[Open] Open Invitation

Zatanna

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Pervyy

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Magnus Uchiha v7

Bella is stood next to him.
You can go first
 
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Zatanna

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Two wepaons/swords in bio, Fujin and Storm Harmonic Tool




It was a sunny day with the sun behind her early in the morning high above her head casting her shadow forwards, when she saw him approaching over the horizon, another Uchiha. Though she had barely heard of him, it was recommended to her that she try her skills against him to try improve her Sharingan and her ninja skills. He stopped approximately 10m away from her but Nadja's stance was one of hostility and shifting her feet into a swordmans like stance with one forward, she would watch as her eyes transitioned into that clan pattern, the 3 tomoe forming and causing a red screen to fall over her vision. In one swift motion as her eyes turned, she drew Fujin from her hip and channelling chakra through it swung it forward which released a ball of wind which rapidly expanded to turn into a huge pressurized ball launched at Magnus. Effectively to Nadja or anyone with the Sharingan it would look like a massive ball of chakra which would distort and block the view between them.

With her free hand while she tested the water with this attack, Nadja drew some shuriken prepped for the next attack and watched as her two opponents would react.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (3t, passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40+10=50
Damage: 80+30+10=120
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.


Stats:
Mind: 7
Body: 6
Spirit: 6
Agility: 6 - speed 12
Dexterity: 6+1=7 - tracking 16*5.5=88
Vitality: 0/0
 

Pervyy

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Two wepaons/swords in bio, Fujin and Storm Harmonic Tool




It was a sunny day with the sun behind her early in the morning high above her head casting her shadow forwards, when she saw him approaching over the horizon, another Uchiha. Though she had barely heard of him, it was recommended to her that she try her skills against him to try improve her Sharingan and her ninja skills. He stopped approximately 10m away from her but Nadja's stance was one of hostility and shifting her feet into a swordmans like stance with one forward, she would watch as her eyes transitioned into that clan pattern, the 3 tomoe forming and causing a red screen to fall over her vision. In one swift motion as her eyes turned, she drew Fujin from her hip and channelling chakra through it swung it forward which released a ball of wind which rapidly expanded to turn into a huge pressurized ball launched at Magnus. Effectively to Nadja or anyone with the Sharingan it would look like a massive ball of chakra which would distort and block the view between them.

With her free hand while she tested the water with this attack, Nadja drew some shuriken prepped for the next attack and watched as her two opponents would react.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (3t, passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40+10=50
Damage: 80+30+10=120
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.


Stats:
Mind: 7
Body: 6
Spirit: 6
Agility: 6 - speed 12
Dexterity: 6+1=7 - tracking 16*5.5=88
Vitality: 0/0
Two wepaons/swords in bio, Fujin and Storm Harmonic Tool




It was a sunny day with the sun behind her early in the morning high above her head casting her shadow forwards, when she saw him approaching over the horizon, another Uchiha. Though she had barely heard of him, it was recommended to her that she try her skills against him to try improve her Sharingan and her ninja skills. He stopped approximately 10m away from her but Nadja's stance was one of hostility and shifting her feet into a swordmans like stance with one forward, she would watch as her eyes transitioned into that clan pattern, the 3 tomoe forming and causing a red screen to fall over her vision. In one swift motion as her eyes turned, she drew Fujin from her hip and channelling chakra through it swung it forward which released a ball of wind which rapidly expanded to turn into a huge pressurized ball launched at Magnus. Effectively to Nadja or anyone with the Sharingan it would look like a massive ball of chakra which would distort and block the view between them.

With her free hand while she tested the water with this attack, Nadja drew some shuriken prepped for the next attack and watched as her two opponents would react.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (3t, passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40+10=50
Damage: 80+30+10=120
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.


