(Open) Old head is dusted

Shady Doctor

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  • Terrain: The arena were the Grand Magic Games were held. It's a circular field surrounded by huge thick walls and tens of thousands spectator seats. The entire structure then is also located on a natural platform several hundreds of meters high. The players start in the arena facing each other, with about 50 meters from the middle of the arena to the spectators seats.
  • Range: Mid
  • Time Limit: Standard 3 days
  • Type of Battle: All out (But I'd take it easy on me. I'm old)
  • Bio: Enlightened Hyuga
please post bio and I'll make the first move.
 
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Shady Doctor

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(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns




Buddha would arrive in the arena, enjoying a bag of chips as he looked around for his opponent. Passively active would be his Byakugan and ISS, which allowed him to see the young girl entering the arena from afar.

Buddha: "Oh wow, she's young. Must be tough if they have her against me. Chakra reserves seem pretty decent."

Buddha spoke out loud before tilting the bag of chips up and drinking the remaining crumbs that were left, then crumbling the bag up and tossing it to the side. Once he finished, he'd take in a deep breath before clapping his hands together and letting out a calculated breath. Two things would happen with the breath and the motion of clapping his hands; The clap allowed Buddha to begin releasing a hindering sound that rang across the terrain, Paralyzing everyone in the stadium, including the young girl. Everyone would succumb to the muscle paralysis along with pain and bleeding from the ears; While Buddha's breath before had simultaneously allowed him to initiate the first breath of the SHB.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

( Shichi Tenkohō ) - Seven Heavenly Breaths
Type: Mode
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.

(Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.
(Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.
(Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.
(Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.
(Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.
(Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.
(Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. In this state, the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.​

Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the second time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 3 turns.

With the first breath initiated and the hindering sound waves echoing throughout the stadium and the girls body, Buddha decided to finally go on the offensive. He'd dash forwards and close in on the girl in a moment's notice, delivering a flurry of punches to the torso that were backed up with lightning chakra to cause electricity to burst out with each strike. This would cause electrical burns along side the physical damage already being done, and the temporary paralysis would be null seeing as the girl should already be paralyzed. The mere power behind the punches were also stronger than the average person performing them, having the natural strength of Buddha's body (Body attribute 8) and the bolstered strength of SHB giving each punch extra force that would end with the girl being knocked back a few meters.

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 + 10 + 5 (75)
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.




Attributes/Health/Chakra:

Mind: 4 | Body: 6 | Spirit: 5 | Agility: 8 | Dexterity: 4 (+1 Byakugan) | Vitality: 1 (Chakra: 0 | Health: +40)

Health: 240
Chakra: 2,800 - 15 - 10 - 30 - 30 = (2,715)

Speed: 16 × 1.5 = (24)
Tracking: 12 × 7 = 84
 

The_Empire

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Arya walks out of the arena. She wearing her armor and a gunbai on her back. She hears the crowd roaring loudly. She wasn’t phased by such expressions. She was here to restore pride in her family. These same folks probably cheered the old king on when he had his friend killed. No worries water under the bridge right? No it’s more to than that. Those who stand in her way will pay and those who did things to this world and her family will pay.

She notice the person before her eating and drinking the rest of their drink. She noticed the deep breath and the clap. She ready herself but couldn’t move. She started to feel some pain and bleeding. She started to heal passively from her eardrums being busted. She passively activates her family’s a in her eyes but she can take it further which she did m instantly afterwards. The person before her grew in size more specific.

(Saisei Noryoku) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Right after activating her family ability she placed the man in a Genjutsu which would cause him to not be able to move at all because he would see multiple roots come from the ground and stab him all over his body causing mental damage also on a large scale thanks to her advanced family ability. They would hold him place as long as he doesn’t escape from it but also if she doesn’t use any of jutsu that’s requires any chakra and at the moment this is all she has.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80 (+50 =130)
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

Chakra Pool: 1600 -20 -30 -70 -20 -40 =1420
Health Pool: 160
Speed: 10
Tracking: 14 x7.5 (2.5 + 5) =105
  • MIND: 6
  • BODY: 4
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Sharingan) =6
  • VIT:
 

Shady Doctor

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(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

( Doujutsu: Tendōgan ) - Eye Technique: Destined Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tendōgan ( Literally meaning: Destined Eye or Eye of Destiny ) is a powerful dōjutsu utilized by the Hyuga clan. After gaining access to the Tendōgan,, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tendōgan, allowing the user to be able to see entire countries away at length and at its most powerful state, able to precisely and clearly perceive the souls of opponents as well as other spiritual entities. This unparalleled telescopic vision extends to the Tendōgan’s ability to peer or see into any other Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tendōgan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn.




