[Open-Ranking] Zanda vs. ???

ZandaT

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Official Battle
All Out
Hp System @ 10%
Terrain:

Time Limit: 4 Days​

Standing in the midst of the barren earth lands of Suzihua, Zanda glares forwards through his Anbu like mask towards the person mid.range before him with a deviant smirk on his face. Activating his watch the Hayabusa makes his first move before returning to his normal poise of nonchalantness. His smirk then turns into a smile as he engages the target before him with words of battle.

I hope that you can show me something that I've never seen before...…… heheha! It would really make my day! he ends while drawing one of his swords from his back with his right hand, and using the other to draw and throw a kunai forwards.

Jishin sensā | Seismic Sensor
Type: Tool
Rank: B
Range: Short-Mid.
Chakra: 20 (-10 Cp per Turn)
Damage: N/A
Description: The Jishin sensa is a specialized technological device fashioned to take the form of a medium sized circular watch designed to attach to the user's wrist. Needing chakra to be activated and constantly fueled, this specialized watch has the technological ability to not only register the seismic activity in the ground around the user, but it also registers the type of chakra being used and its relativity to the user who acts as the device's signal dispatcher as long as they remain in contact with the ground. The signals being transmitted from the user pick up any below surface activty happening in real time as it then differentiates the location and the cause of activity in terms of source origination. Although the device itself is advanced in its design and its ground based detection applications, the Seismic sensor can only detect if the chakra is basic, of the basic 5, or unnatural which is the category for everything else.
NOTES
►Once activated, the device lasts as long as it is fueled, which can be cancled at anytime
►Only works when the user is connected to the ground or a static surface
Rījentoāmā | Regent Armor
Type: Tool
Rank: A
Range: Self
Chakra: (-10 per turn)
Damage: N/A
Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS.
NOTES
►Defense activation counts as a move and can be done 4x per battle
►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased


PLEASE FOR THE LOVE OF GOD SOMEONE NEW.....I don't know what's going on on the base but I've noticed the SAME people fight the SAME people in the BA for whatever reasons unknown, but to me its annoying. We have so many cool set-ups out there that I wanna face them to get better, but yall killin me. Also in this match we each get 1 quote, and 1 quote only, so make it matter and we'll discuss everything else.

Also the rock rain happens once every three turns to both of us, taking -10 health in that turn, unless one can find a means to defend themselves from the rain in that turn or escape its reach which covers the entire battlefield.
 

Shady Doctor

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Using my Claymore, With a gas mask on to hide his face.

Tools & Artifacts

(Senzo Sentan) – Ancestral Edge
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A (+25 per strike)
Damage: N/A
Description: The Ancestral Edge is a five foot spear forged from steel and imbued with a mysterious orange ore from Tobusekai, the Eastern Continent. The spear predates the Hangurian Freehold, although is thought to have come after the Sage of Six Paths spread chakra throughout the world. Unlike traditional and conventional spears, the Ancestral Edge does not cut bone or rend flesh; instead its blunt strikes siphons the essence of that which it hits. In simple terms, the spear drains chakra from those it comes in contact with, barring the wielder. A single strike, a moment of contact, drains 50 chakra from the victim and returns 25 chakra to the user. The 25 chakra that is not returned to the user is stored within the spear, which is slowly stored up within the spear in order to access its fullest potential: the ability of nullification. Once the wielder has successfully stored 25 chakra within the spear, the spear can release an invisible pulse of chakra up to the end of mid-range from the user’s position. This invisible pulse of chakra, travelling at thrice the user’s speed, has the potential to nullify all Fuuinjutsu up to, and including, S-Rank for two turns. The spear is remarkably durable, being able to sustain itself from A-Rank attacks. The spear can survive a single S-Rank attack, but after which its defenses will be nullified; this leaves it vulnerable to mere freeform damage. The spear’s chakra reserves are drained at a rate of 25 per turn outside of battle.

