[OPEN] Minato and Jio Vs ?????

-Best-

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  • Scary Yamato Tag team rules.
  • I will be using my Minato Namikaze bio and Shady will be using his Jio Nekura Bio.
  • I need two Participants. ( Yeah, No battling us both with both your bios. I need two people. )
  • Plain grassy terrain with no water source.
  • Mid range.
  • Un-official.
  • The sequence is Me - Opp 1 - Shady - Opp 2 - Me..and it goes on.
 

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With Minato and Jio at mid range from the opponent, Minato casually places his hand on Jio's shoulder and another hand on his own lap and places two FTG seals; One on himself and another one on the shoulder of his partner in crime.

"So let's do this partner. Shall we?"

With a quick string of Five hand seals Jio slams his hands on the ground while Minato throws a Barrage of ten FTG kunais at the opponent. As Jio slams the ground, The ground on the sides of both the opponent's starts to take the form of huge jaws which crush and stab them between the jaws.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique x2

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth

Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

 

Flash

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With Minato and Jio at mid range from the opponent, Minato casually places his hand on Jio's shoulder and another hand on his own lap and places two FTG seals; One on himself and another one on the shoulder of his partner in crime.

"So let's do this partner. Shall we?"

With a quick string of Five hand seals Jio slams his hands on the ground while Minato throws a Barrage of ten FTG kunais at the opponent. As Jio slams the ground, The ground on the sides of both the opponent's starts to take the form of huge jaws which crush and stab them between the jaws.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique x2

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Doton: Musaborudzuchi) – Earth Release: Devouring Earth

Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.

The moment Minato lifts his hand, Black Zetsu understands that the battle has started. He quickly moulds his chakra to sense his opponents and/or any chakra in the vicinity. Jack however stays calm, allowing the opponents to actually start with their move.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
Soon enough, they see Minato taking out kunais, throwing them towards Zetsu and Jack, while at the same time, Jio channels his chakra into the ground around them. Zetsu senses the build up of chakra in the ground the moment Jio channels it. Without even a hand seal, Zetsu steps right towards his ally while forming a whirling vortex of electricity around him and his ally as Dust shoots itself upwards. The huge vortex will simply destroy the incoming attack from the earth, and also destroy the kunais, obliterating them. The vortex then quickly expands the moment it is created, to form a dragon head which then shoots towards the opponent (Jio). As Dust reaches the top, it will change its colour to match the sky, and thereby camouflaging itself with the surrounding to go invisible.

As this happens, Jack simply forms some handseals at a blazing speed, to cause it to rain over the entire battlefield.

Dust would then shoot itself towards Minato, hitting him on his head, and cracking his skull.

I like that guy's hair (pointing towards Jio)

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Tsuin Kaosu Katana) - Twin Chaos Blades
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The twin blades of
chaos are short blades with a rigged shape all around the blades, the blades has a skull shape by the hilt and has a reddish orange color. (See Image if the description isn't understandable.) The wielder of the chaos blades can channel their fire chakra into the blades to add burning power to each slash, Once the fire chakra is fused into the blades they start to engulf in flames all over the blade, up until the skull part of the blade, also when the blade takes on this fiery form its reach is extended by a few inches, so if the blade misses the opponent by example a inch, then the fire of the blades still make contact.

Restriction;

- The twin blades can only be
wielded by -Yashiro-
- The wielder of the chaos blades has to have mastery over the Fire Release Elemant and Kenjutsu.
- If fire chakra is channeled into the blades, it will only last for 3 turns and can only be used once per battle.
Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
 

Shady Doctor

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The moment Minato lifts his hand, Black Zetsu understands that the battle has started. He quickly moulds his chakra to sense his opponents and/or any chakra in the vicinity. Jack however stays calm, allowing the opponents to actually start with their move.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
Soon enough, they see Minato taking out kunais, throwing them towards Zetsu and Jack, while at the same time, Jio channels his chakra into the ground around them. Zetsu senses the build up of chakra in the ground the moment Jio channels it. Without even a hand seal, Zetsu steps right towards his ally while forming a whirling vortex of electricity around him and his ally as Dust shoots itself upwards. The huge vortex will simply destroy the incoming attack from the earth, and also destroy the kunais, obliterating them. The vortex then quickly expands the moment it is created, to form a dragon head which then shoots towards the opponent (Jio). As Dust reaches the top, it will change its colour to match the sky, and thereby camouflaging itself with the surrounding to go invisible.

As this happens, Jack simply forms some handseals at a blazing speed, to cause it to rain over the entire battlefield.

Dust would then shoot itself towards Minato, hitting him on his head, and cracking his skull.

I like that guy's hair (pointing towards Jio)

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Tsuin Kaosu Katana) - Twin Chaos Blades
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The twin blades of
chaos are short blades with a rigged shape all around the blades, the blades has a skull shape by the hilt and has a reddish orange color. (See Image if the description isn't understandable.) The wielder of the chaos blades can channel their fire chakra into the blades to add burning power to each slash, Once the fire chakra is fused into the blades they start to engulf in flames all over the blade, up until the skull part of the blade, also when the blade takes on this fiery form its reach is extended by a few inches, so if the blade misses the opponent by example a inch, then the fire of the blades still make contact.

Restriction;

- The twin blades can only be
wielded by -Yashiro-
- The wielder of the chaos blades has to have mastery over the Fire Release Elemant and Kenjutsu.
- If fire chakra is channeled into the blades, it will only last for 3 turns and can only be used once per battle.
Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
As the lightning envelopes your guys position, I take the large boomerang off of my back and throw it the incoming dragon head in a horizontal fashion. By merely controlling wind chakra around the boomerang I create hurricane like winds around the boomerang, successfully creating an S-rank shell of sharp wind. The boomerang easily slices through the dragon while neutralizing the lightning chakra within it, swiftly closing in on you two to cut you both in half at the waist or abdominal area. After it cut through you two, it would arc widely to my right, losing its spinning power and allowing me to catch it again.

( Chishi Shindou: Erementaru Shindou ) - Fatal Impact: Elemental Impact
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

Sandā Shindou -
Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.

Kasai Shindou -
Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.


Nami Shindou -
Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.


Uzu Shindou -
Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.



Tsuchi Shindou -
Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.


One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.

- Usable 3x
- Only usable by users of Chishi Shindou cfs
- only can be taught by Shady

The moment I grab my boomerang to counter the lightning, Minato does a single hand seal and creates an orb of water a mere 3m above you two. Upon creation the orb erects 4 sharp whip-like tendrils which dart at you two aiming to kill you. Two would aim at Jack, aiming to severe his spine and pierce through the top of his skull. Two aim at Zetsu, seeking the same vital areas as the others. Due to the lightning surrounding the two, jack wouldn't hear the water form, though Zetsu would sense it. This would leave Zetsu to choose to defend getting cut in half or stabbed by the water.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

Meanwhile we chill awaiting things to unfold.
 
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