[Open] Roo vs. ???

ZandaT

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Official Battle
All Out
Hp System @ 10%
Terrain:
Tropical Forest consisting of numerous spaced out trees that are very tall in stature(10-15ms). The mass leafy tree tops block out majority of the sun's scorching rays creating a shadowy canvas below with several beams of light that barely managed through get through the top tree cover.​


Type: Weapon
Rank: S
Range: N/a
Chakra: N/A
Damage:
Description: Woven from the quill of a mythical resilient hedgehog said to have extraordinary powers that could rival a boss summon the H.H. Armor is a unique cw fashioned as a tunic, or close-fitting short coat, designed to aid shinobi of the Akimichi clan in battle through the incorporation of the tunic's features. Sleeved to the elbows and reaching to the user's knees, appearance wise the tunic is covered in numerous beautiful, tan and black sharp hedgehog quills with the Akimichi symbol branded in gold on the back. Specializing in the manipulation of the coats area of cover body-wise, and the extension and projection of its sharp needle-like quills, during battle the tunic and its numerous quills acts as an extension of an Akimichi user and is even able to increase in size proportionate them like any other item on an Akimichi's person. The combination of an Akimichi's secret techniques and/or basic taijutsu combined with the manipulation of the H.H. Armor joins to make a specialized form of close quarter combat that is more destructive in nature verses the normal, basic usages. Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.
Quill Extension ( A rank ) | Short Range
A simple manipulation jutsu that can be activated after paying the appropriate chakra. Upon activation the quills of the H.H. Armor sharpen, harden, and extends outwards within a 5m radius puncturing all, except the user, within its grasps. It is best used as a follow up technique after attacking a target who may choose to block instead of evade. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Has a 1 turn cooldown with each use.

Quill Projection (A rank | Short-Long)
Yet another simple manipulation jutsu of the H.H. Armor but this technique requires a bit more focus and is triggered after paying the appropriate chakra. Upon activation 1-4 dense, sharpened quills of the tunic are fired off at high speeds in any linear direction aimed for with great accuracy in attempts to skewer the desired target(s). It is best used as a follow up technique after attacking a target who may choose to evade instead of block, and while in trajectory the quills move as fast as a lightning technique. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Has a 2 turn cooldown with each use and can be used 6 times per battle.

Human Hedgehog (S rank | -10 Chakra per turn | +20 to Tai/Akimichi)
The supreme use of its passive activation and also the main noted skill of the H.H. Armor is the advanced manipulation of the tunic in order to completely coat the body in the armors dangerous quills from head to toe. Offensive, defensive, and supplementary in nature the armor once activated protects the user from C rank and below physical damage due to its supremely dense nature, all quills becoming a dark black color, which also reflects the damage boosts given to the CQC fields listed. Akimichi's further benefit from the armor's advance activation because of the fact that the quills of the tunic extend an additional 1m from the body, also serving as its activation cue, which also slightly extends the range of expansion techniques accordingly. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Lasts for 5 turns upon activation ►Can be activated 2x per battle ►After 5 turns the user is hampered to B rank and below tai/akmichi/quill jutsu for the next 2 turns
Note: Use of any of the weapon's three abilities cost a move per turn.



Time Limit: 4 Days​
 

21 Savage

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I'm hoping I have the required morale to start and end this fight.

It was during the days of the old, the had been tasked with the constant cleansing of the sinners from all the parts of the world and he took pride in his job as the conversion always went flawlessly. It was either he converts them or they pay the price with their dear lives, either way the Priest's records still remains impeccable.
"In the name of the God of the Church, I beseech you to embrace the Lord and have him direct your ways from now till the end of your days or have your end of days right now!"
 

ZandaT

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I'm hoping I have the required morale to start and end this fight.

It was during the days of the old, the had been tasked with the constant cleansing of the sinners from all the parts of the world and he took pride in his job as the conversion always went flawlessly. It was either he converts them or they pay the price with their dear lives, either way the Priest's records still remains impeccable.
"In the name of the God of the Church, I beseech you to embrace the Lord and have him direct your ways from now till the end of your days or have your end of days right now!"
Taking damage isn't the end of the world. Just have fun.
Rījentoāmā | Regent Armor
Type: Tool
Rank: A
Range: Self
Chakra: (-10 per turn)
Damage: N/A
Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS.
NOTES
►Defense activation counts as a move and can be done 4x per battle
►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased

Underneath the lush shady canopy of the tropical forest which seemed to stretch for miles, Roo makes his way towards camp in a hurry as lunch time kicks in when he sees a peculiar fellow in saintly garments approaching. Stopping only 10 meters from the boy who seemed to be younger than him, Roo exhales with disappointment as he hopes that the church boy doesn't try to hold up his current endeavors with some bullsh- about his god.

"In the name of the God of the Church, I beseech you to embrace the Lord and have him direct your ways from now till the end of your days or have your end of days right now!"
Nooooo thankyou! Call me in the times of feasting bro. I'm sure i'll be able to entertain your ways then, but right now, I got a date with this 10 pound beef steak! Roo announces while effortlessly activating his scientific watch which happens to be proportionately bigger than a normal watch. So much for science. ~_~
Type: Tool
Rank: B
Range: Short-Mid.
Chakra: 20 (-10 Cp per Turn)
Damage: N/A
Description: The Jishin sensa is a specialized technological device fashioned to take the form of a medium sized circular watch designed to attach to the user's wrist. Needing chakra to be activated and constantly fueled, this specialized watch has the technological ability to not only register the seismic activity in the ground around the user, but it also registers the type of chakra being used and its relativity to the user who acts as the device's signal dispatcher as long as they remain in contact with the ground. The signals being transmitted from the user pick up any below surface activty happening in real time as it then differentiates the location and the cause of activity in terms of source origination. Although the device itself is advanced in its design and its ground based detection applications, the Seismic sensor can only detect if the chakra is basic, of the basic 5, or unnatural which is the category for everything else.
NOTES
►Once activated, the device lasts as long as it is fueled, which can be cancled at anytime
►Only works when the user is connected to the ground or a static surface

Definitely having no more time for the boy coupled with a growing hunger and a depleting patience, Roo extends his left hand outward to grasp the base of a tall tree residing 4ms within an area of his frontal right side which he uses to sling himself forwards around and behind the tree at a wide angle in order to put himself within short range of his target's frontal left side while remaining at a good distance. Landing with a widened stance, the Akimichi would then swiftly pivot to his left while performing a side-kick with his expanding right foot which rapidly becomes engulfed in sharp quills. If successful, Roo would deliver a powerful blow on the left side of the boy's abdominal area which would carry enough power to blow the wannabe preacher back several meters.

I really don't have time for this....
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15 ( -5 per turn )
Damage Points: N/A (+ 15 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any body part may be augmented this way, but for ease of use, the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan

Type: Offensive
Rank: B
Range: Short
Chakra: 20+10= 30
Damage: 40+15+20= 75
Description: While partial expansion is activated the user will take a widened stance with their legs spaced horizontally on the ground at a slight angle with one leg positioned behind the torso while the arms stay in front of their chest bent at a 90 degree angle with their fists clenched and held at a slight diagonal, horizontal position as well. Once the target is within range the user hikes up the one leg positioned behind the torso as they use the leg in front to pivot on, and thus rotate their body, as they perform a side kick while expanding the size, strength, and length of their hiked leg thus boosting the power of their kick. The user's leg can extend up to 5m from their body, the foot being 2m in width, in order to deliver this powerful, swift attack to the opponent which has enough power and speed to send them tumbling off in the same direction of the heavy blow. Like many other Akimichi expansion techniques this act of expansion and shrinking happens so fast that by the time the user completes 1 revolution the size of the expanded leg will be back to normal and ready to be used again.
NOTES
►Can be used 4x per battle

Heddohejjihogguāmā | Head Hedgehog Armor said:
Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.



HP- 100
CP- 1,300​
 

21 Savage

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Taking damage isn't the end of the world. Just have fun.
Rījentoāmā | Regent Armor
Type: Tool
Rank: A
Range: Self
Chakra: (-10 per turn)
Damage: N/A
Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS.
NOTES
►Defense activation counts as a move and can be done 4x per battle
►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased

Underneath the lush shady canopy of the tropical forest which seemed to stretch for miles, Roo makes his way towards camp in a hurry as lunch time kicks in when he sees a peculiar fellow in saintly garments approaching. Stopping only 10 meters from the boy who seemed to be younger than him, Roo exhales with disappointment as he hopes that the church boy doesn't try to hold up his current endeavors with some bullsh- about his god.



