[Open] Official battle, keep up

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Hayabusa Hotsuma

Passives:

Seruvitora - Servitora
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.

Akujiki | Evil Eater
Rank: S
Type: Weapon
Range: Short
Chakra: -40 chakra per turn unsealed; -10 chakra sealed.
Damage: +20 kenjutsu unsealed
Description: The personal katana of Hotsuma Hayabusa, Akujiki, is an ancient and cursed blade, said to have consumed the souls of men for centuries. It is said, "He who wields Akujiki, wields absolute power." Akujiki possesses the terrifying ability to indefinitely enhance its destructive power by consuming chakra. Thus, whosoever uses Akujiki shall forever be cursed with an unfortunate fate; in order to sustain the blade's hunger, those who wield Akujiki must dedicate their entire lives to the slaughter of any and all beings that possess chakra, and then they must be devoured in their last moments. Despite Akujiki's incredible power, it was possible to seal the demon blade by using fuinjutsu to contain its power. However, because seals of this nature are not indestructible, they must be vigilantly guarded, lest the seal become undone and allow Akujiki to run rampant. Hotsuma has taken it upon himself to end the bloodstained legacy of the blade.

Ariake Seal
The Ariake seal's formula runs along the length of Akujiki and forms a thin barrier along the blade equal to S-rank. The chakra emitted from the barrier is made to not only contain the blade's power but also serves to counteract sealing techniques of equal rank and below. Originally, this seal was a countermeasure put in place to prevent it from being undone by those whose only wish was to gain power. The chakra within the formula activates when the Ariake Seal comes within short-range a foreign sealing technique. As the sword comes near the opposing sealing technique, the chakra stored by the barrier forcibly enters the foreign seal's activation mechanism and destroys the chakra within preventing the seal from activating or remaining active. The Ariake Seal can counteract one sealing technique A-rank and below three times per battle. To sustain this seal requires no concentration on the user's part, but it does drain a small portion of the user's chakra to sustain itself. As mentioned the true purpose of the Ariake Seal is to prevent the sword from draining the user's chakra substantially. But by sacrificing a move, the user can choose to undo the seal and allow the true nature of the Akujiki to come forth. The unsealing happens passively, and once unsealed, the blade begins to draw on large portions of the user's chakra seeking to consume them and inflicting them with the blade's curse. This seal may be redone at the cost of a move and three handseals.

Evil Eater
Akujiki shares the name with the curse placed upon the user in exchange for its power. As the Akujiki consumes a large amount of the user's chakra, the chakra becomes dense and visible in the form of a blood-red hue completely coating the blade. The chakra exuded from the blade is a manifestation of its hunger and can absorb one S-rank or below technique's chakra within short-range once per turn while also granting the user's kenjutsu +20 damage while unsealed. For every technique absorbed, the Akujiki empowers itself by consuming the chakra and exuding a destabilizing shockwave meant to make consuming additional chakra easier. This chakra enters the body and prevents the use of elemental techniques for a single turn. However, this shockwave affects all within short-range of the sword including the user and thereby afflicts them weapon's curse. During this time, the chakra consumption of Akujiki is halted as it engorges itself on the absorbed chakra until the -40 chakra cost cannot be sustained. If less than 40 chakra was absorbed, the user's own chakra makes up the difference. If Akujiki consumes the user's chakra while in this state they will be unable to perform genjutsu due to the strain. Should the user die while in possession of Akujiki it will then forcibly consume and seal the user's chakra within it, leaving only the husk of their body which is rendered to dust.
Note:
Requires Adv. Fuinjutsu to use.
Akujiki is indestructible, but cannot be used to defend against jutsu on its own.
Once the Ariake Seal becomes undone, the user may redo the seal at the cost of a move. The seal can only be undone for a maximum of 4 turns per battle.

Senryuu | Whirling Dragon
Type: Tool
Rank: S
Range: Short-Mid
Chakra: 40 per bullet
Damage: 80 per bullet
Description: Senryuu is a firearm ninja tool that was developed with a unique firing mechanism that allows its jutsu bullets to be shot with cannon like force traveling to mid range extremely quickly. By whirling the weapon around, the firing pin is able to rotate the barrel allowing it to fire its next bullet. This whirling motion is how the weapon got its name. The weapon has six loading chambers for the user's chakra. When the weapon is fired, it draws upon additional chakra for the firing mechanism building up the force behind the blast and a ring of kanji propels the bullet forward. Due to the force of the blast, the user is only capable of firing one chakra bullet a turn, counting as a move otherwise they would risk recoil damage. The blast is so powerful it is capable of completely neutralizing up to S-rank jutsu (within reason). Although the bullets are powerful, they have no penetrative force, but can still cause significant blunt force trauma if the target were to take a direct hit. Senryuu is a unique weapon due to the fact it can utilize other bullet ninjutsu that's only possible with a firearm. Senryuu's main ability is also derived from its name. After performing the whirling motion to prepare the technique, the user can shoot their own preexisting basic elemental jutsu or surface (naturally occuring) on the field which fills that medium with the chakra from the user's chakra bullet transferring said chakra into the medium. This then causes a dragon to be created out of that medium with the same elemental properties of the jutsu or area shot and counts towards the user's move count. These dragons are equal to S-rank and will last a maximum of two turns, however they are fully sustained by the injection of chakra during the time they are used. While the dragons are in use, the user may not use any additional elemental technique that is of the same chakra nature as the dragon which would follow the strengths and weakness of the respective element.
Note:
-Only one dragon may be on the field at a time.
-Only one jutsu bullet per turn, which travels at the speed of the average Lightning jutsu, the chakra bullets can only be used to neutralize up to three S-rank techniques per battle.
-The user must wait two turns between using the dragon technique, this ability may only be used three times per battle.
-Senryuu is also capable of using other bullet ninjutsu.

Sukābarafea | Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.