Stats:
Mind: 7
Body: 6
Spirit: 6
Agility: 6 - speed 12
Dexterity: 6+1=7 - tracking 16*5.5=88
Vitality: 0/0
Magnus would upon seeing the red pattern of his foe would passively activate his 3t sharingan which would passively turn into his EMS. With his this clarity and perception would be unrivalled while his YY sensory would alert him to anything his foe would even try to conjure. What an interesting individual, one of the remaining Uchiha. Where had they hidden to survive the tragedies of the past? What ever their story, they weren't in the mood for talking. Magnus conveyed his thoughts to Bela, her being his guardian, allowing her to act as he placed his hand on her should releasing a mass of chakra into her, so that she could reach her maximum potential.

With this, as Magnus passes the mass of chakra into his creation, she releases a stream of flames aimed to hit their foe head on while completely negating the wind that had been shot towards the duo. These flames would be empowered by Bela's natural affinity while made stronger by the chakra transfer happening within the same time frame. These flames would cover an area short range around their foe, reaching up to mid range. All the while Magnus is watching their foe's moves and sensing everything they may do.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye - Passive
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye - passive
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80+20+40=140
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Tracking: 90
Speed: 10
 

Zatanna

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The opponent was strong and a 2v1 didnt help the situation but they fought smart using Fire against her Wind, though thankfully due to Nadja's mastery over wind, she needn't worry about the technique being overpowered by a stronger element. Taking advantage of the fire effectively blocking the view of her, reaching into her bag as the flames came towards her with her free hand, she grabbed a grey pill and flicking it into her mouth she would crunch down activating it causing a dull purple chakra cloak bubble over her skin and attach to the shuriken she was holding as well. Nadja would then fling the shuriken in her hand, they flew two to the left side of the fire and two to the right, angled in such a way that they would strike at a downwards 45* angle on either side of her opponents (eg one each on the left side, one each the right, for both Magnus and Bela). While they flew in motion she sneered not to be outdone and to test the limits of her wind, she swung her sword back once more now empowered by the bijuu drug coursing through her system, another rippling wind roared into life, as she swung her sword four times sending wave after wave of wind towards her opponent which would overpower the fire continuing on. Looking like a star of wind coming towards them, it howled towards its target as slime could be seen within its attack dribbling along the ground.

( Bijūgan ) - Tailed Beast Drug (Shukaku x 1, Matatabi x1, Isobu x1, Saiken x1)
Type: Supply
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description:
Tailed Beast Pills are pills that have been engineered to create Bijuu like transformations in the user. These pills, containing small amounts of Bijuu chakra, grant the user unique Bijuu like augmentations to their physical form as well as ninjutsu. However, because of the process to create these drugs and being prototypes, the user cannot determine which Bijuu traits he has gained. This is determined when obtained, generated by the moderator who approved the transaction. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, the user gains a faint chakra shroud reminiscent of Naruto’s original fox shroud against Sasuke with 1 to 3 tails, though this does not denote which Bijuu’s influence the pills carry. This references the pills taken, increasing per pill. Once a pill has been taken, one of the following 6 effects will trigger.
Shukaku’s Storm: The user’s Ninjutsu release a non damaging mid range sandstorm, reducing opponents within it base tracking by 2 and landmark range by 1. Increases base reduction by 2 per pill and opponent landmark tracking range by 1 per pill as the storm increases.
Matatabi’s Tempest: The user’s Spiritual techniques cause spirit burn, dealing 10 additional damage for 2 turns from burns. Increases 1 turn per pill.
Isobu’s Hurricane: The user’s defense Ninjutsu carry coral, increasing their defense by 20. Increases 10 damage per pill.
Son’s Eruption: The user’s offensive jutsu carry lava, increasing their damage by 20. Increases 10 damage per pill.
Kokuo’s Geyser: The user’s traversing jutsu increases his base speed when in use by 2. Increases 2 ranks per pill.
Saiken’s Slime: The user’s projectiles attacks release acid up to 3 meters away on contact, spreading damage evenly without reducing the damage. Increases 4 meters per pill.
However, unlike other pills, the drawbacks associated with these are stronger than others. Regardless of the pill taken, after it ends the user suffers 30 damage to their person as well as injury to their chakra network, preventing use of S ranks and higher for two turns. This rank restriction increases by 1 rank and 1 turn per additional pill as well as 30 additional damage that cannot be mitigated or reduced in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills, Military Pills or custom med pills.
(Danmaku) - Barrage
Type: Offensive
Rank: C - A A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 60+20+5=85
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves (Acid ver)
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40+10
Damage: 80+30+10+20=140
Description: After performing a the required hand seals Rat → Snake → Horse → Dog the user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
 

