[Open] Official Battle

Twilight

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Official battle, all rules apply, death enabled
Mid range, 10m apart on a grassy terrain, no water source in sight
3 days time limit
Sunny day
I'll be using my Spectra bio(scorch in SIG)
Post your bio and make first move
 

Skorm

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I'll wager in. Bio




She hadn't been in a battle for a long time, yet she stood there, facing an unknown shinobi that was trespassing her territory. The winds would cause a haunting sensation on the grassy field that the two stood on. The sun was shining and it was a perfect condition for a battle. Without hesitation, Zora of the Black Winds would activate her chakra sensory while at the same time open a telepathy link to her opponent, showing off her skills on the field of the mind. Without moving her lips, she spoke to him.

Cute outfit. Hope it has some meaning other than make people want to tear their eyes out.

Clearly ridiculing her opponent with the dialogue, Zora would then gather up her chakra whilst performing the Tiger seal, effectively creating five large typhoons around her opponent that would all smash into him from around him. Due to the powers of Yggdrasil, her technique would gain extra power.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shindenshin no Jutsu) - Mind Body Transmission Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-10 per person)
Damage: N/A
Description: This is a technique that allows Yamanaka members to communicate with people telepathically. Using this technique, the Yamanaka may also act as a medium for persons to communicate with one another telepathically; this is done through establishing physical contact with the person. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect. This technique is not limited to just transmitting thoughts, Images such as memories or even strong feelings can be conveyed through this method. The more people that are connection through this technique however, the more a physical strain is put on the user, forcing them to keep the connection going for shorter periods to otherwise avoid sustaining injuries.
Note: The user may use this technique on as many members as their chakra allows. However, should the connection exceed more than 5 people, the duration of the technique shortens.
Note: The user is able to telepathically communicate to anybody within their range of sensory (sensory technique must be active) and can last for 5 turns consecutively. If the number of persons linked through this technique exceed 5, then then the technique lasts 4 turns. Beyond 10 members and the technique only lasts 2 turns.
Note: If used on more than 5 people the user must wait 3 turns before re-use.


(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15 (+10)
Damage: 30 (+20)
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm
 

Twilight

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I'll wager in. Bio




She hadn't been in a battle for a long time, yet she stood there, facing an unknown shinobi that was trespassing her territory. The winds would cause a haunting sensation on the grassy field that the two stood on. The sun was shining and it was a perfect condition for a battle. Without hesitation, Zora of the Black Winds would activate her chakra sensory while at the same time open a telepathy link to her opponent, showing off her skills on the field of the mind. Without moving her lips, she spoke to him.

Cute outfit. Hope it has some meaning other than make people want to tear their eyes out.

Clearly ridiculing her opponent with the dialogue, Zora would then gather up her chakra whilst performing the Tiger seal, effectively creating five large typhoons around her opponent that would all smash into him from around him. Due to the powers of Yggdrasil, her technique would gain extra power.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shindenshin no Jutsu) - Mind Body Transmission Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-10 per person)
Damage: N/A
Description: This is a technique that allows Yamanaka members to communicate with people telepathically. Using this technique, the Yamanaka may also act as a medium for persons to communicate with one another telepathically; this is done through establishing physical contact with the person. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect. This technique is not limited to just transmitting thoughts, Images such as memories or even strong feelings can be conveyed through this method. The more people that are connection through this technique however, the more a physical strain is put on the user, forcing them to keep the connection going for shorter periods to otherwise avoid sustaining injuries.
Note: The user may use this technique on as many members as their chakra allows. However, should the connection exceed more than 5 people, the duration of the technique shortens.
Note: The user is able to telepathically communicate to anybody within their range of sensory (sensory technique must be active) and can last for 5 turns consecutively. If the number of persons linked through this technique exceed 5, then then the technique lasts 4 turns. Beyond 10 members and the technique only lasts 2 turns.
Note: If used on more than 5 people the user must wait 3 turns before re-use.


