[Open Official] Mirabelle vs ??

Alyx

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The thunderous backdrop of the island was always a bliss for the likes of Mirabelle. It was a special place that only she and so few others knew about, which made it all the more unique. In times like this, she would have stashed herself away from the public eye so that she can rest and rejuvenate in isolation. However, it seems her own laid back demeanor while on the island allowed for an intruder to arrive. The information spread throughout the island from those who inhabited it, finally reaching the ladies’ ears as she rushed from her personal home and in a matter of minutes managed to find whom she was looking for. The dust settled underneath her feet as she landed, her lush black and blue hair brilliantly cascading down her back, as she greeted her unwanted guest with eyes that pierced through one’s very soul. “So, I take it that you’re here because of me? If not then what? Let’s not waste each other’s time and get to the point…” she angrily said, as she immediately began going into the offensive. It matters not who he was, anyone caught trespassing on the island was deemed an automatic threat and needed to be detained as quickly as possible.

The maiden would have started things a little bit different from the norm, as she quickly slams her hand onto the surface of the terrain. Streams of explosive notes began to stream into the surface as a result, which without the ability to sense would remain for the most part undetected. The paper bombs would pool beneath the target, akin to a ‘carpet’ and immediately cause a chaotic explosion which was largely more potent than the average. This was due to the unique explosive tags Mirabelle wove into the technique, these being the Heavy Artillery Explosive Tags. As the explosion occurs, she would reposition herself now standing - as she glance over towards the explosion zone. Of course, the explosion was naturally triggered at an angle that no debris or any of the actual damaging portions would be directed at her.

(Yokoshimana Kibaku Fuda no Jutsu) – Devious Explosive Tags Technique
Type: Offensive
Rank: A
Range: Short – Long
Chakra: 30
Damage: 60 + 20 = 80
Description: Based on the principle of the Hidden Explosive Tags Technique the user slams their hand against a surface and using his or her chakra is able to stream a multitude of paper tags through the applied surface. Unlike the Hidden Explosive Tags Technique these tags will emerge from the surface at any point desired by the user and will form any solid shape within reason that the user desires. These forms created by this technique can range from generic pillars of tags, a carpet of tags to cover a surface, or even simple spheres and solid formations which rest on the surface they are produced from. While merged and streamed through the ground the tags, with the user’s chakra, are hidden from sight and are essentially merged with it protecting their presence. When the tags come in contact with solid matter or an opposing force these tags will automatically detonate producing an explosion proportional to the number of tags used. Alternatively the user can detonate the tags according to their will voiding the need for contact with an opposing force or solid matter. The explosions produced by the tags can be manipulated by the user controlling their directionality. Devious Explosive Tags Technique can be used four times per battle and cannot be used in consecutive turns.
Notes:
Can only be taught by Osmon
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag (Reference)
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
Show
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

Without waiting, she continued into her assault as she held the hilt of Hagakure - the blade immediately responding to the touch of its master started to release a ghastly aura around it, an attribute to its spiritual aspect. Once fully drawn, Mirabelle would have slashed the blade several times, utilizing the Kashoki ability. This causes several crescent blades of energy to be released at the target; which if successfully landed, would not only cut the opponent down but also lace him with a special curse of sorts. She started to walk silently, blade pointed to the ground towards her intended target in an attempt to slowly close the distance.

( Hagakure Kikigaki ) - Hidden Leaves (Custom Weapon Reference/Active Use)

Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.

The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.

Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.

Speed: 11
Tracking: 60
HP: 200
Chakra: 2550 > 2480

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Urda

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The dark clouds rumbled with screaks of blue flashes. The air was dry and filled with gloom that some would say, what a dreadful day we have, but not Nnoitra.

Earlier.

He slayed a small village of people home to Tsurumi Island. Their disfigured bodies are scattered about as they try to flee their town but to no avail. A trail of bodies leads to Nnoitra, who sits cross-legged on the ground holding a Jashin pendant: an upside-down triangle with a circle around it. What a day to start, he devilishly smiled. Jashin would be pleased. He is a member of the Jashin sect that worships death and destruction.

What became a mission of gathering information, diverging into boredom, and ultimately he wanted to kill. He was never the type to waste time on intelligence gathering anyhow. Strangulation, cutting them down, they held their tongues until the very end - not revealing the secrets of their master. But in frustration, he devised a plan to allow one to escape so that he could announce his approach.

Present.

Mirabelle Blackthorn stood in the middle of the field. With her vampish physique and long purrsian blue hair, he can see why she was dubbed the Queen of Beauty. Many noblemen, however, were duped by her beauty and perished as a result. What those well-off scumbages didn't realize was that beneath those alluring features was an elite shinobi whose murder he had been hired to carry out.