(Ekō) - Echo
Type: Tool
Rank: A
Range: Short
Chakra: N/A (-10)
Damage: N/A (+20)
Description: Echo is a simple technological tool which compliments the use of Sound Ninjutsu. This comes in the form of ear buds that have a specific set of functions. First and foremost, the buds passively and automatically sync with the user's chakra and only comes into being "active" when Sound Ninjutsu are used. Once the earbuds sense the chakra being used, they both let off unique sounds. The left bud would only sap (-10) chakra from the user to create its sound, passively creating a pulsing echo of said sound which would in turn increase its range by 1. Of course this wouldn't apply to Long range techniques so the chakra deduction wouldn't happen with them. The right earbud would sap (-10) chakra from the user in order to apply it to said technique. This would passively create a sound that would resonate with the sound technique in such a way that they become louder and more aggressive. This in turn would increase the damage by (+20). An ability that the buds share in a defensive mechanism. By spending 30 chakra, the user is able to release from the buds that is inaudible and harmless. The sounds simply change wave lengths in order to resonate with and cancel out incoming sound techniques that rely on sound (Sound Gen) or entering the body (Hindering Sound). This ability would only work on A-rank and below techniques, With A-ranks simply losing a rank, while anything lower is simply cancelled. This can be done up to 5 times a battle.

Note: Left and Right buds cannot effect the same technique in the same turn; Other than the defensive mechanism, which would count as a move per turn to use.
Note: The boosts (Range or Damage) can only be applied to one technique per turn each.

Seal on my neck:

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT
 

ZandaT

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Using my Claymore, With a gas mask on to hide his face.

Tools & Artifacts

(Senzo Sentan) – Ancestral Edge
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A (+25 per strike)
Damage: N/A
Description: The Ancestral Edge is a five foot spear forged from steel and imbued with a mysterious orange ore from Tobusekai, the Eastern Continent. The spear predates the Hangurian Freehold, although is thought to have come after the Sage of Six Paths spread chakra throughout the world. Unlike traditional and conventional spears, the Ancestral Edge does not cut bone or rend flesh; instead its blunt strikes siphons the essence of that which it hits. In simple terms, the spear drains chakra from those it comes in contact with, barring the wielder. A single strike, a moment of contact, drains 50 chakra from the victim and returns 25 chakra to the user. The 25 chakra that is not returned to the user is stored within the spear, which is slowly stored up within the spear in order to access its fullest potential: the ability of nullification. Once the wielder has successfully stored 25 chakra within the spear, the spear can release an invisible pulse of chakra up to the end of mid-range from the user’s position. This invisible pulse of chakra, travelling at thrice the user’s speed, has the potential to nullify all Fuuinjutsu up to, and including, S-Rank for two turns. The spear is remarkably durable, being able to sustain itself from A-Rank attacks. The spear can survive a single S-Rank attack, but after which its defenses will be nullified; this leaves it vulnerable to mere freeform damage. The spear’s chakra reserves are drained at a rate of 25 per turn outside of battle.

(Ekō) - Echo
Type: Tool
Rank: A
Range: Short
Chakra: N/A (-10)
Damage: N/A (+20)
Description: Echo is a simple technological tool which compliments the use of Sound Ninjutsu. This comes in the form of ear buds that have a specific set of functions. First and foremost, the buds passively and automatically sync with the user's chakra and only comes into being "active" when Sound Ninjutsu are used. Once the earbuds sense the chakra being used, they both let off unique sounds. The left bud would only sap (-10) chakra from the user to create its sound, passively creating a pulsing echo of said sound which would in turn increase its range by 1. Of course this wouldn't apply to Long range techniques so the chakra deduction wouldn't happen with them. The right earbud would sap (-10) chakra from the user in order to apply it to said technique. This would passively create a sound that would resonate with the sound technique in such a way that they become louder and more aggressive. This in turn would increase the damage by (+20). An ability that the buds share in a defensive mechanism. By spending 30 chakra, the user is able to release from the buds that is inaudible and harmless. The sounds simply change wave lengths in order to resonate with and cancel out incoming sound techniques that rely on sound (Sound Gen) or entering the body (Hindering Sound). This ability would only work on A-rank and below techniques, With A-ranks simply losing a rank, while anything lower is simply cancelled. This can be done up to 5 times a battle.

Note: Left and Right buds cannot effect the same technique in the same turn; Other than the defensive mechanism, which would count as a move per turn to use.
Note: The boosts (Range or Damage) can only be applied to one technique per turn each.

