[Open]Official Battle

Wakizashi

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Let's make this one Fun. Whether I Win or Lose once we finish, but I plan to win. I wanna add this to Saito's Background info.
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Saito walked up to the opponent up to mid range with his left hand resting on the hilt of the center Katana on his right hip before stopping with his his eyes locked onto him. Saito analyzed while he was in his all black Kimono and Hakama, an opened Sky blue and white Haori, and a white headband. Seeing the opponent covered with a fully crimson and black attire along with a hat and rounded glasses. He make sure to take note of every detail of it. Living in the ninja world, Saito has learned that being aware of his surroundings and the details in them could be the contributing factor to a victory. Once he felt he has made all the necessary observations, In a quick single movement, Saito takes the hand that was resting on the hilt of the blade, grips it, flows chakra through the blade while applying shape manipulation to drastically increase the sharpness of said chakra and with a quick drawing and slashing he releases the chakra to travel towards his opponent in red.

( Kossetsu Ashige ) - Fracture Strike
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user will draw their sword and release a pressurised cresent blade of chakra at the target causing them to be hit with a strong force of chakra ( The technique is capable of countering Ninjutsu B rank and below ).
Note: Can only be used by Samurai biographies and once every 2 turns.
 

Skorm

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Let's make this one Fun. Whether I Win or Lose once we finish, but I plan to win. I wanna add this to Saito's Background info.
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Saito walked up to the opponent up to mid range with his left hand resting on the hilt of the center Katana on his right hip before stopping with his his eyes locked onto him. Saito analyzed while he was in his all black Kimono and Hakama, an opened Sky blue and white Haori, and a white headband. Seeing the opponent covered with a fully crimson and black attire along with a hat and rounded glasses. He make sure to take note of every detail of it. Living in the ninja world, Saito has learned that being aware of his surroundings and the details in them could be the contributing factor to a victory. Once he felt he has made all the necessary observations, In a quick single movement, Saito takes the hand that was resting on the hilt of the blade, grips it, flows chakra through the blade while applying shape manipulation to drastically increase the sharpness of said chakra and with a quick drawing and slashing he releases the chakra to travel towards his opponent in red.

( Kossetsu Ashige ) - Fracture Strike
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user will draw their sword and release a pressurised cresent blade of chakra at the target causing them to be hit with a strong force of chakra ( The technique is capable of countering Ninjutsu B rank and below ).
Note: Can only be used by Samurai biographies and once every 2 turns.
Sorry i accidentally deleted the post. No matter, bio is still in sig lol.

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The devoted swordsman. Very well, i know your art and i practice it myself.

Alucard and Lilith stood side by side about 5 meters away from eachother with the same distance to the opponent. Alucard’s Tenseigan coupled with his Yin-Yang sensory gave him an immesurable sense of presence to every single little detail on the field. With a simple horizontal swoop, the man decided to perform a swipe that was aimed towards Alucard himself. As a retaliation, Alucard used his chakra and changed his skeletal structure into that similar of a porcupine. As he did, several hundred razor sharp bones would protrude from his body as he span towards the opponent closing the gap and caused mediocre damage to them with the technique.

( Karamatsu no Mai ) - Dance of the Larch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 5 = 45
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The user creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.

Meanwhile, Lilith would gather up her chakra and utilize her Dark release in order to form several spikes that would protrude from the ground behind the opponent, skewering them from behind.

(Meiton No Jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15 + 10 = 25
Damage Points: 30 + 20 = 50
Description: The user can make small dark release energy blasts, shields or any form he wishes to make through the usage of dark release. However, it's not a solid matter as its substance is almost like Wind Release.
Note: Can only be used five times per match
Note: Courtesy of Ryujin

(Always active)
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

Mercy of Ahamkara - Worn by Lilith
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.

Eye of Riven - Worn by Lilith
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Darkiscie) - Worn by Lilith
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm
 

Wakizashi

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Saito noticed subtle changes in the opponent's clothing, as if something was struggling to break free. Saito grips his sheathed blade, before Saito invokes the samurai sabre technique while the Katana is within the scabbard before performing the fastest Iado to the point where it looks as if the sword was never drawn, however, creates a light hue surrounding Saito. That allows the saito to release chakra that creates multiple razor sharp blades of chakra around saito at both Alucard and Lilith's immediate location up to mid range from the user as they both release their bones and dark release to skewer Saito in a pincer strike.

(Ama-no-Murakumo-no-Tsurugi)-Sword of the Gathering Clouds of Heaven
Type: Offensive
Rank:S-rank
Range:short-mid
Chakra:40
Damage:80
Description: This technique requires mastery of both the Samurai Sabre Technique and the Iado. The user invokes the samurai sabre technique while the Katana is within the scabbard before performing the fastest Iado to the point where it looks as if the sword was never drawn, however, creates a light hue around the opponent before its successful. That allows the samurai to release chakra that creates multiple razor sharp blades of chakra at the opponent's immediate location up to mid range from the user.
-note: must be samurai
-note: must know Samurai Sabre Technique
-note: must know Iado
-note: Usable three time per battle
-must be taught by Wakizashi

With the Samurai Sabre Technique Still active and both Alucard and Lilith being short range from Saito, as he makes a sudden 360 degree pivot on his right leg, he quickdraw slashes everything around himself including his opponents to ensure his victory.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

( Zettai Tōroku ) - Absolute Inscription
Rank: A
Type: Offensive
Range: Short
Chakra: N/A
Damage: 60
Description: The user quickly draws his sword, slashing everything around himself and is capable of attacking multiple opponents with quick speeds.
 

