Reis R&R
Everything you know
Killing - Yes
Stealing - No
My opponent my choose my biography either magic or soul pick your poison
State your bio in your first post and make the opening move if you wish.
Terrain:
It's a nice day to die. Don't you think, it's nice and sunny.
*I look on toward you not making direct eye contact. I grin sadistically revealing revealing a brutal, impulsive, excessively-violent demeanor. He performs one hand seal and sends doton chakra to your position a large number of spikes protrude from the ground and skewer your body. they are angled at various angles so that they stab through most of your internal organs. This in and of itself should be fatal.*
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
*Wasting no time I send suiton chakra to your position and almost immediately a gushing amount of water rises up surrounding you. It forms a sphere of water that surrounds you almost in unison with the spikes skewering you. This would slow you down and possibly stop you from avoiding the spikes. Once the sphere is formed it stays around you slowly drowning you.(If you aren't already dead from the spikes)*
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
It's a nice day to die. Don't you think, it's nice and sunny.
*I look on toward you not making direct eye contact. I grin sadistically revealing revealing a brutal, impulsive, excessively-violent demeanor. He performs one hand seal and sends doton chakra to your position a large number of spikes protrude from the ground and skewer your body. they are angled at various angles so that they stab through most of your internal organs. This in and of itself should be fatal.*
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
*Wasting no time I send suiton chakra to your position and almost immediately a gushing amount of water rises up surrounding you. It forms a sphere of water that surrounds you almost in unison with the spikes skewering you. This would slow you down and possibly stop you from avoiding the spikes. Once the sphere is formed it stays around you slowly drowning you.(If you aren't already dead from the spikes)*
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
"Im glad to see you enjoying the surroundings....After all your going to be buried here"
Saying this coldly i notice you make a single handseal and hear the ground around me tremble as your spikes begin to rise as this happens i release a powerful burst of nagashi from my body all around myself crumbling your earth spears.
The blast is roughly 2 seconds long just enough to destroy the earth without wasting time. This happens just before your water technique as changing natures without ying yang causes a slight delay.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
Once this is done i notice a considerable amount of water form around my feet wasting no time as i recognise the water prison jutsu i cause an earth pillar to rise from the ground under my feet lifting me above the water prison before it forms and launching me forwards slightly though im now at a considerable height rather then flying directly forwards.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Then whilst in mid air i unleash a barrage of flaming shuriken towards you in a horizontal spread aimed at your midriff.
(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. This technique is a stronger version to Fire Release: Phoenix Flower Sage Technique.
"Im glad to see you enjoying the surroundings....After all your going to be buried here"
Saying this coldly i notice you make a single handseal and hear the ground around me tremble as your spikes begin to rise as this happens i release a powerful burst of nagashi from my body all around myself crumbling your earth spears.
The blast is roughly 2 seconds long just enough to destroy the earth without wasting time. This happens just before your water technique as changing natures without ying yang causes a slight delay.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
Once this is done i notice a considerable amount of water form around my feet wasting no time as i recognise the water prison jutsu i cause an earth pillar to rise from the ground under my feet lifting me above the water prison before it forms and launching me forwards slightly though im now at a considerable height rather then flying directly forwards.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Then whilst in mid air i unleash a barrage of flaming shuriken towards you in a horizontal spread aimed at your midriff.
(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. This technique is a stronger version to Fire Release: Phoenix Flower Sage Technique.
Seems like you're digging your own grave right now.
*As I notice your nagashi tear through the earth I continue with the water tech. Seeing you form a small pillar in the ground I quickly form two handseals immediately after you begin your ascent. I quickly convert the ground into thick dense swamp. It is Long Range in depth being able to take up both Mid and Long range leaving you basically no where to land. This happens right as you begin to shoot up into the air so before your Fire jutsu.*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*Guessing you wait until the apex of you jump to use the fire tech. As you perform the fire tech I perform one hand seal and release a large amount of water from my mouth as you come down. It collides with your shurikens putting them out as the water crashes down upon you it forces you into the swamp slowly but surely sinking you. Due to the vast amount of water it should be enough to take out the Fire Tech and then force you down into the swamp. I don't form the water into a large sphere as it would waste time.*
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
Seems like you're digging your own grave right now.