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The opponent was strong and a 2v1 didnt help the situation but they fought smart using Fire against her Wind, though thankfully due to Nadja's mastery over wind, she needn't worry about the technique being overpowered by a stronger element. Taking advantage of the fire effectively blocking the view of her, reaching into her bag as the flames came towards her with her free hand, she grabbed a grey pill and flicking it into her mouth she would crunch down activating it causing a dull purple chakra cloak bubble over her skin and attach to the shuriken she was holding as well. Nadja would then fling the shuriken in her hand, they flew two to the left side of the fire and two to the right, angled in such a way that they would strike at a downwards 45* angle on either side of her opponents (eg one each on the left side, one each the right, for both Magnus and Bela). While they flew in motion she sneered not to be outdone and to test the limits of her wind, she swung her sword back once more now empowered by the bijuu drug coursing through her system, another rippling wind roared into life, as she swung her sword four times sending wave after wave of wind towards her opponent which would overpower the fire continuing on. Looking like a star of wind coming towards them, it howled towards its target as slime could be seen within its attack dribbling along the ground.

( Bijūgan ) - Tailed Beast Drug (Shukaku x 1, Matatabi x1, Isobu x1, Saiken x1)
Type: Supply
Rank: S
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A (-10 to user per turn)(+20 to Taijutsu and Ninjutsu)
Description:
Tailed Beast Pills are pills that have been engineered to create Bijuu like transformations in the user. These pills, containing small amounts of Bijuu chakra, grant the user unique Bijuu like augmentations to their physical form as well as ninjutsu. However, because of the process to create these drugs and being prototypes, the user cannot determine which Bijuu traits he has gained. This is determined when obtained, generated by the moderator who approved the transaction. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, the user gains a faint chakra shroud reminiscent of Naruto’s original fox shroud against Sasuke with 1 to 3 tails, though this does not denote which Bijuu’s influence the pills carry. This references the pills taken, increasing per pill. Once a pill has been taken, one of the following 6 effects will trigger.
Shukaku’s Storm: The user’s Ninjutsu release a non damaging mid range sandstorm, reducing opponents within it base tracking by 2 and landmark range by 1. Increases base reduction by 2 per pill and opponent landmark tracking range by 1 per pill as the storm increases.
Matatabi’s Tempest: The user’s Spiritual techniques cause spirit burn, dealing 10 additional damage for 2 turns from burns. Increases 1 turn per pill.
Isobu’s Hurricane: The user’s defense Ninjutsu carry coral, increasing their defense by 20. Increases 10 damage per pill.
Son’s Eruption: The user’s offensive jutsu carry lava, increasing their damage by 20. Increases 10 damage per pill.
Kokuo’s Geyser: The user’s traversing jutsu increases his base speed when in use by 2. Increases 2 ranks per pill.
Saiken’s Slime: The user’s projectiles attacks release acid up to 3 meters away on contact, spreading damage evenly without reducing the damage. Increases 4 meters per pill.
However, unlike other pills, the drawbacks associated with these are stronger than others. Regardless of the pill taken, after it ends the user suffers 30 damage to their person as well as injury to their chakra network, preventing use of S ranks and higher for two turns. This rank restriction increases by 1 rank and 1 turn per additional pill as well as 30 additional damage that cannot be mitigated or reduced in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills, Military Pills or custom med pills.
(Danmaku) - Barrage
Type: Offensive
Rank: C - A A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60 60+20+5=85
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves (Acid ver)
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40+10
Damage: 80+30+10+20=140
Description: After performing a the required hand seals Rat → Snake → Horse → Dog the user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
With his ability to sense all chakra's and natures, Magnus didn't need to see his foe to feel the empowerment they just had. Well it seemed they had a few tricks up their sleeves. Magnus conveyed his thoughts to his creation as he passed the blade to them in the process, the black blade. Bela took the blade and made a horizontal slash releasing an immense wave of Breakdown. This wave was large enough to completely block the wind and the weapons, wiping out them completely. This wave was unique in the sense it would reach long range and chase it's target to the ends of the earth, fixated on the young Uhciha.