Seal on my neck:

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT
The previously thrown kunai soars unopposed as the person remains silent as well as still, seemingly unaffected by the threat ahead of him as well as the Hayabusa's words. The short blade would go on to strike this mysterious person in the facial area cracking half of their gas mask revealing their mysterious silver colored eyes.

Whoa, you're not all there in the head are you!? the Hayabusa taunts as he throws his sword into the earth beside him before waving three hand seals.

Using his futon chakra he would then manipulate the air around his target to increase in rotational force creating a vortex that traps them within. Serving as a prison of sorts the vortex's walls would have a half a meter radius away from the target, leaving not much room to operate, where it would then stretch for an additional 3ms.

(Fūton: Bushōgoma) - Wind Style: Lazy Spinning Top
Type: Supplementary/Defense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.

Note: Only useable twice per battle.
Note: Courtesy of Nanaki
Wasting no time the masked shinobi would wave an additional three hand seal before creating two medium sized spheres of very condensed balls of darker hued smoke after separating his hands. He would then throw both spheres at his trapped target in a way that they would both hit simultaneously before erupting in a plethora of smoke that covers a majority of the rocky, barren wasteland in a thock dense smoke. Upon eruption the spheres release a veil of smoke that spreads with a 15m radius around the target, even shrouding the masked Dragon Warrior himself.

(Ninjutsu: Hatsuendan Juugan no Jutsu) - Ninja Arts: Smoke Bomb Bullet Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40+10= 50
Description: The user makes a single handseal whilst kneading chakra in either their hands or mouth. With the point of origin wherever the chakra is pooled, they'll then release up to three highly condensed spheres of smoke that are launched with a great, pressurized force not unlike many Fūton techniques. Upon striking a target, each bullet erupts like a smoke bomb and goes on to release a large cloud of smoke around the target.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Courtesy of Nanaki
(Ninjutsu: Kemuritadai no Jutsu) - Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Ninjutsu)
Description: When preparing a Smoke technique, the user makes two extra handseals and adjusts the ratio of particulate matter within their initial technique. The increased particulate matter causes the smoke to become much thicker and heavier, giving it a darker gray tone. And due to the increased weight, the user's smoke hits with more force than is typical. In addition, this process will negate Smoke's standard weaknesses to both Water and Wind.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable four times per battle.
Note: Courtesy of Nanaki
 

Shady Doctor

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The moment the wind began to swirl around Uta, he'd simply smile at the mediocre attempt to distract him. He'd quickly perform a string of hand seals as he deeply inhaled. This was directly followed by him exhaling and punching his guy, releasing a large pressurized wind sphere. This sphere was empowered by Momo passively, but it wasn't really needed. The sphere blasted straight through the wind barricading Uta in, destroying it before heading at the opposing man.

At this point the man had thrown some smoke bombs made of pure smoke 0_0. The wind sphere would lose power slightly from breaking through the barricade, but still held enough power to stalemate with the smoke bombs. This left the smoke bombs cut short about mid way between the two.

"Hmm. A smoke user. Could he be as skilled as..... No. Not possible but we'll see his limits."

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +10
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

While Uta was handling the man directly, Momo was doing her own thing to attack the man. She created numerous golden arrows above him at different angles. These golden arrows would come crashing down at high speeds, colliding with the man before exploding directly on his person.

Once the wind barricading Uta in had been dispatched without any real effort, Uta was dashing directly at the man in a slight arc. Moving as fast as possible, Uta would close in pretty quickly where he'd be more comfortable.

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha




CP: 1400 - 30 - 30

1340
 
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ZandaT

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The moment the wind began to swirl around Uta, he'd simply smile at the mediocre attempt to distract him. He'd quickly perform a string of hand seals as he deeply inhaled. This was directly followed by him exhaling and punching his guy, releasing a large pressurized wind sphere. This sphere was empowered by Momo passively, but it wasn't really needed. The sphere blasted straight through the wind barricading Uta in, destroying it before heading at the opposing man.

At this point the man had thrown some smoke bombs made of pure smoke 0_0. The wind sphere would lose power slightly from breaking through the barricade, but still held enough power to stalemate with the smoke bombs. This left the smoke bombs cut short about mid way between the two.