Fully Loaded
Parsley 40/40
Sage 40/40
Rosemary 40/40
Thyme 40/40
 
Last edited:

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Hayabusa Hotsuma

Passives:

Seruvitora - Servitora
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.

Akujiki | Evil Eater
Rank: S
Type: Weapon
Range: Short
Chakra: -40 chakra per turn unsealed; -10 chakra sealed.
Damage: +20 kenjutsu unsealed
Description: The personal katana of Hotsuma Hayabusa, Akujiki, is an ancient and cursed blade, said to have consumed the souls of men for centuries. It is said, "He who wields Akujiki, wields absolute power." Akujiki possesses the terrifying ability to indefinitely enhance its destructive power by consuming chakra. Thus, whosoever uses Akujiki shall forever be cursed with an unfortunate fate; in order to sustain the blade's hunger, those who wield Akujiki must dedicate their entire lives to the slaughter of any and all beings that possess chakra, and then they must be devoured in their last moments. Despite Akujiki's incredible power, it was possible to seal the demon blade by using fuinjutsu to contain its power. However, because seals of this nature are not indestructible, they must be vigilantly guarded, lest the seal become undone and allow Akujiki to run rampant. Hotsuma has taken it upon himself to end the bloodstained legacy of the blade.

Ariake Seal
The Ariake seal's formula runs along the length of Akujiki and forms a thin barrier along the blade equal to S-rank. The chakra emitted from the barrier is made to not only contain the blade's power but also serves to counteract sealing techniques of equal rank and below. Originally, this seal was a countermeasure put in place to prevent it from being undone by those whose only wish was to gain power. The chakra within the formula activates when the Ariake Seal comes within short-range a foreign sealing technique. As the sword comes near the opposing sealing technique, the chakra stored by the barrier forcibly enters the foreign seal's activation mechanism and destroys the chakra within preventing the seal from activating or remaining active. The Ariake Seal can counteract one sealing technique A-rank and below three times per battle. To sustain this seal requires no concentration on the user's part, but it does drain a small portion of the user's chakra to sustain itself. As mentioned the true purpose of the Ariake Seal is to prevent the sword from draining the user's chakra substantially. But by sacrificing a move, the user can choose to undo the seal and allow the true nature of the Akujiki to come forth. The unsealing happens passively, and once unsealed, the blade begins to draw on large portions of the user's chakra seeking to consume them and inflicting them with the blade's curse. This seal may be redone at the cost of a move and three handseals.

Evil Eater
Akujiki shares the name with the curse placed upon the user in exchange for its power. As the Akujiki consumes a large amount of the user's chakra, the chakra becomes dense and visible in the form of a blood-red hue completely coating the blade. The chakra exuded from the blade is a manifestation of its hunger and can absorb one S-rank or below technique's chakra within short-range once per turn while also granting the user's kenjutsu +20 damage while unsealed. For every technique absorbed, the Akujiki empowers itself by consuming the chakra and exuding a destabilizing shockwave meant to make consuming additional chakra easier. This chakra enters the body and prevents the use of elemental techniques for a single turn. However, this shockwave affects all within short-range of the sword including the user and thereby afflicts them weapon's curse. During this time, the chakra consumption of Akujiki is halted as it engorges itself on the absorbed chakra until the -40 chakra cost cannot be sustained. If less than 40 chakra was absorbed, the user's own chakra makes up the difference. If Akujiki consumes the user's chakra while in this state they will be unable to perform genjutsu due to the strain. Should the user die while in possession of Akujiki it will then forcibly consume and seal the user's chakra within it, leaving only the husk of their body which is rendered to dust.
Note:
Requires Adv. Fuinjutsu to use.
Akujiki is indestructible, but cannot be used to defend against jutsu on its own.
Once the Ariake Seal becomes undone, the user may redo the seal at the cost of a move. The seal can only be undone for a maximum of 4 turns per battle.

Senryuu | Whirling Dragon
Type: Tool
Rank: S
Range: Short-Mid
Chakra: 40 per bullet
Damage: 80 per bullet
Description: Senryuu is a firearm ninja tool that was developed with a unique firing mechanism that allows its jutsu bullets to be shot with cannon like force traveling to mid range extremely quickly. By whirling the weapon around, the firing pin is able to rotate the barrel allowing it to fire its next bullet. This whirling motion is how the weapon got its name. The weapon has six loading chambers for the user's chakra. When the weapon is fired, it draws upon additional chakra for the firing mechanism building up the force behind the blast and a ring of kanji propels the bullet forward. Due to the force of the blast, the user is only capable of firing one chakra bullet a turn, counting as a move otherwise they would risk recoil damage. The blast is so powerful it is capable of completely neutralizing up to S-rank jutsu (within reason). Although the bullets are powerful, they have no penetrative force, but can still cause significant blunt force trauma if the target were to take a direct hit. Senryuu is a unique weapon due to the fact it can utilize other bullet ninjutsu that's only possible with a firearm. Senryuu's main ability is also derived from its name. After performing the whirling motion to prepare the technique, the user can shoot their own preexisting basic elemental jutsu or surface (naturally occuring) on the field which fills that medium with the chakra from the user's chakra bullet transferring said chakra into the medium. This then causes a dragon to be created out of that medium with the same elemental properties of the jutsu or area shot and counts towards the user's move count. These dragons are equal to S-rank and will last a maximum of two turns, however they are fully sustained by the injection of chakra during the time they are used. While the dragons are in use, the user may not use any additional elemental technique that is of the same chakra nature as the dragon which would follow the strengths and weakness of the respective element.
Note:
-Only one dragon may be on the field at a time.
-Only one jutsu bullet per turn, which travels at the speed of the average Lightning jutsu, the chakra bullets can only be used to neutralize up to three S-rank techniques per battle.
-The user must wait two turns between using the dragon technique, this ability may only be used three times per battle.
-Senryuu is also capable of using other bullet ninjutsu.

Sukābarafea | Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.