[Yaru: Night] - Reference
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

( Uchiwaketon: Daisansetsu - Hadesu Hanketsu ) | Breakdown Release: Third Verse - Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120+20+20=160
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used two times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Third Verse - Hades Judgement, S rank usage warrants a two turn cool down.

Magnus just simply stood by and watched, perceiving what their foe would do. They seemed to have a unique set of skills. What else did they have up their sleeves?
 

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The opponents were tenacious as demonstrated by only Bela countering all the techniques that Nadja had thrown at them with Magnus not even needing to step in. It was infuriating, it was embarrassing, it was almost what she expected when told to challenge someone with an Eternal Mangakyou. It was what Nadja aspired to ascending her Sharingan into its final form, but this was just one more step for her to be tested. She would need to push this battle further and into more dangerous territory.

Black rippling fire energy roared into life from the sword that Bela used as she waved it clashing with Nadja's wind jutsu, and overpowering it which caused Nadja to wind back her sword one more time. Gathering a massive amount of chakra into her sword, she raised it above her head to gather a storm above her and sliced it downwards as 5 massively wide tornadoes rang down from the heavens. Each one covering a wide area of 10m effectively covering the battlefield, Nadja used them as a chakra shield which made sure that they would lose a minimum amount of damage as she swung her sword forwards. With the swing they raged forwards while ripping up the landscape with a howling wind drowning out all other sounds. As a massive difference in chakra, the 5 massive tornadoes continued without losing any damage turning into a massive wall of wind crushing and ripping up anything in its path.
In order to protect her from any other attacks, and prepping for her next assault, Nadja would swing her sword creating a circular wheel of wind to begin running around her which was empowered once again by her weapon.

[Using Nindo 'Art is a Blast' to defend in a chakra vs chakra clash]
(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70+10=80
Damage: 100+30+10+20=160
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.
(Fūton:Kaze Hoi-Ru) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40+10=50
Damage: 80+30+10+20=140
Description: The user makes three handseals, then forms a wheel of wind around themself or directly in their hand. Through the use of this wheel, one can travel towards their enemy and then get out of it whilst allowing it to continue onwards. Alternatively, and in a more direct manner, it can be thrown from a distance. The wind wheel is capable of cutting through B-rank Earth, and while the user is inside the wheel, it defends against basic weapons.

Note: Useable thrice per event.
Note: Courtesy of -Haku Yuki-.
 

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The opponents were tenacious as demonstrated by only Bela countering all the techniques that Nadja had thrown at them with Magnus not even needing to step in. It was infuriating, it was embarrassing, it was almost what she expected when told to challenge someone with an Eternal Mangakyou. It was what Nadja aspired to ascending her Sharingan into its final form, but this was just one more step for her to be tested. She would need to push this battle further and into more dangerous territory.

Black rippling fire energy roared into life from the sword that Bela used as she waved it clashing with Nadja's wind jutsu, and overpowering it which caused Nadja to wind back her sword one more time. Gathering a massive amount of chakra into her sword, she raised it above her head to gather a storm above her and sliced it downwards as 5 massively wide tornadoes rang down from the heavens. Each one covering a wide area of 10m effectively covering the battlefield, Nadja used them as a chakra shield which made sure that they would lose a minimum amount of damage as she swung her sword forwards. With the swing they raged forwards while ripping up the landscape with a howling wind drowning out all other sounds. As a massive difference in chakra, the 5 massive tornadoes continued without losing any damage turning into a massive wall of wind crushing and ripping up anything in its path.
In order to protect her from any other attacks, and prepping for her next assault, Nadja would swing her sword creating a circular wheel of wind to begin running around her which was empowered once again by her weapon.