As Buddha was running forward, he'd take note of his body stiffening up, while roots quickly sprouted from the ground towards him in an aggressive fashion. He'd simply shift his eyes from Byakugan to Tendogan passively, immediately followed by a burst of Chakra coming from all of his chakra points at once. This was used to create a defensive armor of chakra around every inch of his body to defend from the roots, but the attack seemingly vanished, showing it could've possibly been an illusion from those eyes he was witnessing. With that in mind, Buddha made sure to not make direct eye contact with the Uchiha from this point on just in case, even though everything around was now in the scope of his Tendogan.

Simultaneous to creating the spinning chakra armor, Buddha also used his breathing technique once again, but this time back to back; Going into the third breathe in a mere moment. Along with the chakra armor encompassing Buddha's immediate person, his skin turns bright red while his muscles and body frame grows In size also. This was his first time taking this form, so he was simply analyzing his own body whilst walking forward towards the girl; Entering close range of her before speaking directly to her.

Buddha: "Ahh those eyes of hatred are terrible... Wonder what would happen if an Uchiha was enlightened. After I kick your ass you can follow me around if ya want?"

(Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array
Type: Defensive
Rank: S -ranked
Range: Short
Chakra: 40 + 10 (50) (-10 chakra per turn)
Damage: N/A
Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank. Can be used once per battle, lasting four turns; which while active the user is unable to utilize any Gentle Fist techniques above A rank or any above S rank in the turn it ends.

( Shichi Tenkohō ) - Seven Heavenly Breaths
Type: Mode
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.

(Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.
(Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.
(Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.

(Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.
(Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.
(Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.
(Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. In this state, the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.​

Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the second time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 3 turns.






Attributes/Health/Chakra:

Mind: 4 | Body: 6 + 2 (Tendogan ) | Spirit: 5 | Agility: 8 | Dexterity: 4 (+1 Byakugan) | Vitality: 1 (Chakra: 0 | Health: +40)

Health: 240
Chakra: 2,755 - 1 - 10 - 50 = 2,694

Speed: 16
Tracking: 12 × 9 = 108
 

The_Empire

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Arya noticed the man has escaped the Genjutsu based on his chakra signature being normal again and not irregular. The man grew and looked differently now. His eyes not focus on her eyes anymore and also they are different. She hasn’t seen such eyes before. What powers do they grant him. She had to investigate. Her eyes changed to another form passively granting her some amazing abilities that only a few have gained in their life time. Right after activating her new abilities she activated one of its abilities passivity.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

The man walks towards a her and she didn’t want him getting any closer to her especially since he possess the eyes of the Hyuga clan. A clan that possess eyes like her family but different. Could those eyes he has active now be similar to that of her family. A more advanced version. She focus her chakra around and below the man. Trees from all around start to grow surrounding the man attempting to stab and crush him with their seer force.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30 (+10 FortifiSpeciality) =40
Damage: 60 (+15 Mind Attribute) =75
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

Right after forming the trees she slammed her hands on the ground summoning two beast at once. One is summoned in the air and takes off above her(five meters) and the other is summoned on her left. Their eyes moves everywhere so there is no blind spots as Arya focus on her opponent before them.

( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

( Kuchiyose no Jutsu: Kyojin Kamereon ) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The only visual cues of the summoning being present is ripple like movement through the environment when moving at Jounin ranked speed. The snake-tail can be used as a prehensile limb to be able to grab and capture intended targets for Pain with its tongue.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

Chakra Pool: 1420 -5 -30 -30 -30 -30 =1295
Health Pool: 160
Speed: 10
Tracking: 14 x8.5 (2.5 + 6) =119
  • MIND: 6 (+2 when Rinngan Active) =8
  • BODY: 4
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan Active) =6
  • VIT:
 

Shady Doctor

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(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

( Doujutsu: Tendōgan ) - Eye Technique: Destined Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tendōgan ( Literally meaning: Destined Eye or Eye of Destiny ) is a powerful dōjutsu utilized by the Hyuga clan. After gaining access to the Tendōgan,, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tendōgan, allowing the user to be able to see entire countries away at length and at its most powerful state, able to precisely and clearly perceive the souls of opponents as well as other spiritual entities. This unparalleled telescopic vision extends to the Tendōgan’s ability to peer or see into any other Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tendōgan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn.




