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Troi

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Jack-O stumbles upon her opponent. Of course, being the chaotic individual she was, she didn't stop to think if it was in her best interest to stop the mission she was on to even fight this person. "Oowwee boy you look strong!" the Katsuryoku stated. She stopped skipping mid range from the opposing kunoichi. She weaved the ram handseal while inhaling and then exhaled a gigantic gust of wind, aiming to level the kunoichi and anything in the vicinity.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

"Oh look, almost midnight." Jack-O stated after weaving a seal and admitting her chakra all along the field. The opponent would see nothing but darkness and this would lead her to believe it had turned dark due to the sun going down with no light in the area.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

"A bag full-o tricks... And a lovelife full of di... Daisies!.."



Health: 160
Chakra: 1,600 - 60 = 1,540
Speed: 12
Tracking: 48
 

Mirai

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Mirabelle didn’t reply to her opponent; simply having a look of wonder on her face. A smile with somewhat evil intention - but she didn’t speak. The moment the opponent finished their hand seal; they would have released a powerful burst of strong winds spiraling towards her direction. Mirabelle would have simply smirked, taking a grasp of her nodachi - and with a single swing of it would have generated enough force behind her swing in order to easily generate chakraless winds. The powerful nature of the winds allowed her to split the opposing technique in half, leaving her unharmed by it as it passed off towards her sides evenly. As this occurred, she would have given her opponent a chance to take advantage - but even then that was a fail.


(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (A)
Range: Short
Chakra: N/A
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.

The shaman would then lead into another technique, but this was…a bad choice in hindsight. “I got it” Matatabi uttered, passively breaking the genjutsu placed on Mirabelle - much to the delight of the ninja. As her partner freed her; she would have taken her sword and started to infuse chakra into her body as she activated the “First Prayer”, taking a stance while adding an additional amount of chakra into it. Her speed and power as increased, as she quickly dashed towards Jack O’ with immense speed. “Seems you got quite a mouth…allow me to shut it for you!” she said, as she quickly approached with a powerful kick - intending on striking with i infused with an immense amount of flames.


Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively.
(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30 ( - 10 per turn ) + 10 = 40
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their physical strength by 20 damage as well as their speed by double. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it. This allows the user to negate techniques of equal chakra and lower. The method of blocking attacks is based upon the concept of an immovable pillar.

*The First Prayer can only shield the user from attacks of equal or lower chakra cost.
*This Jutsu lasts 3 turns each use and can only be used 3 times each, requiring a break of equal time.
*Blocking an attack counts against one of the three allotted moves in a turn.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80 (100)
Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
►Can be used 3 times in a battle.
►No A rank or above fire techniques the following turn

First Prayer: 1/3
Speed: 11 x 2 = 22
Tracking: 15 x 2 = 30
 
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Troi

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I am super dumb late. Sorry. Also, your sig is big af. Not sure if you knew or not lol. Also I wrote this reply not realizing how fast you are and I am not redoing it because I am at work and pressed for time so if you hit me, you hit me. Nothing I can't recover from.



The lady effortlessly blocked her flattening wind jutsu and seemed to have no been phased by her genjutsu, which was her bread and butter... "Interesting young ma'am!" Jack-O exclaimed. She fancied the fact that she could not murder her opponent with tricks and gimmicks like normal. More challenging, just less fun. "Nothing like slaughtering a dazed and confused opponent!" Jack-O said out loud but not necessarily on purpose. It was hard for her to keep her thoughts separate from dialogue sometimes.

"UwU! Not so fast ma'am!" Jack-O stated. She then focused her doton chakra into the ground chains of earth emerged to snare the kunoichi and bind her to the ground to stop her approach.

(Doton: Nyūsho) - Earth Release: Bondage
Rank: B at human size/A at larger sizes
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will manipulate the ground to make chains of rock either softly emerge and wrap around an opponent's legs discretely or launch them at high speed and force in order to catch an already moving target.
These chains use the ground as a source of material, thus can be made at any size. For example, they can be made at such a size that can restrict the movement of a summon the size of the chief toad.
Note:
-Cannot be made larger than one metre per ring's length.
-The chains become breakable by force capable of breaking rocks of the same size once the user uses a different chakra affinity or loses contact to the ground
-The user must remain in contact with the ground as the chains emerge.
-Only useable 4 times per battle

As the opponent had to deal with the earthern snare, Jack-O waved her hand and released a wave of water that not only would extinguish the flames but crash into the oncoming lady.

Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.



Health: 160
Chakra: 1,540 - 70 = 1,470
Speed: 12
Tracking: 48
 

Mirai

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As Mirabelle attempted to approach her opponent, the first thing she noticed was the sound and feeling of the earth beneath her. It was almost on instinct alone; she quickly dashed forward, just as the chains would attempt to snare her, as her sheer speed allowed her to avoid the chains (Once Per Turn Freeform Dodge Used - 22 Speed vs 8 Speed). As she blitzed past the chains unhindered, she casually smiled. “I am too fast, sweetie” she said with confidence. Originally when she dodged, she would have also made a single hand seal - allowing for eight portals max to begin to spiral around her in a rather ominous and purposeless way. Almost on queue once she managed to get into short range; she simply watched her opponent attempting to release another technique.

(Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal
Type: Supplementary/ Offensive/ Defensive
Rank: B-Rank
Range: Short (Portal Creation/ Orbit) Short - Long (Projectile)
Chakra: 20 (Activation) 5 (Per Turn Active)
Damage: 5 - 40 (Depending on the severity of an injury)
Description: The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with.

Note: This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

This time, it was of the water release nature - much to Mirabelle’s delight. She would have stopped in her tracks, for a mere moment as she weaved two hand seals, forcing her lightning release chakra into the water. This allowed her to gain a forced control over the water, and manipulate it but she wasn’t finished. Immediately after the seal was made, she swung her sword - allowing an additional infusion to be added into the lightning.

This converged it into that of Black Lightining - gaining the technique’s unique properties and affinity. The shrouded water was then redirected at Jack O, with Mirabelle following right behind of her it as a result. “This is your last chance to flee!

(Raiton: Senshu Yousei)-Lightning Release: Usurper’s Claim
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (100)
Description: To begin the user will form the Dog>Dragon hand seals and focus their lightning chakra into an existing liquid source or technique. Using a similar concept that has been shown in previous lightning techniques, the user will then infuse the liquid with a current of lightning throughout the source, containing and electrifying it and by doing giving them the ability to levitate and manipulate the liquid. The user can shape the liquid into various forms to attack their target, shocking them from the current while also dealing blunt damage from the force of the water.

Note:
~Can only be used two times
~Cannot use lightning techniques above S rank for the rest of this turn and the next
~Can only be taught by xHoudini
(Kuroi Kaminari: Kyōakuna Zenchō) Black Lightning: Baleful Omen
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Baleful Omen is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.

First Prayer: 2/3
 
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