Skorm

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Saito noticed subtle changes in the opponent's clothing, as if something was struggling to break free. Saito grips his sheathed blade, before Saito invokes the samurai sabre technique while the Katana is within the scabbard before performing the fastest Iado to the point where it looks as if the sword was never drawn, however, creates a light hue surrounding Saito. That allows the saito to release chakra that creates multiple razor sharp blades of chakra around saito at both Alucard and Lilith's immediate location up to mid range from the user as they both release their bones and dark release to skewer Saito in a pincer strike.

(Ama-no-Murakumo-no-Tsurugi)-Sword of the Gathering Clouds of Heaven
Type: Offensive
Rank:S-rank
Range:short-mid
Chakra:40
Damage:80
Description: This technique requires mastery of both the Samurai Sabre Technique and the Iado. The user invokes the samurai sabre technique while the Katana is within the scabbard before performing the fastest Iado to the point where it looks as if the sword was never drawn, however, creates a light hue around the opponent before its successful. That allows the samurai to release chakra that creates multiple razor sharp blades of chakra at the opponent's immediate location up to mid range from the user.
-note: must be samurai
-note: must know Samurai Sabre Technique
-note: must know Iado
-note: Usable three time per battle
-must be taught by Wakizashi

With the Samurai Sabre Technique Still active and both Alucard and Lilith being short range from Saito, as he makes a sudden 360 degree pivot on his right leg, he quickdraw slashes everything around himself including his opponents to ensure his victory.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

( Zettai Tōroku ) - Absolute Inscription
Rank: A
Type: Offensive
Range: Short
Chakra: N/A
Damage: 60
Description: The user quickly draws his sword, slashing everything around himself and is capable of attacking multiple opponents with quick speeds.
Alucard noticed a build-up in chakra stemming from the scabbard of the opponent. It would seem like a large amount of chakra was being channeled into their blade but it also surrounded him. Lilith raised her arm and utilized her dark mark yet again as her previous spikes would be obliterated by the pure chakra scattering. Through her mark, she absorbed the chakra like a vacuum and released it simoultaniously towards the opponent, with two damage boons applied.

Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: (Technique dependant) (90) + 20 = 110
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

Meanwhile, Alucard molded his chakra too and placed the opponent in a Genjutsu of terrible power. He weaved two seals and channeled chakra into the mind of the opponent, placing them in a world of mirrors. In turn this would make them trip over and be unable to move as the Genjutsu provided a sort of paralysing effect. Of course this was only an effect inside the Genjutsu itself and not in reality. As the world they knew would turn into shards of mirrors they would shatter and slash them up into minced meat.


(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.
Note: Courtesy of Nathan
 

Skorm

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Imma go ahead and turn skip this cus its dragging out of my patience.


With Liliths attack blasting the opponent to a crisp they would no doubt break free feom Alucards genjutsu due to the pain they’d suffer. It mattered little though, they had taken heavy damage and was left for a cleanup.

Mortals trying to stall my business must face the consequences.
Alucard channeled his chakra and aimed his right arm towards the opponent. The arm would morph into Ghoulspine chakra and shoot out a jet-black crimson glowing projectile. On hit with anything, the projectile would explode and shatter the minds of anyone within its blast-radius.

(Sourubomu) - Soul Bombs
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 50
Damage: 100
Description: This technique lets the user of the Ghoulspine style to morph their Yin skeleton into fist-sized hand grenades that can be used as any sort of projectile that they can hurl/toss towards a designated target up to Mid-Range. Akin to the Ghoulspine style, these grenades can phase through any physical barrier unless consisting of some sort of energy element. Upon detonation, the grenades will explode and cause a rift of Yin chakra that inhabits the behavior of Ghoulspine. This rift stays on the detonation site of the Soul Bomb and covers a spherical dome of short-range in diameter (3 meters, and also underground). This rift is pitch black and contains the source of the genjutsu that is contained within the Soul Bomb, thus meaning anything that traverses into the rift will be caught into the genjutsu. While dealing mental damage, the illusion that is affecting target(s) within the rift will make them feel as if their bodies disintegrating from the bottom up and turning into ash. This genjutsu can be released by using full body surges or surges from an external source containing same amount of chakra as the technique itself. The rift itself lasts a singular turn.

Note: Soul Bombs may be used up to three times per battle and has a three-turn cooldown between usage.
Note: In the same turn as used, the user may not use Yin/Shikotsumyaku techniques above S-rank.

At the same time, Lilith molded her chakra, weaved three handseals, and created a source of liquid krypton to mobilize through the air behind the opponent. This source would form into several spikes that were aimed at the opponent. Should he not dodge it, it would deal critical damage as it was intended to pierce through vital organs as well as it was directed at an angle considered a blind-spot. They would not be long enough to reach Alucard or herself though.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (40)
Damage: 20-80 (80) x 2 = 160 (if landing as crit)
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.
 
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