[OPEN] Really rusty... like really

-Cobalt-

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Standard rules
We start at mid range
Plain field with water source between us, blah blah blah
Hashirama bio in sig
CE and CJ all allowed

Post bio and first move. :D
 

Silico

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Skozu in signature(the picture with a girl that has grey hair and yellow/orange eyes). >_>

Standing on a plain field with shitloads of water in-between her and her opponent, Skozu would plant a sealing tag on the ground infront of her. This seal would trigger a barrier to form around both of them and give her the ability to sense movements inside it. The barrier was transparent and also covered underground while reaching long-range distances.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

Skozu then proceeded by creating a large sphere of iron sand that she'd trigger with a inverse magnetic field. This would cause the sphere to blow up in a omni-directional burst. The sand would create a large screen between the two and function as a camouflage for Skozu. Having her chakra covering the sand, she'd become immune to chakra sensing and some other dojutsu sensing.
(Jiton: Jiki kūgeki) Magnetism Release: Magnetic Void
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10/turn)
Damage: N/A (+20 if used with a wind jutsu)
Description: The user performs two handseals (Dog - Dragon) and then forms an orb of iron sand that levitates. He/she would then creates two repellent magnetic fields that collides inside the orb, to make it explode into a gigantic cloud of iron sand, covering the entire battlefield. The iron sand would be tainted with the user's chakra(just like the hiding in mist jutsu) and its main purpose is to hide in the iron sand and to create surprise attacks by cancelling the visual contact between the user and their opponent. Chakra sensors will have a hard time finding the user in this cloud of iron sand as it would be tainted with the users chakra. Even dojutsu users would find it next to impossible to do so. Not only this, but the iron sand could be used in conjunction with wind jutsus to make them become razor-sharp(by collecting the debris from this jutsu).

Note: Jutsu last for 4 turns and requires a two turn cool-down in-between uses.
Note: Can only be used twice times per battle.
Note: Doesn't affect sensing that doesn't rely on seeing the users chakra(movement sensing, sound sensing etc).
Note: Can only be used by Iron sand users.
Note: Can only be taught by Skorm.

Last but not least, Skozu would move in a parabolic arc from her current position, while using the screen of sand to cover her visuals. She'd then gather up a large portion of wind chakra and sent a large portion of the iron sand flying with a great gust of wind. Sending the iron sand and the wind towards her opponent with enchanted strength.
(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40 60
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.
 

-Cobalt-

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Skozu in signature(the picture with a girl that has grey hair and yellow/orange eyes). >_>

Standing on a plain field with shitloads of water in-between her and her opponent, Skozu would plant a sealing tag on the ground infront of her. This seal would trigger a barrier to form around both of them and give her the ability to sense movements inside it. The barrier was transparent and also covered underground while reaching long-range distances.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

Skozu then proceeded by creating a large sphere of iron sand that she'd trigger with a inverse magnetic field. This would cause the sphere to blow up in a omni-directional burst. The sand would create a large screen between the two and function as a camouflage for Skozu. Having her chakra covering the sand, she'd become immune to chakra sensing and some other dojutsu sensing.
(Jiton: Jiki kūgeki) Magnetism Release: Magnetic Void
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10/turn)
Damage: N/A (+20 if used with a wind jutsu)
Description: The user performs two handseals (Dog - Dragon) and then forms an orb of iron sand that levitates. He/she would then creates two repellent magnetic fields that collides inside the orb, to make it explode into a gigantic cloud of iron sand, covering the entire battlefield. The iron sand would be tainted with the user's chakra(just like the hiding in mist jutsu) and its main purpose is to hide in the iron sand and to create surprise attacks by cancelling the visual contact between the user and their opponent. Chakra sensors will have a hard time finding the user in this cloud of iron sand as it would be tainted with the users chakra. Even dojutsu users would find it next to impossible to do so. Not only this, but the iron sand could be used in conjunction with wind jutsus to make them become razor-sharp(by collecting the debris from this jutsu).

Note: Jutsu last for 4 turns and requires a two turn cool-down in-between uses.
Note: Can only be used twice times per battle.
Note: Doesn't affect sensing that doesn't rely on seeing the users chakra(movement sensing, sound sensing etc).
Note: Can only be used by Iron sand users.
Note: Can only be taught by Skorm.