Nooooo thankyou! Call me in the times of feasting bro. I'm sure i'll be able to entertain your ways then, but right now, I got a date with this 10 pound beef steak! Roo announces while effortlessly activating his scientific watch which happens to be proportionately bigger than a normal watch. So much for science. ~_~
Type: Tool
Rank: B
Range: Short-Mid.
Chakra: 20 (-10 Cp per Turn)
Damage: N/A
Description: The Jishin sensa is a specialized technological device fashioned to take the form of a medium sized circular watch designed to attach to the user's wrist. Needing chakra to be activated and constantly fueled, this specialized watch has the technological ability to not only register the seismic activity in the ground around the user, but it also registers the type of chakra being used and its relativity to the user who acts as the device's signal dispatcher as long as they remain in contact with the ground. The signals being transmitted from the user pick up any below surface activty happening in real time as it then differentiates the location and the cause of activity in terms of source origination. Although the device itself is advanced in its design and its ground based detection applications, the Seismic sensor can only detect if the chakra is basic, of the basic 5, or unnatural which is the category for everything else.
NOTES
►Once activated, the device lasts as long as it is fueled, which can be cancled at anytime
►Only works when the user is connected to the ground or a static surface

Definitely having no more time for the boy coupled with a growing hunger and a depleting patience, Roo extends his left hand outward to grasp the base of a tall tree residing 4ms within an area of his frontal right side which he uses to sling himself forwards around and behind the tree at a wide angle in order to put himself within short range of his target's frontal left side while remaining at a good distance. Landing with a widened stance, the Akimichi would then swiftly pivot to his left while performing a side-kick with his expanding right foot which rapidly becomes engulfed in sharp quills. If successful, Roo would deliver a powerful blow on the left side of the boy's abdominal area which would carry enough power to blow the wannabe preacher back several meters.

I really don't have time for this....
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15 ( -5 per turn )
Damage Points: N/A (+ 15 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any body part may be augmented this way, but for ease of use, the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan

Type: Offensive
Rank: B
Range: Short
Chakra: 20+10= 30
Damage: 40+15+20= 75
Description: While partial expansion is activated the user will take a widened stance with their legs spaced horizontally on the ground at a slight angle with one leg positioned behind the torso while the arms stay in front of their chest bent at a 90 degree angle with their fists clenched and held at a slight diagonal, horizontal position as well. Once the target is within range the user hikes up the one leg positioned behind the torso as they use the leg in front to pivot on, and thus rotate their body, as they perform a side kick while expanding the size, strength, and length of their hiked leg thus boosting the power of their kick. The user's leg can extend up to 5m from their body, the foot being 2m in width, in order to deliver this powerful, swift attack to the opponent which has enough power and speed to send them tumbling off in the same direction of the heavy blow. Like many other Akimichi expansion techniques this act of expansion and shrinking happens so fast that by the time the user completes 1 revolution the size of the expanded leg will be back to normal and ready to be used again.
NOTES
►Can be used 4x per battle





HP- 100
CP- 1,300​
It would seem that the heathen was too immersed in the sins of the world and the treasures within to rescind his ways and draw nearer to salvation. The worldly feast as he had mentioned was only for the saved, as they would be feasting on the blood and flesh of the Lord becoming part of the holy trinity with a pure and clear heart, devoid of all irrationalities. Since the sinner had decided not to be saved today, the Red Priest would be left with no other choice than to remove him from the face of the earth as deterrent for all other sinners he would meet on his path to change the world. The fat man would do all his hullabaloo and swing at a fast pace towards around a nearby tree before honing in on the Priest's left side in an attempt to kick and assault from the side. As the man swings in, Priest would remain motionless and would only make a single seal before emanating a considerable amount of black lightning chakra from his pores which swiftly takes the form of a large black panther that shoots out from the side and attacks the incoming foot, making sure to ravage through it with fierce force, biting, tearing into pieces while also electrocuting the target at the same time.
"How hard can it be to move to the bosom of the one who loves you and has paid the price of his life for your salvation?"
(Raiton: Kuropansa) - Lightning Release: Black
Panther Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from
the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios
Health: 120?
Chakra: 1500 - 30
 

ZandaT

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It would seem that the heathen was too immersed in the sins of the world and the treasures within to rescind his ways and draw nearer to salvation. The worldly feast as he had mentioned was only for the saved, as they would be feasting on the blood and flesh of the Lord becoming part of the holy trinity with a pure and clear heart, devoid of all irrationalities. Since the sinner had decided not to be saved today, the Red Priest would be left with no other choice than to remove him from the face of the earth as deterrent for all other sinners he would meet on his path to change the world. The fat man would do all his hullabaloo and swing at a fast pace towards around a nearby tree before honing in on the Priest's left side in an attempt to kick and assault from the side. As the man swings in, Priest would remain motionless and would only make a single seal before emanating a considerable amount of black lightning chakra from his pores which swiftly takes the form of a large black panther that shoots out from the side and attacks the incoming foot, making sure to ravage through it with fierce force, biting, tearing into pieces while also electrocuting the target at the same time.
"How hard can it be to move to the bosom of the one who loves you and has paid the price of his life for your salvation?"
(Raiton: Kuropansa) - Lightning Release: Black
Panther Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20
Description: After performing a single hand seal Ram, the user creates a black panther like creature composed of electricity that seems to emanate from
the users body. It can be used to attack multiple targets by extending from its body tendrils of lightning to electrocute the targets.
Note: Only useably by Third Raikage or Darui bios
Health: 120?
Chakra: 1500 - 30
Roo's eyes suddenly widened in astonishment as he witnesses his opponent waving 1 hand seal during his sidekick, prompting the skilled CQC warrior to stop and reverse his exceedingly fast expansion. Taijutsu is rarely used with hand seals, and even with his empowering ninja tools and gears, Roo knew that a clash with any element in the wrong situation could prove detrimental. Tsch, so he's tougher than he looks eh!? the Akimichi thinks to himself after completing one revolution before returning to his widened stance, all the while reading himself to face the incoming lightning jutsu that appeared black in color. Such a unique ability unfamiliar to Roo.

Wasting little to no time Roo would swiftly gather up a surplus of chakra in response to the incoming lightning, throwing a seemingly normal straight punch with his right hand that becomes coated with the quills of his unique custom weapon. With the raging lightning less than 2ms away Roo's extending right fist would suddenly expand beyond proportions as the overflowing chakra within begins to "seep" through his pores creating a huge, monstrous attack in the aftermath of his actions. The Super Expanded fist would clash with the black lightning structured panther, dispersing it as the humongous fist continues to ravage forwards on it's linear but widened path.
Rank: A
Type: Offensive
Range: Short-Mid.
Chakra Cost: 30+15= 45
Damage Points: 60+15+20+30= 125
Description: The user spreads his legs apart in order to maintain balance as he throws a punch, while adding Super Partial-Expansion to their whole arm in order to rapidly change its fist size and arm length, resulting in the opponent getting hit by a heavy and powerful 4m tall, 5m wide close range punch. Super Partial-Expansion allows the user's arm to grow longer, as it expands, allowing them to have the total reach of close range plus 5ms. Being hit by the punch's force and power would feel the same as getting hit by a large boulder thus resulting in great blunt damage to the opponents body while also sending them into mid.range scraping along the ground. The use of Super Partial-Expansion in this technique also gives the user the ability to destroy earth/solid, structured water techniques of B rank and below.
NOTES:
►Can be used 3x
►Partial Expansion must be activated

HH Armor said:
Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.