"Hmm. A smoke user. Could he be as skilled as..... No. Not possible but we'll see his limits."

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +10
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

While Uta was handling the man directly, Momo was doing her own thing to attack the man. She created numerous golden arrows above him at different angles. These golden arrows would come crashing down at high speeds, colliding with the man before exploding directly on his person.

Once the wind barricading Uta in had been dispatched without any real effort, Uta was dashing directly at the man in a slight arc. Moving as fast as possible, Uta would close in pretty quickly where he'd be more comfortable.

( Ninjutsu: Tatsu Kaze ) Dragon dive
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
Note: A maximum of fifteen arrows can be created
Note: Can only be performed 3x in a battle with one turn cooldown
Note: Can only be taught by Hashirhamha




CP: 1400 - 30 - 30

1340
With the two clashing techniques quelling each other and then fading away, as the smoke clears with a mild breeze Zanda witnesses his target's advance but soon gets distracted by the sudden appearance of multiple shadows on the earthen wasteland. Tsch, seems they woke up.... the Dragon Warrior utters to himself as he swiftly glances above to see the impending flurry of arrows before grabbing his sword once again.

Responding to the aerial attack the Hayabusa simply releases a jet of smoke from both legs that swiftly propels him forwards in a deeply arcing fashion at a very low aerial height in a pattern that puts him to the lateral right of his opponent, who is traversing forwards, while keeping a 5m distance.

(Kemuriton: Suishin) - Smoke Technique: Propulsion
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction.

Note: Only useable thrice per battle.
Note: Courtesy of Nanaki
Once reaching his opponent's direct right in the few moments that it took, Zanda would then release a plume of smoke from his left hand that takes form into an exact clone. Upon creation the clone would rush the targets while Zanda dashes backwards an additional 5ms increasing his distance from the target to mid.range.

Here I come!! the clone says as he rushes forwards towards the half masked man and his cool cat-like thingy assistant.

(Kemuri Bunshin no Jutsu) - Smoke Clone technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user creates a clone made out of smoke from their hands. When it is struck, it turns into a smoke similar to the smokescreen the user creates. The smoke clone is mostly used as a diversion tactic like other clone techniques, however, the user can also turn the clone into a source for smoke ninjutsu at any time.

Note: The clone can only use smoke related jutsu.
Note: Only useably by bios that've learned Smoke Ninjutsu.
 

Shady Doctor

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It's watched closely as the man opposing him propelled himself away from the arrows using smoke. He was actually well versed with the skill so far. But Uta doubted the levels were threatening to his life. Nonchalantly walking towards the man as he closed into close range, Uta did a single hand seal and activated a swift technique the moment he was within 5m. Before the man knew it, Uta had manifested 4 spheres of wind directly near him. One sphere would be created inches in front of his stomach, exploding with enough force to fold him as his momentum was carrying him forward. Another would be created in front of his neck, but under his chin, exploding to cause damage in that area. The last two would manifest in front of the man's knees, directly damaging his legs. All the spheres would be created simultaneously, but during their nigh instant creation, Uta had added some upgrades to the technique.

The one hand seal done in the beginning was not for the popping technique itself, but for a technique supplementing it. This added sharp edges to the wind spheres and boosted their lethality and destructive prowess. Along with this, Uta also had the sharp winds spark against one another to create flames within the spheres. This made each one of them a sharp, fire/wind combination attack that appeared directly near their target to cause burning and slicing damage.

"So, just who are you??"

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40 +20 +10
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.*
-Usable once per turn
-Can only be taught by Ushiro

(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Must be a Wind specialist.
- Can only be used three times
- Can only be taught by Kryptiic

All the while, Uta continues to walk toward his soon to be victim; Closing the already small gap they had between them in the first place.




1340 - 20 - 10 - 30

1280
 

ZandaT

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It's watched closely as the man opposing him propelled himself away from the arrows using smoke. He was actually well versed with the skill so far. But Uta doubted the levels were threatening to his life. Nonchalantly walking towards the man as he closed into close range, Uta did a single hand seal and activated a swift technique the moment he was within 5m. Before the man knew it, Uta had manifested 4 spheres of wind directly near him. One sphere would be created inches in front of his stomach, exploding with enough force to fold him as his momentum was carrying him forward. Another would be created in front of his neck, but under his chin, exploding to cause damage in that area. The last two would manifest in front of the man's knees, directly damaging his legs. All the spheres would be created simultaneously, but during their nigh instant creation, Uta had added some upgrades to the technique.