Last but not least, Skozu would move in a parabolic arc from her current position, while using the screen of sand to cover her visuals. She'd then gather up a large portion of wind chakra and sent a large portion of the iron sand flying with a great gust of wind. Sending the iron sand and the wind towards her opponent with enchanted strength.
(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40 60
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.
Hashirama brushed his fingers over the black and white dotted orb hanging on his wrist. He jerked his head left and right with a quick snap as he did that feeling how his chakra points cleared up allowing his chakra to flow more naturally and better. He actually used his speacial secret technique RTT, feeling his body relax and ready for action. (happens at the same time as barrier)

Change: The Weapon Without a Face | Hensen: Buki Nashide Omote
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 40 (per stance)
Damage: N/A
Description: Change, The Weapon Without a Face is not a normal weapon. It is a weapon without permanent shape, always warping from form to form. This weapon is made of chakra imbued and chakra sensitive metal which is very easily bent and reformed making it fit for creating things such as a whip for example. The wielder of this tool can make it turn into basically anything they wish just by imagining it. It cannot however copy powerful weapons and their abilities (7SM both cannon and custom) or other custom weapons. It can however copy their looks but never their abilities. The user can even use his own imagination to design a completely new form of weapon (while keeping it realistic, no guns, technology etc.). This makes this weapon extremely versatile. Even though it is a light metal it is undestructible by any kind of matter, energy, force or chakra. The weapon has three main "stances" so to say. Initially, without invoking any of the stances, the weapon presents itself as a simple small orb (similar in size to a regular sized chicken egg) which the user carries around with him.

Stance of the Tiger | Sutansu No Tora: The stance of the tiger is the weapons offensive stance, and activating it allows the user to create offensive weapons and these include but are not limited to swords, axes, claws, hammers, spears etc. The user can basically create any meelee weapon he desires (no projectiles).

Stance of the Turtle | Sutansu No Kame: The stance of the turtle is the weapons defensive stance, and activating it allows the user to create defensive tools and these include and are limited to shields and armors. The shields and armors can block only one S-rank elemental and basic ninjutsu of any kind once per battle. After using this defense, the user can use only A-rank and below techniques for the following two turns and is limited to only two techniques per move. After creating something with the Stance of the Turtle, a invisble chakra shroud is created around the user which serves as the actual defensive mechanism and it is ever present until used. The chakra shroud works in a manner that the chakra disrupts the foreign chakra in a technique by targeting the weak point in it. At point blank range the shield activates automatically, dispelling it effectively and leaving the user unscathed but with a chakra drainage which leaves the user weakened for a period of time.

Stance of the Ape | Sutansu No Saru: The stance of the monkey is the weapons supplementary stance, and activating it allows the user to create supplementary tools and these include and are not limited to grappling hooks, foot spikes. Using the stance of the ape the user can create everyday items and use them however he seems fit.

Restrictions and abilities:
-Each ability of the weapon counts towards the users 3 moves per turn.
-Switching between stances counts as a move and only one stance can be active at a time.
-The defensive properties of the Turtle Stance can be used once per battle and the user can use only up to two A-rank and below techniques per move for the following 2 turns. After using the defensive technique, cannot change stances for 2 turns as well.
-The defensive chakra shroud is visible by Dojutsu and Sensory ninja.
-Cannot copy abilities of other weapons, only its looks.
-Undestructible and unwieldable by anyone else but -Cobalt-.
-When a stance is activated, changing the form of the weapon does not cost a move but is done through description.

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

Seeing the two orbs appear around the curious girl and explode into a large cloud of iron sand Hashirama swiftly weaves two hand seals and slams his hand on the ground causing a massive forest to erupt from underneath the ground, shaking it's very foundations. The forest erupts swiftly and violently engulfing the entire terrain in a green and brown hue providing cover. A tree erupts from beneath Hashirama one branch giving him enough space to stand on without problem taking him upward 20 meters into the sky giving him a great view of the now completely covered area. The eruption of the forest is more violent in a radius of 15 meters around her opponent, or at least where she was last standing when Hashirama still had visual contact with her. Trees and branches intertwine, creaking and snapping and breaking as they violently erupt in the area aiming to hurt, maim and even kill the girl that was standing before him.

(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.

