[Open] Mind's Eye of the Artist

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,031💸
Kumi
5,290💴
Trait Points
80⚔️
Unofficial or Official Battle. HP Rules Active
Plain Grassy Terrain Mid-Range, Eight Meters to be exact.
Using Katsushika in signature
Post your bio and decide whose first.
No Stealing if Officila whatsoever, aka if you looking for an edo - dont bother posting.
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Official.

I'll be going first using T'Challa.

Should be noted Med has been completed, I also have Scarborough Fair equipped.

Sukābarafea | Scarborough Fair
Rank: S
Type: Tool
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: The Scarborough Fair is a set of four large caliber handguns that act as the user conduits for chakra. These handguns are based upon the Derringer a gun capable of rapid fire, simple, and rugged. These four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing the user's hand to hand ability to its limits, when combined with the user's chakra, the guns' rate of fire and stopping power are incredible. The user will makes use of these four weapons by holding two in their hands and two connected to the back of the user's feet which are fired through the use of chakra. To stay loaded at all times, the guns passively drain up to 40 chakra (10 each) per turn. Each weapon holds up to 40 chakra magazine at which points the weapon will stop draining/accepting additional chakra. During development, Ninja Scientists recognized that some situations may require more immediate offensive output, so chakra can be actively loaded by the user by sacrificing one of their moves to fuel one or more of the handguns with chakra. This chakra can be spread among the weapons to load multiple at a time, but can only distribute up to 40 chakra between the weapons and can be done within the time frame of another technique. This allows the user to quickly stockpile the bullets damage resulting in a more powerful bullets as the need arises. Naturally, as long as the weapons are loaded with chakra they can fire chakra bullets up to S-rank depending on the amount of chakra used. It should be noted, that the user may also not expend more than 40 chakra from Scarborough Fair per turn which may be spread among the handguns as needed. These chakra bullets may be elemental or raw chakra, but this must be stated prior to the release as only a single element may be used in a turn. In the turn the user fires bullets from one of the weapons, they expend one of their moves per turn but may fire multiple simultaneously. This means the user will not be able to fire more than three of the weapons per turn. The main focus however behind these weapons lies in the fact they are held and mounted in such a way, they can be used to aid the user's melee combat. Users can supplement some taijutsu by firing the weapons in a way they act as propulsion for their movements. The propulsion increases the speed of the technique, which in turn increases the damage by half the amount of normally ranked jutsu at the expense of chakra within the weapon and thus a move allowing for more powerful strikes. For example, if the using an A-rank taijutsu, the user can supplement it by firing 10 chakra from the chosen handgun. This translates to +10 extra damage to the technique alongside additional flurries of chakra bullets which may cause collateral damage for those in close-range of the propulsion blast. This happens within the same time frame of the taijutsu when used this way, and one or more weapons may be fired if the technique permits it, each weapon fired counting as a move. There is a maximum to this however, as the user may not exceed a +40 damage threshold (S-rank) added to the taijutsu.
Note:
  • Bullets respect the elemental strengths and weaknesses but as mentioned the user may not expend more than 40 chakra from this weapon per turn. This can be done in single fire or semi automatic fashion. When fired semi auto, the resulting damage will be spread among the number of bullets fired as mentioned by the user during their turn.
  • S-rank applications cause Scarborough Fair to go into a cool down sequence, preventing usage for two turns.



T'Challa had no time for pleasantries, he was here to utterly annihilate his opposition. This woman was on his list of targets, and he'd be sure to bring her home in a body bag. With no visible indication of hostility, a bright light suddenly began to emanate from T'Challa's body creating a blinding light which not only hid him from view but allowed him to place the girl in a powerful genjutsu of T'Challa's choosing at the same time. By the time the kunoichi could see once again, she would find that the ground below her had begun shifting, causing her to fall in as numerous chains took to surrounding and wrapping around the target's body inflicting mental pain, while in reality she was left wide open. The fact that this was an illusion would be very hard to determine for the opponent as she would have no way of determining a genjutsu was even put in place.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile, the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn

T'Challa didn't end his onslaught there however as he had to be sure his opponent wouldn't be able to so easily escape. The King manipulated his chakra into the ground which resulted in four large flaming chains of T'Challa's. The chains would shoot out towards the opponent crossing one another as they pierced through her body. The flames would the collect beneath her, exploding into a fiery crucfix rendering the woman to ash.