[Using Nindo 'Art is a Blast' to defend in a chakra vs chakra clash]
(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70+10=80
Damage: 100+30+10+20=160
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.
(Fūton:Kaze Hoi-Ru) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40+10=50
Damage: 80+30+10+20=140
Description: The user makes three handseals, then forms a wheel of wind around themself or directly in their hand. Through the use of this wheel, one can travel towards their enemy and then get out of it whilst allowing it to continue onwards. Alternatively, and in a more direct manner, it can be thrown from a distance. The wind wheel is capable of cutting through B-rank Earth, and while the user is inside the wheel, it defends against basic weapons.

Note: Useable thrice per event.
Note: Courtesy of -Haku Yuki-.
Magnus could sense the build up of chakra, what ever their foe was about to do was nothing to be underestimated. He looked on as his Breakdown clashes with the tornadoes which didn't even seem to weaken. Just who were they? What was that sword? He didn't feel like he wanted to face this thread head on. He knew his foe would be unable to see him, so he focusses on a point directly in front of him and his creation, causing a portal to spiral and open up while passively passing over them, closing behind them as he opens the second portal 4m behind his foe as they silently exit the mirror realm unharmed. He'd never met an Uchiha with such proficiency in wind release. He knew Bela was frustrated, her master had been put in harms way and she couldn't do anything to protect him.

Seeing that his foe was quite the powerhouse, he tried using finesse to test them. By looking that his foe, he was able to bind her in an illusion infused with wind chakra. This would make it sound as though the winds around her carried Magnus's voice, asking the same questions over and over, aiming to drive her insane.​

"Are you really an Uchiha?"
"How did you escape?"
"Who did you leave to suffer?"



(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage

Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
 

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There was a moment that Nadja thought she had struck a decisive blow when the tornadoes raged past where her opponents were standing, however that was not to be the case as as she ran the wind around herself seemed to speak in a strange different voice she had heard before. Considering the massive wind that had been roaring around her, the clarity and direction of this voice that was coming from all around her was unusual. The questions came from behind, sideways and in front, but no one there so Nadja had to make a guess that maybe it was a genjutsu considering the information around her. No person close to her, yet the voice speaking as clear as it did as close as it was. The wind ring around around her in front of her but with no body, and with her opponent disappeared in front of her she had to make the more confident assumption it was a genjutsu.

Performing a quick little flourish throwing her sword upwards a tiny bit (not enough to actually be above her head by effectively just at eye level), she performed three quick hand seals before catching her sword again and flowing chakra through her body. The wind wheel dissipated and while the questions continued it was more obvious it was a genjutsu as sugar flowed through her body increasing her speed and strength clearing the genjutsu of her body as Nadja spun the spot with the momentum of the spin effectively causing her to spin on one foot. Intending to do a full 360, she neatly stopped on her heel when she saw them behind her, and using quick thinking for a quicker attack Nadja would stomp down causing a massive explosion around her, catching Magnus and Bela in the shockwave as it radiated outwards.

Amaiton: Ashura Mōdo | Sugar Release: Carnage Mode
Type: Supplementary
Rank: A-F (S)
Range: Short
Chakra: 30-50 (40)
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn

Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.


Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks
( Chakura Chikara ) - Chakra Enhanced Strength
Rank: C - S S
Type: Supplementary
Range: Short
Chakra: 60 - 100 ( +30 to non-chakra CQC ) 100
Damage: 60 - 100 ( +30 to non-chakra CQC ) 115
Description: A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. Because of the amounts of chakra stored and released, this technique can deal massive amounts of damage at one time, causing widespread impact damage. This allows the user to deal blows to the earth that causes craters with the impact, starting at 5 meters at C rank and increasing by 2 meters per rank up to 10 meters at S rank. This technique, however, cannot be combined with other chakra based Taijutsu techniques or Ninjutsu techniques due to the chakra control needed to execute this. When used alongside non-chakra enhanced Taijutsu, this adds 30 damage to them and the user spends an additional 30 chakra, although only 10 of this can be applied towards the technique.
Note: Can only be used by Sakura, Sarada or Tsunade bios.
Note: S ranked attacks can only be done five times per battle. When used alongside non-chakra enhanced Taijutsu, this counts as an A rank ability and counts as a passive jutsu, used once per turn in this manner.
 

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There was a moment that Nadja thought she had struck a decisive blow when the tornadoes raged past where her opponents were standing, however that was not to be the case as as she ran the wind around herself seemed to speak in a strange different voice she had heard before. Considering the massive wind that had been roaring around her, the clarity and direction of this voice that was coming from all around her was unusual. The questions came from behind, sideways and in front, but no one there so Nadja had to make a guess that maybe it was a genjutsu considering the information around her. No person close to her, yet the voice speaking as clear as it did as close as it was. The wind ring around around her in front of her but with no body, and with her opponent disappeared in front of her she had to make the more confident assumption it was a genjutsu.

Performing a quick little flourish throwing her sword upwards a tiny bit (not enough to actually be above her head by effectively just at eye level), she performed three quick hand seals before catching her sword again and flowing chakra through her body. The wind wheel dissipated and while the questions continued it was more obvious it was a genjutsu as sugar flowed through her body increasing her speed and strength clearing the genjutsu of her body as Nadja spun the spot with the momentum of the spin effectively causing her to spin on one foot. Intending to do a full 360, she neatly stopped on her heel when she saw them behind her, and using quick thinking for a quicker attack Nadja would stomp down causing a massive explosion around her, catching Magnus and Bela in the shockwave as it radiated outwards.

Amaiton: Ashura Mōdo | Sugar Release: Carnage Mode
Type: Supplementary
Rank: A-F (S)
Range: Short
Chakra: 30-50 (40)
Damage: N/A (-15 to user for each turn of F rank)
Description:
The user will gather Sugar chakra around their body, creating a direct source for every muscle and fibre, providing a huge boost to energy allowing the body to be push to extreme limits.
-A rank requires 2 handseals, while S rank requires 3 and F rank requires 5.
-While in S rank mode, the user can only use Non elemental Ninjutsu apart from Amaiton, as well as nonelemental Taijutsu, Kenjutsu and Genjutsu.
-While in F rank mode, the user can only use Amaiton elemental ninjutsu, non elemental Taijutsu/Kenjutsu

Bakafu - Blast (A Rank)
With one instant surge of chakra around the body to the muscles, the user is able to move at 2x the speed they normally can allowing them to move and dash at incredible speeds. This movement lasts for mere seconds useful as an escape or closing distance technique.
Restrictions:
Can only be used 4 times per match
No techniques above S rank Next turn

Moeru - Blaze (S Rank)
Channelling Amaiton chakra around the body, the user creates a source of readily available energy allowing the muscles to work at their limits without losing any energy. The draw back to this is the lactic acid build up that comes afterwards. By fueling the muscles with sugar for 3 turns, the user moves at 3x their speed, giving a +15 to taijutsu due to the increase in speed.
Restrictions:
Can only be used 3 times per match
No other Sugar release techniques upon ending for 2 turns
No Techniques above S rank for 2 turns upon ending.