Fully Loaded
Parsley 40/40
Sage 40/40
Rosemary 40/40
Thyme 40/40
Nana was excited at the prospect of a fresh battle, another chance to prove herself a great hero and to make sure the world was still safe once more. This time, she was sent to put a stop to an assassin who had been running wild ending the lifes of everyone he had met, and this was something that did not bring joy. Making people smile, now that brought joy. Killing was the actions of a villain, and as a hero, it was Nana's duty to stop them.
Getting ready into position, Nana crouched at the knees,and with a lightning quick spring, she pounced forward leaping and sommersaulting into close range of her opponent reaching roughly about 10m high as she flipped forwards, releasing the legweights that were held around her legs. Preparing her hands for an assault after she gathered chakra towards the tips of them, as her foot crashed down, creating a huge rippling explosion on top of her opponent.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60+40=100
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Nana was excited at the prospect of a fresh battle, another chance to prove herself a great hero and to make sure the world was still safe once more. This time, she was sent to put a stop to an assassin who had been running wild ending the lifes of everyone he had met, and this was something that did not bring joy. Making people smile, now that brought joy. Killing was the actions of a villain, and as a hero, it was Nana's duty to stop them.
Getting ready into position, Nana crouched at the knees,and with a lightning quick spring, she pounced forward leaping and sommersaulting into close range of her opponent reaching roughly about 10m high as she flipped forwards, releasing the legweights that were held around her legs. Preparing her hands for an assault after she gathered chakra towards the tips of them, as her foot crashed down, creating a huge rippling explosion on top of her opponent.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura, Momoshiki, or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60+40=100
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.
Hotsuma stood alongside 2 copies that were produced by his Servitora ninja tool silently observing his opponent, this made it almost impossible to tell who was the true Hotsuma who stood on the left most end. As the opponent leaped into the air unleashing a set of weights, Hotsuma and likewise his reflections all move to preform a single seal responding by summoning several shadow clones to his side. The clones were all intermixed with Hotusma which gave him the advantage of further confusing his opponent, and providing him with the number advantage. There would be a total of 4 clones created H1, H2, H3, H4.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 5, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 60% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

CP: 1600 / 5 = 320 -20 = 300
H1: 320
H2: 320
H3: 320
H4: 320

As Nana reached the peak of her jump of 10 m in the air, several actions occur as the copies all act simultaneously all working together. Hotsuma and his clones would scatter in different directions forming a with a short range circle with a 5 meter radius. Nana would be at the center of this circle as she came down with her leg outstretched for her Heel Drop. Hotsuma would be behind Nana at this point, as the optical clones move to opposite sides of him on the circle. As the spread into this formation each party would take a different action.

H1 would preform a single handseal using his clan abilities as a Hayabusa to unleash a large amount of spiritual pressure upon Nana that began to erase her own spirit to nothingness. The effects this would have would be immediate as a inexplicable fatigue washed over Nana as she dropped. to the ground. She would be incapable of preforming high level techniques as long as she was within Mid-Range of H1.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra Cost: 10 - 70 (20)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without
physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper Dantian: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

H2 at the same time as this was occurring would be place a genjutsu on Nana. The genjutsu placed would be mixed with reality making it much harder to determine the real from fake. In this illusion several skeletons appeared from the ground below Nana, appearing to be warriors H2 had summoned through some forbidden technique. As the skeletons exit the ground, they instantly jump towards Nana, at double her current speed and slice through numerous portons of her flesh before they all making her see her self cut to pieces. Because of the severity of the illusion Nana was immobilized as she saw herself helplessly fall to the ground oozing large portions of blood.

(Genjutsu: Shichi kara fukkatsu)| Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.


H3, H4 would create wires of chakra from thier hands which quickly shoot for Nana in the middle while she is immobilized by the genjutsu. H3 would create several wind wires, that wrapped around Nana's outstretched leg, severing it into five separate pieces.
H4 would create several Lightning wires that wrapped around Nana neck dealing critical damage as her neck was sliced open by the lightning.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers x2
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
HP: 160
CP: 1600 / 5 = 320 -20 = 300
H1: 320 - 20 = 300
H2: 320 - 30 = 290
H3: 320 - 20 = 300
H4: 320 -20 = 300
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Hotsuma stood alongside 2 copies that were produced by his Servitora ninja tool silently observing his opponent, this made it almost impossible to tell who was the true Hotsuma who stood on the left most end. As the opponent leaped into the air unleashing a set of weights, Hotsuma and likewise his reflections all move to preform a single seal responding by summoning several shadow clones to his side. The clones were all intermixed with Hotusma which gave him the advantage of further confusing his opponent, and providing him with the number advantage. There would be a total of 4 clones created H1, H2, H3, H4.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 5, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 60% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

CP: 1600 / 5 = 320 -20 = 300
H1: 320
H2: 320
H3: 320
H4: 320

As Nana reached the peak of her jump of 10 m in the air, several actions occur as the copies all act simultaneously all working together. Hotsuma and his clones would scatter in different directions forming a with a short range circle with a 5 meter radius. Nana would be at the center of this circle as she came down with her leg outstretched for her Heel Drop. Hotsuma would be behind Nana at this point, as the optical clones move to opposite sides of him on the circle. As the spread into this formation each party would take a different action.

H1 would preform a single handseal using his clan abilities as a Hayabusa to unleash a large amount of spiritual pressure upon Nana that began to erase her own spirit to nothingness. The effects this would have would be immediate as a inexplicable fatigue washed over Nana as she dropped. to the ground. She would be incapable of preforming high level techniques as long as she was within Mid-Range of H1.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra Cost: 10 - 70 (20)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without
physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper Dantian: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

H2 at the same time as this was occurring would be place a genjutsu on Nana. The genjutsu placed would be mixed with reality making it much harder to determine the real from fake. In this illusion several skeletons appeared from the ground below Nana, appearing to be warriors H2 had summoned through some forbidden technique. As the skeletons exit the ground, they instantly jump towards Nana, at double her current speed and slice through numerous portons of her flesh before they all making her see her self cut to pieces. Because of the severity of the illusion Nana was immobilized as she saw herself helplessly fall to the ground oozing large portions of blood.