Type: Supplementary
Rank: A
Range: Short
Chakra: (+5-15cp to technique being enhanced)
Damage: N/a
Description: A move only accessible to Akimichi tai specialists within the clan, Will of the Akimichi is a jutsu used to empower an Akimichi technique used within any form of expansion. Similar to the "Large Open Hand Slap" jutsu in appearance, this jutsu requires the user to channel an additional amount of chakra to an akimichi technique when performing, causing cosmetic special markings to appear within the affected body area, as the additional added chakra increases the volume while hardening the fat within the desired area of affect boosting its overall thickness by 2ms. This added weight when put behind attacks boosts the output of damage caused while even protecting the user to a degree as the large chakra mass within the area of affect becomes visible and enshrouds the affected area in a chakra coating that follows s&w.
►Usable 3x per battle
►Requires a Tai specialty
►No akimichi techs A rank and above next turn due to strain


 

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Roo's eyes suddenly widened in astonishment as he witnesses his opponent waving 1 hand seal during his sidekick, prompting the skilled CQC warrior to stop and reverse his exceedingly fast expansion. Taijutsu is rarely used with hand seals, and even with his empowering ninja tools and gears, Roo knew that a clash with any element in the wrong situation could prove detrimental. Tsch, so he's tougher than he looks eh!? the Akimichi thinks to himself after completing one revolution before returning to his widened stance, all the while reading himself to face the incoming lightning jutsu that appeared black in color. Such a unique ability unfamiliar to Roo.

Wasting little to no time Roo would swiftly gather up a surplus of chakra in response to the incoming lightning, throwing a seemingly normal straight punch with his right hand that becomes coated with the quills of his unique custom weapon. With the raging lightning less than 2ms away Roo's extending right fist would suddenly expand beyond proportions as the overflowing chakra within begins to "seep" through his pores creating a huge, monstrous attack in the aftermath of his actions. The Super Expanded fist would clash with the black lightning structured panther, dispersing it as the humongous fist continues to ravage forwards on it's linear but widened path.
Rank: A
Type: Offensive
Range: Short-Mid.
Chakra Cost: 30+15= 45
Damage Points: 60+15+20+30= 125
Description: The user spreads his legs apart in order to maintain balance as he throws a punch, while adding Super Partial-Expansion to their whole arm in order to rapidly change its fist size and arm length, resulting in the opponent getting hit by a heavy and powerful 4m tall, 5m wide close range punch. Super Partial-Expansion allows the user's arm to grow longer, as it expands, allowing them to have the total reach of close range plus 5ms. Being hit by the punch's force and power would feel the same as getting hit by a large boulder thus resulting in great blunt damage to the opponents body while also sending them into mid.range scraping along the ground. The use of Super Partial-Expansion in this technique also gives the user the ability to destroy earth/solid, structured water techniques of B rank and below.
NOTES:
►Can be used 3x
►Partial Expansion must be activated



Type: Supplementary
Rank: A
Range: Short
Chakra: (+5-15cp to technique being enhanced)
Damage: N/a
Description: A move only accessible to Akimichi tai specialists within the clan, Will of the Akimichi is a jutsu used to empower an Akimichi technique used within any form of expansion. Similar to the "Large Open Hand Slap" jutsu in appearance, this jutsu requires the user to channel an additional amount of chakra to an akimichi technique when performing, causing cosmetic special markings to appear within the affected body area, as the additional added chakra increases the volume while hardening the fat within the desired area of affect boosting its overall thickness by 2ms. This added weight when put behind attacks boosts the output of damage caused while even protecting the user to a degree as the large chakra mass within the area of affect becomes visible and enshrouds the affected area in a chakra coating that follows s&w.
►Usable 3x per battle
►Requires a Tai specialty
►No akimichi techs A rank and above next turn due to strain


"How long would you delay your salvation? These petty advances of yours would do more harm than good. Drop your arms and come with me to a river where I can baptize you and give you a Christian name. You can be my accomplice and save others like you!"
The Red Priest would simply remain motionless and unfazed by the approaching humongous sized punch but would simply ward it off with a simple look of ridicule. This wasn't a fight, he wasn't even trying to win the conflict, all he wanted was for the sinner to receive salvation and he could move on to the next potential convert. But like always, they always prove to be hot headed and adamant to the good news until they've been handled well with force. The Red Priest wasn't even feeling the fight yet, he had remained at a single spot since the start, this was more than enough clue that he wasn't totally serious with the fight. Back to the massive punch, Shirø would charge a large amount of lightning chakra into his right fist that swiftly changes into a massive chidori. The chidori would be further manipulated to change color and basic properties into that of Black Lightning which he point forwards to unleash a massive 120' blast of black lightning towards the punch which is more than enough to dwarf the incoming limb in power, size and effectiveness. Upon contact, the limb would be utterly destroyed and electrified to the maximum that the human body could possibly accommodate before death. With the size of the punch, it would be too late to notice the lightning coming from the front as it would have already blocked Roo's line of vision/sight thus leaving him in a vulnerable position, unable to set up a tangible defense for the assault.
"No worries, the Church can still accommodate you without an arm. Come to thy maker!"
(Raiton: Chidori Raimei) - Lightning Style: 1000
Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Descripton: The user will channel lightning chakra
into his hand, covering it with a massive chidori. The
user will then point his palm forwards, unleashing
that chakra, creating a massive 120º blast of
lightning that spreads from his hand, outwards and
forward towards the enemy.
( Sandaime' Torikeshi funōna chumon XIV ) -
( Sandaime' Irrevocable Order XV )
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: The user would be exploiting the
strengths of black lightning by seeking to
incorporate its essence into his other non- black
lightning techniques. By activating this infusion
technique, the user will focus a surge of black
lightning into their chosen technique which will be
radiating around the user’s technique before
influencing and taking complete control over it. The
user creates this new version of raiton by enhancing
the capabilities of his raiton techniques by causing
their electrons to vibrate at a faster and unstable
rate. This would increase their overall power and
piercing capabilities to a further peak than normal.
This works by allowing the Lightning technique be
overpowered by black lightning and be forced to
change form into it like a symbiote gaining the
strength and weaknesses of black lightning along
the way. This transition does not require any hand
seal but to just channel the black lightning into the
lightning before its release to change its structure
and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its initial
activation.
✘ Can only be used 3 times after activation.
✘ One turn wait between each plausible use
✘ Can only be used by Thaal Sinestro and those he teaches.​
Health: 120
Chakra: 1470 - 40 - 20​
 

ZandaT

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"How long would you delay your salvation? These petty advances of yours would do more harm than good. Drop your arms and come with me to a river where I can baptize you and give you a Christian name. You can be my accomplice and save others like you!"
The Red Priest would simply remain motionless and unfazed by the approaching humongous sized punch but would simply ward it off with a simple look of ridicule. This wasn't a fight, he wasn't even trying to win the conflict, all he wanted was for the sinner to receive salvation and he could move on to the next potential convert. But like always, they always prove to be hot headed and adamant to the good news until they've been handled well with force. The Red Priest wasn't even feeling the fight yet, he had remained at a single spot since the start, this was more than enough clue that he wasn't totally serious with the fight. Back to the massive punch, Shirø would charge a large amount of lightning chakra into his right fist that swiftly changes into a massive chidori. The chidori would be further manipulated to change color and basic properties into that of Black Lightning which he point forwards to unleash a massive 120' blast of black lightning towards the punch which is more than enough to dwarf the incoming limb in power, size and effectiveness. Upon contact, the limb would be utterly destroyed and electrified to the maximum that the human body could possibly accommodate before death. With the size of the punch, it would be too late to notice the lightning coming from the front as it would have already blocked Roo's line of vision/sight thus leaving him in a vulnerable position, unable to set up a tangible defense for the assault.
"No worries, the Church can still accommodate you without an arm. Come to thy maker!"
(Raiton: Chidori Raimei) - Lightning Style: 1000
Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Descripton: The user will channel lightning chakra
into his hand, covering it with a massive chidori. The
user will then point his palm forwards, unleashing
that chakra, creating a massive 120º blast of
lightning that spreads from his hand, outwards and
forward towards the enemy.
( Sandaime' Torikeshi funōna chumon XIV ) -
( Sandaime' Irrevocable Order XV )
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: The user would be exploiting the
strengths of black lightning by seeking to
incorporate its essence into his other non- black
lightning techniques. By activating this infusion
technique, the user will focus a surge of black
lightning into their chosen technique which will be
radiating around the user’s technique before
influencing and taking complete control over it. The
user creates this new version of raiton by enhancing
the capabilities of his raiton techniques by causing
their electrons to vibrate at a faster and unstable
rate. This would increase their overall power and
piercing capabilities to a further peak than normal.
This works by allowing the Lightning technique be
overpowered by black lightning and be forced to
change form into it like a symbiote gaining the
strength and weaknesses of black lightning along
the way. This transition does not require any hand
seal but to just channel the black lightning into the
lightning before its release to change its structure
and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its initial
activation.
✘ Can only be used 3 times after activation.
✘ One turn wait between each plausible use
✘ Can only be used by Thaal Sinestro and those he teaches.​
Health: 120
Chakra: 1470 - 40 - 20​
You're highly underestimating the swiftness of expansion jutsu. Hmu when your online.
 