With the roots/trees erupting and attempting to stab and crush Buddha, he simply allowed the rotating chakra defense around his body handle the incoming attack. Meanwhile, he'd be simply activating his 4th the 5th breath back to in a moment's notice: Creating a yellow aura that violently swirled around his person, while the debris in his immediate vicinity would be levitating. Along with that, buddha doubled in size, having ripped muscles but still being very much mobile.

(Jūho: Tamashii no Hairetsu) Gentle Step: Soul Array (Reference)
Type: Defensive
Rank: S -ranked
Range: Short
Chakra: 40 + 10 (50) (-10 chakra per turn)
Damage: N/A
Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close rnage combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank. Can be used once per battle, lasting four turns; which while active the user is unable to utilize any Gentle Fist techniques above A rank or any above S rank in the turn it ends.

( Shichi Tenkohō ) - Seven Heavenly Breaths
Type: Mode
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Seven Heavenly Breaths are a set of breathing exercises that gradually applies pressure to the lungs of the user, causing them to expand over several times their original size and therefore increase the amount of air they can hold. By being able to hold more air, the user becomes able to take in more oxygen to invigorate the body an increase the body's performance levels and energy expenditures way past that of their normal limits at the cost of their own physical health. Similarly to the Eight Inner Gates, this technique as the name suggests consists of several stages, or activations. Each activation is a fast process and can be done in mere moments up to the desired breath, but unlike the EIG, the user is unable to skip breath activation and must activate the 1st Breath and then continue.

(Daiichi Kassei) The First Activation: The user initiates the First Activation, or 1st Breath, increasing the lungs' vital capacity, allowing them to take in much more air than the usual and subsequently more oxygen to help energize the body's cells. Upon activation the user's eyes immediately go completely white and a powerful yellow aura envelopes them. The user gains a 1.5x speed boost and +10 to Taijutsu.
(Daini Kassei) The Second Activation: The user initiates the Second Activation, or 2nd Breath, stretching their own lungs even further, thereby increasing the air intake. This intake brings with it even more oxygen and the user's muscles and body grows slightly bigger. The user retains the speed from the first activation and gains a +20 damage boost to all Taijutsu techniques. User also suffers -10 damage.
(Daisan Kassei) The Third Activation: The user initiates the Third Activation, or 3rd Breath, causing their lungs to grow even bigger as the user's muscles and body increase in size and their skin goes bright red. This activation is similar in appearance to that of the 3rd Gate of the EIG and adds +25 damage to all Taijutsu techniques as well as the user moving 2x faster than their base speed. User suffers -15 damage.
(Daishi Kassei) The Fourth Activation: The user initiates the Fourth Activation, or 4th Breath, causing their lungs and muscle mass to double in size. The user is given a +30 damage boost to Taijutsu techniques as well as being able to move 3x faster than their base speed.
(Daigo Kassei) The Fifth Activation: The user initiates the Fifth Activation, or 5th Breath. The yellow aura grows more violent as it causes surrounding debris to sort of levitate around the user from the energy emanating from the body. The user achieves a +40 to Taijutsu techniques, x3 speed and suffers -30 damage.

(Dairoku Kassei) The Sixth Activation: The user initiates the Sixth Activation, or 6th Breath, causing their lungs and muscles to become stretched to the absolute limits, causing them to appear as a fiery towering figure. In addition to this, the user is given a x3.5 speed increase as well as a +50 to Taijutsu techniques. User suffers -35 damage. Should this breath timeout, the user will be unable to use Taijutsu or jutsu the user above S rank for 2 turns.
(Daishichi Kassei) The Seventh Activation: The final activation, the 7th Breath, is the end result of the Seven Heavenly Breaths and, therefore, the most dangerous and taxing. Upon activation, the user tears the fibers of their lungs and major muscle areas as their body is pushed past its limits. Upon observation, the user would have become a titantic size, standing at near triple their original size, scaled proportionately. Their eyes will remain a luminous white while their skin turns coal black and their veins become pronounced as yellow and red. After this activation ends, the user is left unable to use any Taijutsu or physical based attacks for 4 turns and is unable to use any chakra related fields above A rank for three turns. In this state, the user gains x4 speed and an increase in strength up to +60 to Taijutsu techniques. User also suffers -50.​