He then stood calmly on the large branch he was standing on waiting for any sign of movement or danger, listening closely to his surroundings. Just in case he weaves a single hand seal, crossing his index and middle fingers and creates 2 clones of himself that help him with the task of trying to locate his opponent. All remain completely calm and motionless, watching and listening for anything.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones
 

Silico

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Skozu had released her magnetic chakra to cover herself from the opponent. She could, through her sensory barrier, detect rapid movements underground all surrounding her. Even if she was running away, the large-scale technique would caught up with her. Having to parry at this moment wasn't to her best interest but she did so anyway. She'd slam her hands on the ground and force two magnetic fields to draw out iron sand from her gourd and from under. These two layers of iron sand would work against eachother, creating repelling forces and bounce her out from the danger on a floating carpet of iron sand. As the wood technique seemed to have seized growing, Skozu would still be floating on the carpet and land on the ground again, safely. While doing this, she'd bring her detection barrier with her by simply placing it on her left arm.

(Jiton: Furaingukāpetto) Magnetic Release: Flying Carpet
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user slams their hands on the ground and channels magnetic chakra through it, gathering iron sand from it. The user then divides the mass of iron sand into two counterparts. One carpet, and one mass of opposingly charged polarity that of the carpets mass. This makes the carpet emerge straight under the user by the repelling forces of its counterpart that is underground. The movement could be described as that of a piston, and lets the user fly up into the air to avoid taking damage from ground-based jutsus/other projectiles. The carpet can't fly on its own of course and ends within the turn of its creation as well as its counterpart.

Note: Must have training in Jiton | Iron sand up to B-rank
Note: Can only be taught by Skorm.

As Skozu landed on the ground, she'd sense two new movements popping up next to Hashirama. Without any visual contact, Skozu would form two iron-sand clones next to her. One to her right and one to her left.

(Jiton: Satetsu Bunshin | Magnetic Release: Iron Sand Clone
Type: Defense/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30(-15 to reform)
Damage: N/A
Description: The user claps their hands and forms(up to three) magnetic fields to form into human-sized clones, made out of iron-sand. These clones are distinguishable from the original since they, like most metals, reflect light and gives a "shiny" surface. Other than that, the user and the clone(s) are completely identical. These clones are very tough, and have the ability to act as tangible and being able to reform themselves, if taking physical hits, just like regular sand clones. They can only do that up to A-rank Iron sand jutsua and are limited to reform once times per clone at the cost of one move per turn. Though this is only if they are not completely destroyed. If it by an A rank they would not be able to reform. However, if they are to be reformed, the user spends some chakra to do so as well as one of the move-counts of a turn from the user. This could be done anytime though and if they aren't reformed, they could very well act as a medium of iron sand(depending on what damage they took). These clones can perform iron sand jutsus that the user know. They are resistant to physical attacks up to C-rank and are able to reform from physical strikes at the cost of some chakra points above that(up to A rank, following strengths/weakness of magnetism). The clones are very tough, but they are also slow(one ranks slower than the user). If a clone takes more than A rank damage they will turn into piles of iron sand. The user needs to spend 30 chakra points for each time a reform is to be made.

Note: Can only be used by Magnetism users with Iron Sand.
Note: Clones can use all Iron sand jutsus that the user knows.
Note: Maximum of 3 clones per battle.
Note: Clones can reform once(per clone) by taking up to A-rank damage following weakness/strength of magnetism. They shatter should they take damage above that, unable to reform.
Note: Reforming a clone spends a move from the users move-count.
Note: Can only be taught by Pendulum.

They can't outnumber us.. - Skozu thought..

Having both of the clones separate from Skozu, one running in an arc from to the left and one to the right, Skozu herself remained at her spot. She'd perform two handseals and slapped her right hand on the ground under her only to drag out a long sword made out of transparent dragonglass that she'd hold with her right hand. The sword was about as long as her but didn't weigh that much. It was extremely sharp and very beautiful, with a green hue and a red grip at the hilt. It could be swung with both hands or just one.

ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.

Having formed the sword, Skozu waited at her location while having the magnetic link set to her clones. Ready to attack.

Magnetic Void 3/4 turns.
 

-Cobalt-

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Skozu had released her magnetic chakra to cover herself from the opponent. She could, through her sensory barrier, detect rapid movements underground all surrounding her. Even if she was running away, the large-scale technique would caught up with her. Having to parry at this moment wasn't to her best interest but she did so anyway. She'd slam her hands on the ground and force two magnetic fields to draw out iron sand from her gourd and from under. These two layers of iron sand would work against eachother, creating repelling forces and bounce her out from the danger on a floating carpet of iron sand. As the wood technique seemed to have seized growing, Skozu would still be floating on the carpet and land on the ground again, safely. While doing this, she'd bring her detection barrier with her by simply placing it on her left arm.