Sasori

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So I was asked to check this.

In my opinion, I don't see anything wrong with Thaal's move. Zanda you say that he wouldn't have enough time to react, but your opponent used a technique that requires no hand seals and the infusion technique occurs in the same time frame. Even if he was only two meters away from your fist I don't see it taking too long to perform his technique. So unless there's some other reason why he wouldn't be able to react in time then

Continue with Thaal's move happening.
 

ZandaT

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"How long would you delay your salvation? These petty advances of yours would do more harm than good. Drop your arms and come with me to a river where I can baptize you and give you a Christian name. You can be my accomplice and save others like you!"
The Red Priest would simply remain motionless and unfazed by the approaching humongous sized punch but would simply ward it off with a simple look of ridicule. This wasn't a fight, he wasn't even trying to win the conflict, all he wanted was for the sinner to receive salvation and he could move on to the next potential convert. But like always, they always prove to be hot headed and adamant to the good news until they've been handled well with force. The Red Priest wasn't even feeling the fight yet, he had remained at a single spot since the start, this was more than enough clue that he wasn't totally serious with the fight. Back to the massive punch, Shirø would charge a large amount of lightning chakra into his right fist that swiftly changes into a massive chidori. The chidori would be further manipulated to change color and basic properties into that of Black Lightning which he point forwards to unleash a massive 120' blast of black lightning towards the punch which is more than enough to dwarf the incoming limb in power, size and effectiveness. Upon contact, the limb would be utterly destroyed and electrified to the maximum that the human body could possibly accommodate before death. With the size of the punch, it would be too late to notice the lightning coming from the front as it would have already blocked Roo's line of vision/sight thus leaving him in a vulnerable position, unable to set up a tangible defense for the assault.
"No worries, the Church can still accommodate you without an arm. Come to thy maker!"
(Raiton: Chidori Raimei) - Lightning Style: 1000
Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20
Descripton: The user will channel lightning chakra
into his hand, covering it with a massive chidori. The
user will then point his palm forwards, unleashing
that chakra, creating a massive 120º blast of
lightning that spreads from his hand, outwards and
forward towards the enemy.
( Sandaime' Torikeshi funōna chumon XIV ) -
( Sandaime' Irrevocable Order XV )
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: The user would be exploiting the
strengths of black lightning by seeking to
incorporate its essence into his other non- black
lightning techniques. By activating this infusion
technique, the user will focus a surge of black
lightning into their chosen technique which will be
radiating around the user’s technique before
influencing and taking complete control over it. The
user creates this new version of raiton by enhancing
the capabilities of his raiton techniques by causing
their electrons to vibrate at a faster and unstable
rate. This would increase their overall power and
piercing capabilities to a further peak than normal.
This works by allowing the Lightning technique be
overpowered by black lightning and be forced to
change form into it like a symbiote gaining the
strength and weaknesses of black lightning along
the way. This transition does not require any hand
seal but to just channel the black lightning into the
lightning before its release to change its structure
and chakra nature into his signature black lightning.
✘ Can only be used once per turn after its initial
activation.
✘ Can only be used 3 times after activation.
✘ One turn wait between each plausible use
✘ Can only be used by Thaal Sinestro and those he teaches.​
Health: 120
Chakra: 1470 - 40 - 20​
The moment the sound of the numerous chirping birds of the enemies powerful chidori comes into play, Roo would realize that he was in a really sh-ty situation. With no time to hold back his projecting fist Roo clenches his teeth as he waits for the impending impact, although he was not worried. The realization of the level of his formerly downplayed opponent had now settled in. It was now time to take this fight to the next level. After all, Roo's beef steak was getting lonely.

At such a close proximity to Roo's expanded arm the opposing lightning jutsu would still be in a narrow like in form as it hasn't gotten the chance to cover much range, regardless of that matter, the lightning jutsu would still be trumped by the recent advancements of our modern day technology. Within range, the Abusōbu Ude glove on the Akimichi's expanded arm would instantly activate creating a sphere of energy roughly bigger than a rasengan that begins to absorb the chakra of the lightning jutsu in its entirety causing the sphere to rapidly grow and expand outwards in response as the opposing technique seemingly fades, all the while Roo's hand shrinks returning to normal size. I won't let this wolf in sheep's clothing stop my extravagant lunch date! ……. lamb chop sounds good right about now too yenoe.

As the sphere of energy begins to expand outwards bashing into all within range even collapsing a few nearby trees, Roo would channel a large amount of sound chakra into his left foot before stomping down into the ground triggering a powerful jutsu simultaneously with his defense that begins first. This causes a massive explosion of force that seemingly grows outwards from its epicenter uprooting earth, creatures, and trees alike in its process. The wave of "pressure's" destruction stretches to the bounds of mid.range around the Pirate while pushing all interactable with sound.
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.


 

21 Savage

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The moment the sound of the numerous chirping birds of the enemies powerful chidori comes into play, Roo would realize that he was in a really sh-ty situation. With no time to hold back his projecting fist Roo clenches his teeth as he waits for the impending impact, although he was not worried. The realization of the level of his formerly downplayed opponent had now settled in. It was now time to take this fight to the next level. After all, Roo's beef steak was getting lonely.

At such a close proximity to Roo's expanded arm the opposing lightning jutsu would still be in a narrow like in form as it hasn't gotten the chance to cover much range, regardless of that matter, the lightning jutsu would still be trumped by the recent advancements of our modern day technology. Within range, the Abusōbu Ude glove on the Akimichi's expanded arm would instantly activate creating a sphere of energy roughly bigger than a rasengan that begins to absorb the chakra of the lightning jutsu in its entirety causing the sphere to rapidly grow and expand outwards in response as the opposing technique seemingly fades, all the while Roo's hand shrinks returning to normal size. I won't let this wolf in sheep's clothing stop my extravagant lunch date! ……. lamb chop sounds good right about now too yenoe.

As the sphere of energy begins to expand outwards bashing into all within range even collapsing a few nearby trees, Roo would channel a large amount of sound chakra into his left foot before stomping down into the ground triggering a powerful jutsu simultaneously with his defense that begins first. This causes a massive explosion of force that seemingly grows outwards from its epicenter uprooting earth, creatures, and trees alike in its process. The wave of "pressure's" destruction stretches to the bounds of mid.range around the Pirate while pushing all interactable with sound.
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.


"God is truly a wonder for creating the good, bad, dumb and wise in a single world. How long do you think you can fight on for? This is a fool's retaliation you're putting, rescind your evil ways and come to thy Father who hath in Heaven. He is ready to listen to your pleas and ordeals."
The Red Priest was getting bored and tired of messing around with this oversized sinner. He wasn't strong enough to stand the test of Priest's powers nor was he capable of resisting if he eventually tries to show him. This was easier than taking candy from a day old baby but due to God's wish and intention, the Priest is required to change this man from his sinful ways and show him the path to Christ so he could be clean and fit for Heaven. So, persistence was the sole virtue needed in this conflict and the Priest had more than enough.
"Permit me to wonder what new name the Church would bestow to you after your baptism? Bartholomew? John? Anderson? Paul? I have an endless list, make your pick!"
The fat man would absorb the hybrid lightning with some sorts of technology not new to the Priest because he also abhors one of those and he has a wide knowledge of the mechanics and workings. It was one of the benefits of working for the Church, new tools are being shipped in to the monastery every day from several parts of the world so advancement was stable. As the man gradually absorbs the technique, Shirø would step back for a few steps just instinctively not that the sphere could damage him but it was just mere battle formality to step away from potential threats. Just as he steps back, his trained eyes would pick the man's hand shrinking back to normal and also his left leg raised up for a split of a second before coming down for a stomp. It wouldn't take a genius to note that there were several techniques in the Ninja World that could be initiated with just a mere stomp with everyone different in size, power and ability. Shirø was not ready to take the risk but gave in to the benefit of doubt. The sinner's left foot would be met by several stone spikes and sharp pillars of sturdy quality that pierces through the foot preventing it from doing what was intended. Due to the intended force behind the stomp, the foot would be badly damaged and judging from its creation process, it would go unnoticed till the damage was done. Almost instantly as the small spikes had done their task, several large spikes of massive size would erect forcefully all around the fat man and impale him from all possible sides and angles creating a beautiful bloody mess. The spikes would pierce through critical parts of his body, all the way to his internal organs etc.
"I didn't want to kill you but I got bored. Besides you were not stressing me much."
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to
skew the target. The rock pillars will even pass through obstacles to reach their target if these are
less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of
the user.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a
even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