The one hand seal done in the beginning was not for the popping technique itself, but for a technique supplementing it. This added sharp edges to the wind spheres and boosted their lethality and destructive prowess. Along with this, Uta also had the sharp winds spark against one another to create flames within the spheres. This made each one of them a sharp, fire/wind combination attack that appeared directly near their target to cause burning and slicing damage.

"So, just who are you??"

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40 +20 +10
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.*
-Usable once per turn
-Can only be taught by Ushiro

(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Must be a Wind specialist.
- Can only be used three times
- Can only be taught by Kryptiic

All the while, Uta continues to walk toward his soon to be victim; Closing the already small gap they had between them in the first place.




1340 - 20 - 10 - 30

1280
A few moments into the battle already had the Hayabusa thinking that the combination of his opponents was more impressive than he thought, for after his first move he had meet a greater resistance than expected. Tsch!? the Hayabusa grunts after witnessing the performance of a single hand seal by his half-masked opponent, an act that also triggers the warrior to subsequently end his smoke propulsion earlier than planned. This would leave Zanda to begin to descend mid.air as his forwards momentum severely decreases while the raging balls of wind and flame manifest before him. In reaction to his impending world of hurt, Zanda would simply greatly exhale forwards releasing a very powerful jet of wind that immediately halt's his forwards progression before sending the fighter a few inches backwards where he then tilts his head downwards in order to send himself up into the air ultimately ending with himself in a position 6ms directly above his opponent's.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

Note: The user must already be airborne to use
Now in his high aerial position Zanda would raise both arms upwards before violently swinging down towards his grounded enemies subsequently sending two crescent shaped, sharp blades of water that would slice into his target's simultaneously.

(Suiton: Nagareru no Yari) - Water Release: Flowing Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.
 

Shady Doctor

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Finally the man was moving towards Uta instead of shying away from conflict. With the nameless man positioning himself above Uta about 6m, Uta grinned a little bit as Momo used the camouflage technique to effectively hide her presence before jumping off of Uta's head and fleeing into mid range behind him.

At this point the man was directly above Uta and swirling like a girl dancer, releasing blades of water towards him. In this moment, Uta simply jumped into the air while clapping his hands together, causing an instant traveling sound wave to bring itself forth. This sound would immediately disperse the water blades as Uta still was going upwards from his jump. When he was closing in on the Bum, Uta spoke to him once again while delivering a free form Uppercut to his chin.

"Damn you kids these days have no manners. Introduce yourself. Even if it is an enemy. Never know, this could be one of our final fight. I am Uta. The Silver-Eyed King."


(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short Mid (Echo)
Chakra Cost: 20 +10
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.




1280 - 30 - 30

1220
 

ZandaT

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Finally the man was moving towards Uta instead of shying away from conflict. With the nameless man positioning himself above Uta about 6m, Uta grinned a little bit as Momo used the camouflage technique to effectively hide her presence before jumping off of Uta's head and fleeing into mid range behind him.

At this point the man was directly above Uta and swirling like a girl dancer, releasing blades of water towards him. In this moment, Uta simply jumped into the air while clapping his hands together, causing an instant traveling sound wave to bring itself forth. This sound would immediately disperse the water blades as Uta still was going upwards from his jump. When he was closing in on the Bum, Uta spoke to him once again while delivering a free form Uppercut to his chin.

"Damn you kids these days have no manners. Introduce yourself. Even if it is an enemy. Never know, this could be one of our final fight. I am Uta. The Silver-Eyed King."


(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short Mid (Echo)
Chakra Cost: 20 +10
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.




1280 - 30 - 30

1220
While the man introduced himself Zanda noticed that his furry companion had seemingly vanished from plane sights. This is not good!? the Hayabusa thinks to himself as he begins to descend upon his opponent who rises upwards to meet him after having dispersed his previous water jutsu with ease.

