[Open] Like her Legs

Venom

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Hello O_O
______
Mu watch the young shinobi from head to toe as he goes inside his pouch taking out a kunai. As he took the kunai out, his chakra sensing is already activated. With one quick fluid motion, he channels wind chakra within the kunai and throw it towards you. The kunai is not aim directly at you, instead it will just pass your right cheek, the lower part and go pass your right ear. Giving you a small lil cut to agitate you ._.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
 

Never

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Hello O_O
______
Mu watch the young shinobi from head to toe as he goes inside his pouch taking out a kunai. As he took the kunai out, his chakra sensing is already activated. With one quick fluid motion, he channels wind chakra within the kunai and throw it towards you. The kunai is not aim directly at you, instead it will just pass your right cheek, the lower part and go pass your right ear. Giving you a small lil cut to agitate you ._.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

Skulduggery sees his opponent reach into his pouch and take out a kunai, skulduggery readies himself for the attack and as he sees the kunai leave his new opponent's hand, Skulduggery ducks and performs the Rat hand seal. His shadow stretches forward quickly with great speed and as it gets close to the kunai it splits into three parts and rises up in the shape of three black spikes, one of the spikes intercepts the kunai and knocks it up into the air and then catches it through the loop of the kunai and spins it back round, redirecting it back at Mu. The other two spikes on the other hand go forward and rip through Mu's chest, followed by the redirected kunai to the neck and then the third spike also to the chest.

"Is it me or does everyone that I meet just like to throw their kunai's at my pretty face?"

(Kage Nui) - Shadow Sewing
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20(+5 if used with exploding tags)
Damage Points: 40(+10 if used with exploding tags)
Description: Shadow needles that can move the opponent or impale them and can be used with exploding tags.
 

Venom

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Skulduggery sees his opponent reach into his pouch and take out a kunai, skulduggery readies himself for the attack and as he sees the kunai leave his new opponent's hand, Skulduggery ducks and performs the Rat hand seal. His shadow stretches forward quickly with great speed and as it gets close to the kunai it splits into three parts and rises up in the shape of three black spikes, one of the spikes intercepts the kunai and knocks it up into the air and then catches it through the loop of the kunai and spins it back round, redirecting it back at Mu. The other two spikes on the other hand go forward and rip through Mu's chest, followed by the redirected kunai to the neck and then the third spike also to the chest.

"Is it me or does everyone that I meet just like to throw their kunai's at my pretty face?"

(Kage Nui) - Shadow Sewing
Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra cost: 20(+5 if used with exploding tags)
Damage Points: 40(+10 if used with exploding tags)
Description: Shadow needles that can move the opponent or impale them and can be used with exploding tags.
*As the kunai and your shadow thingy ma jig is coming towards mu, he quickly leaps into the air, activating his flight technique and moving forward in a left arc towards you. (Mid range from ground)

(Furaito no Jutsu) - Flight Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn to maintain)
Damage points: N/A
Description: This technique grants the user the ability to fly. Onoki is able to transfer this technique to others through physical contact with them for an unspecified amount of time. The Transfer of flight can only last one turn.
Note: Can only be used by Onoki and Mu

*Mu quickly strings up a couple hand seals as the flight technique was activated, to create a swamp short range all around you. In the same fluid motion as he made the swamp, spikes from the border of the swamp emerges from the ground. Rising at an upwards angle, so if you jump out of the thick swamp somehow it would pierce your body and kill you. If you don't jump, it would pierce your head, killing you even faster.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

Never

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*As the kunai and your shadow thingy ma jig is coming towards mu, he quickly leaps into the air, activating his flight technique and moving forward in a left arc towards you. (Mid range from ground)

(Furaito no Jutsu) - Flight Technique
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (+15 per turn to maintain)
Damage points: N/A
Description: This technique grants the user the ability to fly. Onoki is able to transfer this technique to others through physical contact with them for an unspecified amount of time. The Transfer of flight can only last one turn.
Note: Can only be used by Onoki and Mu

*Mu quickly strings up a couple hand seals as the flight technique was activated, to create a swamp short range all around you. In the same fluid motion as he made the swamp, spikes from the border of the swamp emerges from the ground. Rising at an upwards angle, so if you jump out of the thick swamp somehow it would pierce your body and kill you. If you don't jump, it would pierce your head, killing you even faster.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
Gotta be in contact with the ground for Earth Spikes.

Skulduggery feels his feet become a little light from the swamp being created, using last bit of momentum he jumps up just a little and blows out a wind stream with his head angled down a little, so that he escapes the swamp by landing at the back of it.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

As Skulduggery blows out the wind he draws his sword with his right hand and when he lands pulls the blade over his head and wind spins around the blade and then he slashes down and the wind fires forward into many lizard heads that spread out covering a wide area as you fly towards me so that you cannot dodge pass them easily.

(Fūton : Tokage no sanpu) - Wind Release: Lizard Scatter
Rank: A
Type: Offense
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets.

-Only taught by LonelyAssassin
-The Technique is usable twice

 
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Venom

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Gotta be in contact with the ground for Earth Spikes.

Skulduggery feels his feet become a little light from the swamp being created, using last bit of momentum he jumps up just a little and blows out a wind stream with his head angled down a little, so that he escapes the swamp by landing at the back of it.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

As Skulduggery blows out the wind he draws his sword with his right hand and when he lands pulls the blade over his head and wind spins around the blade and then he slashes down and the wind fires forward into many lizard heads that spread out covering a wide area as you fly towards me so that you cannot dodge pass them easily.

(Fūton : Tokage no sanpu) - Wind Release: Lizard Scatter
Rank: A
Type: Offense
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets.

-Only taught by LonelyAssassin
-The Technique is usable twice

*As I see the lizard heads coming my direction, I begin to lower myself to the ground slowly. As I am going down, I exahale a massive wall of flames towards the lizard head in a vertical manner; so now, a vertical wall of flames is heading your way as I land back on the ground. *

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

*As soon as I land back on the ground, I dash to the right, getting a clear vision of you. By that time, I already stringed up a couple hand seals to cause three earth rings to rise less than a foot from your body. One ring binds you from around your knees, the other one binds your hand against your waist, and the final ring is little under your shoulder. Thinking you would use some sort of lighting jutsu to counter or break the rings before the flames reach you, I continue with another hand seals, creating an orb of water to encase you in. I hold the last hand seal firmly, continuing to add chakra to maintain the structure of it.*

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Yusaburu enjin) Earth Style: Rock Rings
Rank: A
Range : Short-Long
Chakra Cost:60
Chakra Damage:N/a
Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements
-Note: Cant use no earth Jutsus while this jutsu is active
-Note: Can only use Twice
-Note: Only Taught by Teno757
 
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