(Jiton: Furaingukāpetto) Magnetic Release: Flying Carpet
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user slams their hands on the ground and channels magnetic chakra through it, gathering iron sand from it. The user then divides the mass of iron sand into two counterparts. One carpet, and one mass of opposingly charged polarity that of the carpets mass. This makes the carpet emerge straight under the user by the repelling forces of its counterpart that is underground. The movement could be described as that of a piston, and lets the user fly up into the air to avoid taking damage from ground-based jutsus/other projectiles. The carpet can't fly on its own of course and ends within the turn of its creation as well as its counterpart.

Note: Must have training in Jiton | Iron sand up to B-rank
Note: Can only be taught by Skorm.

As Skozu landed on the ground, she'd sense two new movements popping up next to Hashirama. Without any visual contact, Skozu would form two iron-sand clones next to her. One to her right and one to her left.

(Jiton: Satetsu Bunshin | Magnetic Release: Iron Sand Clone
Type: Defense/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30(-15 to reform)
Damage: N/A
Description: The user claps their hands and forms(up to three) magnetic fields to form into human-sized clones, made out of iron-sand. These clones are distinguishable from the original since they, like most metals, reflect light and gives a "shiny" surface. Other than that, the user and the clone(s) are completely identical. These clones are very tough, and have the ability to act as tangible and being able to reform themselves, if taking physical hits, just like regular sand clones. They can only do that up to A-rank Iron sand jutsua and are limited to reform once times per clone at the cost of one move per turn. Though this is only if they are not completely destroyed. If it by an A rank they would not be able to reform. However, if they are to be reformed, the user spends some chakra to do so as well as one of the move-counts of a turn from the user. This could be done anytime though and if they aren't reformed, they could very well act as a medium of iron sand(depending on what damage they took). These clones can perform iron sand jutsus that the user know. They are resistant to physical attacks up to C-rank and are able to reform from physical strikes at the cost of some chakra points above that(up to A rank, following strengths/weakness of magnetism). The clones are very tough, but they are also slow(one ranks slower than the user). If a clone takes more than A rank damage they will turn into piles of iron sand. The user needs to spend 30 chakra points for each time a reform is to be made.

Note: Can only be used by Magnetism users with Iron Sand.
Note: Clones can use all Iron sand jutsus that the user knows.
Note: Maximum of 3 clones per battle.
Note: Clones can reform once(per clone) by taking up to A-rank damage following weakness/strength of magnetism. They shatter should they take damage above that, unable to reform.
Note: Reforming a clone spends a move from the users move-count.
Note: Can only be taught by Pendulum.

They can't outnumber us.. - Skozu thought..

Having both of the clones separate from Skozu, one running in an arc from to the left and one to the right, Skozu herself remained at her spot. She'd perform two handseals and slapped her right hand on the ground under her only to drag out a long sword made out of transparent dragonglass that she'd hold with her right hand. The sword was about as long as her but didn't weigh that much. It was extremely sharp and very beautiful, with a green hue and a red grip at the hilt. It could be swung with both hands or just one.

ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.

Having formed the sword, Skozu waited at her location while having the magnetic link set to her clones. Ready to attack.

Magnetic Void 3/4 turns.
Hashirama watched as the mayhem he caused underneath him seized and calmed almost like the sea after a storm. Him and his clones observed the area carefully. He was unsure whether his opponent has managed to somehow survive the massive forest he created so he infused his chakra into the branch beneath him to manipulate it to raise him even further up into the sky while still giving him enough space to move on it (now mid range from you and long range from the ground). At the same time one of his clones clapped it's hand sending chakra into the portion of the forest the opponent was last seen in, causing the entire mid range radius of that part of the forest to violently explode, killing anything and anyone caught in the blast radius leaving a large crater behind. Hashirama also activates his Chakra Enhanced strength as the explosion rages beneath him, preparing for any surprise attacks.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

(Mokuton Hijutsu: Jukai Bakuha) - Secrect Wood Style: Explosion Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After using (Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland, the user will clap his hands and focus his chakra into a portion of the created forest, using said chakra to detonate it into a large chakra explosion, leveling the field and leaving a crater behind. The explosion will be concentrated around a given spot, damaging everything Mid-range from it.