Now in an aerial position within short range of his target and closing, Zanda once again raises his hand gripping the sword vertically above himself before thrusting it downwards towards his target releasing a thin arrow of condensed chakra that traverses with amazing speeds. In the mere moments after his release the Hayabusa would then yell "I DON'T CARE!" as he prompts the arrow to break into 2 separate pieces before impacting his target from directly above as well as to the right at an angle that would penetrate Uta's side torso. If done successfully the silver eyed man would be sent back crashing into the ground in a bloody state.

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.
Note: Courtesy of Ańbu Juniør
After having further manipulated the arrow Zanda would then once again release a stream of smoke from his legs that would raise the Hayabusa slightly back up into the air where he would then perform a backflip in order to land 5ms outside of his downed opponent but on the opposite side of the tiglon, who the Hayabusa is still unaware of.

(Kemuriton: Suishin) - Smoke Technique: Propulsion
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: The user releases a jet of smoke from their legs in order to propel themselves in a desired direction.

Note: Only useable thrice per battle.
Note: Courtesy of Nanaki
 

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Tch the man was not only persistent, but also stubborn as hell. As Uta was closing in, he notices the man shoot his chakra projectiles, but they would fail to ever hit the claymore. Being in sync with Momo, they were able to know what each other was thinking so they reacted accordingly. Uta would in that moment, pull out three smoke pellets from his tool pouch and let go of them. As he let go of them and they exploded two things happen. Uta vanished in thin air; Being reverse summoned to Momo's position on the ground. She'd be on his head similar to how humans are when they summon large summons. On the other hand, Uta himself had used the camouflage technique to turn invisible as he was teleported to Momo. This essentially leaves him in an unknown position while the smoke masks everything as a distraction to throw the kid off.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

The instant Uta landed, he'd perform a few brisk hand seals and slam his hands on the ground, his position still Unknown to his enemy. A barrier would instantly erect around the area stretching to mid range around the target. The man would immediately be thrown downwards out of the air from the effects of the barrier; Slamming him into the ground while the barrier itslelf drained him of chakra and limited his capabilities.

"......."

(Tajū Mugen Hōyō) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.




1220 - 10 - 30 - 30 - 30

1120 + 100

1220
 

ZandaT

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Tch the man was not only persistent, but also stubborn as hell. As Uta was closing in, he notices the man shoot his chakra projectiles, but they would fail to ever hit the claymore. Being in sync with Momo, they were able to know what each other was thinking so they reacted accordingly. Uta would in that moment, pull out three smoke pellets from his tool pouch and let go of them. As he let go of them and they exploded two things happen. Uta vanished in thin air; Being reverse summoned to Momo's position on the ground. She'd be on his head similar to how humans are when they summon large summons. On the other hand, Uta himself had used the camouflage technique to turn invisible as he was teleported to Momo. This essentially leaves him in an unknown position while the smoke masks everything as a distraction to throw the kid off.

(Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners

(Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

The instant Uta landed, he'd perform a few brisk hand seals and slam his hands on the ground, his position still Unknown to his enemy. A barrier would instantly erect around the area stretching to mid range around the target. The man would immediately be thrown downwards out of the air from the effects of the barrier; Slamming him into the ground while the barrier itslelf drained him of chakra and limited his capabilities.

"......."

(Tajū Mugen Hōyō) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.




1220 - 10 - 30 - 30 - 30

1120 + 100

1220
If tne Tiglon is mid.range behind you and then you reverse summon yourself and then erect a barrier that stretches mid.range all around me, would you not be within your own technique as well? Not an issue at all just be careful bro, bro.

Witnessing his opponent reach into his tool pouch in response to his previous kenjutsu technique launched thoughts of doubt lingered within the mind of the Hayabusa as he wondered what this mysterious man was up too. Smoke-bombs!? the Dragon Warrior thought to himself as the bombs exploded releasing their veil which he falls within while swinging his sword violently in the position his target would have been if he did not tactically retreat. Is this man serious!? Smoke against me!!? Zanda utters to himself in an aggravated state as he lands while the cheap veil of smoke suddenly becomes thicker, bigger, and wider while it propagates onto the entire field shrouding everything within the barren lands of Suzihua in mere moments via the smoke wielding warrior's doing.