(Jigokuton: Sentoerumo no Jujihouka) - Hellfire Release: St. Elmo's Crossfire -
Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases his Hellfire chakra into the ground, which he concentrates on 5 points around the target. First the chakra bursts out of four of these locations around the target (imagine a square with the opponent in the center, the chakra bursts out at each of the corners of the square) as four heavy scorching and blazing chains made out of Hellfire. These chains go straight for the opponent in the center, piercing right through him while crossing each other to finally anchor themselves into the ground a few steps of where the opposing chain was released, creating an X-shape that ties down the opponent in the center.
The piercing alone is enough to cause mortal damage, however just after the chains bursted out of the ground and all of them pierced the target, the Hellfire chakra that was concentrated on the fifth spot, namely the center of the square and thus right below the target, is blasted upwards in the form of a fiery crucifix entangled with chains, making it for an instant look like that the target got crucified before turning to ash as a result of the flames.

✘ Can only be used twice per battle
✘ No Hellfire -or any other kind of fire- jutsu's can be used in the same and next turn
 
Last edited:

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,031💸
Kumi
5,290💴
Trait Points
80⚔️
(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
Other techniques etc can be found in bio.


Foreigner would happen to stumble upon the appearance of a rather enthusiastic individual. He was a man of little words, considering his silent introduction. Regardless of this silence she knew what the precedent of being here meant. Her personalized summon stood towards her right side being roughly two meters apart – when the duo noticed the enemy began to emit a sudden bright light onto the terrain. Hokusai’s eyes strained, placing her hands over them in an attempt to block out the light. It wasn’t long until the light faded, but the young artist rose her brow in a perplexed manner –as though the opponent had some sort of intention with the light but little did he know, his attempt of the illusion would be prevented due to Hokusai’s passive defense against illusions as the Prana in her body would immediately absorb the chakra before it takes effect thus rendering his attempt all but wasted.

The artist shrugged it off, simply taking the annoyance as a mere attempt at hiding something – as she moved into her own tactic – the first would be aiming her left hand directly at T’Challa as she positioned her finger into the shape of a gun, and from one of her ink tattoos she would fire a single bullet directly at him. She also passively activated her unique sensory skilled granted via her ink brush on her hair. The second part of her tactic didn’t come from her but rather the larvae that is merged with her body – they would simultaneously summon a set of water based barnacles to merge with Barbaracle. This unique summoning allowed her summons full potential to be unlocked, as the summon itself rose it’s arm and unleashed a pressured wave of water towards T’Challa in the process.

All these actions occurred at the same time, prior to his attempt of a next offensive move. Hokusai would patiently await the intention of her opponent to be seen.


(Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description: The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract
Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.
(Inkupo: Gandr) Ink Art: Gandr
Type: Offensive
Rank: A Rank (S Rank)
Range: Short - Mid
Chakra: 30
Damage: 60 (80)
Description: The user will have three distinct tattoos located on each hand, each representing a single shot with this technique. After aiming at a target location, the user will shape their hand into a finger gun and shoot a piercing bullet of hardened ink, capable of piercing through rock easily while also moving twice the user's base speed though can only travel in a linear path thus making it quite easy to dodge at range. Can only be used thrice per battle, with a cool down of related to how much bullets where fired in a turn (i.e firing three will cause a three turn cool down). A max of three bullets can be fired per turn (with the power being divided per shot, though firing all three counts as one move). There is some aesthetics to this technique, such as the color of the fired ink blast and the dormant tattoo state, all being up to personal preference of the user.
The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.
Summon's attack wields 70 DMG due to infusion.
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
Other techniques etc can be found in bio.


Foreigner would happen to stumble upon the appearance of a rather enthusiastic individual. He was a man of little words, considering his silent introduction. Regardless of this silence she knew what the precedent of being here meant. Her personalized summon stood towards her right side being roughly two meters apart – when the duo noticed the enemy began to emit a sudden bright light onto the terrain. Hokusai’s eyes strained, placing her hands over them in an attempt to block out the light. It wasn’t long until the light faded, but the young artist rose her brow in a perplexed manner –as though the opponent had some sort of intention with the light but little did he know, his attempt of the illusion would be prevented due to Hokusai’s passive defense against illusions as the Prana in her body would immediately absorb the chakra before it takes effect thus rendering his attempt all but wasted.

