjures up his next move.Seeing a shadow form around him, Tankun looked up to see mud falling towards him from above. He weaved his hands together and focused on creating a tunnel of wind that began in the air above him and ended just in front of Yasuo. As the mud dripped down it would become entangled and pulled into the tunnel of wind, rapidly being fired back at Yasuo with great force.
(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra Cost: 45
Damage: N/A (-10 to user)
Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.
~ Can only be used once for battle.
~ After being created it lasts for the duration of the user's turn.
~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.
The mud would cover Yasuo and knock him off his feet where the stickiness of the mud would then pin him to the ground. Clapping his hands together once more, Tankun created a spear of sand from the ground underneath Yasuo, piercing through him and the mud.
( Sarō Sōgeki ) - Sand Prison Spear Attack
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user binds his opponent with sand and pierces them with a sand spear.
With that done, he activated his chakra sensing to avoid any surprises.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Yasuo watches as the man skillfully evades his sulphur technique. Just as his opponent creates the cloud of sand to ride upon, Yasuo creates a human sized water source beneath his opponents feet, on top of the cloud of sand, filling it with water and causing it to fall apart due to sands weakness towards water. This in turn would cause his opponent to fall, being unable to control the sand due to the sand being filled with water. This happens just before his opponent is able to dart towards Yasuo on top of the cloud causing him to fall back into the fiery inferno of Yasuos fire and sulphur combo.The ground around Tankun suddenly began to crack open and release a dark yellow gas. He jumped in the air to buy him a moment and clapped his hands together. At the peak of his jump he raised his right arm up with his palm facing the sky. Doing so caused a large hand and arm of sand to rise up from the ground directly beneath him, catching him in its palm and raising him above the yellow fumes.
(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment
Type: Offensive/Defensive/Supplementary
Rank: B-S (A)
Range: Short - Mid
Chakra Cost: 20 - 40 (30)
Damage Points: 40 - 80 (60)
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.
Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
As the fire climbed the arm the sand began to fall away. Tankun gathered sand from the palm he standing on into a cloud and darted forward towards Yasuo, now with his chakra sensory active.
(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
He couldn't help but smell the faint rotten-egg aroma left behind by the sulfur. He couldn't help but cackle.
Kyahaha! Beards and farts, eh? You're an interesting man!