Using his secrete clan skill of Taiji the Hayabusa, through the intense feelings of himself, would then feel the outline/protrusion of a foreign source within his intense smoke screen allowing the warrior to know his target's exact location although camouflaged if not given away from their coughs via a pending suffocation. The smoke stays active until moved by a foreign source.

(Senpuku Kemuri Kangoku no Jutsu) - Blinding Smoke Screen Technique
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage points: N/A (-20 to each target per turn)
Description: While engaged in battle and wishing to retreat tactfully, the user will create an extremely thick smokescreen from their mouths that will blind the enemy and cause them to cough violently. The user can then attack freely. Inside this smoke screen, targets will struggle to breathe and see as the smoke not only hinds their eyesight, but causes them to breathe properly. Three turns inside the smoke screen will cause any target to pass out.

Note: If used under a smoke-like state, the user can expel the smoke from his own body into a radius around him.
Note: Only useably by bios that've learned Smoke Ninjutsu.
Feeling the erection of the large barrier as it forms, Zanda would then be thrusted to his knees in a keeled over position as he tries to fight the downwards force while feeling his very vital essence being taken away from him, but none bothered he manages to act. Damn YOU!!! the Hayabusa yells as he focuses his earthen chakra beneath his crouching target in an attempt to break his focus while simultaneously attacking the dou. Suddenly several gigantic pillars of rock would violently rise from beneath and behind the man, and the side of the barrier closest towards the target yet mid.range from Zanda, in order to violently mangle and impale the silver eyes person and his summon in one move. The several gigantic pillars of earth cover a 10m area starting 8ms away from Zanda in the direction of his targets, who are not the dead center of the technique, leaving the pillars to cover an area a few meters before the enemies while covering more meters behind them as well as to the back sides of them.

The rising of these pillars would bore a hole within the smoke veil clearing the smoke within the area of the rock formation via pushing the polluted gas to the sides.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Now free from his constraints the Dragon Warrior would rise to his feet before merging with his source of smoke in order to get directly behind his targets, if they are indeed still within his veiled realm, in total silence like a true assassin before un merging and performing a lateral slash to the man's neck beheading him via freeform.

Me and my clansmen swore an oath of secrecy so to reveal who I am is a no, no, but since you won't live to tell anyone I guess I can tell yah...….the names Zanda…...Zanda Hayabusa!!

(Ninjutsu: Kemuri Hokousha) - Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move covertly through it. This effectively enables them to conceal their presence and move about in total silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.

Note: Only useable by bios that've learned Smoke Ninjutsu and their smoke-based clones.
Note: Only useable thrice per battle.
Note: Only useable in large smoke fields.
Note: Courtesy of Nanaki
 

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Uta was now within a thick ass smoke screen but his barrier had done its job seeing as he felt his chakra levels rising from the man being drained of his reserves. At this point, Uta felt the ground shaking beneath him but due to the thick smoke he couldn't tell what exactly was coming or where it was coming from. With this in mind, he instinctively reacted to protect himself and Momo.

With the pillars rising from numerous directions, he'd release Kurochi from every point of his body in the form of twisting flames, making sure to create them in a way not to harm Momo at all. These flames would easily and immediately destroy and devour any pillar they came in contact with. The flames didn't stop there though. They continued to spread in an omnidirectional fashion, changing into a more physical dome shape, as it begins eating away at the smoke also in order to clear it away. Uta made sure to maintain the technique to keep spreading and eating the smoke until it was completely erased.

"Zanda..... Hayabusa? Interesting. "

As the Kurochi fights through the techniques, it would absorb the chakra from the Earth technique because it overpowered it, but not the smoke since they would stalemate and both would disappear.

Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S (S)
Range: Short-Long
Chakra cost: 15/40 (40)
Damage: 30/80 (80) +10
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).

Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

Genshi Ōkui ♎ Primeval Gluttony (Reference)
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.




1220 - 20 - 40

1160 + 15

1175
 

ZandaT

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Uta was now within a thick ass smoke screen but his barrier had done its job seeing as he felt his chakra levels rising from the man being drained of his reserves. At this point, Uta felt the ground shaking beneath him but due to the thick smoke he couldn't tell what exactly was coming or where it was coming from. With this in mind, he instinctively reacted to protect himself and Momo.