Note: Seven Heavenly Breaths can only be used two times per battle and up to fourth activation and below the second time. After the first use, the user cannot use for at least 4 turns.
Note: Should the user let each activation time out naturally, he will feel the side effects of each. Each of the first 3 Activation lasts at max at 5 turns, the subsequent 3 lasts 4 turns and the last Breath lasts 3 turns.

Never stopping his motion forward from before, seeing as the wood would never slow him down due to the defense already being in place, Buddha enters close range as intended and would deliver a flurry of light punches. The punches would be infused and laced with wind chakra, giving each strike high levels of cutting potential whenever making contact with the target. This is aimed to cut the girls torso up with swift stabs and slices that could cause immense damage if not defended from properly.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 + 40 + 15 (115)
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.




Attributes/Health/Chakra:

Mind: 4 | Body: 6 + 2 (Tendogan ) | Spirit: 5 | Agility: 8 | Dexterity: 4 (+1 Byakugan) | Vitality: 1 (Chakra: 0 | Health: +40)

Health: 240
Chakra: 2,694 - 30 - 10 - 10 - 1 = 2,643

Speed: 16 × 3 = 48
Tracking: 12 × 9 = 108
 

The_Empire

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Arya notices the man’s chakra rotation eating through her wood with ease. The man grew in size and with this he moves in closer to her. She smirk a little bit. She manifest a hand of her guardian. It would aim to grab the man as he releases his punch. The man aims to stop the attack easily with his strength. Arya completes the grab and tosses the man way. She doesn’t crush him but she could try but she just toss him to get him away from her. She starting to like this man because of his power to keep pushing forward. He could be a great friend in the future to come. She wanted to see more so she continued with her plan from before.

Question since you are a sensei: If a technique the Gentle Fist one is active can you use other chakra techniques or do you have to deactivate it? Answer it after the fight.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 (+40 =120) ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

Right after tossing the man she summons two mysterious animals with piercings. One is summoned in the air and takes off above her(five meters) and the other is summoned on her left. Their eyes moves everywhere so there is no blind spots as Arya focus on her opponent before them.

( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once


( Kuchiyose no Jutsu: Kyojin Kamereon ) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The only visual cues of the summoning being present is ripple like movement through the environment when moving at Jounin ranked speed. The snake-tail can be used as a prehensile limb to be able to grab and capture intended targets for Pain with its tongue.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

Chakra Pool: 1355 -5 -60 -30 -30 =1235
Health Pool: 160
Speed: 10
Tracking: 14 x8.5 (2.5 + 6) =119
  • MIND: 6 (+2 when Rinngan Active) =8
  • BODY: 4
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan Active) =6
  • VIT:
 
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Shady Doctor

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(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

( Doujutsu: Tendōgan ) - Eye Technique: Destined Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tendōgan ( Literally meaning: Destined Eye or Eye of Destiny ) is a powerful dōjutsu utilized by the Hyuga clan. After gaining access to the Tendōgan,, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tendōgan, allowing the user to be able to see entire countries away at length and at its most powerful state, able to precisely and clearly perceive the souls of opponents as well as other spiritual entities. This unparalleled telescopic vision extends to the Tendōgan’s ability to peer or see into any other Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tendōgan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn.




As Buddha enters close range, he continues to make sure that he doesn't make direct eye contact whilst watching out for his opponents reaction to his incoming attack. Upon creation, Buddha would immediately take notice of the Susanoo arm and would react as needed, deactivating his rotation armor. While deactivating his armor he'd let Yang chakra pour out of his arms in the form of White Sentient chakra snakes with red eyes. The snakes would act similarly to the chakra arms of a Biju/Jinchuriki, immediately acting to defend Buddha from the Susanoo arm. The snakes would intercept the arms and overpower it as Buddha himself never halts his movements and continued forward to extremely close range to attack.