(Genjutsu: Shichi kara fukkatsu)| Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.


H3, H4 would create wires of chakra from thier hands which quickly shoot for Nana in the middle while she is immobilized by the genjutsu. H3 would create several wind wires, that wrapped around Nana's outstretched leg, severing it into five separate pieces.
H4 would create several Lightning wires that wrapped around Nana neck dealing critical damage as her neck was sliced open by the lightning.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers x2
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
HP: 160
CP: 1600 / 5 = 320 -20 = 300
H1: 320 - 20 = 300
H2: 320 - 30 = 290
H3: 320 - 20 = 300
H4: 320 -20 = 300
Uhh dude i think you may have broken tf here?
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Zat asked me to check this. Pretty simple tbh.

Timeframe:

- Weights/CES/Heavenly foot

- Clones

- Doesn't matter since Geezy is directly hit.

So basically instead of defending, you made clones, and got hit. This causes 100 damage directly to Geezy, pumbling him as the impact on the ground would also disperse the clones since they are created close range.

So he'd have 60 health left, and go by the health rules of 60-80% i believe (i ain't doing math lol) and it is Zat turn. Hmu on discord if tall got questions
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
I
Zat asked me to check this. Pretty simple tbh.

Timeframe:

- Weights/CES/Heavenly foot

- Clones

- Doesn't matter since Geezy is directly hit.

So basically instead of defending, you made clones, and got hit. This causes 100 damage directly to Geezy, pumbling him as the impact on the ground would also disperse the clones since they are created close range.

So he'd have 60 health left, and go by the health rules of 60-80% i believe (i ain't doing math lol) and it is Zat turn. Hmu on discord if tall got questions
Yeah I got one.
 

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
Apologies for the delay in getting to this, irl stuff and other duties made your VM go right out my head man. To clarify, I'm giving my input as a Sensei, not a Moderator.

Anywho, like Shady said, this is a pretty simple matter, and I'm pretty much in agreement with him. You acknowledge Nana leaping into the air, and your response is to make Clones, then scatter. Now, even if you're able to perform a technique before Nana's Taijutsu attack lands, which in itself is questionable because Taijutsu is pretty quick to perform, you and your clones scattered, or at the very least attempted to, in a 5m radius. Heavenly Foot of Pain affects an area around the point of impact, which would be where you were standing previously, of 5m. Your strategy boiled down to trying to escape the attack through confusion, but you didn't even account for the splash-damage so-to-speak, meaning you did nothing to actually stop or impede Zat's attack. You and your clones are hit with 100 damage, I believe you suffer from the 60% (62.5%, cause I'm not above using a calculator, Shady) injury fatigue from the Health System, the Clones disperse, and continue from there with it being Zat's turn.
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
After landing a devistating blow on her opponent, Nana would quickly follow up, striking with a single chakraless punch, capable of shattering buildings. Being so close, all she had to do was step forward and deliver the punch, which would deal incredible damage.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
After landing a devistating blow on her opponent, Nana would quickly follow up, striking with a single chakraless punch, capable of shattering buildings. Being so close, all she had to do was step forward and deliver the punch, which would deal incredible damage.

(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+20=100
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
As Hotsuma struggled to stand after the devastating blow, he was still clinging on to life as he saw the opponent preparing a finishing blow. However, she would be stopped in her tracks as her fist was met instead with a barrier of rapidly rotating wind, shattering the bones in her fist rendering the hand useless. The dome was made to expand at the same time it was created so Nana, who was moving in with her attack would be rebounded several meters as the dome would stretch to its full expansion out to mid-range carrying Nana away as she was thrown around by the intense wind pressure.

(Riborubingu Itami) - Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra-40
Damage-80
Description- The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

Soon after he would molt his former body much like a spider would, experiencing a near-total rebirth of his physical state and restoring his broken body. As he was restored, a separate consciousness within himself was also created. This entity would in Hotsuma's mind be the spirtiual manifestation of his Akujiki, a demonic spirit with a corrupting personality.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.

(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden (A)
Range: Short - Long
Chakra Cost: 10 - 60 (30)
Damage:
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

Akujiki: "So you finally decided to call upon me? Serves you right."
Hotsuma: "Just do what you're told."

HP: 60 + 60 = 120
CP: 300 + 768 = 1068 - 110 = 958
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
As Hotsuma struggled to stand after the devastating blow, he was still clinging on to life as he saw the opponent preparing a finishing blow. However, she would be stopped in her tracks as her fist was met instead with a barrier of rapidly rotating wind, shattering the bones in her fist rendering the hand useless. The dome was made to expand at the same time it was created so Nana, who was moving in with her attack would be rebounded several meters as the dome would stretch to its full expansion out to mid-range carrying Nana away as she was thrown around by the intense wind pressure.

(Riborubingu Itami) - Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra-40
Damage-80
Description- The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

Soon after he would molt his former body much like a spider would, experiencing a near-total rebirth of his physical state and restoring his broken body. As he was restored, a separate consciousness within himself was also created. This entity would in Hotsuma's mind be the spirtiual manifestation of his Akujiki, a demonic spirit with a corrupting personality.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.

(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden (A)
Range: Short - Long
Chakra Cost: 10 - 60 (30)
Damage:
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.

Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

Akujiki: "So you finally decided to call upon me? Serves you right."
Hotsuma: "Just do what you're told."