ZandaT

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"God is truly a wonder for creating the good, bad, dumb and wise in a single world. How long do you think you can fight on for? This is a fool's retaliation you're putting, rescind your evil ways and come to thy Father who hath in Heaven. He is ready to listen to your pleas and ordeals."
The Red Priest was getting bored and tired of messing around with this oversized sinner. He wasn't strong enough to stand the test of Priest's powers nor was he capable of resisting if he eventually tries to show him. This was easier than taking candy from a day old baby but due to God's wish and intention, the Priest is required to change this man from his sinful ways and show him the path to Christ so he could be clean and fit for Heaven. So, persistence was the sole virtue needed in this conflict and the Priest had more than enough.
"Permit me to wonder what new name the Church would bestow to you after your baptism? Bartholomew? John? Anderson? Paul? I have an endless list, make your pick!"
The fat man would absorb the hybrid lightning with some sorts of technology not new to the Priest because he also abhors one of those and he has a wide knowledge of the mechanics and workings. It was one of the benefits of working for the Church, new tools are being shipped in to the monastery every day from several parts of the world so advancement was stable. As the man gradually absorbs the technique, Shirø would step back for a few steps just instinctively not that the sphere could damage him but it was just mere battle formality to step away from potential threats. Just as he steps back, his trained eyes would pick the man's hand shrinking back to normal and also his left leg raised up for a split of a second before coming down for a stomp. It wouldn't take a genius to note that there were several techniques in the Ninja World that could be initiated with just a mere stomp with everyone different in size, power and ability. Shirø was not ready to take the risk but gave in to the benefit of doubt. The sinner's left foot would be met by several stone spikes and sharp pillars of sturdy quality that pierces through the foot preventing it from doing what was intended. Due to the intended force behind the stomp, the foot would be badly damaged and judging from its creation process, it would go unnoticed till the damage was done. Almost instantly as the small spikes had done their task, several large spikes of massive size would erect forcefully all around the fat man and impale him from all possible sides and angles creating a beautiful bloody mess. The spikes would pierce through critical parts of his body, all the way to his internal organs etc.
"I didn't want to kill you but I got bored. Besides you were not stressing me much."
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to
skew the target. The rock pillars will even pass through obstacles to reach their target if these are
less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of
the user.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a
even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
I'm 95% positive that those two tech happen in the same time-frame with ST's acting like certain auto fuuin, akimichi pills, chakraless taijutsu, etc. and how is my vision blocked for me when I have to respond to your moves, but not yours when responding to mines? My hand shrinks as the orb expands meaning there would still be an obstacle in the way, but cool, lets keep it flowing since you not stressed lmao.

Fresh outta inactivity and they keep sending Thaal to assassinate my character lol


The exact moment his opponent's earthen chakra breaches the ground below Roo's Jishin sense activates alerting the warrior to the immanent threat mere moments away. With little to no time to react the Akimichi acts swift as he activates the most superior form of the H.H.Armor which in little to no time encompasses his entire body protecting Roo in his vulnerable position with his foot raised up. A feat easily done by a weapon that moves so quick that it specializes in simultaneous attacks with expansion jutsu which also happens to be quick in itself. The leg coated in dense, sharp, black quills being used to stomp down would seemingly crush the earthen spikes that rise from below leaving the up and coming Pirate unscathed as he simultaneous uses an arm to pop the Spinach Pill further empowering himself.
The supreme use of its passive activation and also the main noted skill of the H.H. Armor is the advanced manipulation of the tunic in order to completely coat the body in the armors dangerous quills from head to toe. Offensive, defensive, and supplementary in nature the armor once activated protects the user from C rank and below physical damage due to its supremely dense nature, all quills becoming a dark black color, which also reflects the damage boosts given to the CQC fields listed. Akimichi's further benefit from the armor's advance activation because of the fact that the quills of the tunic extend an additional 1m from the body, also serving as its activation cue, which also slightly extends the range of expansion techniques accordingly. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.

►Lasts for 5 turns upon activation ►Can be activated 2x per battle ►After 5 turns the user is hampered to B rank and below tai/akmichi/quill jutsu for the next 2 turns

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength ( +20 to Taijutsu and +15 to Ninjutsu), increased speed and chakra ( x1.5 speed and +50 chakra ). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength ( an additional +25 to Taijutsu and +20 Ninjutsu ), speed ( user gains the speed boost equivalent to 2nd gate ) and chakra ( +100 ) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels ( an additional +25 to Taijutsu and Ninjutsu ), speed ( now equivalent to 3rd Gate ) and chakra ( +200 ). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and lasts 3 turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become unusable.


Immediately following suit the Jishin sense would alert its user once again, but this time it would reveal a larger mass of earthen chakra below Roo prompting the warrior to smirk as the thoughts of his opponent trying to finish off this match comes into play. I mean common!? This preacher pops out of no where and tries to end his life for not conforming to his pagan god without even dropping a scripture or a verse out of the good book, such hypocritical blasphemy Roo thought! A thought so amusing that it turned Roo's smirk into a deviant smile as the ground underneath him begins to violently shake while he jolts forwards towards short range of his target all the while releasing his lightning chakra into the area around himself. As the earth explodes from slightly below Roo with massive giant pillars, so does a plethora of electricity from all around the Akimichi surrounding the warrior in a vortex of lightning that emits even more electricity through the earth below and around Roo as a byproduct of the lightning dragon's wrath, successfully protecting himself.

The aftermath would seem like his opponent's success as the visual appearance of Roo seemingly vanishes amongst the massive earthen pillars that rose upwards, even stopping the Akimichi's advance, but mere moments later that notion would be proven wrong as the large head of the thunder dragon rips through the base of pillars right before their creator who is JUST out of range of his own attack, but not the falling debris of the earthen pillars after being busted up by the dragon who advances the few meters left towards the enemy ahead in an attempt to grasp him with its electrifying jaws. Using the path cleared by the dragon head Roo would then finish making his way towards the edge of short range before his target regaining visual sights.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+15= 75
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

 

21 Savage

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I'm 95% positive that those two tech happen in the same time-frame with ST's acting like certain auto fuuin, akimichi pills, chakraless taijutsu, etc. and how is my vision blocked for me when I have to respond to your moves, but not yours when responding to mines? My hand shrinks as the orb expands meaning there would still be an obstacle in the way, but cool, lets keep it flowing since you not stressed lmao.

Fresh outta inactivity and they keep sending Thaal to assassinate my character lol


The exact moment his opponent's earthen chakra breaches the ground below Roo's Jishin sense activates alerting the warrior to the immanent threat mere moments away. With little to no time to react the Akimichi acts swift as he activates the most superior form of the H.H.Armor which in little to no time encompasses his entire body protecting Roo in his vulnerable position with his foot raised up. A feat easily done by a weapon that moves so quick that it specializes in simultaneous attacks with expansion jutsu which also happens to be quick in itself. The leg coated in dense, sharp, black quills being used to stomp down would seemingly crush the earthen spikes that rise from below leaving the up and coming Pirate unscathed as he simultaneous uses an arm to pop the Spinach Pill further empowering himself.
The supreme use of its passive activation and also the main noted skill of the H.H. Armor is the advanced manipulation of the tunic in order to completely coat the body in the armors dangerous quills from head to toe. Offensive, defensive, and supplementary in nature the armor once activated protects the user from C rank and below physical damage due to its supremely dense nature, all quills becoming a dark black color, which also reflects the damage boosts given to the CQC fields listed. Akimichi's further benefit from the armor's advance activation because of the fact that the quills of the tunic extend an additional 1m from the body, also serving as its activation cue, which also slightly extends the range of expansion techniques accordingly. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.

