Sensci ✦ Sensci
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to the magnetic field the bot constantly emits. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci emits stems short range from it's user, in which the bot must remain in contact with, and within this realm Sensci can feel movement where the mini bot can then relay that info to the user via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu within the sphere of its magnetic field which even stems into the surface below the user.
- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 5m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Use of this ability disables it's sensory related abilities, however. Being A rank in power this jutsu can be used 4x per battle, once per turn, with a 2 turn cooldown.
Middonaito rozu petaru - Midnight Rose Petal
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.
(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.
|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive
(Blooming Petals | A | Supp.)
A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.
|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself