[Open, Official] vs Gen Eric, Shinobi

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Terrain: A densely forested area, reminiscent of the Chunin exams, starting on the ground.

Range: 10m

Battle Type: No restrictions, official. Timelimit of 24 hours to reply.




Gen Eric



“Haha, it is I, the genius shinobi of the Eric Clan, Gen Eric! Be felled, villain!” came the cries of the man dressed in unassiming black garb, whom no one took seriously.

Forming the three handseals needed for the technique, but using his Sourceless Materialization Specialty, the Shinobi caused a dragon-like head to manifest from the ground infront of him, which churned the earth beneath it and fired a barrage of earthen blasts in the direction of the opponent.

Making a single handseal, though, the Shinobi quickly followed this by exhaling a steam of fire that ignited the earthen bullets, during them into globules of lava that burned brightly as they careened through the air, their immense heat setting ablaze everything in the vicinity of their landing.

Transitioning as he was exhaling a stream of fire, though, the Shinobi manipulates the steam after igniting the dragon constructs bullets to diverge and circle around, attempting to cut off escape routes from the dragons artillery with a wall of fire.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

(Katon: Honoo no Saigai Hi Kagayaku no Jutsu) - Fire Release: Flame of Disaster Fire Shine Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

HP: 35 Chakra: 255
 

Skorm

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Terrain: A densely forested area, reminiscent of the Chunin exams, starting on the ground.

Range: 10m

Battle Type: No restrictions, official. Timelimit of 24 hours to reply.




Gen Eric



“Haha, it is I, the genius shinobi of the Eric Clan, Gen Eric! Be felled, villain!” came the cries of the man dressed in unassiming black garb, whom no one took seriously.

Forming the three handseals needed for the technique, but using his Sourceless Materialization Specialty, the Shinobi caused a dragon-like head to manifest from the ground infront of him, which churned the earth beneath it and fired a barrage of earthen blasts in the direction of the opponent.

Making a single handseal, though, the Shinobi quickly followed this by exhaling a steam of fire that ignited the earthen bullets, during them into globules of lava that burned brightly as they careened through the air, their immense heat setting ablaze everything in the vicinity of their landing.

Transitioning as he was exhaling a stream of fire, though, the Shinobi manipulates the steam after igniting the dragon constructs bullets to diverge and circle around, attempting to cut off escape routes from the dragons artillery with a wall of fire.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

(Katon: Honoo no Saigai Hi Kagayaku no Jutsu) - Fire Release: Flame of Disaster Fire Shine Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

HP: 35 Chakra: 255
FYI, bio is heavily outdated so it has Y/Y now as well, just.. yeah - i won't use it but still z.z


Zora was standing on the battlefield, seemingly facing a stranger who was eager to start a fight but so was she. As a massive dragon emerged from the ground, shooting bullets, Zora would apply a great smile on her face and gather up her chakra. She performed one seal and summoned five decently large hurricanes of black winds that would drill through the earth shots, taking minimal damage and continue towards the opponent.

(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15
Damage: 30
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

After the earth, her opponent used fire which would ultimately defeat her black wind regardless. To combat it, Zora would utilize her liquid krypton release to create a widspread ultra cold wave to wash over her opponents technique and them.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S(C)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

Shortly after her second technique, she would then utilize her chakra once again and placed her target into an illusion where they would sink into quicksand while at the same time experience heavy distortion of the world around them, giving them the sensation of vertigo and confusion. Nonchalantly she would then speak to him as his face started to sweat due to the illusion.

Are you sure you want to face me or did you maybe now realize that you've gone in under your head?

( Kasunda Genjutsu ) - Illusionary Arts: Hazy Illusion
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: This is a simple and not to difficult to discern genjutsu. The user places the target in an illusion where they see the world around them heavily distorted, preventing the target from discerning his surroundings while within the illusion. The technique also gives the impression of the target sinking in quicksand and thus acts as a means to immobilize them slowly.
 
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FYI, bio is heavily outdated so it has Y/Y now as well, just.. yeah - i won't use it but still z.z


Zora was standing on the battlefield, seemingly facing a stranger who was eager to start a fight but so was she. As a massive dragon emerged from the ground, shooting bullets, Zora would apply a great smile on her face and gather up her chakra. She performed one seal and summoned five decently large hurricanes of black winds that would drill through the earth shots, taking minimal damage and continue towards the opponent.

(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15
Damage: 30
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

After the earth, her opponent used fire which would ultimately defeat her black wind regardless. To combat it, Zora would utilize her liquid krypton release to create a widspread ultra cold wave to wash over her opponents technique and them.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S(C)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

Shortly after her second technique, she would then utilize her chakra once again and placed her target into an illusion where they would sink into quicksand while at the same time experience heavy distortion of the world around them, giving them the sensation of vertigo and confusion. Nonchalantly she would then speak to him as his face started to sweat due to the illusion.

Are you sure you want to face me or did you maybe now realize that you've gone in under your head?

( Kasunda Genjutsu ) - Illusionary Arts: Hazy Illusion
Type: Supplementary/Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: This is a simple and not to difficult to discern genjutsu. The user places the target in an illusion where they see the world around them heavily distorted, preventing the target from discerning his surroundings while within the illusion. The technique also gives the impression of the target sinking in quicksand and thus acts as a means to immobilize them slowly.

No worries! Appreciate your willingness to help.




“Hoho!” laughed the man, creating a large spiky ball of earth that he shot forward as the woman responded to his attacks, aiming to keep the offensive up, not quite understanding the strange water techniques that were used against him; though, not as if he would understand even if explained to him.

Leaping away as he did so, throwing three shuriken at his feet bound by ninja wire, he laughed. “I’m a genius!”

Until suddenly found himself sinking into quicksand when he landed.

“Oh no!” he exclaimed, exasperated by his foolishness, as he brought his hand to his face with a bit too much force, inadvertently breaking the illusion he was placed under.

Responding quickly, he pulled on the string binding the three shuriken to bring them back to him, before launching them formed once again, cloaked in flame; he would pull on the strings once they approached the woman, aiming to have them converge on her as a target.

“I’ve not been over my head since I fell into the swimming pool last week!”

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Men-Hirate) - Facepalm
Type: Supplementary
Rank: E
Range: Short
Chakra: N/A
Damage: 10 (to self)
Description: "Dear Lord, I can't stand it anymore!" There are so many absurdities and absolutely preposterous happenings in the Ninja World every day and all the frustration and sighing must go somewhere. Thus, as a result, the user of this jutsu slaps his forehead with one hand (probably with dominant for more effect), resulting in something like a "wake-up" call. The quick, yet effective pain will allow much of the grievances to go away as blood would rush quickly to the affected area and the user would be forced to focus upon it, forgetting all of his worries for just a slight moment. Of course, this can happen in a fraction of a second, or a long facepalm can do as well. And on a more battle-related note, most fights cause much anxiety and stress because we often struggle for our lives on a daily basis, so this would help relieve such psychological impacts and clear the user's mind in combat in order to make improved rational decisions.
Note: Courtesy of Adachi

(Katon: Kaen Shuriken Ranbu) - Fire Release: Blazing Shuriken Dance
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.

Hp: 25
Chakra: 235
 

Skorm

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No worries! Appreciate your willingness to help.




“Hoho!” laughed the man, creating a large spiky ball of earth that he shot forward as the woman responded to his attacks, aiming to keep the offensive up, not quite understanding the strange water techniques that were used against him; though, not as if he would understand even if explained to him.

Leaping away as he did so, throwing three shuriken at his feet bound by ninja wire, he laughed. “I’m a genius!”

Until suddenly found himself sinking into quicksand when he landed.

“Oh no!” he exclaimed, exasperated by his foolishness, as he brought his hand to his face with a bit too much force, inadvertently breaking the illusion he was placed under.

Responding quickly, he pulled on the string binding the three shuriken to bring them back to him, before launching them formed once again, cloaked in flame; he would pull on the strings once they approached the woman, aiming to have them converge on her as a target.

“I’ve not been over my head since I fell into the swimming pool last week!”

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Men-Hirate) - Facepalm
Type: Supplementary
Rank: E
Range: Short
Chakra: N/A
Damage: 10 (to self)
Description: "Dear Lord, I can't stand it anymore!" There are so many absurdities and absolutely preposterous happenings in the Ninja World every day and all the frustration and sighing must go somewhere. Thus, as a result, the user of this jutsu slaps his forehead with one hand (probably with dominant for more effect), resulting in something like a "wake-up" call. The quick, yet effective pain will allow much of the grievances to go away as blood would rush quickly to the affected area and the user would be forced to focus upon it, forgetting all of his worries for just a slight moment. Of course, this can happen in a fraction of a second, or a long facepalm can do as well. And on a more battle-related note, most fights cause much anxiety and stress because we often struggle for our lives on a daily basis, so this would help relieve such psychological impacts and clear the user's mind in combat in order to make improved rational decisions.
Note: Courtesy of Adachi

(Katon: Kaen Shuriken Ranbu) - Fire Release: Blazing Shuriken Dance
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.

Hp: 25
Chakra: 235
Zora would find her opponet entangled within her genjutsu after having phased out of existence using her black wind technique, which also would put her on a completely different location, now behind her opponent and mid range away.

(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.

She almost choked out of laughter, it was like playing with a little kid. She would also facepalm like him if it wasn't for the fact that she actually had to put up a fight. Kid was needing experience, we'd all been there afterall. From her new location, Zora would channel her chakra and turn the earth around her into a molten metal that would spread out from her viscinity. Everything above ground would catch fire and eventually melt down with it.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(C)
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Ya'll ready foh this?

With the ground turned, she would utilize her wind release to expel a powerful blast of wind just above the molten metal, making it seem to catch fire.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
 
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Zora would find her opponet entangled within her genjutsu after having phased out of existence using her black wind technique, which also would put her on a completely different location, now behind her opponent and mid range away.

(Taiton: In'ei) Typhoon Style: Shadestep
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short-Mid(travel)
Chakra: 20
Damage: N/A
Description: The user will gather up typhoon chakra throughout their entire body and take the shape of their release. Their body will become dark wind and thus making the user invulnerable towards physical attacks and lightning whilst neutral to B-rank wind/fire. When the user move they will leave a trace of dark wind that takes the shape of the user, creating a trail of the users chakra shaped as a series of bodies to appear as they run. This will confuse the opponent
and make them wonder where user is. At this state however, the user cannot perform ninjutsu until they solidify, but due to the fact the user becomes relatively weight-less they become fast(1.5x faster). As wind, the user will be able to refract light, making them invisible to the naked eye.

Note: Can only be used 4 times per battle.
Note: Can only be taught by Skorm.

She almost choked out of laughter, it was like playing with a little kid. She would also facepalm like him if it wasn't for the fact that she actually had to put up a fight. Kid was needing experience, we'd all been there afterall. From her new location, Zora would channel her chakra and turn the earth around her into a molten metal that would spread out from her viscinity. Everything above ground would catch fire and eventually melt down with it.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(C)
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Ya'll ready foh this?

With the ground turned, she would utilize her wind release to expel a powerful blast of wind just above the molten metal, making it seem to catch fire.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

The shinobi scanned the area, as the woman had seemingly vanished from his vision. Aware, suddenly, of a massive amount of heat coming from behind him, he turned to see her having seemingly re-materialized behind him, and summoned some sort of burning liquid that was scorching the ground and the flora that it engulfed. Opening his mouth as the woman also seemed to manifest an airburst, the shinobi expelled a sticky appendage of earth, which he latched onto a tree far to his left like a lasso, and pulled himself to, up onto a brach, to avoid both the burning earth the the air attack.

Forming three handseals due to his secondary specialty in Doton as he leaped down, the man placed his hands on the ground and caused a tremendous rift to open up between the two, horizontally, and slightly raising his own section of earth in doing so. The difference in topography should cause both the burning liquid and some of the forest, both alight and not, to careen into the chasm, filling it with the molten metal and its fuel.

"Haha, it's over! I have the high ground!"

As he said so, he used his fire specialty to form a single handseal and exhale a large fireball, aiming to either strike the woman, or to ignite some of the still standing foliage in her area, hoping to use the increasing number of burning trees to his advantage, set ablaze both by his previous Katon techniques, and the woman's own creation of the burning metal.


(Doton: Hedoro no Kouzetsu) - Earth Release : Slime Ensnaring Tongue
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However, its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for three turns
Note: Courtesy of Negative Knight

(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Type: Supplementary
Rank: C-A (C)
Range: Short-Long
Chakra: 15-30 (15)
Damage: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.


(Katon: Gōkakyū no Jutsu) - Fire Release: Great Fireball Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

HP: 25
Chakra: 195
 

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The shinobi scanned the area, as the woman had seemingly vanished from his vision. Aware, suddenly, of a massive amount of heat coming from behind him, he turned to see her having seemingly re-materialized behind him, and summoned some sort of burning liquid that was scorching the ground and the flora that it engulfed. Opening his mouth as the woman also seemed to manifest an airburst, the shinobi expelled a sticky appendage of earth, which he latched onto a tree far to his left like a lasso, and pulled himself to, up onto a brach, to avoid both the burning earth the the air attack.

Forming three handseals due to his secondary specialty in Doton as he leaped down, the man placed his hands on the ground and caused a tremendous rift to open up between the two, horizontally, and slightly raising his own section of earth in doing so. The difference in topography should cause both the burning liquid and some of the forest, both alight and not, to careen into the chasm, filling it with the molten metal and its fuel.

"Haha, it's over! I have the high ground!"

As he said so, he used his fire specialty to form a single handseal and exhale a large fireball, aiming to either strike the woman, or to ignite some of the still standing foliage in her area, hoping to use the increasing number of burning trees to his advantage, set ablaze both by his previous Katon techniques, and the woman's own creation of the burning metal.


(Doton: Hedoro no Kouzetsu) - Earth Release : Slime Ensnaring Tongue
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However, its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for three turns
Note: Courtesy of Negative Knight

(Doton: Doryūkatsu) - Earth Release: Earth Flow Divide
Type: Supplementary
Rank: C-A (C)
Range: Short-Long
Chakra: 15-30 (15)
Damage: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.


(Katon: Gōkakyū no Jutsu) - Fire Release: Great Fireball Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.

HP: 25
Chakra: 195
Your first earth tech is only short range so i think it's not enough distance you're moving that you escape from the Bisumaton technique, but i'll continue as you did.


As her opponent was high-jacking away from the molten metal, Zora would utilize her lightning style which she would infuse into her hand and create a long range and wide angle of sparkling bolts that would hit the tree, cutting it in half and resulting the half of which the opponent latched on to, to fall into the molten metal.

(Raiton: Raigeki) - Lightning Release: Electric Attack
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: After performing the required hand seals Tiger → Snake → Dog the user creates an electric current from their hand that can hit multiple individuals at the same time. Furthermore, it extends into incredible distances and can avoid obstacles.

..Sometimes the high-ground just ain't it..

As the trees slammed into the scorching metal, Zora would prepare her chakra once again and created a large amount of water within her body that she then expelled like a water gun projectile, towards the opponents trajectory.

(Suiton: Taihoudan) - Water Style: Water Gun
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
 
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Your first earth tech is only short range so i think it's not enough distance you're moving that you escape from the Bisumaton technique, but i'll continue as you did.


As her opponent was high-jacking away from the molten metal, Zora would utilize her lightning style which she would infuse into her hand and create a long range and wide angle of sparkling bolts that would hit the tree, cutting it in half and resulting the half of which the opponent latched on to, to fall into the molten metal.

(Raiton: Raigeki) - Lightning Release: Electric Attack
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: After performing the required hand seals Tiger → Snake → Dog the user creates an electric current from their hand that can hit multiple individuals at the same time. Furthermore, it extends into incredible distances and can avoid obstacles.

..Sometimes the high-ground just ain't it..

As the trees slammed into the scorching metal, Zora would prepare her chakra once again and created a large amount of water within her body that she then expelled like a water gun projectile, towards the opponents trajectory.

(Suiton: Taihoudan) - Water Style: Water Gun
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.
I’m out of practice, but it used to be you could use techniques to avoid others as long as they got you out of the way. I figured since short range would get me up on a tree that I could then use to move freeform away from the technique you used that it would suffice. Do “movement” or “evasion” techniques need to avoid the entire techniques range now independently of how you actually dodge? How does that work now for techniques that are long range then?



Surprised as a lightning bolt splintered the tree he lassoed to in two, the Shinobi used his Sourceless Materialization specialty to create a cube of earth which he propelled downward; though it would itself be destroyed by the molten metal it would land on, it provided a temporary foothold so that the Shinobi could touch the earthen cube, and leap forward, turning in the air back to face his opponent, so as to clear the expanse of molten metal. With a wave of water shot towards him, he created another shape of water, this time a cone shaped object that he fired forward, so as to part the water and protect himself.

Following that, he would form another cube of earth, which he would launch forward at his opponent , before throwing a Kunai with an attached smoke bomb behind it, so as to obscure the enemy’s vision

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

HP: 25
Chakra: 165
 

Skorm

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I’m out of practice, but it used to be you could use techniques to avoid others as long as they got you out of the way. I figured since short range would get me up on a tree that I could then use to move freeform away from the technique you used that it would suffice. Do “movement” or “evasion” techniques need to avoid the entire techniques range now independently of how you actually dodge? How does that work now for techniques that are long range then?



Surprised as a lightning bolt splintered the tree he lassoed to in two, the Shinobi used his Sourceless Materialization specialty to create a cube of earth which he propelled downward; though it would itself be destroyed by the molten metal it would land on, it provided a temporary foothold so that the Shinobi could touch the earthen cube, and leap forward, turning in the air back to face his opponent, so as to clear the expanse of molten metal. With a wave of water shot towards him, he created another shape of water, this time a cone shaped object that he fired forward, so as to part the water and protect himself.

Following that, he would form another cube of earth, which he would launch forward at his opponent , before throwing a Kunai with an attached smoke bomb behind it, so as to obscure the enemy’s vision

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

HP: 25
Chakra: 165
I want to say it completely depends on the technique you try to dodge, if it's a narrow projectile i'd not mention it but if i say i use a technique that burns everything that is in contact with the ground in the vicinity i don't think escaping to a nearby tree is your best bet as it would also ultimately catch fire and burn you to a crisp xD. I'm not an expert by any means though. Btw you posted three earth techniques, there's no water tech there hombre xD


With the opponent abandoning their high-ground in order to dodge the lightning technique, they would create a cubing column that fell from the sky and splattered into the molten metal which would dissolve it rapidly but enough to give the boy enough clearance to use it to quickly jump across the field. With the very easily predictable trajectory of his body, Zora smirked

..So you can form earth from nothing, you remind me of the second..

She would reach her arms out and catch his ankles, wrapping them around her waist and toss him with great force straight back towards the molten metal. On impact, it would create a massive splash and his skin would start to burn unless he protected himself.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

She stood firmly on her ground. She didn't want to kill him and if needed, she would save him. Nobody learns anything if they die.. She raised her right hand and was ready to use the tool, but only if needed...
 
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I want to say it completely depends on the technique you try to dodge, if it's a narrow projectile i'd not mention it but if i say i use a technique that burns everything that is in contact with the ground in the vicinity i don't think escaping to a nearby tree is your best bet as it would also ultimately catch fire and burn you to a crisp xD. I'm not an expert by any means though. Btw you posted three earth techniques, there's no water tech there hombre xD


With the opponent abandoning their high-ground in order to dodge the lightning technique, they would create a cubing column that fell from the sky and splattered into the molten metal which would dissolve it rapidly but enough to give the boy enough clearance to use it to quickly jump across the field. With the very easily predictable trajectory of his body, Zora smirked

..So you can form earth from nothing, you remind me of the second..

She would reach her arms out and catch his ankles, wrapping them around her waist and toss him with great force straight back towards the molten metal. On impact, it would create a massive splash and his skin would start to burn unless he protected himself.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.

She stood firmly on her ground. She didn't want to kill him and if needed, she would save him. Nobody learns anything if they die.. She raised her right hand and was ready to use the tool, but only if needed...

That’s what I get for not proofreading. @_@ Also, your post should finish up turn 5, so feel free to close us out, if you’d like!