►Lasts for 5 turns upon activation ►Can be activated 2x per battle ►After 5 turns the user is hampered to B rank and below tai/akmichi/quill jutsu for the next 2 turns

Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength ( +20 to Taijutsu and +15 to Ninjutsu), increased speed and chakra ( x1.5 speed and +50 chakra ). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength ( an additional +25 to Taijutsu and +20 Ninjutsu ), speed ( user gains the speed boost equivalent to 2nd gate ) and chakra ( +100 ) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels ( an additional +25 to Taijutsu and Ninjutsu ), speed ( now equivalent to 3rd Gate ) and chakra ( +200 ). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and lasts 3 turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become unusable.


Immediately following suit the Jishin sense would alert its user once again, but this time it would reveal a larger mass of earthen chakra below Roo prompting the warrior to smirk as the thoughts of his opponent trying to finish off this match comes into play. I mean common!? This preacher pops out of no where and tries to end his life for not conforming to his pagan god without even dropping a scripture or a verse out of the good book, such hypocritical blasphemy Roo thought! A thought so amusing that it turned Roo's smirk into a deviant smile as the ground underneath him begins to violently shake while he jolts forwards towards short range of his target all the while releasing his lightning chakra into the area around himself. As the earth explodes from slightly below Roo with massive giant pillars, so does a plethora of electricity from all around the Akimichi surrounding the warrior in a vortex of lightning that emits even more electricity through the earth below and around Roo as a byproduct of the lightning dragon's wrath, successfully protecting himself.

The aftermath would seem like his opponent's success as the visual appearance of Roo seemingly vanishes amongst the massive earthen pillars that rose upwards, even stopping the Akimichi's advance, but mere moments later that notion would be proven wrong as the large head of the thunder dragon rips through the base of pillars right before their creator who is JUST out of range of his own attack, but not the falling debris of the earthen pillars after being busted up by the dragon who advances the few meters left towards the enemy ahead in an attempt to grasp him with its electrifying jaws. Using the path cleared by the dragon head Roo would then finish making his way towards the edge of short range before his target regaining visual sights.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+15= 75
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

DDOS ate my f*ckin cool reply!


Just as soon as the man finds his flimsy to escape the wrath of the spikes from below and the consequent rise of several others of massive size, the Priest would lose his calm and was nearing complete rage. Time was going and it wouldn't seem that this sinner was particularly interested in converting even after his bad scores in the fight. "Why don't I just kill you and watch you rot in hell instead, since you've been hellbent on not parting ways with your sinful acts!"
The air around the Priest would become charged up with his muscles flexing out, his adrenaline pumping faster than before, his hair standing firm giving him one of his signature looks. In response to the dragon of electricity shooting towards the Priest, he would remain calm till it was a few meters away before activating his trademark Lightning Armour, moving up to the second level upon activation. With the new addition to his store, he would seeming disappear from the path/trajectory of the dragon, even the fat man couldn't possibly see him nor keep track of him at the immense speed he was moving at. In a blink of an eye, the Priest would deliver an upward spin kick with the momentum from Flicker Evasion (in conjunction with) making it so that the sinner would be unable to react fast and it would also garnish the damage value of the original technique. The spin kick quickly develops into a tornado that lifts the Akimichi off his feet into the air before a dragon comes to existence that swallows him up into its belly where several razor sharp wind currents tears his body up in several tactical and fatal parts of his body. The ordinary Dragon god would be enhanced in damage by the swift burst of speed of FE and the additional damage for the Armour, both making the basic attack deadlier than normal, enough to kill the foe once.
(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of
lightning chakra which, instead of being used
offensively, is used to electrically stimulate their
nervous system. The technique speeds up neural
synapses reaction time, and pushes physical
prowess to the absolute limit allowing for
tremendous raw speed. The technique has different
levels of activation each visibly depicted by the
users hair which stands up when the technique is
activated to the fullest. The higher the level, the
higher the speed the user can achieve. This mode,
combined with taijutsu, allows the users to utilize
nintaijutsu. When using the armor at full power, it
causes the tips of A's hair to spike up and his
reflexes are said to be comparable to those of
Konoha's Yellow Flash, making it difficult even for
the Sharingan to keep up with him. Despite the large
quantity of chakra it releases and uses up, the armor
doesn't damage enemies who touch it, leaving the
user able to interact with those around, allies or
enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the
user's speed doubles and he gains a x2 speed
boost. His Taijutsu increases as well, by +20
damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the
one generally referred to, this activation causes the
user's hair to slightly raise upwards as his speed
increases x3 speed. This likewise increase his
strength +10 more than level one. This state can
only last 3 turns max each usage.

Level Three: The highest level of the Lightning
Chakra Armor, the user uses this state to increase
his reactions and speed to the max, gaining a x4
speed boost and a +40 damage boost to Taijutsu.
The users speed increases to a point where only the
highest Gates, Jinchuriki modes and instant
techniques outstrip the user in terms of speed,
appearing as a blur to most targets. This state
however, only lasts 2 turns, after which the mode in
it's entirety cannot be accessed for at least 4 turns.
Note: Level Two can only be used three times max
each event and Level Three can only be used twice,
during which only Taijutsu and Lightning may be
used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the
Lightning Armor technique, both the 3rd and 4th
Raikages are able to move at insanely high speeds to
dodge or evade incoming attacks, even those that
would normally be unavoidable such as Amaterasu.
This fast movement can also be used in conjunction
with a Taijutsu move, including their own signature
Lightning based Nintaijutsu moves, to use the
momentum one can gather and add even more
damage if the move allows it. The technique also
alows the user to move in more elaborate patterns
that one would think, although following a more or
less linear path. The only weakness of this technique
is that, since its purely fast and enhanced
movement, you cannot use it in all battle grounds
but only those that would otherwise enable its use.
Not only that but although the user moves fast, he is
still trackable by high Doujutsu users (3T, Byakugan
and Rinnegan), Sensors and EIG Masters. This
doesn't mean the opponent can react (that depends
on his speed, mastery of taijutsu and techniques
used) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth
Raikage bios with their Lightning Chakra Armor
active.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 + 30 = 110
Description:
This is an ultimate taijutsu technique created by the
legendary taijutsu master Chen. It appears to be
initiated by an upward spin kick at which point it
quickly becomes like tornado. Forming into a dragon
with long whiskers, it attacks the target aiming to
swallow them, at which point they are cut by the
razor sharp air currents inside the attack. After
initiating the attack, the user appears to remain
shielded within the base of the tornado as the
outward surface of the dragon seems to be solid
enough for a person to impact and rebound off of,
making the only way to enter the technique once it
has been initiated is by being swallowed. However,
there is one distinct weakness to the technique.
Since the Dragon God's real form (and what it
basically is) is that of an ordinary tornado, though
cosmetically shaped into a dragon, its attack power
is based on rotation. If one enters the attack's centre
(Dragon's Eye) while rotating at high speed, such as
Lee's One-Man Front Lotus, it can be dispersed
without inflicting damage. The technique, while
seemingly similar to Wind Release, is actually just
the users own physical power (through the use of the
spinning kick) shaping the air into currents through
movement. It is, however, enough to fight off
elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and
EIG users​
 

ZandaT

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DDOS ate my f*ckin cool reply!


Just as soon as the man finds his flimsy to escape the wrath of the spikes from below and the consequent rise of several others of massive size, the Priest would lose his calm and was nearing complete rage. Time was going and it wouldn't seem that this sinner was particularly interested in converting even after his bad scores in the fight. "Why don't I just kill you and watch you rot in hell instead, since you've been hellbent on not parting ways with your sinful acts!"
The air around the Priest would become charged up with his muscles flexing out, his adrenaline pumping faster than before, his hair standing firm giving him one of his signature looks. In response to the dragon of electricity shooting towards the Priest, he would remain calm till it was a few meters away before activating his trademark Lightning Armour, moving up to the second level upon activation. With the new addition to his store, he would seeming disappear from the path/trajectory of the dragon, even the fat man couldn't possibly see him nor keep track of him at the immense speed he was moving at. In a blink of an eye, the Priest would deliver an upward spin kick with the momentum from Flicker Evasion (in conjunction with) making it so that the sinner would be unable to react fast and it would also garnish the damage value of the original technique. The spin kick quickly develops into a tornado that lifts the Akimichi off his feet into the air before a dragon comes to existence that swallows him up into its belly where several razor sharp wind currents tears his body up in several tactical and fatal parts of his body. The ordinary Dragon god would be enhanced in damage by the swift burst of speed of FE and the additional damage for the Armour, both making the basic attack deadlier than normal, enough to kill the foe once.
(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of
lightning chakra which, instead of being used
offensively, is used to electrically stimulate their
nervous system. The technique speeds up neural
synapses reaction time, and pushes physical
prowess to the absolute limit allowing for
tremendous raw speed. The technique has different
levels of activation each visibly depicted by the
users hair which stands up when the technique is
activated to the fullest. The higher the level, the
higher the speed the user can achieve. This mode,
combined with taijutsu, allows the users to utilize
nintaijutsu. When using the armor at full power, it
causes the tips of A's hair to spike up and his
reflexes are said to be comparable to those of
Konoha's Yellow Flash, making it difficult even for
the Sharingan to keep up with him. Despite the large
quantity of chakra it releases and uses up, the armor
doesn't damage enemies who touch it, leaving the
user able to interact with those around, allies or
enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the
user's speed doubles and he gains a x2 speed
boost. His Taijutsu increases as well, by +20
damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the
one generally referred to, this activation causes the
user's hair to slightly raise upwards as his speed
increases x3 speed. This likewise increase his
strength +10 more than level one. This state can
only last 3 turns max each usage.

Level Three: The highest level of the Lightning
Chakra Armor, the user uses this state to increase
his reactions and speed to the max, gaining a x4
speed boost and a +40 damage boost to Taijutsu.
The users speed increases to a point where only the
highest Gates, Jinchuriki modes and instant
techniques outstrip the user in terms of speed,
appearing as a blur to most targets. This state
however, only lasts 2 turns, after which the mode in
it's entirety cannot be accessed for at least 4 turns.
Note: Level Two can only be used three times max
each event and Level Three can only be used twice,
during which only Taijutsu and Lightning may be
used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the
Lightning Armor technique, both the 3rd and 4th
Raikages are able to move at insanely high speeds to
dodge or evade incoming attacks, even those that
would normally be unavoidable such as Amaterasu.
This fast movement can also be used in conjunction
with a Taijutsu move, including their own signature
Lightning based Nintaijutsu moves, to use the
momentum one can gather and add even more
damage if the move allows it. The technique also
alows the user to move in more elaborate patterns
that one would think, although following a more or
less linear path. The only weakness of this technique
is that, since its purely fast and enhanced
movement, you cannot use it in all battle grounds
but only those that would otherwise enable its use.
Not only that but although the user moves fast, he is
still trackable by high Doujutsu users (3T, Byakugan
and Rinnegan), Sensors and EIG Masters. This
doesn't mean the opponent can react (that depends
on his speed, mastery of taijutsu and techniques
used) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth
Raikage bios with their Lightning Chakra Armor
active.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 + 20 + 30 = 110
Description:
This is an ultimate taijutsu technique created by the
legendary taijutsu master Chen. It appears to be
initiated by an upward spin kick at which point it
quickly becomes like tornado. Forming into a dragon
with long whiskers, it attacks the target aiming to
swallow them, at which point they are cut by the
razor sharp air currents inside the attack. After
initiating the attack, the user appears to remain
shielded within the base of the tornado as the
outward surface of the dragon seems to be solid
enough for a person to impact and rebound off of,
making the only way to enter the technique once it
has been initiated is by being swallowed. However,
there is one distinct weakness to the technique.
Since the Dragon God's real form (and what it
basically is) is that of an ordinary tornado, though
cosmetically shaped into a dragon, its attack power
is based on rotation. If one enters the attack's centre
(Dragon's Eye) while rotating at high speed, such as
Lee's One-Man Front Lotus, it can be dispersed
without inflicting damage. The technique, while
seemingly similar to Wind Release, is actually just
the users own physical power (through the use of the
spinning kick) shaping the air into currents through
movement. It is, however, enough to fight off
elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and
EIG users​
Sorry for the wait!
Roo spat towards the ground at the Priest's remark of sending him to hell while feeling a slight agitation towards the boy's demeanor. He was cocky. This entire fight was made to look too easy on his opponent's part but the entire time Roo was giving it his all. Far from regular, it seems that the church boy before him could even be considered as a prodigy the way honed lightning in various forms, some even unknown to Roo. Although, little did the Akimichi know the worst of this boy's power was yet to be seen.

Roo made up his face to match his agitated feelings within as he watched his smug opponent stand motionless as his large lightning dragon approached. He would give the boy a dose of his own medicine, he thought, but before his eyes his target transformed and became more muscular and thus stronger as far as Roo's eyes could see. He then vanished before those very same eyes. What the fu- Roo thought as his eyes widened and his feelings of agitation suddenly quelled while being replaced with a feeling of fear due to the unknown. His opponent still had more up his sleeves so it seems leaving Roo to react the only way he knew how, and so in response to his opponent's disappearance he would swiftly pop the Yellow Curry pill using his right hand further empowering himself as well at the cost of the overall health of his body.

His lightning charged, empowered opponent would suddenly reappear before his eyes right before setting his body to perform a taijutsu technique while Roo still had his right hand in front of his face. With his eyes still widened Roo knew he was in a sticky situation and any wrong move could be his end, but the self proclaimed taijutsu specialist that he was would not allow himself to lose in a cqc bout, and so he wittily reacted within mere moments. Spacing his legs and thus lowering his stance while also lowering his right arm, Roo would duck the rising reach of his opponent's initial spin kick while setting himself up for a counter technique of his own, and upon the emission of the spiraling winds created by the upwards spin kick the quill armored Akimichi would suddenly expand his body's proportions by 5ms as he thrusts and extends his right arm into the gut of the choir boy before him. Kill me if you wanna kill me boy.... Roo murmured on contact. The spiraling winds would clash with the empowered Hedge Hog armor Roo was cladded in but not for long due to the extension of Roo's right arm into the gut of the boy which consequently pushes the target away from Roo as he expands while hoisting the boy into the air before right him. Roo would then finish the onslaught with the powerful left uppercut that follows upon hoisting the boy with his right arm further pushing the boy into the air in a broken state if successful.
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength ( +20 to Taijutsu and +15 to Ninjutsu), increased speed and chakra ( x1.5 speed and +50 chakra ). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength ( an additional +25 to Taijutsu and +20 Ninjutsu ), speed ( user gains the speed boost equivalent to 2nd gate ) and chakra ( +100 ) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels ( an additional +25 to Taijutsu and Ninjutsu ), speed ( now equivalent to 3rd Gate ) and chakra ( +200 ). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and lasts 3 turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become unusable.

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A ( + 25 to Taijutsu )
Description: This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which was done in order to use the Human Bullet Tank technique. Other, more common applications increase the size of the entire body, turning the user into a giant. This jutsu lasts for 4 turns.
Note: Only Akimichi Clan members can use this jutsu.

Type: Offensive | Supplementary
Rank: A
Range: Short(Mid.)
Chakra: 30
Damage: 60+25+20+45= 150
Description: An quite deadly Akimichi technique unique in the fact that it is able to even cause adverse affects when carried out successfully. Taking on a widened, lower stance with one leg forwards and the other extended behind the user, they will then suddenly expand to their limit of 5ms at blinding speeds becoming a giant with the same stance position but at a wider area of affect in the aftermath. During this rapid expansion the user focuses on striking the user with a lateral thrust primarily aimed for the abdominal area with his hand that increases in size and weight causing a breath taking stunning pain to settle in as the target is hoisted high into the air matching the top level of the user. Not letting up the user would then rise from their lowered stance with an uppercut, using their opposite hand that was used for the thrust , sending the target an additional 5ms upwards above the user's max height. After having taken full damage from this technique the target suffers from a body hampering, mind clouding affliction pain from the blunt trauma that restricts them from using techniques above A rank in their next turn.
NOTES
►Can be used 3x per battle
►Expansion Tech Must be Active
►Has a 1 turn cool-down
►When used with Super Expansion Tech the move covers an additional 5ms in diameter, and also has an additional 1 turn cool-down




Stats @ Start of Turn
Hp- 100
Cp- 1,010​
 

ZandaT

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Imma just call that time limit for bio freeing purposes farmland. Good match tho! You de-rusted me hella quick and gave me the much needed ideas to combat against ninjutsu spammers within close range ^^
 

21 Savage

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Imma just call that time limit for bio freeing purposes farmland. Good match tho! You de-rusted me hella quick and gave me the much needed ideas to combat against ninjutsu spammers within close range ^^
Hold your horses young man!
 