HP: 60 + 60 = 120
CP: 300 + 768 = 1068 - 110 = 958
There was a slight delay before Nana had her fist ready and as the dust around her opponent began to kick up, she expected some kind of defence to come from him. falling to one knee as she lunged forwards, her angle of attack was altered so that instead of hitting her opponent and therefore coming in contact with the wind, she struck the ground. This force would send him flying upwards, as Nana used the momentum to spring upwards to deliver a fatal kick on the top of his head.

( Ōkaretsushō ) - Cherry Blossom Violent Impact
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80+20+20=120
Description: The user will first strike the ground with the Cherry Blossom Impact, making the earth shatter and pop the target up. The user will then jump into the air and use the Heavenly Foot of Pain to deliver the final blow on the target from above, sending him crushing down and deforming the ground into a large crater on his impact.

Note: Can only be used by Sakura or Tsunade bios.
 
Last edited:

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
There was a slight delay before Nana had her fist ready and as the dust around her opponent began to kick up, she expected some kind of defence to come from him. falling to one knee as she lunged forwards, her angle of attack was altered so that instead of hitting her opponent and therefore coming in contact with the wind, she struck the ground. This force would send him flying upwards, as Nana used the momentum to spring upwards to deliver a fatal kick on the top of his head.

( Ōkaretsushō ) - Cherry Blossom Violent Impact
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80+20+20=120
Description: The user will first strike the ground with the Cherry Blossom Impact, making the earth shatter and pop the target up. The user will then jump into the air and use the Heavenly Foot of Pain to deliver the final blow on the target from above, sending him crushing down and deforming the ground into a large crater on his impact.

Note: Can only be used by Sakura or Tsunade bios.
I think you may have messed up?
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Ok so this one is a close one. So yall don't hate me too much.

Giving the benefit of the doubt, when Nana is stepping in for the punch, I'd say there's about a few feet between you two at most. Nana first went with a direct punch, in which Geezy reacted to by using rotating wind that expands off of him. In retaliation, Nana feels the wind and in the middle of her step forward she'd simply drop down to a knee and his the ground with the punch.

In my sole opinion, i think due to the wind already being present, and Nana having to wait till the wind actually appears to know to switch up her tactics (since she doesn't have sensing); By the time she drops to her knee, she'd be hit in the face with the wind expanding. I know Tai is faster than elements but in this case, i think by the time you'd notice, due to the close ass range, you'd be hit as you switch up. Taking 80 damage directly
 
  • Like
Reactions: Geezus

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
There was a slight delay before Nana had her fist ready and as the dust around her opponent began to kick up, she expected some kind of defence to come from him. falling to one knee as she lunged forwards, her angle of attack was altered so that instead of hitting her opponent and therefore coming in contact with the wind, she struck the ground. This force would send him flying upwards, as Nana used the momentum to spring upwards to deliver a fatal kick on the top of his head.

( Ōkaretsushō ) - Cherry Blossom Violent Impact
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80+20+20=120
Description: The user will first strike the ground with the Cherry Blossom Impact, making the earth shatter and pop the target up. The user will then jump into the air and use the Heavenly Foot of Pain to deliver the final blow on the target from above, sending him crushing down and deforming the ground into a large crater on his impact.

Note: Can only be used by Sakura or Tsunade bios.
Ok so this one is a close one. So yall don't hate me too much.

Giving the benefit of the doubt, when Nana is stepping in for the punch, I'd say there's about a few feet between you two at most. Nana first went with a direct punch, in which Geezy reacted to by using rotating wind that expands off of him. In retaliation, Nana feels the wind and in the middle of her step forward she'd simply drop down to a knee and his the ground with the punch.

In my sole opinion, i think due to the wind already being present, and Nana having to wait till the wind actually appears to know to switch up her tactics (since she doesn't have sensing); By the time she drops to her knee, she'd be hit in the face with the wind expanding. I know Tai is faster than elements but in this case, i think by the time you'd notice, due to the close ass range, you'd be hit as you switch up. Taking 80 damage directly
Okay, well considering damage rules still apply to me at the time of damages to you, I was at the 60% tier so -15 to ninjutsu currently at the time of wind, you'd only take 65 as we previously discussed placing you at 95 HP. The attacks subjecting you to the 20% damage tier and my move continuing as such and we will continue with our positions back out at mid range.



Restored back to his 75% HP (120) Hotsuma was back in fighting shape while the Akujiki, a ghastly entity within Hotsuma's mind had been manifested. The creation was aware of the opponent as it was one with Hotsuma own mind and and it was completely intent on making sure Hotsuma absorbed the woman's chakra into his blade. The entity was also able to use techniques of its the Upper Dantian nature without input from Hotsuma. However, they would work in tandem to bring the opponent to a heel.

Akujiki would begin to exude a powerful destabilizing aura which would make it impossible for Nana to focus her chakra enough to produce a high ranked techniques (S-rank and above) as her fatigue began to feel much greater than it already was after being blasted away by the wind dome Hotsuma had created. As Akujiki progressively erased Nana's spirit, at the same time Hotsuma had released his hellfire chakra into 5 points surrounding the target, creating a short ranged 5x5m box with Nana at the center. The chakra would burst from the points without warning and would be sure to strike at Nana in the center piercing through her body and subduing her movements. Once the chains reached their target, the 5th spot would explode into a fiery crucifix severely burning Nana's body as it sought to reduce her to ash.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S (B)
Range: Short - Long
Chakra Cost: 10 - 70 N/A
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without
physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper Dantian: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn

Hotsuma would being to further heal his body as the chains of hellfire would strike their opponent. He hadn't fully healed himself but as the chakra enveloped his body he was quickly rejuvenated to full hp.

( Iryō Ninjutsu: Iryō Mōdo ) - Medical Technique: Medical Mode
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -30 per turn )
Damage points: N/A ( Heals up to 50 damage per turn )
Description: After forming 4 hand seals, this mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is it's low speed and inability to heal lost limbs. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used twice per event.