The artist shrugged it off, simply taking the annoyance as a mere attempt at hiding something – as she moved into her own tactic – the first would be aiming her left hand directly at T’Challa as she positioned her finger into the shape of a gun, and from one of her ink tattoos she would fire a single bullet directly at him. She also passively activated her unique sensory skilled granted via her ink brush on her hair. The second part of her tactic didn’t come from her but rather the larvae that is merged with her body – they would simultaneously summon a set of water based barnacles to merge with Barbaracle. This unique summoning allowed her summons full potential to be unlocked, as the summon itself rose it’s arm and unleashed a pressured wave of water towards T’Challa in the process.

All these actions occurred at the same time, prior to his attempt of a next offensive move. Hokusai would patiently await the intention of her opponent to be seen.

(Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description: The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract

(Inkupo: Gandr) Ink Art: Gandr
Type: Offensive
Rank: A Rank (S Rank)
Range: Short - Mid
Chakra: 30
Damage: 60 (80)
Description: The user will have three distinct tattoos located on each hand, each representing a single shot with this technique. After aiming at a target location, the user will shape their hand into a finger gun and shoot a piercing bullet of hardened ink, capable of piercing through rock easily while also moving twice the user's base speed though can only travel in a linear path thus making it quite easy to dodge at range. Can only be used thrice per battle, with a cool down of related to how much bullets where fired in a turn (i.e firing three will cause a three turn cool down). A max of three bullets can be fired per turn (with the power being divided per shot, though firing all three counts as one move). There is some aesthetics to this technique, such as the color of the fired ink blast and the dormant tattoo state, all being up to personal preference of the user.


Summon's attack wields 70 DMG due to infusion.
Please let it also be noted, Scarborough Fair is fully loaded if it wasn't apparent already.



T'Challa wouldn't be surprised his genjutsu had failed to affect the target. However, as his opponent and her companion began to act, T'Challa would quickly activate his signature technique. With the Lightning Chakra Mode, T'Challa was now much faster and would effortlessly avoid both the oncoming techniques aimed at him. In fact, his movement would be so fast there would be no way the opponent could keep visual track of his movements and would have no idea where he had gone as he arced around towards her blindspot on the side without the summon. T'Challa would aim to move and dispatch the target before they could muster a counter-attack. As he was now clad in his Lightning Armor, he would use his insanely fast movement speed to blitz the opponent. However, the speed and precision at which this was done was all so that T'Challa could instantly dispatch his opponent before she had a chance to realize what had occurred. Snapping her neck in one effortless motion.
(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increases his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.
Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.
(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,799
Kin
1,031💸
Kumi
5,290💴
Trait Points
80⚔️
Steadily observing her target – Hokusai wondered how exactly would one avoid this, given the fact she had no knowledge of his ability but it soon came to light when his body became shrouded in what appears to be lightning. In that instance, the individual would disappear from the artists’ site much to her annoyance as she had already enhanced reflexes but regardless of it she still couldn’t follow up. This didn’t mean she wasn’t able to defend herself from a potential strike, opting to swiftly set up a defense for herself as she jumped into the air but made a swift set of hand seals – surging Prana from her body into that an armor. This angelic bright blow armor was form fitting, being tight around her limbs but not enough to hinder her movement in the slightest – having a pair of wings on the back to sustain fly and two capable like structures with blades at the end of them. This allowed her an aerial view of the battle zone, noting the speedster had somehow managed to get behind her so swiftly but regardless, she was confident in her technique. She also infused an extra amount of chakra into the armor, increasing it’s effectiveness.

On the ground, in unison to his master’s performance – Barbaracle would start its own attack – causing a fleet of aquatic warriors to take form across the terrain, to which the moment he spots the speedster, all the assassins would converge onto his position with one aim “to kill”. Hokusai remained silent while airborne in the sky as she waited on the outcome.