(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15 (+10)
Damage: 30 (+20)
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.

(Igudorashiru) - Yggdrasil
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm
It is an official battle so you might want to calculate your chakra
-
Setting his eyes on his opponent before him, he would instantly commence by making a series of handseals, before channelling chakra to his eye region to activate his dojutsu
BYAKUGAN
He spoke as veins would be seen bulging out around his eye balls as his byakugan activated. Shortly after the opponent invaded Spectra's psyche, speaking into his mind and this infuriated Spectra as he retaliated with a similar mind manipulating jutsu, by infusing his chakra into the target by making a single handseal and ensnaring the target in an illusion where he would suddenly see, hear and feel breeze overcome the entire battleground, blowing clothes, the leaves and everything but the true effect of this genjutsu was such that any movement made by the target would incite as very sharp wind blade making contact with that moved part and cutting through it swiftly (this should inhibit your water jutsu) and following swiftly after this, he would make 2 handseals and place his hand on the ground, channeling his earth chakra to the area surrounding the target making it spiral inwards pulling the target with it in order to bury him in a mayhem of jagged rocks and sand

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
-
(Genjutsu: Setsudan Fun'iki) Illusion Arts: Severing Atmosphere
Type: Supplementary
Rank: A
Range: Short-Mid (appears to cover the entire terrain)
Chakra: 30
Damage: N/A
Description: The user will cast an illusion on the opponent through using the Rat handseal. The opponent will experience a steady breeze flowing through the terrain. The illusion affects their senses of touch, sight and hearing, causing them to hear the wind, feel the wind on their body and causes anything they see to appear as though it's being affected by the wind as they would in real life, such as clothes, trees, leaves, hair, etc. swaying. However, the real use of the Genjutsu lies in the sense of touch. The Genjutsu causes, whenever the opponent moves, the wind to take on a very sharp quality, causing deep cuts in whatever part of the body the opponent moves. Should the opponent make handseals, their hands would be cut. Should they move their entire body, they'd feel cuts form on their entire body. Due to their brain believing the cuts are real, the opponent would feel pain from mental stress on the mind. The technique can affect multiple opponents at once, with a maximum of two.
-Can only be taught by Riker Slade
-No Genjutsu the same or following turn
-Can only be used twice per battle
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(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Chakra: 1600-30-20-15: 1535

Edit: forgot to add a technique description and the chakra
 

Skorm

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Fine by me. Your chakra is siphoned by my bio also, so keep in mind you lose chakra passively to me henceforth.
Yin Specialist:
Users will gain heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Yin user's genjutsu give them heightened genjutsu prowess, allowing them to render their genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). The user's chakra siphoning abilities becomes stronger allowing them to passively siphon 30 chakra per turn from enemies.
Note: Requires Yin.
Also i think that you get hit by my wind technique as you used a genjutsu as a measure to "destroy" them.
TL:
Chakra sensory(passive) + Telepathy
Byuakugan activation
Typhoon technique
Genjutsu

This means that you take on damage of 50 to your entire body, you should go read the health rules to decide how that affects you, i'm too lazy z.z'



Soon as Zora had activated her telepathy link with the opponent and commenting on his clothes, he seemed to make a series of handseals that was so long that she took a mental vacation before a dojutsu finally activated. At this point, her creation of the black wind technique was coming towards the opponent with full speed and on their way to the target, she could feel her mind was being intruded by chakra. She noticed this due to her extremely high potential self-awareness since her trainings in the Yin mechanics and were thus easily able to determine a genjutsu was upon her[see reference below].
Yin Specialist:


Yin Release specialists will be able to use genjutsu kai without hand seals due to their natural affinity for genjutsu. As well, because of their heightened spiritual prowess, Yin Release specialists will be able to sense and detect genjutsu (up to A-Rank) as well as be aware of spiritual entities around them.
Without a seal needed, she released herself from the genjutsu using the Kai technique, whilst witnessing her black winds crashing into her opponent who hadn't defended against them properly and taken some damage, although not fatal.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