HP: 120 + 40 =160
CP: 958 - 10 - 40 -30 = 878
 
Last edited:

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Nana had been blown back by her opponents attack, something she wasnt quite fast enough at defending again, but she wouldnt make the same mistake twice. The cuts over her face seemed like just superficial wounds, thankfully they wpuldnt tax her too much just yet. Quickly to get back into the fray, she felt a huge draw on her energy, soke kind of spirit sappong technique. As she felt it, all around her fire began to form, and so without hesitation, she gathered chakra around her body, and launched herself forwards into a flying kick as the sphere of chakra encapsulated her. Her kick would fully cave in his chest if he didnt move, and even if he did, she would still fly up to 20m past him at the speed she was going.

Karage Hogeki | Body Barrage
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (30+25=55-10=45)
Damage: 60+65=125
Description:
A simple but effective technique where the user will launch themselves towards the opponent using enormous strength in their legs. They will launch themselves at twice their running speed but are unable to change direction during attack. Increasing the strength of the attack, the user can gather chakra around their body, creating a perfect sphere to encase themselves using shape manipulation on the chakra.
Notes:
-Adding a barrier of normal chakra is A rank with 30 chakra
-Can only be used 4 times with a 2 turn cooldown
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Nana had been blown back by her opponents attack, something she wasnt quite fast enough at defending again, but she wouldnt make the same mistake twice. The cuts over her face seemed like just superficial wounds, thankfully they wpuldnt tax her too much just yet. Quickly to get back into the fray, she felt a huge draw on her energy, soke kind of spirit sappong technique. As she felt it, all around her fire began to form, and so without hesitation, she gathered chakra around her body, and launched herself forwards into a flying kick as the sphere of chakra encapsulated her. Her kick would fully cave in his chest if he didnt move, and even if he did, she would still fly up to 20m past him at the speed she was going.

Karage Hogeki | Body Barrage
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (30+25=55-10=45)
Damage: 60+65=125
Description:
A simple but effective technique where the user will launch themselves towards the opponent using enormous strength in their legs. They will launch themselves at twice their running speed but are unable to change direction during attack. Increasing the strength of the attack, the user can gather chakra around their body, creating a perfect sphere to encase themselves using shape manipulation on the chakra.
Notes:
-Adding a barrier of normal chakra is A rank with 30 chakra
-Can only be used 4 times with a 2 turn cooldown
As Hotsuma was preparing to heal himself, he saw the opponent meant to keep on her close combat assault. The man well versed in the Sage Arts would instantly fill his body with natural energy from the surroundings. Having perfected Spider Sage Mode, Hotsuma was able to instantly activate the mode without need for meditation as he manifested four additional arms that burst from his body suit. As the woman flew across the sky towards him, his speed and reaction time had increased several fold (3x) as he quickly avoided the oncoming attack. Hotsuma using his empowered state to quickly strafe to the left which caused Nana to fly past. Hotsuma would quickly turn and chase after his opponent as keeping her within Mid-range was his intention. There was no way he was going to allow himself to be hit with that monster strength again which he barely survived from a few moments before.

At the same time however, Hotsuma would draw his own blood and wipe it across a summoning tattoo on his right hand. Which allowed him to summon one of his spiders to the battlefield. The spider named Aranea, was a purple and black Black Widow spider which quickly crawled to Hotsuma's shoulder, staying hidden on his person. She would waste no time creating a powerful S-rank illusion upon Nana which would start to disable her senses. In this illusion, a countless number of spiders were summoned in a black haze surrounding Nana, landing upon her and breaking through her barrier and crawling under her armor while entering every point of her body, giving the illusion her flesh was being ripped apart by the "summoned" spiders.

Aranea: Hotsuma-san, it's nice to see you once again. I'll help in anyway I can.
Hotsuma: Then you know what you must do.
Akujiki: Well this is becoming quite a party.

( Kanpekinanin Kumo Sennin Modo ) - Perfect Spider Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to spider anatomy, gaining 4 more fully functional limbs as well as the ability to spew Silk.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.
Note: Lasts four turns when summoned
Note: Can only be summoned once per battle

Meanwhile the Akujiki entity would be maintaining the aura of spiritual pressure, further dwindling Nana down.

HP: 120 + 10 = 130
CP: 908 - 40 -10 = 858
SM: 10% = 160 - 10 = 150
 

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
As she passed by her opponent she cursed as he suddenly seemed to eminate serious potential energy, growing extra arms and becoming really fast. Mentioning to Xiaoyu, Nana said

Lets push them back

And with that command, as Nana landed, she gathered chakra into her foot and slammed it down on the ground, creating a massive shockwave that rippled through the earth tearing it up and fragmenting it to tiny chunks creating an arena of sorts of everything in mid range. While she did this, Xiaoyu would send some chakra through her, not only purging the foreign chakra that was suppressing Nana, but also giving her technique a boost in damage as the extra chakra added to the technique created more fuel.

Slug Summoning: Xiaoyu
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80 from acid (40 per turn)
Description:
Xiaoyu is a slug that is summoning much in the way of Katsuyu, being varying sizes, and sharing the trait to spit acid. What differs Xiaoyu to Katsuyu is in her battle tactics and capabilities. While Katsuyu can be seen as a supplementary or defensive ally, Xiaoyu can be seen as an offensive one. Sharing the ability to absorb people into her body, instead of surrounding them in a large body, effectively like cushioning, Xiaoyu creates a secondary skin shaping her body to match the users without hindering movement. By merging with the user, she can still use her acid attacks. Xiaoyu can use the chakra transfer technique to increase a users technique by 10 chakra to increase its damage by 20 points (10 for S-rank), but only up to S-rank. Should Xiaoyu get the chance to absorb or merge with the enemy target, she can start to break down his body on a cellular lever, burning through him with her acid at 40 damage per turn.
Due to Xaioyu's battle nature, she is able to tank physical attacks that are up to B-rank without damage.
Notes:
-Can only be summoned once per event
-Merging with a target is passive, but take up a move slot in the users turn.
-Can last 4 turns.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A (25+10=35-10=25)
Damage Points: 60+85=145
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.