Simultaneous to creating the Yang snakes, Buddha would be positioning his arms to mimic a preying mantis; Quickly extending his left arm to deliver a sharp and powerful striker that could tear through flesh and other defenses if not handles properly. This would happen in an extremely fast motion, Buddha being boosted in speed and power and being in such close proximity would leave the attack landing on the man's chest in the blink of an eye while the Sentient snakes handles the Susanoo manifestation.


(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra (120 + 15) 135
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power, including AE and CE the user knows. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is usable by all users of Yang Release, Form 2 is usable by Yang Release Specialists and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only usable by Yin-Yang Users.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

( Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 + 40 + 15 = 115
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage.






Attributes/Health/Chakra:

Mind: 4 | Body: 6 + 2 (Tendogan ) | Spirit: 5 | Agility: 8 | Dexterity: 4 | Vitality: 1 (Chakra: 0 | Health: +40)

Health: 240
Chakra: 2,673 - 10 - 1 - 100 = 2,562

Speed: 16 × 3 = 48
Tracking: 12 × 9 = 108
 
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The_Empire

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Arya was intrigued now. The snakes broke her guardian’s arm with ease as the man can in closer. She knew she had to do something. With the powers of her eyes she activated another path while having the previous one still active. She uses its ability to release a barrier of gravity from her body to push the man backwards. He was getting closer means he is a mainly a close quarters combat specialist or even master. She was good at close range but with the man’s previous eyes she knew she couldn’t let him touch her at all now even one time. Their close range abilities can’t be rivaled with anyone. The more advanced eyes he has could mean more destructive power. She sustains the technique that pushes the man away with no issue. This was a smaller scale but she could use even a more advanced one if she needed but once she lets down the barrier of gravity she couldn’t use it again for a short time period.

You are good but I can’t let you touch me.

( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.

Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Chakra Pool: 1290 -5 -30 -40 =1215
Health Pool: 160
Speed: 10
Tracking: 14 x8.5 (2.5 + 6) =119
  • MIND: 6 (+2 when Rinngan Active) =8
  • BODY: 4
  • SPRT: 5
  • AGL: 5
  • DEX: 5 (+1 when Rinnegan Active) =6
  • VIT:
 
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Shady Doctor

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(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill (Passive)
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

( Doujutsu: Tendōgan ) - Eye Technique: Destined Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tendōgan ( Literally meaning: Destined Eye or Eye of Destiny ) is a powerful dōjutsu utilized by the Hyuga clan. After gaining access to the Tendōgan,, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tendōgan, allowing the user to be able to see entire countries away at length and at its most powerful state, able to precisely and clearly perceive the souls of opponents as well as other spiritual entities. This unparalleled telescopic vision extends to the Tendōgan’s ability to peer or see into any other Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tendōgan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn.




Before Buddha could land his blow, the girl suddenly used what seemed like the literal gravity around her to repel him away with a great force. The force was capable of pushing Buddha a mere step outside of close range, while causing minor damage to his arms as he used them to take the brunt of the hit. Due to his body being at its peak for a general human, he was able to shave off a decent amount of the damage (-15 reduction) so took even less Damage than expected. Once pushed back and the force/gravity defense dissipated, Buddha took a low stance before rushing back in at the girl at full speed. He'd close in on her in a moment's notice, doing two things at once. For one, on both of Buddha's hands would spawn into existence auras that were in the form of demonic heads with glowing crimson eyes. This would enhance certain aspects of Buddha's combat abilities whilst also giving him the ability to drain chakra from the opponent.

Secondly, done as the aura takes form, Buddha would deliver a cross jab like maneuver with his left hand; aiming to strike the girl across the upper portion of her torso. Usually the claw like attack would be enough to rip even flesh apart, but due to the immense strength gifted from SHB along with the Twin God Fists, it would seem like the demon head covering the left hand was ripping the girls torso apart with a vicious bite, and could tear through much more than flesh and armors.