She did still have to deal with the earth technique she could sense that was crashing through the ground towards her, due to her chakra sensory. She would perform a single seal and place her hands on the ground, releasing a mediocre shockwave of un-focused lightning that would halt the spread of the earth technique and stop it in its tracks, while at the same time instead spread through the ground and hit the opponent. Whilst not dealing damage, it would, if hit, cause paralysation that would hinder any movement. With her mental link to the opponent cancelled on her will, she spoke.


Byakugan... Sharingan.. Rinnegan.. As my friend says, they are all pathetic.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Using this to her advantage, Zora would then use her own made element, Bisumaton. She would, without the need of a handseal at this time, unleash a huge torrent of molten and blazing hot liquid metal from her mouth, which she aimed straight towards her paralysed target. Due to her sword golden nightmare, the technique would deal extra damage and get a boost in chakra[see reference below]
(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(C)
Range: Short-Long
Chakra: 10-40(15 + 10)
Damage: 20-80(30 + 20)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Chakra:
Starting at 1,600
Turn 1: 1,600 - 15(chakra sensory) - 15(yamanaka technique - 15(typhoon) + 30(chakra siphoning) = 1,585
Turn 2: 1,585 -5(chakra sensory) - 30(Kai) - 15(bisumaton) + 30(chakra siphoning) = 1,565
Health:
160​
 
Last edited:

Twilight

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Fine by me. Your chakra is siphoned by my bio also, so keep in mind you lose chakra passively to me henceforth.


Also i think that you get hit by my wind technique as you used a genjutsu as a measure to "destroy" them.
TL:
Chakra sensory(passive) + Telepathy
Byuakugan activation
Typhoon technique
Genjutsu

This means that you take on damage of 50 to your entire body, you should go read the health rules to decide how that affects you, i'm too lazy z.z'



Soon as Zora had activated her telepathy link with the opponent and commenting on his clothes, he seemed to make a series of handseals that was so long that she took a mental vacation before a dojutsu finally activated. At this point, her creation of the black wind technique was coming towards the opponent with full speed and on their way to the target, she could feel her mind was being intruded by chakra. She noticed this due to her extremely high potential self-awareness since her trainings in the Yin mechanics and were thus easily able to determine a genjutsu was upon her[see reference below].
Yin Specialist:


Yin Release specialists will be able to use genjutsu kai without hand seals due to their natural affinity for genjutsu. As well, because of their heightened spiritual prowess, Yin Release specialists will be able to sense and detect genjutsu (up to A-Rank) as well as be aware of spiritual entities around them.
Without a seal needed, she released herself from the genjutsu using the Kai technique, whilst witnessing her black winds crashing into her opponent who hadn't defended against them properly and taken some damage, although not fatal.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

She did still have to deal with the earth technique she could sense that was crashing through the ground towards her, due to her chakra sensory. She would perform a single seal and place her hands on the ground, releasing a mediocre shockwave of un-focused lightning that would halt the spread of the earth technique and stop it in its tracks, while at the same time instead spread through the ground and hit the opponent. Whilst not dealing damage, it would, if hit, cause paralysation that would hinder any movement. With her mental link to the opponent cancelled on her will, she spoke.