21 Savage

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Sorry for the wait!
Roo spat towards the ground at the Priest's remark of sending him to hell while feeling a slight agitation towards the boy's demeanor. He was cocky. This entire fight was made to look too easy on his opponent's part but the entire time Roo was giving it his all. Far from regular, it seems that the church boy before him could even be considered as a prodigy the way honed lightning in various forms, some even unknown to Roo. Although, little did the Akimichi know the worst of this boy's power was yet to be seen.

Roo made up his face to match his agitated feelings within as he watched his smug opponent stand motionless as his large lightning dragon approached. He would give the boy a dose of his own medicine, he thought, but before his eyes his target transformed and became more muscular and thus stronger as far as Roo's eyes could see. He then vanished before those very same eyes. What the fu- Roo thought as his eyes widened and his feelings of agitation suddenly quelled while being replaced with a feeling of fear due to the unknown. His opponent still had more up his sleeves so it seems leaving Roo to react the only way he knew how, and so in response to his opponent's disappearance he would swiftly pop the Yellow Curry pill using his right hand further empowering himself as well at the cost of the overall health of his body.

His lightning charged, empowered opponent would suddenly reappear before his eyes right before setting his body to perform a taijutsu technique while Roo still had his right hand in front of his face. With his eyes still widened Roo knew he was in a sticky situation and any wrong move could be his end, but the self proclaimed taijutsu specialist that he was would not allow himself to lose in a cqc bout, and so he wittily reacted within mere moments. Spacing his legs and thus lowering his stance while also lowering his right arm, Roo would duck the rising reach of his opponent's initial spin kick while setting himself up for a counter technique of his own, and upon the emission of the spiraling winds created by the upwards spin kick the quill armored Akimichi would suddenly expand his body's proportions by 5ms as he thrusts and extends his right arm into the gut of the choir boy before him. Kill me if you wanna kill me boy.... Roo murmured on contact. The spiraling winds would clash with the empowered Hedge Hog armor Roo was cladded in but not for long due to the extension of Roo's right arm into the gut of the boy which consequently pushes the target away from Roo as he expands while hoisting the boy into the air before right him. Roo would then finish the onslaught with the powerful left uppercut that follows upon hoisting the boy with his right arm further pushing the boy into the air in a broken state if successful.
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength ( +20 to Taijutsu and +15 to Ninjutsu), increased speed and chakra ( x1.5 speed and +50 chakra ). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength ( an additional +25 to Taijutsu and +20 Ninjutsu ), speed ( user gains the speed boost equivalent to 2nd gate ) and chakra ( +100 ) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels ( an additional +25 to Taijutsu and Ninjutsu ), speed ( now equivalent to 3rd Gate ) and chakra ( +200 ). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and lasts 3 turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become unusable.

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A ( + 25 to Taijutsu )
Description: This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which was done in order to use the Human Bullet Tank technique. Other, more common applications increase the size of the entire body, turning the user into a giant. This jutsu lasts for 4 turns.
Note: Only Akimichi Clan members can use this jutsu.

Type: Offensive | Supplementary
Rank: A
Range: Short(Mid.)
Chakra: 30
Damage: 60+25+20+45= 150
Description: An quite deadly Akimichi technique unique in the fact that it is able to even cause adverse affects when carried out successfully. Taking on a widened, lower stance with one leg forwards and the other extended behind the user, they will then suddenly expand to their limit of 5ms at blinding speeds becoming a giant with the same stance position but at a wider area of affect in the aftermath. During this rapid expansion the user focuses on striking the user with a lateral thrust primarily aimed for the abdominal area with his hand that increases in size and weight causing a breath taking stunning pain to settle in as the target is hoisted high into the air matching the top level of the user. Not letting up the user would then rise from their lowered stance with an uppercut, using their opposite hand that was used for the thrust , sending the target an additional 5ms upwards above the user's max height. After having taken full damage from this technique the target suffers from a body hampering, mind clouding affliction pain from the blunt trauma that restricts them from using techniques above A rank in their next turn.
NOTES
►Can be used 3x per battle
►Expansion Tech Must be Active
►Has a 1 turn cool-down
►When used with Super Expansion Tech the move covers an additional 5ms in diameter, and also has an additional 1 turn cool-down




Stats @ Start of Turn
Hp- 100
Cp- 1,010​
The atheist was skilled but skill wasn't enough in this case, he needed more if he was ever going to see the end of the Red Priest. He needed a great deal of persistence but the time needed for such wouldn't be gifted to him that easily. The dragon's path of attack would be swiftly dodged as it misses the aim before clashing against the armour that had adorned the man's body. The Red Priest wouldn't just wait out. As soon as the contact is established, Shirø would disappear in a blur once again like had vanished into thin air right in front of the fat man and reappear directly behind him so fast that he couldn't possibly react or attempt to with a One Finger Nukite with which he cleanly slices off the enemy's head from behind.
"Over!"

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the
Lightning Armor technique, both the 3rd and 4th
Raikages are able to move at insanely high speeds to
dodge or evade incoming attacks, even those that
would normally be unavoidable such as Amaterasu.
This fast movement can also be used in conjunction
with a Taijutsu move, including their own signature
Lightning based Nintaijutsu moves, to use the
momentum one can gather and add even more
damage if the move allows it. The technique also
alows the user to move in more elaborate patterns
that one would think, although following a more or
less linear path. The only weakness of this technique
is that, since its purely fast and enhanced
movement, you cannot use it in all battle grounds
but only those that would otherwise enable its use.
Not only that but although the user moves fast, he is
still trackable by high Doujutsu users (3T, Byakugan
and Rinnegan), Sensors and EIG Masters. This
doesn't mean the opponent can react (that depends
on his speed, mastery of taijutsu and techniques
used) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth
Raikage bios with their Lightning Chakra Armor
active.
(Raiton: Jigokuzuki) - Lightning Release: Hell Stab
Type: Offensive
Rank: C-S
Range: Short
Chakra: 15-50
Damage: 30-120 [120+20]
Description: The Hell Stab is the strongest technique
of the Third Raikage, whereby he concentrates a
considerable amount of lightning chakra into just
the finger-tips of a single hand and then performs a
strong thrusting motion. The thrust, in conjunction
with highly concentrated chakra, enables A to pierce
a target in a manner somewhat akin to both the
Chidori and Lightning Cutter. The total number of
fingers involved in the attack inversely correlates
with the overall intensity and power of the technique.
With less fingers being used, the technique becomes
stronger.
Four-Finger Nukite : A decently strong, lightning-
infused thrust performed with precisely four of A's
fingers. This strike is powerful enough to break
through a variety of robust defences with relative
ease.
Three-Finger Nukite : A fairly strong, lightning-infused
thrust performed with precisely three of A's fingers.
This strike is effective against even malleable
materials that usually handle an attack by
dissipating its force.
Two-Finger Nukite : An exceptionally strong,
lightning-infused thrust performed with only two of
A's fingers. This strike of capable of inflicting great
damage upon impact, creating a shock wave
powerful enough to send objects within short range
of it flying backwards some meters.
One-Finger Nukite : A lightning-infused thrust known
as the "strongest spear" and performed with one
finger. The sheer concentration of lightning chakra is
so great that it extends well beyond the finger in a
lone point. It is powerful enough to easily sever all of
Gyūki's tails during an encounter, and in a single
instance, at that. In addition, it is able to pierce even
the Third's Lightning Release Chakra Mode and leave
a prominent scar.

Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable
without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns
after having used One-Finger Nukite.​
 
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