"...!?"

She immediately begins demanding things and dismissing him. He could only stare at her in disgust. She deserved no response.

She slams her palm against the ground abruptly. Nnoitra was taken aback. He jumps up and stands upright in a neutral stance, ready for what's to come.

Underneath him, explosive tags mined the ground as they gathered toward his feet; Shit!?

He rapidly made the hand sign for "sheep" and then spat out a huge amount of water, which would have covered the ground like a tsunami and gathered into a water prison. Instead, the Water Jutsu subdued the explosion and lessened the impact the blast would have had on him. After it was released, He would still have sustained some injury, his garments being torn as a result. Being immortal, he was unaffected by the onslaught. He acquired the Kinjutsu of mortality by serving Jashin.

She is not finished.

His thoughts were working overtime to prepare a defense against the approaching crescent blades. He scanned for an opportunity of an opening, but it appear she did not let up as there were too many. She plans to constantly hammer me with Jutsu, he assumed. When he became aware of that, he sprang forward while waving three hand signs and creating a wind wheel around himself, which blew the crescent-shaped blades away. As he advanced towards Mirabelle while the Wind Jutsu was still active, he jumped out of the wind wheel and moved in an arc to the right, approaching her left flank. Coming into short range, he reached into his pocket, pulling out a retractable blade. It stretched into a sharp, long spike-like weapon that would have struck her upper body, creating a trail of her blood if it made contact.








(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



(Fūton: Kaze Hoi-Ru) - Wind Release: Wind Wheel
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user makes three handseals, then forms a wheel of wind around themself or directly in their hand. Through the use of this wheel, one can travel towards their enemy and then get out of it whilst allowing it to continue onwards. Alternatively, and in a more direct manner, it can be thrown from a distance. The wind wheel is capable of cutting through B-rank Earth, and while the user is inside the wheel, it defends against basic weapons.
 

Alyx

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(Sandāu~ēbu ) - Thunderwave (Passive)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

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Mirabelle watched and waited, silently lamenting on her next course of actions. As the deranged looking fellow managed to deflect her chakra blades, she was quite surprised. She didn’t say anything, minus the words “Bitch, sit down…be humble” she smiled, immediately as music started to play from the speaker currently embedded into her clothing. In conjunction with this due to its passive activation, she would have allowed her opponent to get close enough for his weapon to seemingly strike her, but with accurate time she would have got 'em. A burst of chakra would have allowed her to immediately push herself backwards away from the striking zone of the weapon, but in turn it would have left behind a fiery clone of sorts. The impact of the weapon clashing with the clone caused a violent eruption of pinkish flames, as Mirabelle had made a unique mixture.

Not only would the target be subjected to an explosion and burns, he would have also been inflicted with an underlying illusion, released from the scent of the perfume. It was extremely sensationally, as the sexual nature of jasmines and roses, with a hint of lavender.

( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn ) (30)
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration (Reference)
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.

*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
*Requires a cool down of 3 turns between usages. Can only be used thrice per battle*
(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud

Type : Offensive / Defensive / Supplementary
Rank : A (S)
Range : Short
Chakra Cost : 30
Damage Points : 60 (80)
Description :The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.

Shards of blades would have violently ruptured through the internal organs of her opponent, as lush rose vines wrapped around his waist, arms, legs, neck and mouth, subduing the beast near to her. The explosion was naturally out of range from Mirabelle as she landed five meters away from her opponent, as she curiously watched and started to think on her next agenda. “Little bastards like you don’t get to touch me so easily, try again with a bit more effort next time” she insulted him, sending a dismissive look into his direction while she extended her right hand out and allowed a single ember to drop onto the surface, which combusted after into a maelstrom of Atavistic Flames, attempting to incinerate her target while he’s trapped in his illusion.

(Kaen Kakkusei Iden: Eikō no Honō) – Atavistic Flame: Blaze of Glory
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 (110)
Description: Blaze of Glory is a powerful Atavistic Fire technique that employs devastation on a wide scale. From their hand or their mouth, the user generates a single golden ember and launches it to a targeted destination on the battlefield. Upon reaching its destination the ember erupts in a massive inferno, encompassing up to 40 meters to unleash fiery devastation in a widespread area. Upon creation the user is able to designate allies, following Atavistic Flame’s rules, and render them immune, along with the user, to the damage inflicted by Blaze of Glory. Those designated by the user instead are healed for a massive 80 spiritual Health Points, not including the user themselves. Activation of this technique requires the user expend 30 spiritual Health Points. They will heal themselves for 10 spiritual Health Points over three turns, 10 per turn. This technique can be used three times per battle, once every two turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost.

Speed: 11
Tracking: 60
HP: 200 > 170
Chakra: 2480 > 2,415

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