Byakugan... Sharingan.. Rinnegan.. As my friend says, they are all pathetic.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

Using this to her advantage, Zora would then use her own made element, Bisumaton. She would, without the need of a handseal at this time, unleash a huge torrent of molten and blazing hot liquid metal from her mouth, which she aimed straight towards her paralysed target. Due to her sword golden nightmare, the technique would deal extra damage and get a boost in chakra[see reference below]
(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S(C)
Range: Short-Long
Chakra: 10-40(15 + 10)
Damage: 20-80(30 + 20)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Chakra:
Starting at 1,600
Turn 1: 1,600 - 15(chakra sensory) - 15(yamanaka technique - 15(typhoon) + 30(chakra siphoning) = 1,585
Turn 2: 1,585 -5(chakra sensory) - 30(Kai) - 15(bisumaton) + 30(chakra siphoning) = 1,565
Health:
160​
Will reply soon, just gotta check a few things first
 

Pervyy

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I was asked by Twilight to check this fight to sort out a few issues. So here it goes. I'll break it down move by move to give a clear picture and outline any issues that may arise in the process.

Turn one:

Skorm: You start off by trying to activate passive sensory and the mind transmission jutsu. This would actually cause both jutsu to fail. You can't activate two jutsu at the same time (Including passives) that use chakra, unless it's a doujutsu. This only changes when an enhancement jutsu are used that explicitly say "Used within the same timeframe". Passive jutsu are used between timeframes, not taking up a slot, but can't be done at the same time. This date's back to at least 2015 with my fight with Aj, it can be found in my rulings thread.

With those two failing, you follow with the typhoon (These must form 5m from opponent for spawning rules) boosted due to typhoon being your harmony element.

Twilight: You start by activating your byakugan then tried to do the genjutsu. The problem here, is that your Byakugan activation isn't passive. So the timeframe would be:

Sensory/telepathy (though both failed) > Byakugan > Typhoon.

So you'd be hit by the typhoons taking the damage, following that your genjutsu would be activated. At this point you have taken 50 damage from the typhoon. The jutsu in itself doesn't state how the nausea translates to the rp. So it's more an rp aspect. For it to effect your speed/tracking/reactions it would need to state a clear value. Anyway you'd be hit then the illusion would activate. Then the earth jutsu


Turn two:

Skorm
: You can detect anything below MS gen, so the A rank gen you can detect, but your actual counter fails to break it.

Yin Specialist:

Users will gain heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. As well, Yin user's genjutsu give them heightened genjutsu prowess, allowing them to render their genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). The user's chakra siphoning abilities becomes stronger allowing them to passively siphon 30 chakra per turn from enemies.
Note: Requires Yin.
You can't use the A rank version without the handseal. You can detect anything below MS level, but the passive kai without a handseal is still only up to B rank. As the illusion is A rank, you remain in it.

Following this, you deal with the earth because you say you sense it, but as your sensory failed, you wouldn't be able to sense the earth so your counter in itself fails. So with this you take 40 damage from the earth. Even if your sensory was active, as soon as you move to perform the handseal you'd be cut all over in the illusion.




Summary: Skorm, your sensory/telepathy aren't active. Twilight you took the damage from the wind and lose 30 chakra a turn. This chakra doesn't get added to skorm's total though, that's not how it works. It just dissipates.
The gen happens, the counter to the gen fails, the effects set in. The detection of the earth jutsu was wrong so the counter fails. Skorm takes the damage from the earth.

With that it's twilight's turn.




Edit:

Your bio isn't approved at this time, the one you linked.
 
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Skorm

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Twilight

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Have requested another check on my side cus the checker is incorrect ;).
You accepted my challenge as soon as you made your first move, so don't give me that as an excuse. Here's my "approved" bio:
link
Only thing that ain't on it is Yin so far, here's training in Yin:
The rules are you need to get a second sensei check which you haven't. So i'm taking the TL win. You can't call a mod until two sensei have checked
You haven't gotten a sensei and the time limit is up, so the win goes to me
 

Skorm

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The rules are you need to get a second sensei check which you haven't. So i'm taking the TL win. You can't call a mod until two sensei have checked
You haven't gotten a sensei and the time limit is up, so the win goes to me
Sligthly more pathetic than i thought it’d be. Oh well,

Bios approved now though if you want to continue im up for it. If not, i’ll continue the trend of one-shoting you some other time xD
GG
 
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