( Jūken: Jūho Sōshiken ) - Gentle Fist: Gentle Step Twin God Fists
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: 80 ( +30 to Tai and Jyuken Techniques )
Description: Gentle Step Twin God Fists is an advanced Jyuken Technique, only accessible through activation of the Tendōgan and remains active for a short period of time. The user focuses chakra into their palms, causing their palms to erupt into a purple colored chakra cloak, in the shape of two demon-like heads with crimson red eyes. Gentle Step Twin God Fists are a direct upgrade to the Gentle Step Twin Lion Fist techniques, boasting a higher damage increase as well as lifting the restriction on the parent technique. As a result, Gentle Step Twin God Fists does not remove the user's ability to affect the tenketsu of their targets. This allows for the perfect combination of power and supplementary effects allowing Hyuga's to reach their full potential offensively. Much like the parent technique, Gentle Step Twin God Fists is capable of draining chakra directly from the opponent's chakra system, however this is a very small amount (50 chakra). This chakra drained, however, is not absorbed by the user and is merely lost from the target.
Note: This technique requires the Tendōgan to be active.
Note: This technique lasts 4 turns with a three turn cool down in between usages.
Note: This technique can be used two times per battle.

( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 40 + 30 + 15 = 165
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Following the initial attack with the left hand, Buddha followed up with a right jab to the chest, then a left uppercut that is aimed at the gut, then finally a swift right palm thrust that aimed to send her body crumbling to the floor. This combination of punches and palm thrusts were empowered like the claw strike they were chained to, thus held enough power on impact to completely mangle the human body and most traditional defenses. Lastly, for each strike that lands, the girl would have chakra drained from her due to the effects of the Twin God Fists; being drained and released as waste at the rate of -50 per strike.

(Rīfukonbo) Leaf Combo
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40 + 40 + 30 + 15 = 125
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.





Attributes/Health/Chakra:

Mind: 4 | Body: 6 + 2 (Tendogan ) | Spirit: 5 | Agility: 8 | Dexterity: 4 | Vitality: 1 (Chakra: 0 | Health: +40)

Health: 240 - 25 = 215
Chakra: 2,562 - 10 - 1 - 40 = 2,511

Speed: 16 × 3 = 48
Tracking: 12 × 9 = 108
 
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The_Empire

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Arya lets down the barrier and notices the man rushing at her with more speed than before. She was surprised by such speed again. He was a one trick pony and so she does the same. If he wants to keep on moving she will put the dog in one place. She switches her eyes to her previous ones so she places him into a Genjutsu which holds him in place.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Doujutsu: Hazumi no Reikon ) - Eye Technique: Bound by Soul Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a genjutsu that immobilizes the target. In the genjutsu, the target is bound to a leaf spinning around in the dark. This technique temporarily binds the target leaving them open to attack.
Note: Must have 3 Tomoe Sharingan and binding lasts 1 turn.

Arya once she put the man into the Genjutsu she instantly activates a special mode which enhances a lot of her abilities. Right after she performs or hand seal creating trees that grow from the battle friend all around them creating flowers on them. These flowers open up which release a pollen that renders anyone who isn’t the user completely useless basically, a vegetable.

Welcome to my world.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-15/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Lastly but most importantly, the user’s ability to combat Bijuu Techniques as well as Tailed Beast themselves. This is shown by allowing his techniques to be capable of combatting Bijuu techniques with an additional 20 damage as well as absorb Bijuu chakra at heightened levels, effectively weakening. When interacting with Bijuu directly, the user becomes capable of absorbing 1.5x the amount of chakra normally from them via Wood canon techniques. The user also becomes capable of using (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment through his other Wood Jutsu, removing the need to surround the targets with pillars and instead wrap around the targets and restrain them for a turn. Should they be unable to break the restraints, the Bijuu or Jinchuriki will have their state reverted. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to Brank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 Fortification Speciality =50)
Damage: 80 (+5 Mind Bonus +30 Sage Mode =115)
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

Chakra Pool: 1215 -70 -20 -20 -10 =1095
Senjutsu Pool: 160 -40 =120
Health Pool: 160
Speed: 10
Tracking: 14 x11.5 (2.5 + 4 + 5) =161
  • MIND: 6
  • BODY: 4
  • SPRT: 5 (+2 when Eternal Mangekyo Sharingan active) =7
  • AGL: 5
  • DEX: 5 (+1 when Eternal Mangekyo Sharingan Active) =6
  • VIT:
 

Corazon

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I was asked to check this by Shady, and imma keep it short. This was pretty balanced for the most part, both of you stuck to your core abilities, but I felt Shady was on the front foot more throughout the fight and tried to push the pace while Solf was happy to just hold his position and counter. That's not a bad thing, but in a 5 turn fight, it's not ideal if you're tryna win.

Winner : Shady D Octor.
 
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