With the pillars rising from numerous directions, he'd release Kurochi from every point of his body in the form of twisting flames, making sure to create them in a way not to harm Momo at all. These flames would easily and immediately destroy and devour any pillar they came in contact with. The flames didn't stop there though. They continued to spread in an omnidirectional fashion, changing into a more physical dome shape, as it begins eating away at the smoke also in order to clear it away. Uta made sure to maintain the technique to keep spreading and eating the smoke until it was completely erased.

"Zanda..... Hayabusa? Interesting. "

As the Kurochi fights through the techniques, it would absorb the chakra from the Earth technique because it overpowered it, but not the smoke since they would stalemate and both would disappear.

Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S (S)
Range: Short-Long
Chakra cost: 15/40 (40)
Damage: 30/80 (80) +10
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).

Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

Genshi Ōkui ♎ Primeval Gluttony (Reference)
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+50 chakra per limb)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into six (6) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Each of these sections contain 50 points of chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides but 300 chakra points, less than 50% of their original reserves. However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through simple touch--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Due to the fact that traditional medicine and medical procedures are wasted on a Kureimoa this technique is the first of the two core CCJ that provide them their only source of sustenance and as such can be performed as many times as needed by with a lengthy cool down between uses. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Can also be performed through the Kagune organ or Kurochi constructs.




1220 - 20 - 40

1160 + 15

1175
What the hell is this!? Zanda exclaims in shock as he feels the very essence of his vital energy being eaten away by the mysterious opponent he faced. Feeling his earthen pillars being consumed by a growing foreign source Zanda responded by dashing 6ms to his left while he swiftly performs a series of 5 hand seals as he takes in a very deep breath. The Hayabusa would then release two compact spheres of smoke towards the growing foreign dome before making a final hand seal in order to cause the spheres of smoke to explode into numerous small birds that crash into the dome in a wide flurry about 6.5ms from its epicenter. The wide flock would slightly decrease in size as it penetrates the man's dome before converging on the point where Zanda first felt his chakra being consumed thus penetrating the man from every angle all at once.

During the course of the Foggy Bird jutsu a small cloud of smoke would be created and spread within 5ms of the initial clashing point with the dome, while a large cloud of smoke would spread within a 15m radius of the target once the birds converge simultaneously.

(Ninjutsu: Hisou no Hyakki Torifogu) - Ninja Art: Flight of 100 Foggy Birds
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+10= 90
Description: The user performs a brief series of three handseals while kneading chakra in their lungs. Once prepared, they'll then exhale two baseball-sized spheres of smoke so highly condensed that they may appear to be solid. Sometime during their trajectory path, the user will make another handseal, which causes the two spheres of smoke to burst into a few dozen small bird-like figures that'll flock towards the target. These bird-like smoke constructs rain down on the enemy from various angles, and packs force equivalent to that of a punch before dispersing into a small cloud of smoke on contact. After the assault is completed, the target is left bruised and bloodied in a large cloud of smoke.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable thrice per battle.
(Ninjutsu: Kemuritadai no Jutsu) - Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Ninjutsu)
Description: When preparing a Smoke technique, the user makes two extra handseals and adjusts the ratio of particulate matter within their initial technique. The increased particulate matter causes the smoke to become much thicker and heavier, giving it a darker gray tone. And due to the increased weight, the user's smoke hits with more force than is typical. In addition, this process will negate Smoke's standard weaknesses to both Water and Wind.

Note: Only useable by bios that've learned Smoke Ninjutsu.
Note: Only useable four times per battle.
Zanda would then continue his motion of running in order to put himself to the direct right of his opponent at mid.range, which he feels out within his shroud of smoke, while manipulating the air above him in order to create a small tornado that shoots forwards at rapid speeds aiming at the top of his opponent's skull. Upon contact with a solid surface the tornado will expand releasing a cluster of sharp sporadic destructive air currents that has a 2m radius, shredding everything within its reach.

Mindful of his chakra reserves the Hayabusa ponders the a plan to end his opponent swiftly in the next few moments of battle. Something has to give....!

(Fuuton: Taifū no me) Wind Style: Eye of the Storm
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.
NOTES
►Can be used 4x per battle
►Jutsu has a 1 turn cooldown

670 cp to start turn
 
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