[Open] Practise for something...

Troyard

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"The fated battle; Mukuro vs. -Venom-"


Toshiro looks at the opponent ans smirks. Noting the range, Toshiro's persona changes; giving him a wide smirk on his face. The true nature of those from the Yuki clan will be demonstrated today. This man Sesshomaru will be Toshiro's masterpiece. Just like Picasso, Toshiro will make art out of this battle. Suddenly, Toshiro performs one handseal, allowing his freezing cold Hyouton chakra to flow from below the opponent, causing the ice to rise vertically, encasing the opponent's body, starting from the lower section [ legs and waist] within their next eye blink. Due to the swift speed of the ice, its a little hard to counter and your lower section is left frozen solid. With he ice rushing up your body, Toshiro does something that most will consider stupid, but performs one handseal, causing water to gush from below your feet encasing you again in an orb of water. Due to the coolness of the Ice in the atmosphere, it makes contact with the water from below you, freezing the water around your body, thus creating almost a dual ice prison. One C rank and the other B-rank. With this, Toshiro has a demonic look on his face, as he places his right hand on the hilt of his Katana preparing for your next counter. By this time, there is about 2 inches of snow on the floor.

Let's begin now shall we?!

(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 
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Venom

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"The fated battle; Mukuro vs. -Venom-"


Toshiro looks at the opponent ans smirks. Noting the range, Toshiro's persona changes; giving him a wide smirk on his face. The true nature of those from the Yuki clan will be demonstrated today. This man Sesshomaru will be Toshiro's masterpiece. Just like Picasso, Toshiro will make art out of this battle. Suddenly, Toshiro performs one handseal, allowing his freezing cold Hyouton chakra to flow from below the opponent, causing the ice to rise vertically, encasing the opponent's body, starting from the lower section [ legs and waist] within their next eye blink. Due to the swift speed of the ice, its a little hard to counter and your lower section is left frozen solid. With he ice rushing up your body, Toshiro does something that most will consider stupid, but performs one handseal, causing water to gush from below your feet encasing you again in an orb of water. Due to the coolness of the Ice in the atmosphere, it makes contact with the water from below you, freezing the water around your body, thus creating almost a dual ice prison. One C rank and the other B-rank. With this, Toshiro has a demonic look on his face, as he places his right hand on the hilt of his Katana preparing for your next counter. By this time, there is about 2 inches of snow on the floor.

Let's begin now shall we?!

(Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
Rank: C
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Sesshomaru standing still notices a strange chilling presence near him. As he look down, ice was forming near the bottom of his feet. He quickly perform one hand seal, encasing his body in earth. Quickly, using part of the earth on his body to break the ice that was near him, and push piece of the earth under his heels up, pushing him back a couple feet, and away from the ice thingy. By the time he hits the ground back, its because the rock armor was off.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with

(Still in mid range of course)As his feet landed back on the ground, he channel his earth chakra below, to cause a slight tremor that would make you loose balance and fall on your butt :3

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target

Near simultaneously with the tremor, he slams his hand on the ground and does.

(Doton: Iwa Keiro) – Earth Style: Rock Trail
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.
 

Troyard

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"Please stop ****ing with me, I was told you're stronger; so i came here to kill you. If you dont fight back, I will give you a slow and painful death."

Watching as the earth earth surrounds you, looking at your movements, Accelerator slams his hands on the floor. He causes the ground in a 5 meter radius around you to drop 20 meters, so if you move back, you will still be in the range of the MEC. As you go falling, Accelerator sends a barrage of kunai into the ditch.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

=================

If you're not gonna fight me for real, then this fight is bs.
 
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