(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.
 

Silico

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Since Skozu had moved from her original spot she could see the wooden area from where her opponent had last seen her starting to explode and it expanded rapidly. While her clones had gone different ways, Skozu had to have one of them neutralize the explosions and some through her magnetic link, she'd plan tell her plans. At this point, only herself and one of her clones were in danger as the secound clone had run even further away immediately as it was summoned in the completely other direction. She'd use that clone for the offense while she and her other clone had to go to the defense. Skozu would perform two handseals and form two shelters of obsidian around her and the clone that was in great danger. The shelter would provide enough protection to secure both of them while being destroyed in the process. The secound clone that had run away in the opposite direction of the woodlands was ready to assault the opponent.

ᗛ Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki || ᗛ Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.

As she did this, the secound clone would assault directly towards the location of movement that Skozu could sense at the other side of the field, far, far up in the air. The clone would form their hands in a triangle shaped manner and release a very concentrated magnetic field inside the opponent that would drag along all the present iron sand that Skozu had released previously(excluding the clones itself) whilst also drag along iron sand from the ground. This iron sand from the ground would simply destroy the trees and branches that the opponent had secured his position on whilst crawling towards him and ultimately crush him. As the magnetic field was formed, the opponent would develop paranoia and seizures while lose focus. The encasment of the opponent would drop him to the ground while constantly getting sucked into his skin and bones, causing extreme amount of pain. A sealing tag would then appear on the encased body and seal it off.

(Jiton/Fuuin: Kami no maisō) Magnetic Release/Sealing Arts: God's Burial
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user forms their hands in a triangle-shape and locks onto the target. They would then create an immensely strong magnetic field inside their target to attract iron sand from underground, mixed with present iron sand or iron sand from the users gourd. Should sand from underground also be attracted(which almost always would happen), the target would lose balance as the ground under them would get loose and shaky as the iron sand would erupt with such force that the ground would split. The magnetic field in itself is strong enough to attract the iron sand to such level that it gets sucked into the target's skin and ultimately crush them. This causes a great amount of pain and makes the target having trouble moving.
While under this crushing effect, the magnetic field itself also affects the target's mind and causes paranoia and seizures, making the target lose focus. When the iron sand itself has covered the entire target, a black kanji is formed that acts like a normal sealing tag(Fuin Fuda) and is of B-rank in strength. The iron sand and magnetic field are of S-rank.

Note: Can only be used by Magnetism users with Iron Sand.
Note: Can only be used once and after using, no Iron Sand of A rank and higher next turn.
Note: Must have knowledge in Fuuinjutsu up to B rank.
Note: Can only be taught by Skorm.

As Skozu and her other clone had protected themselves from the explosion, the God Burial had already been set in motion by the second clone. Skozu's clone would cause the iron sand used in that jutsu to vibrate towards itself and ultimately become super-heated, dealing even more damage and more pain towards the opponent. Not only that, but all the sand that now was super-heated and being in contact with the forest would set it on fire because of the heat. The Gods Burial could now be considered dealing forbidden rank in damage. The iron sand used in the magnetic void would be depleted in use after both of these techniques, ending its purpose.

(Jiton: Kogeta Suna) Magnetic Release: Scorched Sand)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(+1 rank to iron sand jutsus up to S rank. +10 damage to iron sand above S ranked.)
Description: Through very precise manipulation via magnetic chakra, the user will make their iron sand vibrate and create intense heat and pressure by reaching out one of their hands towards the source of iron sand and release a barrage of magnetic fields inside the sand. The vibrations of the sand makes it very hot and deals extra damage as it is heated up. To create this type of heat, the user must create multiple miniature magnetic fields in the body of iron sand, to make the grains vibrate towards eachother and create intense surface heat. This is used mostly to penetrate rock formations and boil water body's as the sand will reach about 500 degrees Celsius. The intense surface heat adds damage towards the iron sand and thus its lethal rate. The sand will produce some minor smoke as it heats up and starts to glow slightly red due to the surface heat.

Note: Can only be used on present iron sand.
Note: Can only boost damage of one jutsu per use.
Note: Usable thrice per match.
Note: Can only be taught by Silico.
 
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