The woman was fast; the Shinobi barely had time to respond as she lashed out and grabbed at his ankles as he tried to leap away. Thankfully, due to still channeling earth chakra, the adhesive tongue he manifested was still active; he would use it to latch onto the woman as she grabbed his own ankles; though he might not be able to escape, he could try and drag her down with him. As she slammed him into the field of molten metal, he would channel fire chakra through his feet and legs, where she was grabbing, in an attempt to retaliate in a final attack, so that her own attack would cause her damage.
(Doton: Hedoro no Kouzetsu) - Earth Release : Slime Ensnaring Tongue
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However, its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for three turns
Note: Courtesy of Negative Knight

(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

Hp: 25
Chakra: 145
 

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That’s what I get for not proofreading. @_@ Also, your post should finish up turn 5, so feel free to close us out, if you’d like!




The woman was fast; the Shinobi barely had time to respond as she lashed out and grabbed at his ankles as he tried to leap away. Thankfully, due to still channeling earth chakra, the adhesive tongue he manifested was still active; he would use it to latch onto the woman as she grabbed his own ankles; though he might not be able to escape, he could try and drag her down with him. As she slammed him into the field of molten metal, he would channel fire chakra through his feet and legs, where she was grabbing, in an attempt to retaliate in a final attack, so that her own attack would cause her damage.
(Doton: Hedoro no Kouzetsu) - Earth Release : Slime Ensnaring Tongue
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However, its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for three turns
Note: Courtesy of Negative Knight

(Katon no Jutsu) - Fire Release Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

Hp: 25
Chakra: 145
Zora noticed the chakra being expelled by the opponent as she was ready to toss him into the flaming metal that was still there. She intercepted the cord with a vertical chop using her leg as she just finished tossing the man into the molten metal putting him back to square one. Even if he would be able to pull himself backwards ever so slightly, he would get struck by the kick regardless and be pushed into the pond of death.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

However, as he was falling in a few centimeters, Zora decided to let him live. She aimed her sonic tractor cannon towards his body, embracing the flames he was producing in a final attempt to damage her and shaking it off due to her Yin/Yang speciality which reduced low-tier abilities to null[ref].

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

With his burned body retrieved back to the ground, he was barely breathing. Zora placed her foot on his chest and channeled chakra into it. The power of Yang would flow through his body and he was returned into a peak condition but still pinned down by her. She looked him in the eyes as he was returning to normal.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

You better get stronger, the world is a cruel place...

She let go of her foot and let her opponent rise up to the ground again. She awaited his actions.

Yang Specialist:

Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Note: Requires Yang.
 
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Zora noticed the chakra being expelled by the opponent as she was ready to toss him into the flaming metal that was still there. She intercepted the cord with a vertical chop using her leg as she just finished tossing the man into the molten metal putting him back to square one. Even if he would be able to pull himself backwards ever so slightly, he would get struck by the kick regardless and be pushed into the pond of death.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

However, as he was falling in a few centimeters, Zora decided to let him live. She aimed her sonic tractor cannon towards his body, embracing the flames he was producing in a final attempt to damage her and shaking it off due to her Yin/Yang speciality which reduced low-tier abilities to null[ref].

(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.

With his burned body retrieved back to the ground, he was barely breathing. Zora placed her foot on his chest and channeled chakra into it. The power of Yang would flow through his body and he was returned into a peak condition but still pinned down by her. She looked him in the eyes as he was returning to normal.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release masters are able to use on themselves.

You better get stronger, the world is a cruel place...

She let go of her foot and let her opponent rise up to the ground again. She awaited his actions.

Yang Specialist:

Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Note: Requires Yang.
Defeated, after having been thrown down into the lake of molten metal, the Shinobi found himself being healed by a strange power from the woman.

Whoever she was, it seemed she was far and away beyond his powers to fight; like she had been toying with him the entire time. Standing up, the Shinobi was quiet at first...

Before quickly throwing a smoke bomb at his feet, and courageously running away, to live to fight another day, his boisterous “Hoho!” ing as he ran away completely negating his attempt at a stealthy retreat.




I concede. Thank you Skorm, for a great reintroduction into everything!
 
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