Edit: miscalculated its 145 dmg not 125
 
Last edited:

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
As she passed by her opponent she cursed as he suddenly seemed to eminate serious potential energy, growing extra arms and becoming really fast. Mentioning to Xiaoyu, Nana said

Lets push them back

And with that command, as Nana landed, she gathered chakra into her foot and slammed it down on the ground, creating a massive shockwave that rippled through the earth tearing it up and fragmenting it to tiny chunks creating an arena of sorts of everything in mid range. While she did this, Xiaoyu would send some chakra through her, not only purging the foreign chakra that was suppressing Nana, but also giving her technique a boost in damage as the extra chakra added to the technique created more fuel.

Slug Summoning: Xiaoyu
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80 from acid (40 per turn)
Description:
Xiaoyu is a slug that is summoning much in the way of Katsuyu, being varying sizes, and sharing the trait to spit acid. What differs Xiaoyu to Katsuyu is in her battle tactics and capabilities. While Katsuyu can be seen as a supplementary or defensive ally, Xiaoyu can be seen as an offensive one. Sharing the ability to absorb people into her body, instead of surrounding them in a large body, effectively like cushioning, Xiaoyu creates a secondary skin shaping her body to match the users without hindering movement. By merging with the user, she can still use her acid attacks. Xiaoyu can use the chakra transfer technique to increase a users technique by 10 chakra to increase its damage by 20 points (10 for S-rank), but only up to S-rank. Should Xiaoyu get the chance to absorb or merge with the enemy target, she can start to break down his body on a cellular lever, burning through him with her acid at 40 damage per turn.
Due to Xaioyu's battle nature, she is able to tank physical attacks that are up to B-rank without damage.
Notes:
-Can only be summoned once per event
-Merging with a target is passive, but take up a move slot in the users turn.
-Can last 4 turns.
(Tsūtenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A (25+10=35-10=25)
Damage Points: 60+65=125
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.

Note: Can only be used by Sakura or Tsunade bios.
Hotsuma in his Sage Mode was now capable of sensing chakra and now he could clearly sense the introduction of chakra from a separate entity, a small slug hidden on Nana's body. Recognizing the build up within her as her orb was dispelled and she fell into a kick, Hotsuma recognized the motion from the attack he had taken earlier and quickly recognized its potential power. Already dashing after Nana, he would release wind chakra from his feet as he dashed upwards and into the air on the steps that allowed him to ascend into the sky as Nana made contact with the ground. The explosive attack was effortlessly avoided as a gigantic crater was created below Nana from her collision with the ground. Hotsuma jumped forward spinning as he did causing all of the created wind shapes to encircle Nana and slam into her from all sides as Hotsuma dropped from the sky above her forming a final barrier at the heel of his foot, emulating the same motion that Nana had just preformed. Hotsuma would crash down with immense power breaking Nana's skull open.

While at the same time as Hotsuma was preforming his Nintaijutsu, escaping into the air above while steadily moving towards the opponent and entering short-range, Aranea through her mental link with Hotsuma had also become aware of the creature hidden upon Nana and would aim to place them both in a "web" of Genjutsu.

Aranea's ability a genjutsu user was second to none and she would initiate both her illusion abilities simultaneously using one for each opponent. Xiaoyu would be subjected to her A-rank ability while she would again activate the S-rank ability upon Nana. For Xiaoyu, the single spider would land upon her out of nowhere and sink it's fangs into the poor slug's skin. The effect was a instant full-body paralysis that would cause the slug to stiffen up and she envisioned her body to begin to turn purple while the necrosis set in. For Nana, the spiders would be summoned in a black haze around her landing upon her skin and shutting down her basic senses as she began to feel excruciating pain from the illusion. The haze from the "summoned" spiders would effectively render Nana unable to recognize what was going on around her as the numerous barriers would be ready to crash into the woman from all sides and she'd be finished off by Hotsuma's own variation of her heel drop.

These two illusions were also layered with a separate A-rank illusion technique, that would not only intensify the paralysis effects upon Xiaoyu but also paralyze Nana, who would think the spiders eating away at her were also paralyzing her. The genjutsu which was a simple paralysis genjutsu was split between the two targets reducing its power to B-rank and allowing Aranea to quickly weave both parties into a double layered genjutsu using the single technique. Nana would be subjected to a "web" of illusiosn equal to an SB rank combination, while Xiaoyu would be subjected to a AB rank combination at the same time.

With both opponents subjected to powerful paralysis, Hotsuma would be able to freely finish off Nana with the deciding blow. Meanwhile the Akujii entity would still be constantly erasing Nana's spirit and she would be starting to blank out from the mental/spiritual bombardments.

TLDR; If she didn't do something quickly, she'd be dead either way, The illusions from Aranea would either render her unconscious, the spiritual erasure would cause her so much fatigue she would faint, and/or Hotsuma would finish her off by mocking her with a similar attack in which she inflicted damage upon him.

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress (ref)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.
Note: Lasts four turns when summoned
Note: Can only be summoned once per battle

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.


(Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus
Type: Offensive | Supplementary
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80 + 30 = 110
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:

-Can only be taught by Detective L
-Can only be used four times per fight
-No A rank and above Baria no michi techniques for the same turn, and the next

HP: 130 + 10 = 140
CP: 858
SM: 150 - 50 = 100
 
Last edited:

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Hotsuma in his Sage Mode was now capable of sensing chakra and now he could clearly sense the introduction of chakra from a separate entity, a small slug hidden on Nana's body. Recognizing the build up within her as her orb was dispelled and she fell into a kick, Hotsuma recognized the motion from the attack he had taken earlier and quickly recognized its potential power. Already dashing after Nana, he would release wind chakra from his feet as he dashed upwards and into the air on the steps that allowed him to ascend into the sky as Nana made contact with the ground. The explosive attack was effortlessly avoided as a gigantic crater was created below Nana from her collision with the ground. Hotsuma jumped forward spinning as he did causing all of the created wind shapes to encircle Nana and slam into her from all sides as Hotsuma dropped from the sky above her forming a final barrier at the heel of his foot, emulating the same motion that Nana had just preformed. Hotsuma would crash down with immense power breaking Nana's skull open.