(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (40 + 10 = 50)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 10 = 90
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
 

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Steadily observing her target – Hokusai wondered how exactly would one avoid this, given the fact she had no knowledge of his ability but it soon came to light when his body became shrouded in what appears to be lightning. In that instance, the individual would disappear from the artists’ site much to her annoyance as she had already enhanced reflexes but regardless of it she still couldn’t follow up. This didn’t mean she wasn’t able to defend herself from a potential strike, opting to swiftly set up a defense for herself as she jumped into the air but made a swift set of hand seals – surging Prana from her body into that an armor. This angelic bright blow armor was form fitting, being tight around her limbs but not enough to hinder her movement in the slightest – having a pair of wings on the back to sustain fly and two capable like structures with blades at the end of them. This allowed her an aerial view of the battle zone, noting the speedster had somehow managed to get behind her so swiftly but regardless, she was confident in her technique. She also infused an extra amount of chakra into the armor, increasing it’s effectiveness.

On the ground, in unison to his master’s performance – Barbaracle would start its own attack – causing a fleet of aquatic warriors to take form across the terrain, to which the moment he spots the speedster, all the assassins would converge onto his position with one aim “to kill”. Hokusai remained silent while airborne in the sky as she waited on the outcome.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (40 + 10 = 50)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 10 = 90
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
As T'Challa arced around towards the girl's blind spot, he saw how panicked the girl appeared as she jumped into the air formulating handseals. T'Challa would form his own in tandem to her's as he moved to out position the woman. Appearing above her as the Prana escaped her body to form a thin armor and set of wings, T'Challa could tell she was hoping to carry herself into the sky to safety. T'Challa had other ideas though. The King was unsure of the nature of the technique due to the appearance of the chakra and the slight inflection of stars within the technique. So he would opt to counteract the technique with an element he saved for an occasion such as this. T'Challa own handseals resulted in the creation of his one of a kind element known as the Plasma Release. The Plasma chakra that appeared coated T'Challa's upper arms in a liquid-like energy of imaginable power. If it weren't for T'Challa's powerful body, he would have surely suffered damage from the sheer heat of the technique. However, it was this element coupled with T'Challa's abnormal chakra reserves and near impenetrable body he was able to successfully master control over the intense collection of chakra without succumbing to the detrimental after effects.

As you're going upwards, T'Challa would thrust his arm into your back. His plasma coated arm piercing through the Prana like butter completely unaffected by it. The Plasma would do its initial damage as it burned into your back, but what's more was the powerful strike T'Challa had coupled with the movement. The downwards thrust would send you to the floor, but T'Challa had been sure to send you slamming straight into your companion due to the force behind his attack. On the other hand, Barbacle would just the same have no ability to track T'Challa movement's let alone tell where he was due to the man's impressive speed. He would casually be creating the water assassin technique as if he had some sort of plan to implement with them although he'd be unable to target his opponent. However, it wouldn't matter in the slightest as moments after the creation of the assassins, Barbacle would be crushed beneath his companion. The sheer force of the attack would force the summon to go back to where it came, unable to continue the battle and disrupting his water assassin technique alltogether.


Purton: Shishou no Jutsu - [Plasma Release: Master Technique]
Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-Long
Chakra: 35 - 60
Damage: 30 - 80 (-10 to user)
Description: The most basic application of the Plasma Release, this technique will focus the user's chakra into plasma while using shape manipulation to form small to medium sized constructs of Plasma for a multitude of uses. These can range from waves, spikes, walls, domes, half-domes and other forms of attack or defense. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. These constructs are created within short-range of the user, but may reach up to long-range if applicable. Because of the nature of Plasma, this can burn bright and hot or be dull and "cold". Dependent on the user and the use for the technique, the hotter the Plasma, the more versatile in use it can be as it takes a more liquid-like form burning objects within short range from the intense heat levels. While the cooler the Plasma, the more inept it becomes, acting more like a solid while not completely like one. Due to the amount of chakra it takes to create and control Plasma, the user will be subjected to damage from the strain of this technique.
Note:
  • Can only use S-ranked three times per battle.
  • No S-Rank or above Plasma on the turn following the use of the S-Rank variant
  • Requires one turn cool down between uses.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 + 30 + 20 = 80
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
In a single strike, T'Challa would eliminate both targets.
 
Top