Kirakira - Glitter (F Rank)
One of the most dangerous and reckless uses of Amaiton, is the Glitter. Glitter surrounds the muscles in sugar chakra, with a ready supply effectively drowning the muscles in the chakra. Pushing the users body beyond normal safe limits, this mode effectively stresses and tears muscles due to the extreme strain put on them. While extremely dangerous, this does also give the user for 2 turns to move at 4x their speed, with an added bonus of +25 to their taijutsu. After the jutsu ends, the user is left extremely drained to the overloaded build up of lactic acid in their system and the risk of hypoglycemia.
Restrictions:
-Can only be used once per match
-No other sugar release for 3 turns upon ending
-No other techniques above A rank for 2 turns after ending.
-User takes an additional 20 damage for 2 turns after ending from attacks
( Chakura Chikara ) - Chakra Enhanced Strength
Rank: C - S S
Type: Supplementary
Range: Short
Chakra: 60 - 100 ( +30 to non-chakra CQC ) 100
Damage: 60 - 100 ( +30 to non-chakra CQC ) 115
Description: A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. Because of the amounts of chakra stored and released, this technique can deal massive amounts of damage at one time, causing widespread impact damage. This allows the user to deal blows to the earth that causes craters with the impact, starting at 5 meters at C rank and increasing by 2 meters per rank up to 10 meters at S rank. This technique, however, cannot be combined with other chakra based Taijutsu techniques or Ninjutsu techniques due to the chakra control needed to execute this. When used alongside non-chakra enhanced Taijutsu, this adds 30 damage to them and the user spends an additional 30 chakra, although only 10 of this can be applied towards the technique.
Note: Can only be used by Sakura, Sarada or Tsunade bios.
Note: S ranked attacks can only be done five times per battle. When used alongside non-chakra enhanced Taijutsu, this counts as an A rank ability and counts as a passive jutsu, used once per turn in this manner.
His illusion was thwarted quite easily. His foe being an Uchiha would be apt in understanding the power of Genjutsu. As they spun, be perceived their every move, being able to basically see them in slow motion. He could read the movements of her foot as she aimed to stomp the ground. Magnus could clearly see the force behind the blow, but he didn't want to risk it. Instead, he focussed on the point of impact, creating a small portal to form, opening up for the foot to pass through as the second portal is created one inch above her head. His foe would stomp on their own head, rather than the ground, dealing the full force. This would be seen as a critical hit for it being a head shot and due to the foot not striking the ground, it would never release the shockwave. Upon his foe striking their own head, Magnus would close the portals when their foe's leg is not within them, so as to not dismember them:


(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.

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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.

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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage
 

Zatanna

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It was a strange sight that they didn't seem concerned or ready to counter as Nadja had her foot raised when ready to bring down, it was then as she started that sparks hisses on the floor and a light began flickering below. It was as Nadja channelled chakra into her foot ready to stomp down to cause a massive shockwave that it started catching her attention, distracting her being on edge. As Nadja began to bring her foot down, a small portal was beginning to form drawing her vision and attention because of the aforementioned effects with the sparks as well as the light, the portal opening up on the floor, as her foot was roughly about a foot high off the ground. Thankfully with her sharingan and excellent tracking ability, she was able to slow and hold her foot a few cm above the portal thankfully not falling victim to the trick her opponent would have played on her. It was a dirty trick, one that she thanked later on she had avoided with her bloodlines ability. Taking an internal moment to calm herself, she spun once more channelling chakra through her blade as she did, releasing a huge gale of wind to knock everything back.

Swinging her blade outwards from the left then inwards towards her opponent, Nadja waved her right hand pointed outwards and swung it inwards clapping to her sword to also point towards her opponent. What this would create is a huge pressurized wind like two giant hands clapping together to cover everything from where she was standing from little bit in front of her to a massive long range behind her opponent. What would follow would crush her opponent between two waves of wind that followed her hands and reaching each other to form huge pressure damage and attacking from either side and cutting off any escape back or forth.
To try and finish off her opponent, Nadja pirouettes on her foot hopping sideways keeping the distance but rotates in her form releasing a slicing blade of wind, creating a 360 attack of slicing wind designed to attack and defend at the same time. The air ripples are it slices through cutting through both of her opponents.