While at the same time as Hotsuma was preforming his Nintaijutsu, escaping into the air above while steadily moving towards the opponent and entering short-range, Aranea through her mental link with Hotsuma had also become aware of the creature hidden upon Nana and would aim to place them both in a "web" of Genjutsu.

Aranea's ability a genjutsu user was second to none and she would initiate both her illusion abilities simultaneously using one for each opponent. Xiaoyu would be subjected to her A-rank ability while she would again activate the S-rank ability upon Nana. For Xiaoyu, the single spider would land upon her out of nowhere and sink it's fangs into the poor slug's skin. The effect was a instant full-body paralysis that would cause the slug to stiffen up and she envisioned her body to begin to turn purple while the necrosis set in. For Nana, the spiders would be summoned in a black haze around her landing upon her skin and shutting down her basic senses as she began to feel excruciating pain from the illusion. The haze from the "summoned" spiders would effectively render Nana unable to recognize what was going on around her as the numerous barriers would be ready to crash into the woman from all sides and she'd be finished off by Hotsuma's own variation of her heel drop.

These two illusions were also layered with a separate A-rank illusion technique, that would not only intensify the paralysis effects upon Xiaoyu but also paralyze Nana, who would think the spiders eating away at her were also paralyzing her. The genjutsu which was a simple paralysis genjutsu was split between the two targets reducing its power to B-rank and allowing Aranea to quickly weave both parties into a double layered genjutsu using the single technique. Nana would be subjected to a "web" of illusiosn equal to an SB rank combination, while Xiaoyu would be subjected to a AB rank combination at the same time.

With both opponents subjected to powerful paralysis, Hotsuma would be able to freely finish off Nana with the deciding blow. Meanwhile the Akujii entity would still be constantly erasing Nana's spirit and she would be starting to blank out from the mental/spiritual bombardments.

TLDR; If she didn't do something quickly, she'd be dead either way, The illusions from Aranea would either render her unconscious, the spiritual erasure would cause her so much fatigue she would faint, and/or Hotsuma would finish her off by mocking her with a similar attack in which she inflicted damage upon him.

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress (ref)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.
Note: Lasts four turns when summoned
Note: Can only be summoned once per battle

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.


(Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus
Type: Offensive | Supplementary
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80 + 30 = 110
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:

-Can only be taught by Detective L
-Can only be used four times per fight
-No A rank and above Baria no michi techniques for the same turn, and the next

HP: 130 + 10 = 140
CP: 858
SM: 150 - 50 = 100
Ok 3rd and final check
 

Sasori

Active member
Legendary
Joined
May 31, 2014
Messages
15,264
Kin
1,327💸
Kumi
4,657💴
Trait Points
0⚔️
So I was asked to check this.

Post 1: Zee starts off my jumping into the air releasing her leg weights and coming down with a powerful kick. In response to this LGeezy creates shadow clones, but fails to avoid the kick so he ends up taking a direct hit, and has his clones dispersed in the process. Zee is in the lead so far.

Post 2: Zee goes in for a punch, and in response Kirabi creates a dome of wind around him, and later goes on to try and use Oral rebirth.

Post 3: Zee attempts to change up her last move, but fails to do so before the wind hits her which causes her to take a direct blow from the wind attack, and is blown back while Kirabi’s move goes through meaning he has healed himself entirely.

Post 4: LGeezy hinders Zee’s chakra capabilities, and also brings forth a Hellfire technique. In response, Zee propels herself through the fire, and towards her opponent.

Post 5: LGeezy simultaneously enters Sage mode as he summons one of his spiders. By entering sage mode he was able to easily move out of the way of the attack, and cause Zee to pass him. Afterwards, LGeezy would use his spiders to place Zee inside of a gen. In response, Zee uses Heavenly Foot Pain and chakra transfer from her slug.

Post 6:
LGeezy uses his Way of the Barrier technique, two genjutsu from his Spiders, and layers the Spider’s gen with his own.

Okay, so the first issue is that Zee thinks that LGeezy would not have summoned his Spider and entered Sage mode the same time. The issue with this is that Zee already responded to LGeezy’s post when he said: “ At the same time however, Hotsuma would draw his own blood and wipe it across a summoning tattoo on his right hand.”

Afterwards, Zee responded meaning she acknowledged that his attack went through. However, even if that was not the case LGeezy would have been able to pull of his move because Sage mode itself does not cost any chakra, so he could easily summon his spider at the same time as he entered it, but that does not matter in this case.

Now, in VMs, LGeezy says, “ Also, my summon's illusions aren't techniques, those are her abilities. There's nothing that prevents her from activating those abilities in the turn she's summoned. She can activate those abilities as many times as needed within her 4 turns and they don't count as moves either. “

This does not make sense in the least. The techniques/abilities count as a move, and I don’t know who convinced him otherwise. The Spider also would not have activated a genjutsu in the same turn she was summoned, so that would happen after fact since LGeezy did not state that it did happen at the same time.

Lastly, I want to look at LGeezy’s final move. I first want to mention that this move fails because LGeezy tries to use multiple techniques at once. For one, he uses two genjutsu from his summoning, a Way of the Barrier technique, and another genjutsu. This equates to four moves in one turn, and the allowed amount is three. Even then, he tries to use his Way of the Barrier technique at the same time as his Binding genjutsu which would cause his move to fail anyways. Overall, his move fails, and he would be hit by Zee’s attack.


TLDR: Zee’s the winner.
 
  • Like
Reactions: Pekoms
Top