*As I notice your nagashi tear through the earth I continue with the water tech. Seeing you form a small pillar in the ground I quickly form two handseals immediately after you begin your ascent. I quickly convert the ground into thick dense swamp. It is Long Range in depth being able to take up both Mid and Long range leaving you basically no where to land. This happens right as you begin to shoot up into the air so before your Fire jutsu.*
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
*Guessing you wait until the apex of you jump to use the fire tech. As you perform the fire tech I perform one hand seal and release a large amount of water from my mouth as you come down. It collides with your shurkens putting them out as the water crashes down upon you it forces you into the swamp slowly but surely sinking you. Due to the vast amount of water it should be enough to take out the Fire Tech and then force you down into the swamp. I don't form the water into a large sphere as it would waste time.*
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
After releasing my fireball i have already noticed the ground below me turn completely in to swamp realising i have no way of landing safely i begin to laugh.
"Oh noooes i cant land whatever will i do...."
I make 2 handseals in midair and clap my hands together summoning a condor underneath me meaning that i dont in fact have to land at all. xd
(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Tsuchi
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user forms 2 hand seals and claps his hands together for the summoning. This summoning calls upon "Hagetaka Tsuchi" (Meaning Condor of Earth). Hagetaka Tsuchi is a condor who shows a great mastery of earth techniques. He can use any earth technique the user knows and is big enough to hold 2 people on his back. Hagetake Tsuchi can travel through the ground with great ease even better than "hidding like a mole technique" and of course, this counts as a move.
Note:
-Can only be in play for 4-turns.
-Moving through the ground counts as one of the users moves.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
Once in the air i draw a kunai infusing it with a huge amount of swift chakra and launch it towards you though this kunai secretly has elasticated wire attached to it meaning i can control the flight path with my hand movements.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion
Type: Supplementary/ Offensive
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.
Note: Can only be taught by Rexii
Note: Speed of the kunai is barely trackable by normal eyesight
After releasing my fireball i have already noticed the ground below me turn completely in to swamp realising i have no way of landing safely i begin to laugh.
"Oh noooes i cant land whatever will i do...."
I make 2 handseals in midair and clap my hands together summoning a condor underneath me meaning that i dont in fact have to land at all. xd
(Kchuysei: Hagetaka Uindo) Summoning: Hagetaka Tsuchi
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: The user forms 2 hand seals and claps his hands together for the summoning. This summoning calls upon "Hagetaka Tsuchi" (Meaning Condor of Earth). Hagetaka Tsuchi is a condor who shows a great mastery of earth techniques. He can use any earth technique the user knows and is big enough to hold 2 people on his back. Hagetake Tsuchi can travel through the ground with great ease even better than "hidding like a mole technique" and of course, this counts as a move.
Note:
-Can only be in play for 4-turns.
-Moving through the ground counts as one of the users moves.
-Can only be Summoned by someone with the Condor Contract.
-Can only be Summoned once per battle.
Once in the air i draw a kunai infusing it with a huge amount of swift chakra and launch it towards you though this kunai secretly has elasticated wire attached to it meaning i can control the flight path with my hand movements.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
(Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion
Type: Supplementary/ Offensive
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.
Note: Can only be taught by Rexii
Note: Speed of the kunai is barely trackable by normal eyesight
*As I see you perform two hand seals I summon chakra infused rain. As it begins to fall it hits into you and your summon and continues on toward the ground. I then jump up and begin walking on the water as I pull a kunai from my pouch. I jump from raindrop to rain drop getting higher and higher. As I see your kunai I take the kunai I have and use it to catch your's. Using the ring on your kunai to hook onto my blade. (Your jutsu says that it can barely be tracked by the human eye and my bio is a swift user meaning I am used to seeing my own body move at immense speeds so I should be able to see your kunai.) I then pull on the string setting you off balance as I continue to jump from rain drop to rain drop I let go of the sting.*
Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.
Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.