(Fūton: Renkū Yōsen) Wind Release: Drilling Sky Dancing Fan
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30+10
Damage: 60+30+10=100
Description: The user will chakra his chakra into his giant folding fan (or any other wind jutsu compatible fan) and swing it in front of him and around him in a complete circle. As he does, a large wind raises and gathers all around, forming a large tornado that whips itself around the user and is then propelled towards the intended chakra through the movement of the fan. The technique can be massive in size, but is always incredibly fast.

Note: The user must have a Giant Folding Fan or some other compatible fan.
(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30+10
Damage: 60+30+10=100
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
 

Pervyy

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It was a strange sight that they didn't seem concerned or ready to counter as Nadja had her foot raised when ready to bring down, it was then as she started that sparks hisses on the floor and a light began flickering below. It was as Nadja channelled chakra into her foot ready to stomp down to cause a massive shockwave that it started catching her attention, distracting her being on edge. As Nadja began to bring her foot down, a small portal was beginning to form drawing her vision and attention because of the aforementioned effects with the sparks as well as the light, the portal opening up on the floor, as her foot was roughly about a foot high off the ground. Thankfully with her sharingan and excellent tracking ability, she was able to slow and hold her foot a few cm above the portal thankfully not falling victim to the trick her opponent would have played on her. It was a dirty trick, one that she thanked later on she had avoided with her bloodlines ability. Taking an internal moment to calm herself, she spun once more channelling chakra through her blade as she did, releasing a huge gale of wind to knock everything back.

Swinging her blade outwards from the left then inwards towards her opponent, Nadja waved her right hand pointed outwards and swung it inwards clapping to her sword to also point towards her opponent. What this would create is a huge pressurized wind like two giant hands clapping together to cover everything from where she was standing from little bit in front of her to a massive long range behind her opponent. What would follow would crush her opponent between two waves of wind that followed her hands and reaching each other to form huge pressure damage and attacking from either side and cutting off any escape back or forth.
To try and finish off her opponent, Nadja pirouettes on her foot hopping sideways keeping the distance but rotates in her form releasing a slicing blade of wind, creating a 360 attack of slicing wind designed to attack and defend at the same time. The air ripples are it slices through cutting through both of her opponents.

(Fūton: Renkū Yōsen) Wind Release: Drilling Sky Dancing Fan
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30+10
Damage: 60+30+10=100
Description: The user will chakra his chakra into his giant folding fan (or any other wind jutsu compatible fan) and swing it in front of him and around him in a complete circle. As he does, a large wind raises and gathers all around, forming a large tornado that whips itself around the user and is then propelled towards the intended chakra through the movement of the fan. The technique can be massive in size, but is always incredibly fast.

Note: The user must have a Giant Folding Fan or some other compatible fan.
(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30+10
Damage: 60+30+10=100
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
With his perceptions being truly amazing, Magnus conveyed his thoughts to his creation, seeing the swing of the sword. The creation would swing their sword releasing a mass of breakdown once more, empowered by the sword and her natural affinity for a large scale damage. At the same time, in the same timeframe, Magnus would place his hand on Bela to increase the damage of her attack once more. Bela would release a humungous amount of breakdown covering everything to long range, starting at a short range while being empowered by her master. Following the infusion into his creation, Magnus would slam his hands on the ground to drain the chakra from his foe. This was done to prevent them from negating the effects of breakdown with a large scale technique.:


( Uchiwaketon: Daisansetsu - Hadesu Hanketsu ) | Breakdown Release: Third Verse - Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60+10
Damage: 60 - 120+20+40=180
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used two times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Third Verse - Hades Judgement, S rank usage warrants a two turn cool down.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
 

Vayne

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I have been asked to grade this. The fight was a decent back and forth, but I felt Dan had more control throughout with a few moves that stood out for me. On Zat's end I liked the Art is a Blast usage to counter some of the big numbers Dan was outputting. Overall a nice fight, but will have to give the win to Ignia.
 
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