*While still in the air I bite my thumb perform two hand seals and summon King Kodak below me.*
(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
*As I see you perform two hand seals I summon chakra infused rain. As it begins to fall it hits into you and your summon and continues on toward the ground. I then jump up and begin walking on the water as I pull a kunai from my pouch. I jump from raindrop to rain drop getting higher and higher. As I see your kunai I take the kunai I have and use it to catch your's. Using the ring on your kunai to hook onto my blade. (Your jutsu says that it can barely be tracked by the human eye and my bio is a swift user meaning I am used to seeing my own body move at immense speeds so I should be able to see your kunai.) I then pull on the string setting you off balance as I continue to jump from rain drop to rain drop I let go of the sting.*
Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.
Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.
*While still in the air I bite my thumb perform two hand seals and summon King Kodak below me.*
(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
I watch closely as you cause the raindrops to begin falling and then to my suprise i notice you begin jumping from raindrop to raindrop ascending towards me.
Once i notice this happening i think fast and watch your movements with increased reactions placing all my focus on you as you catch my kunai with astounding speed and grace yanking it i release the wire making it seem as if you caught me off guard while in reality i have prepared for this mentally.
I instantly substitute myself with my kunai whilst still holding the string appearing just above you as my foot substitutes on top of your kunai i kick you in the face very hard while stamping off your shoulder with my other leg launching over you and towards the solid ground left after your swamp technique which you are now falling towards.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Due to the angle im facing and the momentum i peform a semi forwards flip in the air causing my body to face down towards the location of your swamp as i spew an enormous fireball hitting the swamp making it become superheated tar as you plummet towards it i finish the fireball and complete my forward flip landing safely on the ground.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
I watch closely as you cause the raindrops to begin falling and then to my suprise i notice you begin jumping from raindrop to raindrop ascending towards me.
Once i notice this happening i think fast and watch your movements with increased reactions placing all my focus on you as you catch my kunai with astounding speed and grace yanking it i release the wire making it seem as if you caught me off guard while in reality i have prepared for this mentally.
I instantly substitute myself with my kunai whilst still holding the string appearing just above you as my foot substitutes on top of your kunai i kick you in the face very hard while stamping off your shoulder with my other leg launching over you and towards the solid ground left after your swamp technique which you are now falling towards.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Due to the angle im facing and the momentum i peform a semi forwards flip in the air causing my body to face down towards the location of your swamp as i spew an enormous fireball hitting the swamp making it become superheated tar as you plummet towards it i finish the fireball and complete my forward flip landing safely on the ground.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
*As you appear randomly in front of me I am able to see you. Unable to jump to the next rain drop I fall a bit basically weakening your kick as I grab you legs and using the drops below me I perform a maneuver using your legs and the rain drops to flip back so that my feet grasp your neck and my arms grab you around your legs. This should be enough force to successfully flip you forward since you were already maneuvering that way. Meaning the top of your head is now facing the ground. I then use swift release to spin rapidly (looks a lot like lotus.) I then spin you much faster as we approach the ground getting pretty fast you land directly on your neck with me using your body and your neck basically as support. This would be enough force to shatter your neck and spine.*
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
*As you appear randomly in front of me I am able to see you. Unable to jump to the next rain drop I fall a bit basically weakening your kick as I grab you legs and using the drops below me I perform a maneuver using your legs and the rain drops to flip back so that my feet grasp your neck and my arms grab you around your legs. This should be enough force to successfully flip you forward since you were already maneuvering that way. Meaning the top of your head is now facing the ground. I then use swift release to spin rapidly (looks a lot like lotus.) I then spin you much faster as we approach the ground getting pretty fast you land directly on your neck with me using your body and your neck basically as support. This would be enough force to shatter your neck and spine.*
(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.
Watching carefully as my kick connects im unable to react to your initial counter and am trapped inside the spinning lotus technique though as we descend i engulf your body with my chakra casting you in a genjutsu and stopping your increased spinning speed and loosening your grip on me.
(Genjutsu: Kahen Dizorubu) - Illusion Technique: Flower Petal Dissolve
Rank: B
Type: Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This illusion makes the target think there being dissolved into sakura petals and renders them fast asleep bound in this illusion.
While we both head towards the ground spiralling still albeit quite a lot slower but still with quite a large amount of momemntum i release a large burst of water from my mouth as we around 8 foot from the ground breaking our fall and stopping any harm coming to us.
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.